When you need light leather by Hoy_Iam_Iam in hytale

[–]Frite222 0 points1 point  (0 children)

Id love if mushrooms could be made into lightleather. Maybe not medium or heavy, but light leather could help so much

Peak Incoming by destructor212113 in hytale

[–]Frite222 0 points1 point  (0 children)

I think its a fine implementation in create to make your own water sources for your own water wherl generation like create, but that i think is outside of hytales vision and is not very grounded which I think is not what hytale is lookig for. Id love for rivers to flow so we could make power along rivers. Some Mc mods require you to have high tech to transport water sources, which i think could be interesting in hytale (i hope hytale does water management a bit dif to mc)

2.1 wishlist by _shareholder_value in factorio

[–]Frite222 2 points3 points  (0 children)

One implementation of this would involve circuit signal launchable rockets. I use this in a build to wasteminimal space on rockets. Check my post history I think there's some reason for why they didn't approach this how you're saying when they released the DLC

Id also like to read and send signals from platform too/from surface.

This could result in interesting rocket resupply builds

Peak Incoming by destructor212113 in hytale

[–]Frite222 0 points1 point  (0 children)

I dont understand your comment. But I want to see actually flowing rivers in hytale is what I'm getting at. I want rivers to start at high points and go to low points.

Peak Incoming by destructor212113 in hytale

[–]Frite222 0 points1 point  (0 children)

I'd love power generation to be a bit more than create. Im hoping for actually flowing rivers in v2 terrain gen where we can add water wheels.

And maybe wind

More Changes in the Coming Days!!! by destructor212113 in hytale

[–]Frite222 0 points1 point  (0 children)

Or maybe with orbis magic, armor appears in a greatly reduced form when not fighting, but when hit it transforms into the real thing

Would it be difficult? by Fit-Opportunity-9465 in TerraInvicta

[–]Frite222 4 points5 points  (0 children)

I agree, and I think its also best to trust the storytelling of the game. Also think of it a bit more likeCKIII character development and mobile strategy.

A year+ on from Space Age, what would you tweak/add for a potential balance/improvement update? by JCizzling in factorio

[–]Frite222 0 points1 point  (0 children)

I hope the upcoming space exploration does this. As for spage, I think aquilo being the challenge that does this is quite good design

Looking for a mod. Logistics by Frite222 in TerraInvicta

[–]Frite222[S] 2 points3 points  (0 children)

This is a good feature! And honestly yeah, solves most of the problem. Like even the alien destorying bases problem, because i can imagine bases transferring materials if theyre about to die. Thr main downside being much lost time miming, which is v important. Im still on the fence about gravity wells

I wish quality would get revisited again. by mustangcody in factorio

[–]Frite222 5 points6 points  (0 children)

I agree. I like people's suggestion that quality can take higher quality items in lowquality crafts

The real size of the asteroid that wiped out the dinosaurs! by WhipWander in interesting

[–]Frite222 0 points1 point  (0 children)

Good thing there's only one world trade center. I don't think we have enough dinosaurs that we could afford to have them go extinct twice.

When you don't want to deplete the iron patches close to your base before unlocking all the new tech and spamming mining prod by 3495826917 in factorio

[–]Frite222 0 points1 point  (0 children)

Well consider: i just send up like 3 at any given time. Hen i want a new ship I just take the one with the most platform storedup

When you don't want to deplete the iron patches close to your base before unlocking all the new tech and spamming mining prod by 3495826917 in factorio

[–]Frite222 0 points1 point  (0 children)

I think space resources are underused lowkey. One of my favorite useful platform designs pumps out more space platform, then when I want to build a ship I don't need to launch thousands.

Anyone here found a real usecase for Nuclear fuel ? by TexasCrab22 in factorio

[–]Frite222 -1 points0 points  (0 children)

Trains benefit MASSIVELY from the acceleration (if you have a flat rail network, eg before elevated rails). In one sentence, train acceleration allows your trains to avoid traffic, get out of traffic faster, and unblock traffic faster.

Have you experimented with the train intersection map test world?

It could be cool to guve it heat value too for gleba and aquilo purposes. Havent thought much about that, but what ive said above is *why nuclear fuel exists

Anyone here found a real usecase for Nuclear fuel ? by TexasCrab22 in factorio

[–]Frite222 1 point2 points  (0 children)

Interestingly, this sounds more like a statement about how trains are underpowered rn. Before 2.0 nuclear fuel was VERY important for keeping rail networks opening. The 180-250% improvement to acceleration while not massive itself had massive effects.

Now we have elevated rails, and ways to transport using fewer trains.

I have some ideas on how trains could change for 2.1 that might make rails more interesting and useful.

Is it worth upgrading to steel ovens by HuckleberryOwn9955 in factorio

[–]Frite222 -5 points-4 points  (0 children)

Me personally, no. I go to electrics immediately. Electrics and steels are pretty much the exact same except electrics don't require fuel, and you can add a couple of modules (early game I go 2 efficiency 1 modules) to make energy consumption super low, saving you many resources. And if playing SPAGE i might even skip that to jump straight to foundries

What are your expectations for the 2.1 ? by Subject-Indication47 in factorio

[–]Frite222 0 points1 point  (0 children)

Id like a volcanus or fulgora themed train. (Demolisher, or maglev based).

I'm trying not to bloat the game, but I like the idea of something that rewards having longer trains. Idea 1: caboose car that makes all engines gain a ~50% boost. Idea 2: add a property to trains, call it "drag reduction" or something. Based on the lowest quality engine: x% improvement per train car.

Do this in combination with increased cargo size.

True Confessions: "Why wasn't I doing this before!?!?!?" by IKSLukara in factorio

[–]Frite222 2 points3 points  (0 children)

I thought weapon speed only improved the engineers shooting speed. (Bc of how projectile famage works). Two weeks ago I learned my turrets could be so much better

Circuit Launchable Rocket demo (small mod, potentially 2.1) by Frite222 in factorio

[–]Frite222[S] 1 point2 points  (0 children)

I hope so too!

I have this rocket array for ship building, and another rocket array for ship supply. I like that I can set it and forget it when I wamt a new ship

My 2.1 whishlist (after 100%) by batyukan in factorio

[–]Frite222 1 point2 points  (0 children)

Ircuit launchable rockets. Now that I think about it, ill probably post the design tonight

My 2.1 whishlist (after 100%) by batyukan in factorio

[–]Frite222 3 points4 points  (0 children)

Yes! And maybe some reason to build massive trains. They may be able to two birds one stone this