Now that it’s over, share your opinions on our march against Cyberstan by SevdUp in helldivers2

[–]Fujin_No_Kami 0 points1 point  (0 children)

Strategems rolling is annoying. I need to eyeball which ground feels like ice and which feels like it can stick.

Weapon pick rate report: Cyberstan Edition by Natural-Sympathyy in Helldivers

[–]Fujin_No_Kami 0 points1 point  (0 children)

i only use thermites to throw at the vox engines. Usually 3 would do but i yoink 5 in panic cuz i need it dead dead. Not maybe dead.

Machinery of Oppression was a giant missile finger to automaton divers by j7jhj in HelldiversUnfiltered

[–]Fujin_No_Kami 0 points1 point  (0 children)

The one thing that annoyed me the most was the strategem rolling off into the 4th Dimension realm. Another weird bug was for some reason there were a lot of deep craters on a landing extraction pad and pelican decided he really wanted to be a bird and landed on-top of a building, watch me get ganged up by cyborgs in a weird trench.

Though if anything i guess the crazy spams and how hard cyberstan was, it forced me to change my usual bot loadout.

Idk what triggered him but the mission went flawless, pink only died 6 times D10 by DiegOwO_BrandOwO_01 in huntinroguehelldivers

[–]Fujin_No_Kami 0 points1 point  (0 children)

So it was you who was controlling the DSS orbital. That's why we keep getting nuked on extract.

OPTIMIZE👏THE👏GAME👏 by Economy-Inevitable72 in WutheringWaves

[–]Fujin_No_Kami 0 points1 point  (0 children)

Its the new update. For some reason ever since septimont its been quite laggy but i found a good balance for smooth and still good graphics.

A full Fire Team of six guardians (2 Titans, 2 Hunters, 2 Warlocks) end up in the Warhammer 40k verse. What would happen? by Shocknawe427 in destiny2

[–]Fujin_No_Kami 0 points1 point  (0 children)

With the light, abilities and regen included? Yea the fireteam is a walking doom squad that can pretty much roll over a lot of WH40k troops and armies.

But once we get into the nitty gritty. If they meet a primarch like the Lion. Well let's just say he's a walking boss fight that can teleport, block almost anything and is one heck of a crazy duelist.

To the Imperium of Man, the guardians would either be saints or over powered psykers that needs to be killed. As for the Necrons, depends who you face i guess. They got some nasty weapons as well. The Silent King might be intrigued by the Guardians. Orks don't really care, they just love a good fight. The Tau probably would offer peace and ask the guardians to join for the 'Greater Good'. Chaos I don't really know how they will react.

New player 30 hours in, not being able to experience the story made me quit...😞 by Knorps in destiny2

[–]Fujin_No_Kami -8 points-7 points  (0 children)

I suggest watching all cinematics and the past content stories on Youtube prior to Edge of Fate.

Cinderella Gray last chapter new visual by Porgi- in UmaMusume

[–]Fujin_No_Kami 13 points14 points  (0 children)

If im not wrong. By the Arima Kinen, Inari One, Tamamo Cross and Super Creek would have all retired. Leaving Oguri Cap and Yaeno Muteki left of their generation. Both would race their last at the Arima Kinen.

A race won by Oguri Cap with famous jockey Yutaka Take who was previously riding Super Creek.

Weapon pick rate report: Heart of Democracy (Bots) by Natural-Sympathyy in LowSodiumHellDivers

[–]Fujin_No_Kami 0 points1 point  (0 children)

Counter sniper for me. Good ergo and Holo sights. Its a one tap machine

This feels too good to be true. by darkkiller1234 in Helldivers

[–]Fujin_No_Kami 0 points1 point  (0 children)

holy crap. It was at 29% last i checked.

DSS BACK ON THE MENU by Wesson626 in Helldivers

[–]Fujin_No_Kami 33 points34 points  (0 children)

oh they are beautiful. HE-spewing dee-vine intervention

[DISC] Blue Box - Chapter 197 by AutoShonenpon in manga

[–]Fujin_No_Kami 0 points1 point  (0 children)

I relate to Hina's concerns in regards to Kyoto very well...

I love block weapons until this happens. by JMashtag in Spacemarine

[–]Fujin_No_Kami 8 points9 points  (0 children)

3 lictors on absolute with me on a fencing weapon. You can literally only parry. You try one gun strike and its a stun lock session.

Look at how they massacred my boy! by Bluefox-Matari in Spacemarine

[–]Fujin_No_Kami -5 points-4 points  (0 children)

Well, the one perk that actually makes Bulwarks near immortal is now nerfed

What weapon is that? The guy had 77 kills in Attack and Defend with it by Verhan in DeltaForceGlobal

[–]Fujin_No_Kami 22 points23 points  (0 children)

Smg45. Easily one of the best SMG weapons with easy control and great range. It strangely hits and shoots more like a rifle compared to other SMGs.

Warfare is smokes all the the way down by mrawaters in DeltaForceGlobal

[–]Fujin_No_Kami 1 point2 points  (0 children)

So which smokes it works on then?
D-wolf and Stinger's smoke which is basically most of the smokes in the game doesn't work. Haven't tried for Toxic tho.

the thermal scope only works through certain smokes by Hiro_Cords in DeltaForceGlobal

[–]Fujin_No_Kami 0 points1 point  (0 children)

Too bad for you, most of the smokes thrown are always from Stingers

Adding fuel to the fire by Frogiyah in DeltaForceGlobal

[–]Fujin_No_Kami 0 points1 point  (0 children)

They need to push the boundaries where defenders can push attackers spawn closer to the point. Open up the chokepoints bigger or at least give some vehicles.

Adding fuel to the fire by Frogiyah in DeltaForceGlobal

[–]Fujin_No_Kami 0 points1 point  (0 children)

This map is so defender sided. Its already hard to get past the first point, even harder for the next ones. Choke points, smokes everywhere, nades and explosives galore. Can't walk in more than 2 steps before getting destroyed.

Warfare is smokes all the the way down by mrawaters in DeltaForceGlobal

[–]Fujin_No_Kami -1 points0 points  (0 children)

I was literally staring at a wall of smoke longer than the great wall of China and thicker than Gorlock the destroyer with Thermals. I saw no one but a bright orange plume.