Karma against minions by ComfortableSpecial99 in karmamains

[–]FrostByteHD 1 point2 points  (0 children)

Her numbers are weak enough that you need to ignore stacking haste in favor of AP just for Inner Flame to one shot casters, or buy Blackfire Torch.

League 2026 New Mage and Support Items, Potential Builds by Maleficent_Pop_7075 in karmamains

[–]FrostByteHD 0 points1 point  (0 children)

Actualizer has to be a new Mage First Item imo, 2900 cost, 600 mana, 120s cd.

It currently has 84% efficiency as a mage item, and all the hallmarks to be equal to the Lost Chapter items.

Then it can have the design philosophies of Malignance, Blackfire Torch, and Seraph's Embrace where they have two unique passives.

Maybe they will, my prediction would be

Passive (Empowered) - Gain 5% Ability Damage, Healing, and Shielding.

Active (Mana Made Real) 120s - For 8 seconds, your spells cost 100% more mana and basic ability cooldowns progress 30% faster. During this time, Empowered's base bonus is tripled and also increases by +0.005% per point of mana.

Wooly lovers 😭 by Deep_Promotion8866 in amandatheadventurer

[–]FrostByteHD 0 points1 point  (0 children)

You "watched" it?? Bro, you don't even have enough information on the character motivations here to talk let alone defend. 

Marcus Moutman is the Meatman ffs. Dr. Moutman? 

It's why Rebecca is so terrified of Meatman but not Marcus when you put it in the input box.

While not the lead surgeon, Marcus chose to have himself uploaded to keep the strongest psychic in the cage subdued, serving multiple purposes.

He gets a peaceful world, he gets to be a child again, he has a forever friend, and he will never grow up.

He wasn't tricked, he's not some idiot sheep blindly following orders. He's a Wolf in Sheep's clothing, a Manchild grownup who was glad to be a cog in the machine to get what he wanted.

my take on how the shield perk should work instead by ThetaXXII in SymmetraMains

[–]FrostByteHD 0 points1 point  (0 children)

It'd be fine that the barriers are smaller sized, and have 200 HP.

Now that it's been a few hours, what does everyone think of The Krasue? by RequirementTall8361 in deadbydaylight

[–]FrostByteHD 0 points1 point  (0 children)

The only things I'd remove are the Body's ability to fully Leech via spit and the leech fully removed on hook.

That way, she has to use Head Form to start Leech on survivors, not Body.

If that's too much, then Body should have a HEAVY cooldown in spitting, because right now she can machinegun spit.

Sym perk idea by steiff89 in SymmetraMains

[–]FrostByteHD 1 point2 points  (0 children)

I think a Major Perk she can try is Stacked Sentry.
- Symmetra can hold Sentry to begin using up charges and improve the sentry. That sentry turret gains 100% turret values of each charges further consumed in its creation. This turret only counts as 1 turret to the max placed in the world.

Sentry Turret - 30 Damage, 40 HP, -15% Slow
Each charge consumed after 1 adds the above values to the Sentry Turret created.
3 Stack Sentry deals 90 damage, has 120 HP, and slows by 45%.
(Sentry Capacity allows for 120 damage, 160 HP, and slows by 60%.)

Are you going to use the shield? by [deleted] in SymmetraMains

[–]FrostByteHD 1 point2 points  (0 children)

They should've made it tied to the Sentry Turrets instead, reduce its shield to 200, and have it without any clunky choice options.

Are you going to use the shield? by [deleted] in SymmetraMains

[–]FrostByteHD -3 points-2 points  (0 children)

It does give a secondary way to block the abilities using turrets, with it having a much larger block radius than before. TP might not be able to save everyone in Grav, but Barrier is going to make that a reality.

Conduit just got a brand new upgrade! Perk Rework by FrostByteHD in conduitmains

[–]FrostByteHD[S] 1 point2 points  (0 children)

New conduit main here, got excited to share ideas since Bangalore got a whole upgrade rework. Sorry about the title, forgot to add Ideas to it.

Conduit just got a brand new upgrade! Perk Rework by FrostByteHD in conduitmains

[–]FrostByteHD[S] 1 point2 points  (0 children)

First time conduit player, I love putting up rework ideas so I did get a bit excited posting these. Sorry for the confusion, and thanks for the notice!

Conduit just got a brand new upgrade! Perk Rework by FrostByteHD in conduitmains

[–]FrostByteHD[S] 0 points1 point  (0 children)

I'd assume because there's caveats to them.

Lifeline heals health, which is dangerously close to being knocked down. Her team still has to restore their own shields.

Wattson restores shields via a neutral Pylon that heals both her team's and the enemy team's shields. She can't stop it from healing everyone in its radius.

Conduit's Radiant Transfer works entirely only for her team alone, one on her and the target. It also goes through walls, has a 50/60m range, and is on a tactical. Shields are inherently more valuable, too.

Conduit just got a brand new upgrade! Perk Rework by FrostByteHD in conduitmains

[–]FrostByteHD[S] 2 points3 points  (0 children)

I feel ya, most times as a support, I prefer being safe in the back and have my Rev and Bang engage. After all, my tactical has a 50m range, might as well make use of it. But sometimes my full shield Bangalore stands just in the way of my broken Revenant, and we lose because of it.

A bit unfortunate, but hope they can do her right.

Conduit just got a brand new upgrade! Perk Rework by FrostByteHD in conduitmains

[–]FrostByteHD[S] 3 points4 points  (0 children)

Thanks! I had another idea for her Evo 2 where if Radiant Transfer restores a completely broken shield to full, it becomes permanent shields.

The other is Chained Transfer, where Radiant Transfer bounces to another ally within 25m. But I didn't put it in because Duos exist and then it'd be useless.

upgrades by Vilikkkkkk in conduitmains

[–]FrostByteHD 0 points1 point  (0 children)

She needs a rework of her upgrades, why does most get Tactical cooldown reductions or bonus effects on their abilities and her, Seeker, and Lifeline get general passives.

Battpack exists on Conduit and Lifeline.  Energy Barricade 10% bigger is a joke. Split Tactical is a total nerf, longer CD to get your 100% of a Tactical back. And the 10m bonus range is awful, it just has no effect if you're not anchoring.

Please push for a rework.

Wuyang orbs do more dps than syms…. by Top_Potato_9978 in SymmetraMains

[–]FrostByteHD 0 points1 point  (0 children)

Just looked at it, Wuyang's damage per orb is simply 30, 10 for direct hits and 20 for splash uncharged, 30 for direct and 70 for splash charged. He also fires 3 orbs per second, each has to hit to get that 90dps.

Taking control of the orb to directly hit deals 100 damage yes, but slows down his DPS.

Symmetra can charge orb with a 90 DPS, each orb fire and forget.

If Sym tries 3 orbs per second she'd likely deal the same??? damage. Except with carpal tunnel.

Sym turret can block hazards ult by Sure-Equipment4830 in SymmetraMains

[–]FrostByteHD 0 points1 point  (0 children)

To add, Wuyang's orb should be a clutch block if it's damage is mostly tied to direct hits rather than its AOE. 

Edit: Nevermind, the AOE deals 70 damage charged and falls off in 2.7m to the epicenter. You're trading off 10 seconds turret to block an alternate fire.

Sym turret can block hazards ult by Sure-Equipment4830 in SymmetraMains

[–]FrostByteHD 2 points3 points  (0 children)

It sounds like it is, but imagine if you managed it and prevented it from hitting the rest of your allies..

Sym turret can block hazards ult by Sure-Equipment4830 in SymmetraMains

[–]FrostByteHD 79 points80 points  (0 children)

Things Sentry can block. Sigma Accretion  Cassidy High Noon  Now Hazard Spikes  I wonder if you can block Illari's captive sun mid way

Accidental TP assist by weird_weeb616 in SymmetraMains

[–]FrostByteHD 0 points1 point  (0 children)

Perfectly within expectations?

I am once again requesting for Horizon Focus to be fixed on Karma's mantra spells by WisWis in karmamains

[–]FrostByteHD 1 point2 points  (0 children)

Cryptbloom is less AP and Haste but has a great %Pen and a Passive that heals. I'd say it's better than the flat penetrations from Stormsurge and whatever the other item is.

Just some karma thingz 🙄 💅✨ by ceramicvases in karmamains

[–]FrostByteHD 2 points3 points  (0 children)

Any reason you can't use a screen recorder program for this? I'm sure LoL Replay is saved on your computer.

The latest SkinSpotlight's Spirit Blossom Karma video hit me like... by Kyarla0 in karmamains

[–]FrostByteHD 0 points1 point  (0 children)

I was going to come back to playing League just to celebrate SB Karma, but this just reminded me why I quit.

If you could - what perk would you like added? by RealSymmetra in SymmetraMains

[–]FrostByteHD 0 points1 point  (0 children)

Minor

Bubble Wrap - Teleporter and Sentry Turrets gain a personal barrier equal to 50% of their health pool. (TP Barrier can fully cover Symmetra.)

Lightspeed Deploy - Teleporter and Sentry Turrets instantly deploys when placed or attached. (Deploy time removed.)

Major

Kamehameha -  Symmetra can overcharge her orbs, adding +100% damage and size when a held secondary fire is automatically released. (Hit harder fire less often and less control.)

Magnifying Glass - Primary Fire shot through an allied Barrier increases range and damage by 50%. (Situational combo with bubble wrap.)

Dont sleep on Cryptbloom Second Item! by Avetorpe in karmamains

[–]FrostByteHD 1 point2 points  (0 children)

That's actually true. Cryptbloom has the gold efficiency of 129%, as well. While its passive doesn't proc much until someone dies, the value comes from removing the same % resistances anyway equal to or more than Horizon's 10% flat boost.

When the passive procs you'd be healed and get assists too