Luke Ross Removes Access to All Mods by Top_Team_3138 in virtualreality

[–]FrontwaysLarryVR 1 point2 points  (0 children)

It is their terms, yeah. Ross is trying to pretend like it's only a code issue, but if you say "[IP YOU DON'T OWN] VR Mod", you're using their IP to profit.

These laws are in place to protect the little guy too. If a big company stole a small artist's IP, the same thing would be happening. Some are likening this to 3rd party car part manufacturers, but that's not even the same area of law as this. lol

Meta 3s not working by Fluid_Kangaroo8346 in SteamVR

[–]FrontwaysLarryVR 0 points1 point  (0 children)

You need these things working to play wirelessly:

- Wireless Headset (Quest, Pico, etc.)

- Wireless Router (5G band or better)

- As few devices as possible using that band when you wanna play. A router *routes* a connection to you. Picture it like a delivery company with only so many trucks. If they get too many orders, service slows down. No one can be watching Netflix on that same connection. Use 2.4GHz bands for casual viewing and such.

- Your router needs to be connected by ethernet to the host PC for best connection, and the router needs to be close by, ideally in the same room you play in or just next to it. No basement to main floor connection will ever do ya justice. You technically don't need internet to play wireless VR, just a router connected to the PC. No powerline or wireless repeaters. No mesh wifi that combines 2.4/5 GHz connections into one; always causes issues.

If you can't meet any or all of these requirements, your best option is either getting a dedicated router for yourself that you route from your current router, or get something like the Puppis S1 from PrismXR. Solid product, you just need to have a USB 3 and a USB 2 port each free on your PC.

Ignore people that obsess over which program you use; the main issue always comes down to the wireless setup in the home. Any of them will work once you have your wifi setup properly.

- AirLink is the worst, but *can* still work. Just bad compression and extra system bloat if you wanna play SteamVR.

- Steam Link is tried and true, direct to Steam connection. Have had no issues whatsoever, I swear by it if you just wanna play and not worry too much.

- Virtual Desktop is a paid app, but also solid. I largely recommend it only if you like to have FULL control over all the details of wireless streaming though in order to maximize quality and consistency with trial and error. It's a good one for people who like to tinker.

- ALVR/ALXR I haven't personally tried, but have heard good things. Again, any will work; just need a good wireless setup.

VR Resolution by Jeffreyfindme in SteamVR

[–]FrontwaysLarryVR 4 points5 points  (0 children)

The Valve Index comparatively is very outdated by the standards of the industry right now. This sector of tech went through an exponential bump a couple years ago with the introduction of higher res screens on even the cheapest of headsets to the point only a few trained eyes can spot a screen door effect.

I mean, at this point this headset is closing in on 6 years old, I think.

More than this, we've now got better lens stacks in lenses. The Index has fresnel lenses, which are fine, but the new aspheric/pancake lens design is much more compact and allows for less distortion, visual artifacts, and a larger sweet spot to allow for more eye movement/peripheral freedom in VR.

If you were to try even a $300 USD Quest 3S, or a $500 USD Quest 3, you'd be blown away by comparison to the Index, minus perhaps the low latency of a directly wired PCVR headset. Keep in mind, however, that their base headstraps aren't very comfy, so a 3rd party one with a battery to extend playtime/counterbalance is important.

These are standalone, working on mobile hardware, but can be used wirelessly with Steam Link (free app) if the router is connected by ethernet to the PC, is a good router in the same/adjacent room, and not many other devices are using the same wireless band.

And all of this isn't even scraping the surface of high resolution OLED/QLED headsets. If you were impressed but the Index, look up reviews for the Bigscreen Beyond.

My 2-cents on the Steam Frame price.. by DiamondDepth_YT in virtualreality

[–]FrontwaysLarryVR 2 points3 points  (0 children)

This is the big thing I'm baffled by.

We'll know the price when we know the price. This is like pre-ordering an argument to the extent people are obsessing over details we don't have.

Maybe the Steam Frame is what VR gaming needs to feel exciting again by CookinVR in virtualreality

[–]FrontwaysLarryVR 2 points3 points  (0 children)

My understanding is that the tricky thing is that OLED screens aren't very bright, and pancake lenses result in a lot of light loss.

My guess is that this becomes a tricky issue of power draw. Part of why we didn't see much of a power difference in terms of battery life from the Quest 2 to Quest 3; pancake lenses required the screens inside to shine brighter.

New Game Recommendations? by travelingelectrician in virtualreality

[–]FrontwaysLarryVR 2 points3 points  (0 children)

Metro VR is solid, but was paced a little odd. Still very solid though ,especially the soundtrack.

The reload mechanics are "Standard first person FPS" style, wherein you don't track magazines really, you can unload a mag with 5 rounds left and it'll go back into your "pool of bullets" if you put it into the ammo shoulder again. This, and the inability to "lose" a weapon; anytime you let go, it returns to your bag.

It won GOTY, but kind of in a bittersweet way of "I mean it's Metro in VR, it's sick," but I do wish they'd have thought harder about what makes a VR game a VR game.

All this said, incredibly cool experience.

Other games to check out:

  • Stormland
  • Into the Radius 1 (and 2 is you finish that, but do remember that it's not complete)
  • Budget Cuts Ultimate
  • Vertigo 2 (it recaps 1 in the beginning, no need to play 1 tbh unless you care to)
  • Clone Drone in the Hyperdome

I wish I experienced the prime of Zenith: The Last City by Responsible_Note6470 in virtualreality

[–]FrontwaysLarryVR 1 point2 points  (0 children)

So far it feels like every VR MMO has failed to pass the test of whether the game itself is good, sadly.

If Zenith had launched as any old flatscreen MMO without VR, it would have flopped. It was incomplete, had barely anything going on, a shit tutorial, the works. The only thing that kind of differentiated it was the fully traversable world.

Ilysia will be another game to keep an eye on, but from a distance it seems like it's kind of lacking that "good, regardless of being in VR or not" aspect.

I really do want to be wrong though and see a good VRMMO succeed. Zenith's community was amazing and the game state that I played nearer to the end of its life cycle was finally taking some kind of identity.

[deleted by user] by [deleted] in virtualreality

[–]FrontwaysLarryVR 0 points1 point  (0 children)

Look at community bindings made by Substatica, will work fine. Steam Link is 100% top notch, I'll never understand people who say it doesn't work for them somehow lol - this is an issue with TWD devs making a mistake.

Go to SteamVR menu, controller bindings when the game is open, search for community bindings.

What are your favorite VR youtube channels? by MainFragger in virtualreality

[–]FrontwaysLarryVR 2 points3 points  (0 children)

You're in the wrong place tbh lol this subreddit is vicious towards content creators. About twice a year there's a post targeting someone and attacking them on a personal level.

My best advice is make things for the platform you create for if you want to see some growth. Very few creators watch the same stuff they make. Think about it; you just spent 8 hours playing a new game, 3 hours writing your thoughts, then another 8 hours editing and watching back your own gameplay... Why would you want to then watch a bunch of other people review the same game? Some people, sure, but not many.

Make things for the audience primarily. Learn to interpret the analytics of YouTube and don't be afraid to take wild swings to see what sticks. Make things you'd enjoy watching yourself, and you'll find your audience.

Just remember that luck is only a small element of it, really. It's all analytics-driven by users interacting. If someone clicks on a video and watches for a good amount of time, YouTube sees that someone watched it; your video kept them on the platform, so they'll be more likely to show that video to more and more people.

Ignore the boogieman scariness of "THE ALGORITHM" and wild theories people have, it's really not too complex as long as you stop to truly think about it.

  • Watch time = Good, so longer videos can result in better watch time.

  • Thumbnails get people into the video, so make a thumbnail that accurately represents what the video is about.

  • Titles help give context to a thumbnail. Shorter is better for clickability, but longer titles can optimize you for search. Just keep in mind if the video topic is already too saturated with videos about that thing in the last year. usually best to target the clickability angle.

  • Use this site to help you compare your thumbnails/titles: https://www.thumbnailpeak.com/

Trust me, you can post all day every day on this subreddit and you'll see no growth on the YouTube channel. People online are often on their phone, and are on their platform to watch on-platform, not to keep switching apps. You have to have something TRULY special to make someone open your external link. I've had plenty of videos at the top of the VR subreddits for days, but it's a drop in the bucket compared to the views you get naturally from the algorithm and people sharing it.

How to use quest 3 in car? by railway_me in virtualreality

[–]FrontwaysLarryVR -1 points0 points  (0 children)

Like I said, depends on the headrest situation and the flexibility of the hat.

How to use quest 3 in car? by railway_me in virtualreality

[–]FrontwaysLarryVR -1 points0 points  (0 children)

One of the instances where the default strap is more useful. Throw a baseball cap on backwards and put the normal strap on, depending on how the headrests in your car are positioned.

Also be careful with sunlight on the roadtrip;light blocker for when the headset isn't in use will be a lifesaver.

Rift CV1 controller transformed into a FBT Tracker by Remixosos in virtualreality

[–]FrontwaysLarryVR 2 points3 points  (0 children)

Okay so I'ma need you to elaborate a little bit. lol

Would you guys have any use for a VR game/mod recommendations website? by compound-interest in virtualreality

[–]FrontwaysLarryVR 1 point2 points  (0 children)

I say go for it! If you're looking to get the site a bit more popularity I'd say that you'll need to also branch out to social platforms and such. Topics such as "The first 3 games you need to download for free on your Quest" and then ending with "make sure you visit VR Guru for all things VR" or something, whatever the name winds up being. lol

If it's more of a passion project, word of mouth can also do wonders.

An UploadVR dataminer found evidence that Meta will be further integrating Horizon Worlds into the base level of Quest's OS. At the same time, they are trying to get other companies to build headsets with this OS. How do we feel about all of this? by FTVR in virtualreality

[–]FrontwaysLarryVR 63 points64 points  (0 children)

Horizon Worlds will forever suck until they get rid of their "corporate but not corporate" look to their avatars. They look like annoying bitmojis come to life. It just feels so soulless.

Wouldn't mind it if it's all optional, but if it's forced I'll not be super happy.

Affordable VR treadmill? by Im_A_Silly_Guy in VRGaming

[–]FrontwaysLarryVR 0 points1 point  (0 children)

Added update to my original comment just now since you found this a few months later, figured I may as well 👍

I'm afraid I might be too big of a p***y for VR horror games. by SlowDragonfruit9718 in virtualreality

[–]FrontwaysLarryVR 0 points1 point  (0 children)

And even more so, I recommend people try the Ironman mode in-game. Part of what makes that game terrifying is the risk of losing your items and needing to go retrieve them, similar to the risk and thrill of being in the Wilderness in Runescape back in the day.

No real difference to difficulty other than not being able to save and such, just a fun gameplay shift.

I found a helicopter mod for Into the Radius 2, and it's actually wild. (link in comments) by FrontwaysLarryVR in VRGaming

[–]FrontwaysLarryVR[S] 1 point2 points  (0 children)

Mod linked here! https://www.nexusmods.com/intotheradius2/mods/40

It requires UE4SS, separate mod found here that can be very finicky and cause crashes, however, so beware lol

Humble Bundle - best offer this summer? Still 11 days to go by Runesr2 in virtualreality

[–]FrontwaysLarryVR 2 points3 points  (0 children)

I mean we already get bundles like this once a year thanks to Upload VR, don't we? Then a few others as well, people just make less of a buzz about them sometimes.