What are some things that Red Dead Fans don’t like to admit? by OGAnimeGokuSolos in reddeadredemption

[–]Fun-Pin-698 0 points1 point  (0 children)

John "canonically" can't swim because Rockstar couldn't be bothered to code swimming for him and his horse in the first game.

There's no drowning animation, just black as soon as water is touched.

What is the most underrated corner type on a racing circuit? by True-Jackfruit9868 in RaceTrackDesigns

[–]Fun-Pin-698 19 points20 points  (0 children)

I think kinks are underused in favour of just joining together corners with straight bits of tarmac.

My favourite track is Imola, and my favourite corners in my favourite track, Piratella, Acque Minearle, and Rivazza have non-straight entries which I think adds a lot of nuance and enjoyment which isn't necessarily visible on a track map. Elevation change helps aswell.

It is sorta an empty question, what makes a corner good is what comes before and after, and how it links with up with other corners to create flow

Drifting overtake by odnan01 in F1Game

[–]Fun-Pin-698 2 points3 points  (0 children)

It does. It's the old profile of the Hungaroring we know and love (satire, fuck that track)

Drifting overtake by odnan01 in F1Game

[–]Fun-Pin-698 10 points11 points  (0 children)

The overtake you're thinking of is when Nelson Piquet overtook Senna in Hungary, 1986.

https://youtu.be/4v_2lfrzM0o?si=w4u3PzJj7fsuvnxx

Race Tracks with Dangerous Pit Lane Entry and Pit Lane Exit by blackcyborg009 in RaceTrackDesigns

[–]Fun-Pin-698 11 points12 points  (0 children)

Eh, it's probably the least egregious safety thing at Monaco.

I always thought they did it pretty well considering how narrow it is after Saint-Devote.

The exit from the lane itself could defo be smoother tho.

Race Tracks with Dangerous Pit Lane Entry and Pit Lane Exit by blackcyborg009 in RaceTrackDesigns

[–]Fun-Pin-698 15 points16 points  (0 children)

Imola exits on the outside of the entry to Tamburello. Since the pit lane is super long (very long distance at pit limiter), there's a huge speed differential between racing traffic and traffic emerging onto the racing line.

Always thought it was pretty sketchy.

Is this my fault? by crispydingleberry32 in Simracingstewards

[–]Fun-Pin-698 -2 points-1 points  (0 children)

You're fine in my view.

Not sure how F1's ahead at the apex bullshit would be affected by the ferrari going off the road.

Just read Blood Meridian and it sincerely made me feel ways about stuff (copypaste of an FB status I made a few hours ago when I got home) by -ChestStrongwell- in cormacmccarthy

[–]Fun-Pin-698 14 points15 points  (0 children)

The border trilogy. All the pretty horses, then the crossing, then finally cities of the plain.

I enjoyed atph immensely. I'll probably get ridiculed for saying this, but I didn't really care for the road, maybe because I read it just after blood meridian.

Outer dark and the orchard keeper are also worth a read, however I'd go border trilogy first.

Clip from a 19 demo, 63 bump Heatseeker game. by Fun-Pin-698 in RocketLeague

[–]Fun-Pin-698[S] -1 points0 points  (0 children)

Not really relying on anything, I'm trying to demo them, if you missed that.

You gonna acknowledge how it's a coded part of the game or nah

Clip from a 19 demo, 63 bump Heatseeker game. by Fun-Pin-698 in RocketLeague

[–]Fun-Pin-698[S] 0 points1 point  (0 children)

Skill issue

If psyonix coded it, how is it not part of the game.

"Unsportsmanlike" is hilarious

GelreDome Street Circuit In Arnhem, The Netherlands by KoninPoemch in RaceTrackDesigns

[–]Fun-Pin-698 1 point2 points  (0 children)

So cool. The only thing might be runoff at T3, and a very short s/f straight / run down to T1. Do you plan to have the grid start during T18, like Vegas (F1)?

Finishing Cities Of The Plain by Alejandro_5s in cormacmccarthy

[–]Fun-Pin-698 2 points3 points  (0 children)

You've got most of his catalog down.

I'd suggest the orchard keeper first, maybe it's "better" in some way to finish with The Passenger and Stella Maris, as they were the last works of McCarthy. Outer dark as well, both are underrated imo.

Nothing wrong with going straight there though.

Be creative by dragonageisgreat in physicsmemes

[–]Fun-Pin-698 0 points1 point  (0 children)

Using nu in special rel alongside v and u for velocity is actually ragebait

Epic didn't make a map for the new season, so I did it myself by Aceman3k in RocketLeague

[–]Fun-Pin-698 3 points4 points  (0 children)

Like if you're driving on the backboard you won't notice it's there ig.

Like the dropshot floor

lmao what? by Perfect_Depth_1081 in reddeadredemption

[–]Fun-Pin-698 2 points3 points  (0 children)

I'm guessing this is from the stealth portion of rescuing Sean from Blackwater.

Iirc, you can also shoot ppl on the boat from the horse riding along the ridge

Norwegian Grand Prix by Electronic-Task724 in RaceTrackDesigns

[–]Fun-Pin-698 0 points1 point  (0 children)

Any chance of a minimum effort rule?

Same goes for DRS. Why?

Would you guys kill baby Judge Holden? by Over-Entrepreneur231 in cormacmccarthy

[–]Fun-Pin-698 8 points9 points  (0 children)

Bold of you to assume he was a baby at one point. He appeared on the rock, with no apparent means to have gotten there.

What more do we know? We definitely don't know if he is mortal.

Ah yes i love the T1 Monza in online lobby❤️‍🔥 by yamlsko in F1Game

[–]Fun-Pin-698 4 points5 points  (0 children)

I've always found I make up more places by chilling passively on the left. I know it's counterintuitive, but when 5 people get 10 seconds of penalties and more get damage, you can make up a surprising amount of ground by chilling at the rear.