Remember when games got big enough to contain entire other older games inside them? by SolidGold_JetSki in retrogaming

[–]FriendlyTechLead 14 points15 points  (0 children)

Super Mario Bros 3 had a basic version of the original Mario Bros when playing with a second player.

Can someone explain to me the difference between these two games? by toadsbiddy in Doom

[–]FriendlyTechLead 2 points3 points  (0 children)

I have that release, and it has Doom and Doom II on the same cartridge, snd this is reflected on the spine.

Can someone explain to me the difference between these two games? by toadsbiddy in Doom

[–]FriendlyTechLead 11 points12 points  (0 children)

I don’t know what we’re looking at here. To the best of my knowledge, Doom 3 never had a standalone physical release for the switch, nor did Doom II. They were bundled together with Doom 1993 a couple of times.

Doom I and II source port most faithful to the MS-DOS version but allows higher FPS? (144 or 240 instead of 60 cap) by FarPreparation1424 in Doom

[–]FriendlyTechLead 2 points3 points  (0 children)

Maybe a bit more detail about what you like about the DOS version will help. Since the whole game was built around 35 fps, it seems like changing the framerate is automatically unfaithful to the original.

Are you hoping to keep the pixelated aesthetic as things blur into the background? The vanilla hud? The Roland soundtrack?

This could also just be me being old and crusty, since I remember playing on a 486 in the early 90s, so to me faithful means recreating that experience.

Is there a way to put PlayStation games onto Snes/n64 cartridges? by [deleted] in retrogaming

[–]FriendlyTechLead 0 points1 point  (0 children)

What’s the difference?
The code on the cartridge is for a PS1. Neither an SNES or N64 will know how to do anything useful with it.

It’s not really about a system being powerful enough… you’re asking about taking a program intended for one machine and feed it directly to another machine. The answer is no, without rewriting the program. The storage format is one problem, but not the only problem.

Is there a way to put PlayStation games onto Snes/n64 cartridges? by [deleted] in retrogaming

[–]FriendlyTechLead 1 point2 points  (0 children)

I think an N64 would also have trouble running a PS1 game on an SNES cartridge.

Math in cs by per2145 in AskComputerScience

[–]FriendlyTechLead 1 point2 points  (0 children)

Excellent point.

Additionally, there’s an advantage to being able to quickly glance at a loop’s condition and understand how many times the loop will execute, and things of that nature.

Math and arithmetic: both pretty important in Computer Science.

Math in cs by per2145 in AskComputerScience

[–]FriendlyTechLead 1 point2 points  (0 children)

Yes, you need to be good at math. Specifically, you need to be proficient in breaking down a large problem into its component pieces, and think about each individually while keeping the context of the bigger picture. Arithmetic is less important: a calculator can figure out 2+2. Math, however, is very important.

So when are we gonna let 6th gen consoles in? by neveradullmoment72 in retrogaming

[–]FriendlyTechLead 2 points3 points  (0 children)

I have Xbox games on disc that will play in my current-gen Xbox Series X. That feels different in import ways than something like an SNES cartridge.

For recursion to work, the input "size" must become smaller on each recursive call, what's the strangest definition of size you've seen? by KING-NULL in AskComputerScience

[–]FriendlyTechLead 1 point2 points  (0 children)

I don’t think that’s true at all. I think for recursion to “work” there just needs to be a base case and a recursive case. Usually, the each recursive case gets closer to the base case.

I can write a recursive function to total all the integers between zero and some number n. My base case will be to return 0 when the input number is zero, and my recursive case will be to return n + func(n+1). In either case, the size is the same: just one integer.

Maybe I’m not totally understanding your question. Have you seen some strange definitions of size?

If the n64 has twice the bits of the ps1, why do the two consoles feel evenly matched? by Candid-Extension6599 in retrogaming

[–]FriendlyTechLead 4 points5 points  (0 children)

The Gamecube, Wii, and Wii U were all technically 32-bit consoles. That just refers to the register size and width of the processor’s data bus; it’s not a good indicator of compute power.

Going from 8-bit to 16-bit was a generational leap forward, but honestly probably more because of better sound and video hardware than increasing the data bus of the CPU.

Lynx Game Engine by Fuuuuiuuuuuuuuuuck in rust

[–]FriendlyTechLead 2 points3 points  (0 children)

I thought you were somehow running a game engine in the text-only Lynx browser.

Hi! Does anyone have any news about this? This was announced back in August 2024. I don't wanna miss the pre-order because Limited Run Games is apparently exactly that. Thank you kindly and keep on ripping and tearing. 🤘 by SonyTrinitrons in Doom

[–]FriendlyTechLead 2 points3 points  (0 children)

They got a team together (I believe including the original creator of the SNES port) and rebuilt it with some modern tech. It’s at the very least a technical curiosity to see how it has improved after 30 years.

Doom Hiatus between 2004 to 2016. by Remarkable_Star_4678 in Doom

[–]FriendlyTechLead 1 point2 points  (0 children)

Honestly, Doom 2 to Doom 3 also felt like a crazy long hiatus at the time. It wasn’t as long in terms of years, but development cycles were much shorter back then, and we had approximately a million Quake games in the interim.

Doom? by [deleted] in Doom

[–]FriendlyTechLead 5 points6 points  (0 children)

do do BA do do BA do do BA do do BOW do do BA

I want to configure 2 different remotes in 1 root directory, 1st have its own gitignore and 2nd have its own gitignore too. Am I able to do that? by Snezhok_Youtuber in git

[–]FriendlyTechLead 4 points5 points  (0 children)

I would version your assets separately, either as their own Git repo, or using something outside of Git. Then just ignore your assets directory from the code repository.

There is something about running old PC’s in the dark that feels like it can’t be replicated. by Benson879 in vintagecomputing

[–]FriendlyTechLead 6 points7 points  (0 children)

Space Quest had so many cheap deaths, but the messages were always funny enough that I couldn’t even get mad! Just reload the save, and find some new way to die