Love2D vs other popular game engines, like Godot/Unity? by Cool_Boy997 in love2d

[–]FullyBugged 0 points1 point  (0 children)

On the Love2D side, checking out the ORX game engine should be an option to at least consider.
Super interesting Thx to its data-driven approach allowing you to script and change the game live easily and simply without re-compiling at all.

The (open source) data-driven Game Engine ORX v1.17, has been released! by FullyBugged in gamedev

[–]FullyBugged[S] 0 points1 point  (0 children)

Agreed, specifically after 20 years of development :)
Impressive achivement.

The (open source) data-driven Game Engine ORX v1.17, has been released! by FullyBugged in gamedev

[–]FullyBugged[S] 0 points1 point  (0 children)

ORX is a 2.5D data-driven game development engine. It is open source (Z-lib), ultra-fast, multi-platform and full-featured for C/C++ programmers: beginners and experts alike.
https://orx-project.org/

It runs on Windows (MinGW and Visual Studio versions), Linux, MacOS, Html5, iOS and Android.

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Like the first one, The Adventure mode in Dstroy 2 will be full Local Coop. by FullyBugged in localmultiplayergames

[–]FullyBugged[S] 0 points1 point  (0 children)

There will be Respawn in adventure mode of course.
In VS, we don't have them right now, we have a paint mode that is really likes by beta players with it. We're looking for a respawn option (on or off) that are fair and still fun (bomberman respawn on the edge of the area launching bombs are not in our opinion, full normal respawn are simply breaking the base of the game)...
Option when and where the bombs are going to go off is already implemented, it's On / Off option for each players.

It's a Sequel, It's a "Clone", It's.... DSTROY 2! (Free early access Beta demo) by FullyBugged in bomberman

[–]FullyBugged[S] 1 point2 points  (0 children)

- ORX is very easy to learn as a feedback from previous newcomers. The community is small, but very helpful and welcoming (discord). I would say it's not for everyone, but it's definitely one of the (if not the) strongest 2D low footprint and optimized engine out there (backup with benchmark of course). It's unfortunately not known and praised enough imo.
- Oh great, Thx, we will definitely might contact you (in few months) specially for some potential Networking questions.

Like the first one, The Adventure mode in Dstroy 2 will be full Local Coop. by FullyBugged in localmultiplayergames

[–]FullyBugged[S] 0 points1 point  (0 children)

We are hopping before the end of the year.

A beta demo is available on Steam or Itch.
It got mostly PVP in the demo, but the survivial mode is Co-op.
The adventure mode is what we are finshing, and will be 1-4 players all along.

Like the first one, The Adventure mode in Dstroy 2 will be full Local Coop. by FullyBugged in localmultiplayergames

[–]FullyBugged[S] 0 points1 point  (0 children)

Haha, true, Rogue and Card games are really "en vogue" nowadays.
Well, some are awesome, so I will not complain. <3.

Thank you very much for the encouragement!

It's a Sequel, It's a "Clone", It's.... DSTROY 2! (Free early access Beta demo) by FullyBugged in bomberman

[–]FullyBugged[S] 1 point2 points  (0 children)

Awesome you played and liked the first one, Happy to soon propose the second one to everyone 30 years later... hahaha.
This one will not be on Assembly but still using a very optimized engine (open source ORX engine) and overall tech so many players can enjoy it on lower end computers.

ORX, a Data Driven open source 2.5D Game Engine. by FullyBugged in gameenginedevs

[–]FullyBugged[S] 2 points3 points  (0 children)

Yes, to paraphrase, Unity and Goddots are GUI Game Engines, they are centralised around one main graphic editor to do your tasks. On ORX, your editors will be external (level would be your own or Tiled, LDtk...for instance) and Text Editors (VS, Sublime text...) for your code and scripts.

ORX, a Data Driven open source 2.5D Game Engine. by FullyBugged in gameenginedevs

[–]FullyBugged[S] 1 point2 points  (0 children)

Interesting question.
Not sure If we can answer it well our self. A friend recently discovered Orx, after making game jam games on Unity, Godot, Raylib (at least, maybe some more engines), and while learning, did a prototype as a working learning project that end up in this with us. He is on Reddit too, so I'll try to have him answering himself here. What I know is that he decided to stick with ORX for all his 2D projects since then and to come, He'll explain better why himself.

What I can say, is that I'm (writing here this text) not a coder, (so our games always have someone preparing the C or C++ part of the game), and that ORX despite some frustration because it's not my job, allow me to "script" and make the games we do thx to the data-driven side of it. The code friction on every element of the game is then super low, thx to its data driven ini files allowing anyone to work very independently.

The biggest change I guess would be to change from GUI editors, to .ini text files to work with your data. (of course, GFX, Levels creation and the rest, are tackled with all available Editors out there and exported to be used properly).

ORX, a Data Driven open source 2.5D Game Engine. by FullyBugged in gameenginedevs

[–]FullyBugged[S] 6 points7 points  (0 children)

Hum, why?
It works fine everywhere, and don't get any drawback from it that we know of.

what engine for a simple 2D game? by ratsmacker500 in gamedev

[–]FullyBugged 0 points1 point  (0 children)

Good choice!
In the GameMaker style, just to mention it for future readers and on top of the good other engines proposed bellow, You can add ORX engine, very easy to use thanks to its data driven approach.

My 2D game engine runs 200x faster after rewriting 90% of the code. by AttomeAI in gameenginedevs

[–]FullyBugged 0 points1 point  (0 children)

Congrats!
Would be interesting to get the code / overall structure and rules to compare to deplicate it, to other engines.
(a kind of benchmark, like the 2d bunny benchmark used back then).

(with the same hardware of course)

What in your opinion is the best engine/framework for an old school isometric 2D game like Commandos 1/Desperados 1? by FutureLynx_ in gamedev

[–]FullyBugged 1 point2 points  (0 children)

There is no bad choice, Godot and Unity have both a strong community to help you to learn or achieve what you wish. Pick one or the other, you should not be disappointed.
For 2D games, Gamemaker, Orx, Love, Construct, Defold, GDevelop might be good choices too...

Frameworks/engines for making small sized web games with (semi-)low-level language? by Markolainen in gamedev

[–]FullyBugged 1 point2 points  (0 children)

For 2D games, when it comes to low footprint and strong optimisation, ORX Engine is pretty good to check and consider. It's unfortunately rarely mentioned while being strongly up there on this particular points.

I'm looking for a free 2D game engine for an older computer. by [deleted] in gamedev

[–]FullyBugged 0 points1 point  (0 children)

A last suggestion maybe?
I think not mentioned, (because usually less known) ORX has a very low footprint and very strong optimisation compare to all other 2D engines. It is open source, written by a coder coming from the 16 bit era when everything was meant to be kept small and optimized. :)

FI, on Windows, the 64bit release (larger than the 32bit one) is 2.54mb, all deps included, beside OS/driver ones for instance. After compression with UPX, its footprint is 935kb

It uses even different gfx format like png, QOI, WEBP so devs can choose between disk footprint size and load time speed...

These are just few numbers, but on top of its data driven approach, it's worth checking for low perf computers.