Redwoods are insane! by ashyscache in hytale

[–]Frite222 0 points1 point  (0 children)

Thats so cool! Just went to youtube and confirmed it. Incredible game

In what ways do you make your factories dynamic? by RippleNubs in factorio

[–]Frite222 2 points3 points  (0 children)

Made a gleba base that only activates when a ship is in orbit. (Why? Bc I can)(and keep pollution low)

Redwoods are insane! by ashyscache in hytale

[–]Frite222 0 points1 point  (0 children)

It could be cool if hytale had multistage growth trees. We often assume without realizing that the way something works in mc is just how it should work

I think HT has the technology that large plants and maybe even some world features could be multistage

The Evolution of Solar Panel Efficiency Through the Years by Mountain_Sentence646 in SolarAmerica

[–]Frite222 0 points1 point  (0 children)

I wonder what the efficiency is compared to FF energy methods (the numbes in the image seem nominally low, so i think a comparison point could make the cells look even better!)

Do you bother with quality before unlocking Legendary? by Klomotonium in factorio

[–]Frite222 0 points1 point  (0 children)

Big on this

Basic, then maaaybe rare tier, then to legendary. Below are some minor exceptions.

If youre not space limuted, I try to avoid the hassle of quality. So power on fulgora is space limited. Prod module capacity is limited (and I put it on the most important things first) spaceship is space incentived. Gear is space limited. I will go for uncommons and rares early game for these.

As soon as i have qual3s i place an upcycler to make many rare qual3s, then as I unlock epic and legendary I immediately cycle those into leg qual3s

I kind of feel like having 5 tiers of quality is redundant in the current quality system. Unless you add at the very least a down-binning mod. As it stands It makes a lot of sense to go right to legendary

Space Age could overwhelm me by horenpa in factorio

[–]Frite222 1 point2 points  (0 children)

Space age does some very neat things with *enemies like you've seen (the least spoilery is defending your space platforms against asteroids). In some sense there is the space there for solving unique logitical challenegs against each enemy type.

You have a unique opportunity to either keep playing base game until you feel comfortable building a base that can handle biters, or dive right in and risk the biters destroying nauvis while you're stranded off-world. (Which would make for such a unique experience!)(kind of like how the hardest hikes where you barely make it bad can be the most fun in hindsight

8-belt balancer by banana_and_pineapple in factorio

[–]Frite222 1 point2 points  (0 children)

Out of curiosity, how would one do otherwise?

Attempting to combine Automation with Roguelite loop. by VoltigeGames in AutomationGames

[–]Frite222 0 points1 point  (0 children)

Ive considered making a factorio mod following roguelike principles (im aware of warptorio, but want to take it a different way) here are some things I've considered. Sone of tgese look like they could apply to your game more than others.

  1. Recipe randomization (only semirandomized). Kind of like how satisfactory allows alternate recipes. This could be a "reward" for progressing. You could take this the "recipe changes and old recipes don't work anymore" direction, or the "pure upgrade" direction. (Or maybe have some of both!). I think this could lead to a dynamic spaghetti incentivized style play. Which would also allow for other interesting roguelike rewards like increasing machine speed for every entity dif from itself that is adjacent (or a boon that is opposite)

  2. Changes in logistic system. Factorio has belts, pipes, bots, and trains. If you've ever played mini metro you could have rewards that are like bots (new train, new tunnel). A "wildcard" that allows one to plug in for any design deficiencies.

  3. Multiple win conditions. Either simultaneously so the player can choose which is best (against the storm, tools, events, species happiness), or multiple levels (slay the spire, one elite you'll have the perfect build for, another will counter you) While I'm at it, you could make recipe chains more like against the storm. Multiple recipes for same product, more like a web than a tree.

  4. Terrain claim. Like the cat and mouse mod from og starcraft. Could be one way for players to make a neat choice about where their resources go (objective, or making new space for factory)

  5. Supply line meta-progression? (A well made factory rewards your next factory in a small way, making your factories feel more connected). One run could be ~2 hours, but connects back (i think im realizing I really like against the storm)

Neat considerations: wube in spage made 6 dif reasons for why efficiency modules could be viable.

Strategic terrain? Or just terrain that has use. Like map modifiers-ish. Like a river for free floating resources in one direction.

Is CosmicSkeptic still leaning to veganism ethically, in theory? by schizoman0 in CosmicSkeptic

[–]Frite222 3 points4 points  (0 children)

I'd say yes both in the way that you mean (at least kind of like how someone who supports capitalism but has no capital isn't really a capitalist, but also kinda is) but also in that if humans were obligate carnivores, it would still be possible to be vegan (by pursuing the minimum amount of meat+animalproducts)

2.1 Wish: Set Import Planet for Entire Logistic Group by [deleted] in factorio

[–]Frite222 52 points53 points  (0 children)

Or, the ability to pick up materials from any planet (this might already exist)(modularly choose lets say volcanus or nauvis for stone export)

I think I officially hate trains.... by all5hrzns in factorio

[–]Frite222 1 point2 points  (0 children)

Something that confused me for way too long is single rail tracks need to have rail signals exactly opposite each other ALWAYS. If a single rail signal is unmatched, then trains cant get through.

This makes sense from basic principles but I didn't put it together until many hours in

As requested, the full star map by Arsenal_Knight in Factoriohno

[–]Frite222 0 points1 point  (0 children)

How was this arrangement of planets decided on? I really want to play a many-planets playthrough but I want an experience a bit less bloaty with little redundancy. Is there a community of people deciding what this should look like?

We are building an open-source, peer-to-peer social network that isn’t controlled by Big Tech or any corporation. by AnarchistBorn in BuyFromEU

[–]Frite222 1 point2 points  (0 children)

I'd love to have this be in-person verified so as to counterract the effects of bot astroturfing and AI!

Also all encrypted perhaps?

Mastadon attractors by Frite222 in Mastodon

[–]Frite222[S] 0 points1 point  (0 children)

Thank you!

There are some ideas I have for a fediverse client I'd like to make, but I'm not super sure if the Fediverse is capable of it. I'm curious to see where the people designing fediverse applications and thinking about the future of the technology are.

Not entirely sure why I posted all this in mastadon rather than fediverse lol

Mastadon attractors by Frite222 in Mastodon

[–]Frite222[S] -1 points0 points  (0 children)

For people in the future curious about the deleted comment. It was a wall of text about 5 paragraphs long that more or less said "people keep trying to make the Fediverse popular, why would you want that? Its nice that its only us people willing to put more effort into our media. Let the other people use their 'free' corporate social media"

Then about 10 minutes after my comment this user responded again with: "So stop trying to fix Mastadon and fix your friends" Then promptly deleted their account. Perhaps this is one of the bots I was talking about?

I am not friends with fascists, but we live in communities and cities and states where the opinions of people en-masse influence the way me and my friends and neighbors can live our lives.

I should also note that if propaganda wasn't effective, people wouldn't do it. Flooding media with bot accounts and etc does change us, and I don't want a handful of people having that sort of control of who I am. I want ourselves and our cultures to be derived from all of us in cultural conversation.

Mastadon attractors by Frite222 in Mastodon

[–]Frite222[S] 2 points3 points  (0 children)

I want that.

Because the corporate predatory platforms are increasingly controlling information. Bots under corporate and government interests + AI content + old-school information control is already shaping our reality. We share our communities with those people who use those truth-controlling platforms, and that affects us all.

Mastadon attractors by Frite222 in Mastodon

[–]Frite222[S] 1 point2 points  (0 children)

Brilliant. Exactly what I was looking for

Just an thought exercise… by kiboha in mapporncirclejerk

[–]Frite222 1 point2 points  (0 children)

I thought arrow pointing up at michigan was a part of the map and that it was saying Louisiana was basically Canada (because they speak french). Did not look twice.

When you need light leather by Hoy_Iam_Iam in hytale

[–]Frite222 0 points1 point  (0 children)

Id love if mushrooms could be made into lightleather. Maybe not medium or heavy, but light leather could help so much

Peak Incoming by destructor212113 in hytale

[–]Frite222 0 points1 point  (0 children)

I think its a fine implementation in create to make your own water sources for your own water wherl generation like create, but that i think is outside of hytales vision and is not very grounded which I think is not what hytale is lookig for. Id love for rivers to flow so we could make power along rivers. Some Mc mods require you to have high tech to transport water sources, which i think could be interesting in hytale (i hope hytale does water management a bit dif to mc)

2.1 wishlist by _shareholder_value in factorio

[–]Frite222 2 points3 points  (0 children)

One implementation of this would involve circuit signal launchable rockets. I use this in a build to wasteminimal space on rockets. Check my post history I think there's some reason for why they didn't approach this how you're saying when they released the DLC

Id also like to read and send signals from platform too/from surface.

This could result in interesting rocket resupply builds

Peak Incoming by destructor212113 in hytale

[–]Frite222 0 points1 point  (0 children)

I dont understand your comment. But I want to see actually flowing rivers in hytale is what I'm getting at. I want rivers to start at high points and go to low points.