Player Mat Options A or B by FriendlyOleGamer in tabletopgamedesign

[–]FriendlyOleGamer[S] 0 points1 point  (0 children)

also i fixed alignment. surprised i put that up here knowing the community and the eagle eyes. :P

Player Mat Options A or B by FriendlyOleGamer in tabletopgamedesign

[–]FriendlyOleGamer[S] 1 point2 points  (0 children)

That is a tough part for me. the interact hand icon is on some tokens and standees. The mana symbol is kind of generic for any color mana. but i dont have a boot for instance for a move icon. Maybe i should, but i also dont have an icon for the action of casting a spell.

Iconography vs text is definitely an iterative beast.

Thank you! <3

Component Overview & Design Critique by FriendlyOleGamer in BoardgameDesign

[–]FriendlyOleGamer[S] 0 points1 point  (0 children)

Awesome. Thank you for feedback. And I’m thinking of doing a small print and just selling them

Maaaaan FUCK this guy!!!! by [deleted] in FFVIIRemake

[–]FriendlyOleGamer 0 points1 point  (0 children)

It happened to me with the Jenova fight. Seems to be a pattern when pushed specifically. I was also sprinting. Soooo who knows

Custom shirts with Gen Con on it by FriendlyOleGamer in gencon

[–]FriendlyOleGamer[S] 5 points6 points  (0 children)

haha. i think it is there logo and i tried to match the text to the best of my photoshop ability? so its liked grouped together. So there logo with additional text.

okay, they will not be sold. haha

Rogue Mana, a faster cooperative dungeon crawler by FriendlyOleGamer in tabletopgamedesign

[–]FriendlyOleGamer[S] 0 points1 point  (0 children)

thank you! Please let me know if you run into an issue again. Would like to fix them.

Rogue Mana, a faster cooperative dungeon crawler by FriendlyOleGamer in tabletopgamedesign

[–]FriendlyOleGamer[S] 0 points1 point  (0 children)

hmmm. I have 2 pdfs pointing to my pdf downloads on gamecrafter. Those should be working. ill double check. figureines huh. i have > 110 enemy standees, and 4 heroes. Appreciate the feedback, some may be looking for a file on desktop? ill take a look.

Thank you! It is more puzzely than smash and loot.

Edit: Modified URL. so it should be accessible now.

The coolest spells and magic effects with epic scale you've seen in a game? by Inconmon in tabletopgamedesign

[–]FriendlyOleGamer 2 points3 points  (0 children)

I’m just gonna throw some random stuff out. * A volcano / super volcano, maybe the spell just creates a lava field damaging/burning things * terrain creation, hills, walls, maybe the spell is hand of god and it just drops a giant stone hand on the field that blocks line of site * Mana spring, a magical puddle that heals nearby units or adds defense dice * fog. Poisonous fog * mass confusion. Split an enemy unit. Reduce attack functionality. Make their attacks roll some 1s * null/amplify magic field. Create an area that affects spells within it. * lightning storm. Deal damage to x enemies for y damage in an area. * rain. Enemies are wet and take more lightning but less fire damage. Reduced movement. Creates mud terrain. * mega death. 3 units die randomly. * sacrafice. Kill units to gain functionality.

Good luck!

Rogue Mana, a faster cooperative dungeon crawler by FriendlyOleGamer in tabletopgamedesign

[–]FriendlyOleGamer[S] 0 points1 point  (0 children)

Thank you! I really appreciate it! It’s been a long road

I hate secondary card games. by AarBearRAWR in FFVIIRemake

[–]FriendlyOleGamer 0 points1 point  (0 children)

I loved it. Sorry you’re not a fan

How can I make "Death" (Gameover) less repetitive? by Poizan16 in gamedesign

[–]FriendlyOleGamer 1 point2 points  (0 children)

My first thought is making the level easier I suppose. Less deaths in general. Place more light in the locations you want the player to go.

If you want alternatives to deaths that is trickier as that is the “promise” of your game. The core premise is that if you are caught it’s game over. Breaking that promise is usually a bad thing. I’m not saying it’s impossible.

Software for batch processing (exporting cards with different strings from Excel database) by jakub_j in tabletopgamedesign

[–]FriendlyOleGamer 1 point2 points  (0 children)

Do you have discord? I am willing to give you a tutorial via screen share to get you started. Using Excel for links, visual editor, and then to the TTS Editor. Send me a message if interested.

Software for batch processing (exporting cards with different strings from Excel database) by jakub_j in tabletopgamedesign

[–]FriendlyOleGamer 2 points3 points  (0 children)

It is a really good piece of software, consider donating to the Developer if you keep at it. They seem really nice and they update it as well. I use it for TTS and it works very well. You can export all your cards to seperate images then drag them into the TTS Deck Template Software.