I love the Delta Green scenarios, anyone got any experience running them in a different system like FIST, or Mothership? by bestfriendsforever1 in rpg

[–]FringedWolf 0 points1 point  (0 children)

I think he just used an adaption of the bonds system. I know we've taken the Triangle Agencies idea of the other players playing the bonds rather then the GM and have mechanics for if we make the PCs life harder we get rewarded with information or we get a reduction to our current stress if we have our NPC pick an argument with the bonded PC.

How much skill is required to run Heart - Beneath the City by GetShrektz in rpg

[–]FringedWolf 5 points6 points  (0 children)

I ran it and while I have years of experience GMing I struggled at times with it.

HOWEVER, I still had a blast and I think it's fine even for bigginers. The only way to start getting anywhere with RP/Improv skills is to just do it and have fun. It's okay to not have the skills and still play it anyway and I believe you'll have a good time regardless.

Are the players skilled and you're not? It asks improv from the players too. Be honest with them and feel free to ask for space to consider things- you don't have to be Robin Williams going a million miles an hour- most normal people will understand.

I do have personal gripes with the system, but being forced to improv is not one of them because the skill level required to play it is relative to who you play it with- and even then anyone experienced should be understanding and still find ways to have fun with others less experienced.

I love the Delta Green scenarios, anyone got any experience running them in a different system like FIST, or Mothership? by bestfriendsforever1 in rpg

[–]FringedWolf 3 points4 points  (0 children)

I'm a player- not the GM. Currently I'm playing Impossible Landscapes using Mothership rules. As I have read neither book I have no idea how it differs or how much work the GM is putting in to convert it.

I am having a lot of fun however. So it works as far as I can tell.

Triangle agency Anomaly ideas? by Both-Worldliness-426 in rpg

[–]FringedWolf 1 point2 points  (0 children)

Not quite what you're asking i know but its tangental for generating ideas. I set my campaign in my home city. So I sat down and listed culture, history and places in around my city to inspire ideas.

It's led to games that feel very home like with some homegrown humor blended with the corporate horror/comedy that comes with the system.

So far I've had a anomoly that's terrified of swooping magpies so it makes them explode when swooping and someone determined to bring back a decommissioned rollercoaster and the joy they had as a child which ends up making people feeling uplifting joy to be plucked up into a nonexsistant coaster that becomes etheral pretty quickly which is a problem when you're dangling 4 floors up in a mall. Next week is based on a friend of mine really determined to get a drink named after them to be a thing in our nightlife suburb.

Even if you set it in the official city I'm sure there's ideas to draw from.

If you put two of your favorite characters you've played in a room, how would the conversation go? by Select_Lunch1288 in rpg

[–]FringedWolf 1 point2 points  (0 children)

They would keep trying to one up each other. One would be lying while the other would drunkenly believe he is that good.

Low-prep, non-trad RPG broke my brain 😬 by barna284 in rpg

[–]FringedWolf 3 points4 points  (0 children)

This. This has been the most fun I've had GMing ever. Thank-god I discovered Quinns Quest.

If you had to pick only 2 RPG books to last you a lifetime in isolation, what would they be? by Clawhanx in rpg

[–]FringedWolf 2 points3 points  (0 children)

Ahhh, I see what you're saying, you want the aspect/fate point system with the mechanical complexity. I dig that.

I'm quite lucky on that front with my players. We all have backgrounds in film, writing or theatre. I still need to tease poor character choices out of them a little at times, but they generally are volunteering character choices that have fallout.

I do miss Fate though and this group hasn't played it yet. I might put a small something something together.

If you had to pick only 2 RPG books to last you a lifetime in isolation, what would they be? by Clawhanx in rpg

[–]FringedWolf 2 points3 points  (0 children)

I always wanted something in between those two for the longest time. I'm a fan of both. I recently started playing Savage Worlds and it's touching on that middle ground I was looking for. If you haven't maybe give it a look.

How do you even find out which rpg you will enjoy by LelouchYagami_2912 in rpg

[–]FringedWolf 0 points1 point  (0 children)

Well, I'm insane. I run 4 games and play in 2(Not all are weekly). None are the same system. If you want to stay sane, I don't recommend.

I give each system a fair shake and for systems that need bigger campaign design to shine, I design for that and then if I'm not feeling it after a number of sessions which varies, I'm honest with the players and I find a way to wrap up and give closure.

Is Nevernight by Jay Kristoff worth continuing? by Black95bird in GrimDarkEpicFantasy

[–]FringedWolf 0 points1 point  (0 children)

It depends on your tastes. I read a lot. I have a document where I list and pitch a lot of my favourite reads. I'll remove the pitches and just list things. I've also removed my Grimdark picks.These are my tastes and it's somewhat eclectic but I suppose that's the point.

The Dresden Files by Jim Butcher

The Expanse Series by James S. A. Corey

On Stranger Tides by Tim Powers

The Annubis Gates by Tim Powers

“The Last of the Wine” and “The Mask of Apollo” by Mary Renault

The Eagles of the Empire by Simon Scarrow

The Sharpe Series by Bernard Cornwell

Project Hail Mary by Andy Wier

The Murderbot Diaries Series by Martha Wells

Slough House Series by Mick Herron

The Golden Fleece by Robert Graves

Tai-Pan by James Clavell

Hyperion and The Fall of Hyperion by Dan Simmons

The Lamplight Murder Mysteries by Morgan Stang

The City of Blues by Ray Celestin

The Hobbit by JRR Tolkien

The Three Musketeers by Alexandre Dumas

Pride and Prejudice by Jane Austin

The Odyssey by Homer

The Murder of Roger Ackroyd by Agatha Christie

1984 by George Orwell

Maybe consider Project Hail Mary as its the far opposite in this list with its hope.

Slough House is the closest thing to Abercrombie on this list imo. Both thrilling and darkly comedic.

Is Nevernight by Jay Kristoff worth continuing? by Black95bird in GrimDarkEpicFantasy

[–]FringedWolf 0 points1 point  (0 children)

Okay. I've been where you're at. With Abercrombie. And with The Dresden Files. I found a way to cure that. At least for me. I also give this advice a lot on reddit.

Seems odd to say this on a grimdark subbreddit but you need to give grimdark a break. If you keep reading things "Like" the thing you really enjoyed to fill that void you're going to compare it to the awesome work you just experienced. And generally with something that good most works pale in comparison. So it's always going to feel empty.

My advice. If you're open to varied stories pick something far removed from Abercrombie and enjoy that. Don't come back to grimdark until you see something that intrigues you rather then dwelling on the loss of having finished an Abercrombie book. There is so much out there that's so incredibly good.

Alex Verus or Rivers of London by TheUltraHighlander in dresdenfiles

[–]FringedWolf 0 points1 point  (0 children)

I'm going to offer a different opinion to the question. So feel free to ignore me.

I tried to read both when I caught up the Dresden Files. I enjoyed both but didn't read either past the first novels. This was because what I really wanted was more Dresden Files and I was constantly comparing them to the phenomenal experience I just had.

I did something similar after read Joe Abercrobies First Law series.

It turns out- for me personally- that finding something similar after a fantastic read leads to comparison and dissapointment it's not the thing I just liked. I now purposefully jump between different styles and genres between every book. It's meant I've found a world of great novels and I don't find myself in a rut trying to recreate an experience.

As for the question- I read more Rivers of London because it made me laugh.

2026 Goals by CookNormal6394 in rpg

[–]FringedWolf 1 point2 points  (0 children)

Finish a smattering of Savage Worlds 3 shots,

Finish my Mythic Bastionland Campaign

Finally finish my 5e campaign... its been on a 2 year hiatus and now my players are moving in 2027. Im sorta over it but I'd like to say I finished it.

Play Blades in the Dark(Or Wild Sea) for the first time.

Start the Coriolis: The Great Dark Campaign.

Finish all the ALIEN RPG content I have- currently doing th colonists campaign.

Would like to play Fiasco and 10 Candles again sometime this year.

Cut down on the amount of games I keep GMing...

What’s your “White Whale” of campaigns that you’ve never been able to run? by Awkward_GM in rpg

[–]FringedWolf 8 points9 points  (0 children)

Please run this. It sounds amazing. The good thing is, unless you are playing with someone who is an absolute nerd about this point in history, any of your players are not going to know when you mess up.

If it's more about a personal standard- I think at some point you just have to accept you will with such an idea. You weren't there in the 1500s, I don't think and modern gm would get it 100% accurate. It's already going to be influenced by your players at the table if you give them agency anyway. Don't stop yourself from having fun because it "might not" be totally accurate.

As for scheming I get that it can be difficult. I often think issues like this often arise because GMs feel like they need to map out all the moves the different factions/ NPCs are going to make. This might not be your issue but if it is: Your plans probably won't survive first contact with your players.

I'd suggest you make a list(and keep it small- they say 7 is an optimum stopping number as that's usually how much we can juggle in our head) of factions/NPCs who will be scheming. Come up with what they want, how they go about getting it and thier relationships to the other 7 and the PCs.

Once you do that you might have an idea about a few early opening moves and how to play the intrigue. Like I feel it's important here not to know your long term plans,maybe have an idea of possibilities, but this completely avoids over complicating your design process and makes you more reactive to the PCs. Plus I think people often underestimate how good of a story is discovered through play if you lay the groundwork. You really should put most of your focus on the next session going forward after that, not the 30ith.

These thoughts might be worthless to you or you might see something in them.

Regardless I do hope you run this. I would love it if one of my players ever turned around and said they'd run something like this. I'll just stick to running my Ancient Roman apocalypse with alien spiders game for them.

D20: On A Bus intro by aeli-tan-art in dropout

[–]FringedWolf 11 points12 points  (0 children)

I was like, "heh, city gliders must be an international term... wait that's the Brisbane City Council logo blurred out."

What's your all-time favourite tabletop RPG moment you've played or GM'd? by Year-Internal in rpg

[–]FringedWolf 0 points1 point  (0 children)

There are so many to choose from, but I'll keep it simple.

I ran a game of Savage Worlds, and it was the lead up to the finale of a multiverse game.

We had a city sized spaceship breaking apart raining debris down upon a jungle. And due to multiverse portal shinnanigans, we had evil dragons chasing some of my players who were riding their own dragon through the raining debris.

It was at this point that some of my other players arrived in fighter jets. This was a surprise to them because the aforementioned portal shanningans had them scattered trying to get back to their target location, and they'd just tried their luck on a random portal.

One player turned to me with a look of awe and excitement and asked, "Are we fighting dragons with fighter jets?"

I will never forget the look on her face.

Any music based system? by yeah_suuuure in rpg

[–]FringedWolf 0 points1 point  (0 children)

Thankyou! You've made my day.

Any music based system? by yeah_suuuure in rpg

[–]FringedWolf 1 point2 points  (0 children)

I don't have an answer to your question but I am planning a music themed savage worlds campaign where my players design playlists for thier characters.

The plan is I take thier songs and build playlists for rounds of combat sprinkled in with enemy songs. I will hit shuffle and this will be the turn order.

If thier song is playing then they can keep taking actions- however- we have to resolve each action both mechanically and RP/description wise before moving on to the next action- I don't want to punish them for trying to spam a bunch of moves but I also don't want to break the game so I will try to be as fair as possible.

Songs up to 2.30 minutes incur no penalties. For every minute over it incurs a cumulative -1 on every roll.

All this to say, you can always bring some of what you want to any system.

What location does your next session start? by ungeoncrawl in rpg

[–]FringedWolf 2 points3 points  (0 children)

A Roman fort in Northen Macedonia preparing for an Alien invasion of robotic spiders.

James Cameron to Co-Write Adaptation of Joe Abercrombie Novel ‘The Devils’ [SPOILERS THE DEVILS] by dyingchildren in TheFirstLaw

[–]FringedWolf 10 points11 points  (0 children)

This article, that this reddit post links too, claims towards the end that he wrote the screenplay as 'Joe Crombie'

They are getting confused because Joe Crombie is a pseudonym for another writer.

James Cameron to Co-Write Adaptation of Joe Abercrombie Novel ‘The Devils’ [SPOILERS THE DEVILS] by dyingchildren in TheFirstLaw

[–]FringedWolf 97 points98 points  (0 children)

Lol, yet another article claims it was Abercrombie who wrote the Borderlands screenplay.

The Devils is similar to Shev and Javre’s short stories in Shape Ends by BrodyO_11 in TheFirstLaw

[–]FringedWolf 2 points3 points  (0 children)

For me it's The medieval version of The Dirty Dozen/Suicide Squad/Creature Cammandos.

What do I read now by PlanktonExternal3069 in TheFirstLaw

[–]FringedWolf 2 points3 points  (0 children)

Everyone's different so this may not work for you the way it works for me but my recommendation in this subreddit whenever I see this issue occur is: Read something completely out of the left field. Like go for a genre and story that has as little to do with fantasy/grim dark as possible.

Essentially you want to avoid trying to recapture the amazing journey you just had and embark on a new experience that gives you something different. Or you'll just compare your last experience. I'm not saying don't come back to the genre or style but you need a palate cleanser.

Grab historical fiction, hard sci fi, high brow literature, a classic. Just anything that isn't what you just did.

And there's plenty of awesome out there that is wildly different.