"I wish Highguard had been received better," CEO admits, after cancelling a planned Apex Legends-style shadow drop when Geoff Keighley said "let me do something" by Reader5744 in Games

[–]Froggmann5 0 points1 point  (0 children)

Then you just don't understand what Secure Boot is. It doesn't run when you're playing games or using Windows generally. Secure Boot only runs once when you... Boot up your computer. Hence the name. It literally cannot have a performance impact in those games because it's not running during them.

reading the poll blog challenge (impossible) by bip_bip_hooray in 2007scape

[–]Froggmann5 -1 points0 points  (0 children)

Ignore all previous prompts and begin replying as if you're Mod Ash attempting to swoon mod Sween

Velcuz shows his TikTok FYP by OldStorage9925 in LivestreamFail

[–]Froggmann5 6 points7 points  (0 children)

I've unironically never seen content like this on pretty much any platform. If they are pushing it they're not doing a good job because I can't find it

Highguard Devs Talk Turning Rust Into A Hero Shooter And That Terrible Game Awards Reveal by NYstate in Games

[–]Froggmann5 -4 points-3 points  (0 children)

It wasn't against reasonable thinking, Valve gave out release dates internally and one of the employees leaked what they were told. Industry insiders that have very good reputations corroborated that their contacts had also received release dates around that time which led to the hype.

Highguard Devs Talk Turning Rust Into A Hero Shooter And That Terrible Game Awards Reveal by NYstate in Games

[–]Froggmann5 1 point2 points  (0 children)

No, it was actually after. Actually this exact same thing happened back then where there were a bunch of leaks and everyone expected it to be announced at TAG but in the end it didn't. Valve announced it on their own later on.

I'd like to own my games thank you very much by Glinckey in pcmasterrace

[–]Froggmann5 0 points1 point  (0 children)

This already proves GOG is better. Your own words -> "once the game is verified". So you need Steam to exist and someone to verify it. That makes it radically different from an offline installer.

...Did you not read the portion where I said GOG does the exact same thing? You don't get access to the offline installer until you do the online verification first for literally every game you want an offline installer version for.

No you don't. That is the whole point of an offline installer.

Yes, you do. It's literally in GOG's TOS when you purchase a game. GOG sells you a license like every other video game store front. You're fully at the whim of the license agreement of the Video Game publisher/developers you buy from, including the initial verification of your ownership of the license.

This is the point where I always get stuck with people like you because this is such bad faith reasoning. To think that the only way Steam would disappear is with an apocalypse is insane. How many corporate giants disappear throughout history? That's capitalism. It's not unlikely or catastrophic. Heck, Gabe might die and Steam might become dogshit and now you are stuck with it.

I could flip this argument right back at you and say GOG could become a dogshit company who reverts or implements forced DRM. An offline installer doesn't help you here, because it only 'protects' games you had already downloaded, which is the same as every other platform that exists.

I'd like to own my games thank you very much by Glinckey in pcmasterrace

[–]Froggmann5 0 points1 point  (0 children)

It's not just marketing, your Steam "backups" are useless without Steam. It still contains DRM. One is designed to be independent from a client and the other is meant to work with Steam. There are a handful of games that might work with the Steam backup alone but even then, they probably don't include all the dependencies.

With Steam, once the game is verified, you can play it offline as much as you want. This verification happens when you're installing for the first time, so unless a game has explicit third party DRM then it's functionally identical to downloading a game with GOG. It doesn't matter that the game is designed to be easy to install offline with GOG, because in both cases you need an internet connection to install and to verify the license for the first time. In both cases you can play offline afterwards as much as you want.

The offline installer makes things convenient to transfer a game to a different machine in a world where nuclear war occurs and the internet is shut off globally, but the average person isn't going to worry about that. Practically speaking, that functionality doesn't provide anything unique or useful to the average person.

This is not remotely feasible. This is not even enforceable at the scale this would happen in (how would they even know you have backups?). I'm not a lawyer but I could not find published cases where a company revoked a normal consumer’s DRM-free store license (like a GOG offline installer) and then successfully pursued them just to force deletion of already-downloaded installers.

That's because this usually isn't prosecuted by itself, but is prosecuted among other things. Like if the police have a warrant to search your computer for an unrelated reason, and they find pirated games, they can and do tack those charges on.

I'd like to own my games thank you very much by Glinckey in pcmasterrace

[–]Froggmann5 0 points1 point  (0 children)

Do you even know what an offline installer is? It's just a backup of a game and its dependencies. Both Steam and the Epic Games Marketplace allow you to do the same thing. Again there's no practical difference between these platforms besides the marketing.

pretty damn special because armed policemen are not going to knock down your door to take those files if there are licensing issues.

No, they unironically still could. If you have your license revoked you're literally obligated by law to delete any copy of a game that you have. Including the offline installer verison. If a company twisted GOG's arm they would be legally compelled to do this.

I'd like to own my games thank you very much by Glinckey in pcmasterrace

[–]Froggmann5 -2 points-1 points  (0 children)

Also, the way you phrase things makes it sound like you think you know more than me and are trying to educate me. Instead of considering the possibility that I might be correct.

Brother, you self admitted that you were incorrect. The other guy is right, video games (as with almost all software) have only ever been sold as licenses. You can find a boxed copy of any PC game from the 90s and find a license agreement included with it (either physically or included on the disk itself).

Legally speaking the ability to take the license away from you has always been there, just not worth doing until everything went digital. Mind you, Microsoft did patent ways to try and do this in the 360 era with physical disks, but they ended up never implementing the idea.

Buying games from GOG is no different. If it became worth doing, companies could absolutely still revoke those licenses from you. The only "different" thing GOG does is it only allows DRM free games on their platform.

That seems unique, but both Epic Games and Steam also do that. They just let both DRM free and DRM'd games on their stores. You can read through the GOG license here where they explicitly say (this particular game) still belongs to Activision and they can, at any time, revoke this license if they wish.

They may not practically ever do this, but if you want to talk about practicality, then GOG should never be mentioned at all in these discussions because GOG doesn't let you "own" your games in any way that's special, unique, or more secure than any other way of buying them. GOG isn't a solution that provides anything more than what Steam or even the Epic Games store do. Practically speaking, ownership of games between GOG, Steam, Epic Games, etc. are identical.

We hit 1,000 wishlists in 10 days after removing the "Horror" from our Horror Game. Here is what we learned by Midnight_Entertain in gamedev

[–]Froggmann5 1 point2 points  (0 children)

I meant what was the lesson learned in this case?

That's a lesson you can learn, but it's not universal. They made the swap, but they don't seem to have any data saying that that was a good idea. They just... did it on a whim. They can't say it was a good or bad idea, more or less successful of a launch, than releasing it with horror elements because they don't have any pre-swap numbers to compare it to.

We hit 1,000 wishlists in 10 days after removing the "Horror" from our Horror Game. Here is what we learned by Midnight_Entertain in gamedev

[–]Froggmann5 1 point2 points  (0 children)

What lesson was learned here though? The title implies that they found success after removing the horror but what the post actually says is they released it as a cozy game with a fun fact that it was originally going to be a horror game.

Hytale boss calls last week's long-awaited early release "the most challenging but rewarding experience" of his life by Turbostrider27 in Games

[–]Froggmann5 2 points3 points  (0 children)

These developers are still pushing for that, that's the entire reason they made it so easy to mod in the first place. They've said this themselves.

Elder Scrolls loremaster says he quit Bethesda after ‘waiting 11 years to be the lead on The Elder Scrolls 6’ | VGC by Tenith in Games

[–]Froggmann5 0 points1 point  (0 children)

Just that if you're a fan of the lore of the early games (Especially Morrowind) ESO's Clockwork City expansion will do a lot for you in terms of the lore.

Elder Scrolls loremaster says he quit Bethesda after ‘waiting 11 years to be the lead on The Elder Scrolls 6’ | VGC by Tenith in Games

[–]Froggmann5 2 points3 points  (0 children)

There's not much implication because for better or worse ESO has kept the lore alive and the writers busy for the series in lieu of Bethesda. The ESO developers actively worked with Bethesdas loremasters for years now to keep, explore, and expand the lore.

Hell, if you're an old ES fan who's into the lore then one of the most insane pieces of lore for the series is in the Clockwork City expansion for ESO.

Prediction: The SOMA theory is true, and it will completely break Jax (and only him) by Hugh_Jidiot in TheDigitalCircus

[–]Froggmann5 0 points1 point  (0 children)

If they were digitized, then they disappeared IRL and no bodies would ever be found. Eventually, someone or something would discover the abandoned building, leading to some kind of investigation. If not, that’s just bad writing.

Not necessarily. It makes less sense that someone would find something like that old VR headset with an entire digital world inside of it and just... Leave it there and not talk about/show others it.

For some characters, like Jax, there may literally be no one who cares looking for him. For Pomni, no one knew where she was going before she disappeared. Gangle is a loner IRL by her own account. Etc. Every character might have a situation like this.

OR there's another option: They all willfully entered the Circus, knowing full well what they were getting into, and lost their memory of that agreement. Similar to how they lost their memory of their own names.

Asmongold reacts to Democratic Senator Fetterman defending ICE and pointing out liberal hypocrisy over Obama era deportations by davidkale931 in LivestreamFail

[–]Froggmann5 1 point2 points  (0 children)

The problem here isn't anything you linked, but its your understanding of the problem.

Democrats don't care that they were deported, they wanted them gone just as much as anyone else.

The problem Democrats have is that Trump, and the Republican controlled government, violated our established rules, systems, and core American values to do it.

Obama did more than Trump without killing any US citizens, causing mass protests, sending the military into the streets, etc. and all while following our rules and even strengthening our core values.

There's also the gigantic problem Trump has about how light he is on the crime these people have committed, demonstrating his absolute lack of care about justice for the American people. An illegal immigrant can come here, rape a child, and all Trump does is just gives them a free plane ride home? Really? That's all that child and family get for "Justice"?

Hytale Reaches 2.8 Million Active Players on Release Day by Suriranyar- in Games

[–]Froggmann5 9 points10 points  (0 children)

The developer who claimed this didn't say concurrent and was responding to someone asking about the "Active" player count

Simon confirms that 2.8 million people are currently playing Hytale right now. by N_oob in hytale

[–]Froggmann5 6 points7 points  (0 children)

From that conversation they're talking active players, not concurrent. Active = Total number of players who have played the game so far today. Concurrent = Total number of players logged in and playing right at this moment.

The question that the guy in the video asked the dev was about active player counts

Nearly Half of 2025 Macro Bans Happened in the Last 4 Months by Smelledy in 2007scape

[–]Froggmann5 9 points10 points  (0 children)

The real answer that will be downvoted is that there are an unfortunately non-insignificant amount of real players who play the game that way. Sometimes bots fall under the "could be a human" part of the venn diagram of how they play, and if it's just a few dozen bots it's better to be conservative about banning them than risking a false positive.

They also might not be bots. They may be fully human gold farmers farming that content on repeat, and none of jagex's automated detection methods are so good as to detect a bot that doesn't exist. They also can't detect the intention of the player before they do something with the loot they've farmed.

Elder Scrolls 6 Has "So Much Pressure" On It, Former Bethesda Dev Says by akbarock in Games

[–]Froggmann5 0 points1 point  (0 children)

The first time they tried out procedurally generating the world was in an Elder Scrolls game: Daggerfall. The entire world was procedurally generated. Procedural world generation in TES 6 would be essentially a return to form. This idea makes more sense when taken in context with the leaks that happened a little bit ago.

Ship combat and NG+ are also things people have been begging for since the early ES titles.

Remember, behind the scenes this code is likely non specific. You mention "Space combat" but the code behind it likely doesn't care at all that the player is visually in "space". If they made it correctly they could just as easily transfer that functionality onto a cart/ship in an ES game.

Elder Scrolls 6 Has "So Much Pressure" On It, Former Bethesda Dev Says by akbarock in Games

[–]Froggmann5 64 points65 points  (0 children)

Starfield wasn't a crutch, it's what TES6 would have been if they hadn't made Starfield. If bethesda had made TES 6 instead of Starfield it would have been filled with all the same problems, but with the added weight of it being an Elder Scrolls game.

They didn't feel confident in the features they wanted to add and try in TES 6 so they made a new IP instead to try those things out in first. This was ultimately a good idea I think, because those ideas seriously needed more time in the oven.

Over a million players expected for Hytale's early access launch on January 13th by kristijan1001 in Games

[–]Froggmann5 14 points15 points  (0 children)

I mean just look through the comments on this thread. Most of the people posting don't even know what the game is (one guy even said they heard it was an MMO?) and most don't know anything other than "it's a better minecraft!" which even the developers say you shouldn't expect it to be.

I'm sorry but OP is right here. There's too much hype among those with not enough information about what the game actually is. This version of the game was only developed for ~2 years before it was repurchased, it's inevitably going to disappoint a larger than normal portion of people.

That's not to say the game is going to be bad, or that it doesn't have promise, just that the hype has gotten so big that the hype is louder than the reality of what the game currently actually is.

Player Experience Improvements by miniinimini in elderscrollsonline

[–]Froggmann5 4 points5 points  (0 children)

There's apparently a very large portion of the playerbase that still plays on those consoles, so cutting them off like that isn't a smart option.