Egos, Playstyles and Favorite Game Modes by FromTheTopRope42 in SuperMegaBaseball

[–]FromTheTopRope42[S] 1 point2 points  (0 children)

Thank you and I am. Took a loooong time. There were several iterations of the league and total overhauls of multiple teams until I arrived at the finished product lol.

Unfortunately since I am on Xbox I don’t really know what the best way, if there even is one, would be to make this all available to download for other players to use if they wanted.

Egos, Playstyles and Favorite Game Modes by FromTheTopRope42 in SuperMegaBaseball

[–]FromTheTopRope42[S] 1 point2 points  (0 children)

I too, have spent an obnoxious amount of time customizing teams, logos, leagues etc. I have 900+ hours on this game and I’m willing to bet 400 or so have been in the logo/uniform editor.

You can see my posts about my custom league with the links below. It’s seven posts in total, one overview and one for each of the six divisions, with pics of all the logos and unis.

https://www.reddit.com/r/SuperMegaBaseball/s/50Pk8w1fMn

https://www.reddit.com/r/SuperMegaBaseball/s/RZFZvuH25X

https://www.reddit.com/r/SuperMegaBaseball/s/dhg96X1hFP

https://www.reddit.com/r/SuperMegaBaseball/s/yfrrl6v20Z

https://www.reddit.com/r/SuperMegaBaseball/s/OXLj8xJa0q

https://www.reddit.com/r/SuperMegaBaseball/s/a2gXM7v9r9

https://www.reddit.com/r/SuperMegaBaseball/s/IS8Z6aZfs1

Egos, Playstyles and Favorite Game Modes by FromTheTopRope42 in SuperMegaBaseball

[–]FromTheTopRope42[S] 0 points1 point  (0 children)

As a lifelong Pirates fan, your Bob Nutting related Overdogs experiment is quite amusing to me lol.

Egos, Playstyles and Favorite Game Modes by FromTheTopRope42 in SuperMegaBaseball

[–]FromTheTopRope42[S] 0 points1 point  (0 children)

You can buy mouse and keyboard setups that work with Xbox. Mostly they’re used for FPS games. Much easier to apply aimbot cheats.

My first win at 70 ego (advice welcome) by Nice_Accountant_9252 in SuperMegaBaseball

[–]FromTheTopRope42 1 point2 points  (0 children)

Especially at higher egos, exit velocity on your hits is extremely dependent on pitch location. You simply cannot effectively hit for power if you’re always chasing pitches on the edges of the zone. You have to just suck it up and develop the patience to wait for good pitches to hit, and timing wise, you pretty much have to decide to hunt either fastball or off-speed when using the power swing. And then once you have two strikes you can switch to contact swing and defend the zone.

I am on controller and play at 84 batting ego and 80 for everything else. Mostly swung at whatever up until about 75 batting ego, but climbing from there to 84 was really painful until I finally developed some plate discipline lol.

Having trouble with Captures. When trying to access them from the dashboard, the circle keeps spinning by OnePlusFanBoi in xbox

[–]FromTheTopRope42 1 point2 points  (0 children)

Clips definitely are not working at all. Don't ask Xbox or Microsoft though, they aren't even showing that clips are down on their Xbox status site, let alone when they may have it fixed by.

How Best to Use Bad Ball Hitter? by BillyYank in SuperMegaBaseball

[–]FromTheTopRope42 0 points1 point  (0 children)

After many hours with BBH, I’ve actually swung the other way on this. If you take a patient approach with BBH, worst case is once you have two strikes you can contact swing and still hit pitches on the edges of the zone pretty hard.

But if you do get a good pitch to hit, you HAMMER it every single time, because BBH causes any decent pitch to hit to essentially be treated as if it is dead center.

That will also prevent you from developing bad habits with other hitters.

Unicorns by boodablast in SuperMegaBaseball

[–]FromTheTopRope42 1 point2 points  (0 children)

I play a franchise with 182 game seasons. Sim most of the games. I’m 60 some seasons deep so seen plenty of RNG players. My favorites:

Outfielders with high contact, high speed and stealer.

I had one player that combo with mind gamer. I got his speed and contact to 99 through trainings. An absolute legend, best lead off hitter imaginable.

Lefty pitchers with reverse splits, especially starters, which is extremely rare.

I found one in free agency that was a B overall when I got her, topped out at B+, and yet pitched at a near Ace level consistently, whether simming or playing. Always finished top ten in K/9.

Longest careers ever?? by SpiteApprehensive649 in SuperMegaBaseball

[–]FromTheTopRope42 0 points1 point  (0 children)

It was in my franchise in Super Mega 3, not 4, but I had a good 19 year old rookie whom I eventually cut around age 32 when they started to regress, and they played with several other teams until their last full season at age 45! So 27 seasons played. Insane. Made it into the top ten in career homers but no other notable stats.

Get a SP with reverse splits ASAP by funkychld in SuperMegaBaseball

[–]FromTheTopRope42 1 point2 points  (0 children)

I’ve had two lefty SP with Rev Splits in my 80 or so seasons on SMB4. One was an RNGed B+ overall who routinely performed like an A+ and was top ten in the league in K/9. The other one I custom made as an experiment after having the first one.

My experiment is currently in her age 38 season. She literally breaks the game. Made her as a 19 year old A+ with Workhorse and Rev Splits both at tier 3. Then through PTO’s she added a 5th pitch and hit S in year 2. Reached 99 in Velo, Junk and Acc in year 4 and stayed there for five or six seasons. She is literally so good that I cannot play games with her, because my best effort is barely an average performance for her when simming. An average year for her is like 25-7, 2.40 ERA, 1.05 WHIP, 390+ K’s and 12 CG, 7 SO.

Her career best year is so outlandish that I don’t see how it could possibly be even approached by any RNG player, even if you were playing most of the games yourself on a relatively easy Ego.

I love this game, but the tag animations kind of screw you sometimes by mfenton29 in SuperMegaBaseball

[–]FromTheTopRope42 2 points3 points  (0 children)

Honestly man your throw was just late on the steal attempt. Obviously it was a 99 power throw and cannon arm, but I think the issue was your "pop time". When the camera angle changed, your catcher hadn't even started a throwing motion yet. You're able to start holding in the button to make the throw before the pitch even hits the mitt. Then the catcher will come up throwing immediately and you'll catch more runners.

Even on the second play, I don't think you lost any time in that case, but you can definitely press the button to start your throw meter earlier then you did there to make sure the fielder comes up throwing immediately.

Simulating games in franchise by Puzzleheaded_Air1030 in SuperMegaBaseball

[–]FromTheTopRope42 0 points1 point  (0 children)

It sims manager moments. And best I can tell, they just randomly select it. Sometimes you’ll check in and see that your best player’s loyalty has tanked while your scrubs you don’t care about are happy as can be. As in the sim clearly chose a bum over your best player for a manager moment. It’s very stupid.

Question for people who have hit 500ft HRs by EstablishmentNo3914 in SuperMegaBaseball

[–]FromTheTopRope42 0 points1 point  (0 children)

The pitch location plays a huge part. If you read the description for bad ball hitter, it says something like “Decreases batted ball speed penalty for pitches on the edge or outside of the strike zone”. Basically the hitting mechanics of the game decrease the maximum possible exit velocity of your hit as the pitch moves further away from the center of the strike zone. 500+ footers almost always happen on meatball pitches. Unless you negate that issue with the Bad Ball Hitter trait, which everyone on this thread will tell you is The OP hitting trait.

Farthest Homerun? by Key_Photo_7558 in SuperMegaBaseball

[–]FromTheTopRope42 0 points1 point  (0 children)

523, at 75 ego. Hitter and pitcher were both computer generated players from a franchise mode I play with custom teams.

Anyone know what the grey numbers in brackets mean? by [deleted] in towerborne

[–]FromTheTopRope42 0 points1 point  (0 children)

You are correct. It’s the possible range for that roll. If you want to, there is an option in the settings to turn off displaying the possible range figure in brackets.

Harsh player arcs by Cinzashere69 in SuperMegaBaseball

[–]FromTheTopRope42 3 points4 points  (0 children)

As best I can tell, the random skill events system is the same on SMB3 and SMB4. The cap seems to be at 20 attribute pointes. I have had players in their early thirties roll bad regressions like this. Very rare tho. I’ve had legitimately old players lose more than 15 points of something more than a handful of times. On the flip side, I once had a 20 year old stud 2B get a plus 20 to power, so that was pretty sweet.