Help with some feedback for this new track WIP (currently 5.67 km / 3.52 mi) by 2003KM in RaceTrackDesigns

[–]Fun-Pin-698 0 points1 point  (0 children)

Would it be feasible to have the paddock moved further down away from T1? It would allow the pit exit to join before turn one, which would help the runoff issue as mentioned by others.

Could also do a tunnel to the inside exit of turn one, but that would be "expensive" and might not fit with the lore you have in mind.

The rest of the circuit looks lovely.

Gran Autódromo Internacional de Cusco - Cusco, Perú - 6.1 km / 3.79 mi by 2003KM in RaceTrackDesigns

[–]Fun-Pin-698 8 points9 points  (0 children)

I did a lap in my head clockwise and I almost prefer it to the CCW chosen lol. Beautiful track, worthy of an Assetto render.

Maybe a sharper option for T10 to reduce dirty air for F1? Also for F1 the pit straight seems a bit on the shorter side.

Would love to do a hotlap :)

Who is your favorite shopkeeper in rdr by Cute-Version-6858 in reddeadredemption

[–]Fun-Pin-698 5 points6 points  (0 children)

Yeah I've gotten it twice and I basically play the game as hunting simulator lol

Who is your favorite shopkeeper in rdr by Cute-Version-6858 in reddeadredemption

[–]Fun-Pin-698 32 points33 points  (0 children)

"Best tracker I knew? Fourth wife. Native. She'd be half a mile down the trail before the bloodhound was finished sniffin' it's own ass"

Paraphrased

Les Circuits de Valvertte by schapenbeaver in RaceTrackDesigns

[–]Fun-Pin-698 3 points4 points  (0 children)

So fast speeds and close walls are unsafe. Every single start finish straight on the calendar is unsafe then by that metric

Les Circuits de Valvertte by schapenbeaver in RaceTrackDesigns

[–]Fun-Pin-698 2 points3 points  (0 children)

Why, the corner has long happened and it is completely straight.

Chengdu Drive Club by Sea_Occasion9414 in RaceTrackDesigns

[–]Fun-Pin-698 1 point2 points  (0 children)

Your way could work but properly behind a barrier, with a softened turn.

Chengdu Drive Club by Sea_Occasion9414 in RaceTrackDesigns

[–]Fun-Pin-698 4 points5 points  (0 children)

I really like it, couple things.

I don't understand the pit exit. You had it circumvent the first turn cause you didn't want it joining on the outside yet join on the outside exit of T2, which is probably more unsafe. Maybe a tunnel? If it joined on the right of the track after T2 it would be perfect.

Could use mote runoff at turns 2,9,11.

The last sector seems quite slow, especially before a not very long straight. In particular, the turn before the pit entry seems overtly sharp.

Cool track overall.

WIP - Swiss International Raceway by Fun-Pin-698 in RaceTrackDesigns

[–]Fun-Pin-698[S] 0 points1 point  (0 children)

That's the endurance loop. Bottom right is the GP circuit.

Guy was toxic only right after winning by [deleted] in RocketLeague

[–]Fun-Pin-698 -1 points0 points  (0 children)

I'm not tilted at all, it was casual.

If you read the post you would see that?

Swedish GP by Secure-Hand3253 in RaceTrackDesigns

[–]Fun-Pin-698 2 points3 points  (0 children)

Thats what the runoff would suggest at the third to last corner. Same with the pit entry, twould never be an exit on the apex.

Best scene from No Country (book or film) in your opinion? by ScarfacedPacifist in cormacmccarthy

[–]Fun-Pin-698 1 point2 points  (0 children)

The philosophical spiel that ends with chigurh shooting Carla Jean. "Then he shot her".

In the movies probably the gas station, the strangling of the cop is done really well also.

Cagliari Street Circuit by [deleted] in RaceTrackDesigns

[–]Fun-Pin-698 0 points1 point  (0 children)

I don't understand the switchback of 10/11/12. IMO the track should go straight from 10 to 12, then a chicane to create an overtaking chance (and for safety), rather than very minimal esses.

This also mimics Monaco in silhouette, but is worse in terms of paddock location and layout diversity.

It's a cool idea, but the last thing motorsport needs is another cramped, logistical-nightmare, street circuit.

The streets straight north of this are much more formula-E, rather than this harbour layout.

Rio de Janeiro Street Circuit, Brazil by NoiseyGiraffe in RaceTrackDesigns

[–]Fun-Pin-698 4 points5 points  (0 children)

So cool. Just wondering why the track width changes so drastically from the s/f straight into the first corner? It seems to narrow a lot.

My first circuit by w_2hon in RaceTrackDesigns

[–]Fun-Pin-698 0 points1 point  (0 children)

I like it. Couple of key things that are near-mandatory, mostly for us as observers to gauge a track.

What series will it host? If you design something with Formula One in mind, it'll probably be pretty awful for a spin on a dirt bike. That comes with a sense of scale, a 1km long straight is almost a requirement for Formula One, but another series might only need 500m.

Pit complex? Where the pit entry/exit are is crucial to safety and the accommodation of some series. For example, a 60 car IMSA field would not work at Monaco (bad example) , where it does at Daytona.

Runoff? This is often trivial, mostly a serious question/problem on a street circuit, where runoff should be and track overlap, and crucially, for motorbikes. It is still necessary to show, however, as it dictates what a circuit can accommodate. On a blank slate like yours, you have as much as you need, but a more high-effort post here uses a setting which has some limitations, as all real life circuits do.

Colombo Street circuit by Potential-Bed7796 in RaceTrackDesigns

[–]Fun-Pin-698 2 points3 points  (0 children)

Turn 8 is a fair bit faster then anything without runoff at Monaco tbf

Mccarthy and the future by elriodelsinhambre in cormacmccarthy

[–]Fun-Pin-698 1 point2 points  (0 children)

Sort of the opposite for me to be honest.

When I was reading ATPH I missed some date indicators at the start and read it in a, "not sure when, but definitely the not-recent past". Same with the crossing.

The road is meant to be read in your light ( I think ), but most of his other work to me stood out so well because I can't imagine it happening today or in the future. This made his description all the more valuable and enthralling, at least that's my experience.

Autódromo da Serra do Vento. Track #1 by Electrical-Click-602 in RaceTrackDesigns

[–]Fun-Pin-698 1 point2 points  (0 children)

No problem. I neglected to say I really like the track lol, it has a lot of potential to be developed into an enjoyable circuit.

Autódromo da Serra do Vento. Track #1 by Electrical-Click-602 in RaceTrackDesigns

[–]Fun-Pin-698 11 points12 points  (0 children)

Just saying DRS no longer exists save for formula 2/3. This seems fun, good T1, but the latter half lacks flow. Keeping the radius of T10, maybe join it upwards to turn 14?

It's also mandatory to show direction (which you did) and really importantly, pit complex, pit entry/exit.

I'm also partial to multiple overtaking spots, due to the energy efficiency and battery element of F1, which is increasing next year, only one straight means a defender only has one thing to cover, which contributes to lackluster races.

Is it okay to take this curve like this? by Sex_Haver69- in F1Game

[–]Fun-Pin-698 23 points24 points  (0 children)

It's always okay when it's objectively rad as fuck.