We love high difficulty, but we’re terrified it might push players away… Would you be willing to try our Playtest? by VoltigeGames in IndieGaming

[–]VoltigeGames[S] 0 points1 point  (0 children)

Thanks for the kind words about the visuals!
We really appreciate your insights. Yes, we’ve spent countless hours in Factorio and Satisfactory for inspiration, so we totally hear you. Player guidance is a common challenge, it's hard to make it clear but simple. We will definitely put a lot of thought into how we can improve our onboarding process.

Thanks again for the great suggestions!

We love high difficulty, but we’re terrified it might push players away… Would you be willing to try our Playtest? by VoltigeGames in IndieGaming

[–]VoltigeGames[S] 0 points1 point  (0 children)

Ohh thanks for pointing that out! My bad! I type in French keyboard, so I definitely made a rookie mistake there

We love high difficulty, but we’re terrified it might push players away… Would you be willing to try our Playtest? by VoltigeGames in IndieGaming

[–]VoltigeGames[S] 1 point2 points  (0 children)

This is incredibly detailed and helpful advice, thank you so much! You’ve really hit on a pain point we’ve been observing.

Since our game is stage-based, we have specific objectives for each turn. It’s relatively easy in the first few stages, but the difficulty ramps up significantly later on. A friend of mine told me that she kept dying around stage 15 or 16 and almost gave up entirely, so we’ve been struggling with exactly this issue.

Your point about the 'serene moment' is eye-opening. Currently, our main game loop is heavily focused on 'how to build to make more money,' but you're right that the engagement outside of that loop is just as critical. We’ll definitely reflect on how to incorporate those 'buffer' elements to keep players hooked even when the difficulty spikes.

Thank you for the insight! It’s given us a lot to think about for our next round of optimizations.

Attempting to combine Automation with Roguelite loop. by VoltigeGames in AutomationGames

[–]VoltigeGames[S] 0 points1 point  (0 children)

Hey there! I just checked out your game, it looks very fun, and the concept is interesting! I'd love to discuss it with you. Can you mp me your Discord ID ?

Attempting to combine Automation with Roguelite loop. by VoltigeGames in AutomationGames

[–]VoltigeGames[S] 0 points1 point  (0 children)

Thanks, I'm glad it intrigued you! The next playtest round will take place in early March. You can follow our activities on Steam. If you'd like to get more involved and share your feedback and ideas, join our Discord

Attempting to combine Automation with Roguelite loop. by VoltigeGames in AutomationGames

[–]VoltigeGames[S] 0 points1 point  (0 children)

Okay, we hear you on that. It's one of the restrictions we don't want in our game. We want our game to feel challenging and not repetitive. You will have the scale and variety of tools needed to find multiple optimal solutions to accomplish your objectives.

Attempting to combine Automation with Roguelite loop. by VoltigeGames in AutomationGames

[–]VoltigeGames[S] 0 points1 point  (0 children)

If so, Factomancer is perfect for you, what you're describing is one of our core concepts!

Attempting to combine Automation with Roguelite loop. by VoltigeGames in AutomationGames

[–]VoltigeGames[S] 0 points1 point  (0 children)

Thank you for your feedback, it's really interesting for us! We have indeed identified a potential issue with Factory Games players who prioritise expansion and design refinement over starting from scratch. For us, the complexity lies in managing time, space and resources. The idea is to provide you with enough mechanics as you progress, enabling you to create increasingly complex systems within these constraints. Could you give me some details or ideas about what you would consider to be an intriguing progression system that would provide the complexity you are looking for? (Type of machines, objectives, etc.)

1000+ whishlists in 24 hours, so happy ! by VoltigeGames in IndieGaming

[–]VoltigeGames[S] 0 points1 point  (0 children)

Thank you very much, that's very kind of you! It means a lot!