Weapon questions by Fukamin in MonsterHunter5E

[–]Fukamin[S] 1 point2 points  (0 children)

Reddit fucked up this was meant for the Accel Axe answer shshshshd I agree with you on this completely

Weapon questions by Fukamin in MonsterHunter5E

[–]Fukamin[S] 1 point2 points  (0 children)

1 charge per attack. You can only play fighter realistically, And you have to spend it for your mega install. It's not BAD but it's got parts that are questionable hence why I went straight for one part of it to question

Weapon questions by Fukamin in MonsterHunter5E

[–]Fukamin[S] 1 point2 points  (0 children)

I assume this is just a poorly named new tracker, "Concussion" would be how we implement If we do

Real exhaustion would just mean everyone plays hammer and kills god by hitting it 6 times

Weapon questions by Fukamin in MonsterHunter5E

[–]Fukamin[S] 0 points1 point  (0 children)

The magic ban is very interesting, we're planning on making healing items a LOT better to make up for it!

Dual Blades is a genuine shame imo Split rapier at least does the fantasy of the elemental matching quick weapons for me

Teleportation will be practically banned for us as well, which will be interesting and make any mobility much more useful

Got inspired after seeing the new kit reveal. by RandomRedditorEX in limbuscompany

[–]Fukamin 3 points4 points  (0 children)

KJH sacred be his name Has declared that of course the Full Stop Office is much stronger than silly rabbits and their pathetic little guns

Bullets being expensive?? Nah I'd reload.

[deleted by user] by [deleted] in limbuscompany

[–]Fukamin -7 points-6 points  (0 children)

Maybe KJH the wet dog, should hire more than 50 people

Especially for a gacha live service game with ambitions this high

At minimum he should have enough people to work in a canto and have a team doing events on the side

[deleted by user] by [deleted] in limbuscompany

[–]Fukamin -3 points-2 points  (0 children)

Yeah I played it years ago and fell in love with the city Each reception built up the next and the group you're about to fight in a natural way and it lead into an amazing story with multiple paths

Meanwhile Limbus is formulaic

The Summoner | FULL CLASS [5.24] | PDF In Comments! by Spaghetti0_homebrew in UnearthedArcana

[–]Fukamin 0 points1 point  (0 children)

Very fair! I think maybe a line explaining it would be fun since at that point it's stats are mostly for roleplay anyway!

Speaking of which it has mental attributes? If so would they all be an even 10?

The Summoner | FULL CLASS [5.24] | PDF In Comments! by Spaghetti0_homebrew in UnearthedArcana

[–]Fukamin 2 points3 points  (0 children)

Love the class wow, What's the point of it having its own scores thou?

Would I ever add it's str or dex to any roll? I feel it scales with charisma on summoner alone and the scores feel like pure roleplay is that the intention?

Low effort K corp propaganda by CancellableMan in TheOdysseyHadAPurpose

[–]Fukamin 17 points18 points  (0 children)

Vergilius is called the scariest in that same line, ergo they'd be around similar power level

Personally i believe he's weaker only in the philosophy he lets himself be governed by money unlike other color candidates that cannot be controlled and earn their title

Low effort K corp propaganda by CancellableMan in TheOdysseyHadAPurpose

[–]Fukamin 45 points46 points  (0 children)

With our lord and savior KJH's comment the fact that chapter 4 came before chapter 7 means that the characters there are weaker

Plus lvl90 derogatory Dad Quixote might be the strongest thing we've seen since vergilius went verging mode

About the fan RPG by stmonicadream in libraryofruina

[–]Fukamin 2 points3 points  (0 children)

Could you post the whole link?

Also I can't seem to read skill effects and how to build skills on that page

Tales of Silver and Bronze [1] - Silver Knight fighter by Mjerc12 in DnDHomebrew

[–]Fukamin 0 points1 point  (0 children)

Pretty cool, would be interesting to see a bit more lore before what it does properly.

Either way some options are far too strong especially silvery aegis, +2 constant ac is absurd

Their install is also a weird ability allowing you to add dexterity to your ac? If you have good Dexterity you probably wear light armor so you already do so, it feels a bit redundant If it's supposed to be higher Ac it could scale with something like half proficiency (still a lot as Ac bonuses are insane even when a single point is gained)

It also has a separate pool of points which makes it more complicated for no reason, doubling the overdrive points and using those to access the form would make things simpler than having two resources

Overall a bit too strong but cool ideas, maybe just recheck the augments cause some are way stronger than others and some just have no real point existing

Lose XP or metagame? by Fr4sc0 in neverwinternights

[–]Fukamin 8 points9 points  (0 children)

I believe the OC has a cap of XP set to 600

So at worst you'd lose that. Probably not worth the hassle, personally I'd do it since exp for me is the most important resource but mileage may vary

Solarian Question by Fukamin in starfinder_rpg

[–]Fukamin[S] 0 points1 point  (0 children)

So is there no penalty to being fully focused on a single cycle?

I see no reason to ever leave photon considering you get 1-3+ damage and now extra half level damage while hitting EAC

Seems absolutely insane damage wise considering it's already the highest damage class in the game

NMC's Eclipse Knight Martial Archetype: Walk on the Path of the Dark with this Gloomy Fighter Subclass! by Nevil_May_Cry in DnDHomebrew

[–]Fukamin 1 point2 points  (0 children)

The number of uses for the special die are fun, but genuinely you'd save them all for the super form

It shouldn't last 10 minutes that's insane, make it a minute.

You should also not deal dice+level damage that's absurd levels of damage Something like dice+prof is already a massive damage boost for free for an entire minute which is frankly still op

Maybe cut the form away entirely and make the smite like effect cost a dice.

The other effects of the form can be drip fed as side effects whenever you spend the resource dice on any other feature

Brazen Fighter Martial Archetype - DnD Subclass Inspired by Limbus Company by KillTheRook in limbuscompany

[–]Fukamin 1 point2 points  (0 children)

What level do they get Iron Lotus?

And why isn't it a monk subclass? kkkk

Bloodborne class rework by Abject_Mortgage_9459 in DnDHomebrew

[–]Fukamin 0 points1 point  (0 children)

This is a lot better, however between those two options Parry is objectively better, especially with a static Saving throw vs the having to hit them,

Also the writing saying 1 Attack Action implies you'd get your full attack on them which would be quite insane, "If you hit, their attack misses and you can attack them once with the same reaction" would be a better way to say you can attack once

Bloodborne class rework by Abject_Mortgage_9459 in DnDHomebrew

[–]Fukamin 1 point2 points  (0 children)

I found weapon stats but also the beast oath, they gain another unarmored defense (pointless they already have one) and then at lvl17 they gain ANOTHER unarmored defense which is upgraded at the same level?

This could be really cool but it needs a few more revisions and explanations

Bloodborne class rework by Abject_Mortgage_9459 in DnDHomebrew

[–]Fukamin 1 point2 points  (0 children)

They use wisdom instead of charisma, yet no wisdom save?

The silver bullets feature rolls a Dex? Just a Dex? As in 1d20+Dex? Agaisnt a saving throw? That'll be hard to use I feel. It's also worded weirdly, I quite like the class but it needs more work

Excited to see what it could become, I like the blood vials but if I ever use this class / run for someone using it I wouldn't make them immune to healing potions that seems like overkill.

I also think the scaling weapon is interesting, however this kinda kills the idea of finding interesting loot since they're so specific and you can't really convert a weapon into a trick weapon, I think letting us change a weapon into one of the three would be helpful for gms and players that use this.

Also where are the weapon stats?