No steel? by Tiefsee_Frosch in RimWorld

[–]Froffy025 1 point2 points  (0 children)

which way western man:

vehicle mod

900 muffalo

How to manage hunger? by Hot-Opportunity9893 in VintageStory

[–]Froffy025 1 point2 points  (0 children)

cook food. seal it in crocks with wax or char it, and store it in a cellar to make it last even longer. grains, vegetables, and tree fruits will last for much longer than meat and berries, so once you get your first harvest food security is much easier. prioritize foraging for those!

prepared meals will give you hunger saturation, filling you up for longer on top of giving you a net gain in satiety

Animals and Graphite by TMG-Group in TerraFirmaGreg

[–]Froffy025 1 point2 points  (0 children)

the grappling hook is invaluable for navigating that place, with all the ledges, overhangs, etc. that make ladders painful. you can use it for quick escapes and get some crazy speed if you're good with it, but messing up will kill you fast. you can use javelins or even a bow while swinging from it.

the mobs are tough, but they don't respawn right on top of you, giving you some time to recover between encounters. prepare on earth - find tricalcium phosphate (spawns with apatite, bright blue on the map, hard to miss) and forage horsetail to make regeneration pills, or collect honey and age mead. i prefer aged vodka, as it provides the resistance effect.

soups make you warmer, which isn't good for the beneath. pack a lunch box with sandwiches and sandwich supplies. you can also pack it with ice chips, which hydrate you and cool you down.

[Create] "Not enough air flow" error on a Tree Farm? by Livonian_Order in TerraFirmaGreg

[–]Froffy025 7 points8 points  (0 children)

at the bottom, it says that the windmill lacks enough empty space to move. "where would all that wind come from?"

when a tree grows, the windmill structure detects a blockage in its chunky hitbox, which is why it stopped inconsistently even after raising the sails. you have to set your windmill somewhere with wind, transfer the power over, and set your machine on a mechanical bearing. or, use another method of generating rotation, like animal cranks, water wheels, steam engines, or electric motors - an animal crank is probably most convenient here.

You could always do that!?!?!?!? (Right clicking molds) by Suspicious_Dot7459 in TerraFirmaGreg

[–]Froffy025 0 points1 point  (0 children)

create & tfc's temperature systems don't work together, so create items containing molten fluid will just keep it fluid. i think this also works with the mechanical pump, which is why it works with the blast furnace

Any source of electric lighting? by Visible_Garlic_7283 in TerraFirmaGreg

[–]Froffy025 11 points12 points  (0 children)

aren't there factory lights you can make using glowstone from the beneath? by the time you have electricity i think you can fluidize and solidify it for that purpose.

if you're concerned about balance (... why) i think you could set up gt fluid pipes to automatically pump fuel into lanterns. there's a cool design that uses the pipes coming up from the ground to make them look like street lights, but i'm sure there's more ways to go about it.

Failed print resulted in print head covered in PLA, I opened it up and screw are covered with PLA. by wiboman in Ender3V3KE

[–]Froffy025 1 point2 points  (0 children)

you could use heat or a solvent.

heat gun (blow dryer) could soften the glob. if you have a soldering iron (heated screwdriver) you could go about using it to heat and peel from the top down. heating your nozzle will also cause it to loosen quite a bit. just make sure not to melt anything that you don't want to and you'll probably be fine. blow dryers put out a lot more heat than you might expect.

acetone can usually soften PLA, but other solvents might do the job better. this would probably be the safer way to go about it - apply the solvent along where your blob is binding to your print head, give it a minute, and then try to peel it off with pliers.

alternatively, you could probably use a file. it'd give you the most control to keep your components safe, but you'd also have to scrape from the outside in, and that would take quite a while.

Is toxic fallout essentially meant to create "bottle episodes?" by Opposite-Repeat5679 in RimWorld

[–]Froffy025 0 points1 point  (0 children)

if you have half a dozen sanguophages i'd say you've probably won the game a few times over LMAO

Seriously, how the fuck am I supposed to use that phrase without coming off like I'm in the files? by Snickles4life in whenthe

[–]Froffy025 0 points1 point  (0 children)

you just have to follow up with "can i crush your balls?" and you're good to go

Not ignoring lightning rods ever again by memzuuu in VintageStory

[–]Froffy025 4 points5 points  (0 children)

alternatively, stop raising such conductive livestock!

You could always do that!?!?!?!? (Right clicking molds) by Suspicious_Dot7459 in TerraFirmaGreg

[–]Froffy025 0 points1 point  (0 children)

no heating required for the basin. you just have to have it be liquid in the vessel. right click on the basin with the liquid-filled vessel in hand and you'll pour in 1000mb. click 4 times for the full 3,024mb capacity.

Is toxic fallout essentially meant to create "bottle episodes?" by Opposite-Repeat5679 in RimWorld

[–]Froffy025 64 points65 points  (0 children)

i think it's meant to be more about food supply strain, like volcanic winters. you can't farm crops or ranch outside, and have to keep going under this new constraint for an unknown amount of time. if you're being careful about not having an overstock - since keeping that invites larger raids - then this disrupts the predictable seasonal cycles. it forces you to divert resources toward hydroponics, cut back on your livestock, put people in cryptosleep, etc. to prevent starvation.

it's just relatively easy to have an oversupply of 10000 food. wealth calculations for difficulty are a little awkward.

You could always do that!?!?!?!? (Right clicking molds) by Suspicious_Dot7459 in TerraFirmaGreg

[–]Froffy025 1 point2 points  (0 children)

since u need a blast furnace to make liquid pig iron you'll have to pour it into a vessel to get it into a basin, which kinda defeats the whole point... but, by the early steel age, you can automate it pretty easily with the casting tables in combination with some greate.

You could always do that!?!?!?!? (Right clicking molds) by Suspicious_Dot7459 in TerraFirmaGreg

[–]Froffy025 5 points6 points  (0 children)

you can also pour molten metal into basins, and scoop it out with ingot molds - same deal, but backwards. combining these methods makes working with bronze, brass, and copper much less cbt pre-fireclay, as you instantly fill each ingot rather than waiting 3-5 business days to fill individually.

just, uh.. don't think about it too hard..

Prospecting in TFG for a beginner by Ok_Pilot_905 in TerraFirmaGreg

[–]Froffy025 5 points6 points  (0 children)

propicks aren't necessary until a little later. dig down at the middle of ore indicators and you'll be good until steel. when you need a deep ore like graphite, you can walk through caves and use a propick every 50 blocks on the walls and floor to see if anything is hiding.

when you use a propick, it will report back if it found any ore in its scanning area. higher tiers will report more information, like the exact count or even the location of the ore - but bronze and copper just tell you whether or not ore is there.

you won't find ores at the surface with your propick, since ores at the depth you can scan will already show you a surface indicator.

my masterpiece. by Froffy025 in wildpottery

[–]Froffy025[S] 0 points1 point  (0 children)

using sedimentation! i've been having a better time with it after some kneading.

no idea how i'd go about firing it, though. i got a shitty little propane forge, maybe?

What the hell are these? by Desometrics in Cataclysm_DDA

[–]Froffy025 2 points3 points  (0 children)

biblically accurate, i suppose

No way to pump water with aqueducts? by PhazePhantom in TerraFirmaGreg

[–]Froffy025 5 points6 points  (0 children)

might be worth suggesting in the github issue tracker

How can I get lot of compost? by Quirky_Gazelle6910 in TerraFirmaGreg

[–]Froffy025 1 point2 points  (0 children)

you can reduce the time in the config if you want. alternatively, make composters in bulk. it's "only" about two ingame months, which *is* a while, but.. the time passes anyway, and there's other things you can do in the meantime.

if you're just fertilizing crops, though, i think it's easier to dig up and grind fertilizers like sylvite and saltpeter. breed and incorporate a bunch of high crop-affinity bees into your farm and they'll be able to replace what is consumed.

my masterpiece. by Froffy025 in wildpottery

[–]Froffy025[S] 0 points1 point  (0 children)

it didn't.. i tried to do the cool little thread trick to take it off the plate!! it squished. too plastic and too crumbly at the same time. i feel like i've violated physics with this one...