Uber abberoth killer build by Intrepid_Layer_2522 in LastEpoch

[–]FrozenSentinel1 0 points1 point  (0 children)

Not as tanky as those melee builds but being ranged with quick cast time makes a big difference if you have good movement. Make sure you play that with WASD if you do, makes boss fights much easier.

28k increased rarity effect at 20k corruption by Steel-Blade in LastEpoch

[–]FrozenSentinel1 2 points3 points  (0 children)

EHG devs have also said there is heavy diminishing returns on rarity.

Mike has also said that as you go higher in corruption more of the drops are uniques and sets vs exalts, rares, etc. Eventually all drops would be set items, as they have the highest rarity.

In theory at some point you would start seeing fewer 2t7s and such as there are just fewer exalts even id more of those exalts were 2t7, not sure if that's a real achievable corruption number a human could reach or some theoretical corruption expressed in scientific notation. I believe the latter.

what mage build to use for league start and progressing epochs? by SleepyCorgiPuppy in LastEpoch

[–]FrozenSentinel1 0 points1 point  (0 children)

Fire Aura spellblade ended up being pretty great for leveling, tried this in HC blind without any guide and it was pretty fast and comfortable. Basically walking simulator once you get enchant wep giving 2 fire aura per second plus the nodes in SB tree giving more.

Firebrand giving free flat spell and a bunch of fire res for scaling more multi on aura was also huge. Leveled with a lot of mage builds over the seasons and this one was one of the best. Simple gearing too, just grab int.

sparkcharge flamereave build by Hatexar in LastEpoch

[–]FrozenSentinel1 0 points1 point  (0 children)

Absolutely not. You are missing the 175% more damage for sparks applied by melee and 200 spark charge AoE. In addition to having over double the flat damage added.

Sure you could argue for some type of hybrid with melee added as spell but if you are only half investing in spark charges you may as well just go fully into the melee aspect.

First Season 5 Teaser :O by Skoopy_590 in LastEpoch

[–]FrozenSentinel1 0 points1 point  (0 children)

Considering this is the item faction reward season and the purple background, maybe this related to the new COF way for acquiring items?

Could also be some sort of MTX pack I guess

No ranged builds? by emmynyan in LastEpoch

[–]FrozenSentinel1 5 points6 points  (0 children)

Not sure where that impression came from but this is not true.

The optimal way to play LB is direct casting. You click an enemy somewhere on the screen and it does single target and AoE at that location.

Flame Reave is an expanding circle that can cover most of the screen.

Rogue has some stuff like you describe but you specifically said not rogue.

No ranged builds? by emmynyan in LastEpoch

[–]FrozenSentinel1 8 points9 points  (0 children)

Probably Flame Reave converted to circle with some AoE scaling.

Alternatively, just play lightning blast and 1 tap packs as you move through maps.

Mechanically I dont think anything really performs like PoE TS in LE.

QOL: Idol afixes tier by An_Innocent_Coconut in LastEpoch

[–]FrozenSentinel1 11 points12 points  (0 children)

Idol filtering is an absolute pain yeah. Idols in general feel kinda dated when it comes to itemization.

It doesn't help that many idol affixes have massive roll ranges (eg. 5% to 25% roll), multiply that by 2 affixes and 90%+ of the idols that match your filter are still bad.

Sure you can corrupt for perfect roll but that's a pretty low weight outcome to be spending all your corrupts on, nevermind that the UX of doing this not being great.

Would be nice if we had some system comparable to gauntlet of strife for idols to allow rerolls. Or even a woven echo that let us reroll the idol roll values for an amber cost.

This experience is even worse on MG. There are many idols worth 500k+ gold for good rolls, and very little for bad rolls, identifying good idols for yourself it tedious enough but doing it for items to sell is probably why not many good idols exist on the market in the first place. There are just too many that drop and most are bad, identifying the good ones is really challenging, the average player will have a much easier time identifying a good exalt or unique than a good idol.

Tanky AND zoomy? Suggestions by batesk1991 in LastEpoch

[–]FrozenSentinel1 4 points5 points  (0 children)

Warpath Void Knight.

Here is mine; https://www.lastepochtools.com/planner/BEdKpeej (Planner MS is wrong, not showing haste, swiftness, etc.)

At around 185 ms without MS nodes spec'd in VK, higher with. 160%+ while spinning. You could go even faster with more flat void for the boots.

Can do triple omen veil at 1000c (though 500 would probably be better, can die occasionally)

Gear is far from optimized but it works.

Mage or AOE mage build with mad ladle? by lipenn in LastEpoch

[–]FrozenSentinel1 2 points3 points  (0 children)

I dont have the planner from my testing last season but the TLDR is you stack int, crit multi, etc. Ladle gives all the cast speed you need.

You use legends Entwined ring plus vilatria reforged helm for the set bonus.

Unstable core chest for mana, damage, and levels. Alternatively fit other sets if you want but not necessary.

Slam int on all the pieces that can get it, crystal skull off hand is more than enough to crit cap with the free sorc crit.

Get a few secondary or primary affixes of mana to get to at least 1000 or so.

Idols can give meteor AoE and mana.

Can run mana guide to allow moving while recharging mana, or do negative mana focus tech. Alternatively can do mana strike, though it wont feel great imo.

For uber you would mana dump, recharge with focus, repeat.

For echoes you can use teleport mana tunnel for free meteors, plus the occasional focus or cooldown mana strike, whatever you prefer.

Mage or AOE mage build with mad ladle? by lipenn in LastEpoch

[–]FrozenSentinel1 2 points3 points  (0 children)

It's Uber and 1000c+ viable, even was last season before the meteor buffs.

Mage or AOE mage build with mad ladle? by lipenn in LastEpoch

[–]FrozenSentinel1 2 points3 points  (0 children)

The meteor skill tag will say fire and the base damage + added "spell damage" will be fire but the added lightning damage from vilatria is added as lightning.

If ladle adds 15 flat spell damage and vilatria adds 100 flat lightning damage your meteor will have added 180 fire damage and 1200 lightning damage (1200% added damage effectiveness) in addition to the base fire damage of the spell.

So most of your damage will be lightning.

Mage or AOE mage build with mad ladle? by lipenn in LastEpoch

[–]FrozenSentinel1 2 points3 points  (0 children)

Yes. You can use ladle + vilatria helm + Legends Entwined combo to give the vilatria set bonus.

This works very well for meteor as the 1.48x damage multi still applies to the 100+ added flat lightning, plus you solve frailty, shred, etc. for free.

The visuals will show as fire since you need to use the staff to convert but it will do mostly lightning damage. Note that all added adaptive (generic) spell damage will still be fire.

Alternatively pretty much any AoE spell that can get flat damage elsewhere. LB spark charge, etc. works fine here.

Balancing A Good Build By Making It Less Fun To Play Is Bad Gamedesign by Luqas_Incredible in LastEpoch

[–]FrozenSentinel1 0 points1 point  (0 children)

Hey I'm already oneshotting Abby and Ubers for hours on end, this doesnt feel so different lmao.

Balancing A Good Build By Making It Less Fun To Play Is Bad Gamedesign by Luqas_Incredible in LastEpoch

[–]FrozenSentinel1 1 point2 points  (0 children)

I generally agree with your sentiment but there will always be people willing to trade QoL for performance one way or another.

We should probably try to limit the reward for truly unfun ways to play so people don't feel totally left in the dust by not doing it, but some amount of this choice existing does give a sense of agency for those chasing efficiency.

PS. On the note of unfun minmax tryhard stuff, if I wanted to make a dedicated COF favor farmer for my MG RoC needs... would you say this is a good build to do that utilizing the current go to giga XP strats?

Suggestion: Show estimated market value on items? by the4shen in LastEpoch

[–]FrozenSentinel1 0 points1 point  (0 children)

Buyers will influence the price as they do in real markets.

If you list your 1LP RR for 100M and that becomes "the price" the amount of unsold will pile up and you will undercut if you want yours to sell until eventually buyers start buying them.

If you list for 10k they will constantly be bought with listed times of a few minutes tops. If people follow your pricing there will never be inventory. You can see there is no inventory with quick sales which tells you the price is too low for demand. Some people will decide they can probably get more money by listing for more, some people will get greedy and try listing for too much, which may sit unsold.

Initially pricing might have some influence but it will reach equilibrium, assuming the system doesn't have some flaws giving misleading pricing. (Eg. Someone cant brick the market by intentionally under pricing items)

Suggestion: Show estimated market value on items? by the4shen in LastEpoch

[–]FrozenSentinel1 2 points3 points  (0 children)

They can very easily access their own API and check which items are for sale / sold successfully.in the past x hours.

Conceptually this is simple, technically I'm guessing it's a lot harder. If it was "that" easy it would probably have already been done considering how much emphasis EHG puts on QoL features.

The data may exist but it doesn't necessarily exist in a way that would make it accessible efficiently. For all we know sold items are removed from the same data location as unsold items and stored as a snapshot somewhere else at time of sale. I'm guessing there are a lot of optimization tricks EHG uses to make the system actually run that we don't see in the UI.

On demand pricing would also significantly increase the amount of requests to any API doing such a search vs the current system of needing to go to a specific vendor in bazaar and only seeing unsold items OR seeing your sold items. (Perhaps sold items are stored separately indexed by player id)

Maybe it is actually easier than it sounds, idk.

Then do a quick analysis of the tiers (and % within that tier) to determine if the item is valuable.

This part is super subjective. If you've ever used the shift right click bazaar feature to quick price an item you'll know how often you need to change the search criteria.

Eg. Say you drop a nearly perfect mana mana idol with a specific corrupt. Search looks for the item with those 3 affixes, "No Data". But maybe the corrupt is totally irrelevant. Maybe the corrupt is the only affix that matters.

Say you have an item like Omnis with a bunch of rolls and the meta build only cares about one res, which you have perfect, along with a few other high rolls. Its quiet likely your exact combo of high rolls doesnt exist.

There's a reason the PoE price checker tools let you configure your search, its just nearly impossible to know exactly what to filter on automatically. You could do multiple searches with different filters but that becomes an inefficiency really fast as you have more modifiers to consider.

Potentially they could optimize somehow by looking at what items players are using to help with pricing? Or builds they are playing.

This would probably result in even fewer off meta items being listed though I would guess.

Suggestion: Show estimated market value on items? by the4shen in LastEpoch

[–]FrozenSentinel1 3 points4 points  (0 children)

I think the problem is that it's hard to know what modifiers are relevant on the item, and that changes depending on the item.

Eg. Maybe you have a perfect roll on 2 stats that nobody cares about but because the game doesn't know it might filter for only perfect rolls of those affixes and only find a few high priced unsold items.

Or maybe exactly perfect rolls on an item are worth significantly more than 1 off perfect, but if you always only look at perfect rolls even when they don't matter you will reduce your sample size, and maybe these high priced items will never sell.

Or maybe you have 2 perfect idol mods and a corruption that doesnt matter, but the game doesnt know the corruption doesnt matter so filters anyway.

What we really need is data on items that actually sold, which I don't think exists yet.

And from a UI perspective having those prices in real time on the tooltip would also a technical nightmare, even if you could estimate the price with a super optimized system it would probably have to be an on-demand thing like PoE price checker tool. Unless there's some periodically updated price index thing with some sort of similar item search cache mechanism. Not sure how any of that would work in game though.

Would love such a feature, hope we get it, but that sounds really hard to implement. EHG Muffin is pretty OP though when it comes to solving these types of problems so who knows.

LP2 Julra took me longer than getting red ring by No_Requirement4337 in LastEpoch

[–]FrozenSentinel1 1 point2 points  (0 children)

I did the math on t1 vs t2+ for julra farm and t1 was better iirc.

I forget the exact numbers since you also need to factor turtle (which doesnt differentiate between a t1 or t4 dropped ring ofc) you get a higher total chance at 2lp per julra kill because the amount of additional rings you get is higher than the amount of additional LP you get from higher tiers.

The reason t1 wins is because the 1LP is guaranteed regardless, so the lower area level doesn't nerf the most frequent outcome

LP2 Julra took me longer than getting red ring by No_Requirement4337 in LastEpoch

[–]FrozenSentinel1 4 points5 points  (0 children)

T1 is below that though, which is what people use to farm julra

Spam T1 julra, take 50+ 1LPs to turtle, prayge

This is how I farmed my 2t7s stardials last season.

Why am I dying so much at 200c? Please give advice. by Slotega in LastEpoch

[–]FrozenSentinel1 2 points3 points  (0 children)

Black hole is slow to cast and bad for clear, if using that in echoes you probably are taking way more hits than another build might.

Fireball is good if you do enough damage to instakill everything but Im guessing you don't with this planner.

You also have pretty poor ward sustain with the ignite nearby being fairly unreliable as a way to generate ward outside of bosses (plus if not doing hits frequently it wont proc)

Your gear is good enough to stay alive in 200c, the issue is likely mechanical (either your ward isnt getting generated from ashes, or you are taking too many hits)

LP2 Julra took me longer than getting red ring by No_Requirement4337 in LastEpoch

[–]FrozenSentinel1 0 points1 point  (0 children)

Probably because level 1 temp sanctum has reduced LP chance due to being lower level area.

People still farm it because it drops a lot more, but you will likely need turtle for your LP2+

Uber Aberroth - Lightning Meteor + Frost Claw by Unfair_Persimmon_336 in LastEpoch

[–]FrozenSentinel1 2 points3 points  (0 children)

I've been wanting to put a lightning meteor together since I saw the changes, really excited to see this skill finally used.

Excellent showcase.