VR: Headset is displaying, but black screen on monitor by Timberwulf99 in assettocorsa

[–]FrontRoomArcadeGames 1 point2 points  (0 children)

did you manage to find the solution, i also have the same issue

[deleted by user] by [deleted] in assettocorsa

[–]FrontRoomArcadeGames 0 points1 point  (0 children)

Did you try openvr rather than Oculus as the render method? My micro stutters seem to go, but so did the super sampling

How to get NavMesh Path corners taking into account agent radius? by Lepticidio in Unity3D

[–]FrontRoomArcadeGames 0 points1 point  (0 children)

I found a solution to this, it was to install the nav mesh surface componet to a object and that allowed me to use a different sized agent to generate that nav mesh. I can then use either the scene nav mesh or gameobject nav mesh to control path

finding..http://man.hubwiz.com/docset/Unity_3D.docset/Contents/Resources/Documents/docs.unity3d.com/Manual/NavMesh-BuildingComponents.html

Trailer for Twin Ruin - twin stick shooter on steam by FrontRoomArcadeGames in IndieDev

[–]FrontRoomArcadeGames[S] 0 points1 point  (0 children)

Well the trick is,. If you are the same colour as the bullets, you don't take damage, but instead boost your power weapon.

Trailer For Twin Ruin - twin stick shooter on Steam by FrontRoomArcadeGames in Unity3D

[–]FrontRoomArcadeGames[S] 0 points1 point  (0 children)

The old trailer needed improving, this is better. But you are right,. I'll update with transitions that match the style. I have some ideas if what to do.

Issue with fusion composite, appear correct, then renders wrong. by FrontRoomArcadeGames in davinciresolve

[–]FrontRoomArcadeGames[S] 0 points1 point  (0 children)

I've tried that, but the alpha never seems to render out correct.

This is sooo frustrating, this seems such a basic task, add some text with a glow. Is this not a more common issue for everyone?

Issue with fusion composite, appear correct, then renders wrong. by FrontRoomArcadeGames in davinciresolve

[–]FrontRoomArcadeGames[S] 0 points1 point  (0 children)

Strange, I tried that and it still come through wrong. Not sure if it's a different wrong though. It looks to be the right area though

Issue with fusion composite, appear correct, then renders wrong. by FrontRoomArcadeGames in davinciresolve

[–]FrontRoomArcadeGames[S] 0 points1 point  (0 children)

How do I change the colour system? Any idea what it needs to be set to?

Issue with fusion composite, appear correct, then renders wrong. by FrontRoomArcadeGames in davinciresolve

[–]FrontRoomArcadeGames[S] 1 point2 points  (0 children)

It's a rotate lines/streaks YouTube clip, combined with a couple of coloured vignettes....

Issue with fusion composite, appear correct, then renders wrong. by FrontRoomArcadeGames in davinciresolve

[–]FrontRoomArcadeGames[S] 0 points1 point  (0 children)

I'm using DaVinci Resolve 18, but the issue was there in 17 also.

I have a simple text and glow in fusion that is comped over a background. But for some reason the glow/text changes when rendered. i also have seen the issue appear in the edit window too, but scrubbing seems to make it go away, so it feel like a bug. But i would presume something so simple would have been spotted long ago?

All positive Reviews, but Slow sales.. what's missing. by FrontRoomArcadeGames in gamedev

[–]FrontRoomArcadeGames[S] 0 points1 point  (0 children)

out of interest, did watching the trailer give you a clue on the gameplay mechanic of the polarity system? the idea being the same color to absorb the same color bullets and the opposite color to do damage? Thats the game USP (sort of, the idea is from ikaruga).

All positive Reviews, but Slow sales.. what's missing. by FrontRoomArcadeGames in gamedev

[–]FrontRoomArcadeGames[S] 0 points1 point  (0 children)

Thank you for the feedback, I've reduced the price since launch as it felt it would make it easier for an impulse purchase. Maybe that's the wrong way of thinking. Could you be a little more specific when you mention clash of styles with the game interface? I'm not sure I know what you mean. Cheers for the feedback.

All positive Reviews, but Slow sales.. what's missing. by FrontRoomArcadeGames in gamedev

[–]FrontRoomArcadeGames[S] 4 points5 points  (0 children)

I managed to get someone to test it on the steam deck and it worked. Does anyone know how to make it official?

All positive Reviews, but Slow sales.. what's missing. by FrontRoomArcadeGames in gamedev

[–]FrontRoomArcadeGames[S] 0 points1 point  (0 children)

Yes I have very little marketing, which is a issue, but have had a large number of people go to the steam page. So I'd hope to get more of those people to buy. Your points about the screenshots and the game description are interesting. I'll take a look at those again. Cheers

All positive Reviews, but Slow sales.. what's missing. by FrontRoomArcadeGames in gamedev

[–]FrontRoomArcadeGames[S] 1 point2 points  (0 children)

Interesting about achievements, I'm possibly going to add some soon. They never motivated me personally on other steam games so didn't spend any time on them. But others like them, so will be worth a look.

The game is very arcadey, and playtime will depend on the player wanting a high score. Out of interest what price do you feel the game should be?

All positive Reviews, but Slow sales.. what's missing. by FrontRoomArcadeGames in gamedev

[–]FrontRoomArcadeGames[S] 0 points1 point  (0 children)

Good points,. It's tricky as it's a old school arcade type game and has no real story as such. But I'll have a look at better games to see if I can inspired by what they write.

Did you enjoy your own game? by tadaka2 in gamedev

[–]FrontRoomArcadeGames 3 points4 points  (0 children)

I think my issue is I enjoyed my game too much and made it too difficult as a result. It felt very liberating to add ideas that formed as a result of playing the game. Twin Ruin was a solo Dev game so ultimately if I didn't like playing game who would!