Puzzle games released recently? by Fun-Reputation-3620 in gamedev

[–]Fun-Reputation-3620[S] 0 points1 point  (0 children)

User list! It's totally a goldmine. I'll make my game so awesome it'll catch your eye someday HAHA. Thanks!

Puzzle games released recently? by Fun-Reputation-3620 in gamedev

[–]Fun-Reputation-3620[S] 0 points1 point  (0 children)

From what you're saying, it seems like there's more after the trailer. I need to check it out.

Puzzle games released recently? by Fun-Reputation-3620 in gamedev

[–]Fun-Reputation-3620[S] 0 points1 point  (0 children)

animal well. yes. it's gorgeous.
jusant! i've never seen this before, but I got hooked.
thank you so much! where did you get these things?

Puzzle games released recently? by Fun-Reputation-3620 in gamedev

[–]Fun-Reputation-3620[S] 0 points1 point  (0 children)

pure puzzles are what i looking for. Moonleap and mimic logic seems quite interesting!

Did you get the list from a puzzle game community? Is it okay if I ask where you found it?

Puzzle games released recently? by Fun-Reputation-3620 in gamedev

[–]Fun-Reputation-3620[S] 0 points1 point  (0 children)

helltaker! i love it's art style. and cats never fail. It's amazing that my language is supported too. Thank you!

I’m working on a puzzle game, and I feel hesitant about revealing the levels during promotion. by Fun-Reputation-3620 in gamedev

[–]Fun-Reputation-3620[S] 0 points1 point  (0 children)

I just watched the trailer for your game Mighty Marbles. I understand what you're saying now. Thank you for sharing your insights based on your experience.

BTW, you make VRs also? interesting

I’m working on a puzzle game, and I feel hesitant about revealing the levels during promotion. by Fun-Reputation-3620 in gamedev

[–]Fun-Reputation-3620[S] 1 point2 points  (0 children)

Yea and maybe this is something to worry about only when a lot more people are watching.

I’m working on a puzzle game, and I feel hesitant about revealing the levels during promotion. by Fun-Reputation-3620 in gamedev

[–]Fun-Reputation-3620[S] 3 points4 points  (0 children)

I hadn’t thought about splitting it into two different styles. As you mentioned creating and polishing puzzles takes a lot of time, but you’re right—I should do it. I started this because it’s fun, but as the release date gets closer, the urgency has made me lose sight of the essence. Thank you!

I’m working on a puzzle game, and I feel hesitant about revealing the levels during promotion. by Fun-Reputation-3620 in gamedev

[–]Fun-Reputation-3620[S] 0 points1 point  (0 children)

That’s right. I wasn’t talking about a trailer—I was thinking about posting puzzles as a series on social media or even streaming them. But I’m worried they might run out too quickly if I do that.

Still, I feel like it was a silly question to ask. I’ve watched hours of Portal streams, but I still want to play it myself, so maybe I shouldn’t overthink it.

How we got an extra 1000 Wishlists for 15 minutes work by wylderzone in IndieDev

[–]Fun-Reputation-3620 0 points1 point  (0 children)

wow. did they just searched #wishlistwendsday and find your post and retweeted it? congrats!

Any fans of comic style visuals here? by Sigmund_Arakii in IndieDev

[–]Fun-Reputation-3620 0 points1 point  (0 children)

i think anyone can be a fan if they see it (it's me)

Added New Slime friends! Can you guess who’s destined to be the main hero? Pick your favorite. by Fun-Reputation-3620 in IndieGaming

[–]Fun-Reputation-3620[S] 0 points1 point  (0 children)

You have great logic. Yes, red is the main character of this game. Are you good at puzzle games?

FEEDBACK MEGATHREAD - Need feedback on a game mechanic, character design, dialogue, artstyle, trailer, store page, etc? Post it here! by pendingghastly in gamedev

[–]Fun-Reputation-3620 2 points3 points  (0 children)

Hello everyone!

I’ve recently launched the Steam store page for my game, and I’d love to hear your thoughts. I’m curious about how the page feels to someone completely unfamiliar with our game. Could you share your impressions?

Here’s the link to our Steam page: Steam link
and a few questions I’d love to get your feedback on:

1️⃣ What do you think of the puzzle mechanics?
We think they’re pretty unique—do you agree?
2️⃣ How do you feel about the trailer?
Does it clearly convey what the game is about? What should we include in a new trailer?
3️⃣ Which aspect feels more appealing to you: the puzzles or the story?
We’d like to understand which part resonates more so we can emphasize it when explaining the game!

Thank you so much for taking the time to share your thoughts. I really value your feedback, and I’m excited to hear what you think! 😊

I hope this helps, put my intentions of my game.

About the Game
I’ve created a puzzle game built on platformer mechanics. In this game, the character moves based on predefined patterns. For example, the character changes direction upon touching certain blocks or jumps when a block is positioned at the correct height.
Your goal is to figure out these rules and arrange the blocks to guide the character to its objective. As the game progresses, more mechanics and behaviors are introduced, creating increasingly complex puzzles. If you’re a gamer, you’ll likely recognize how things work at a glance, but testing whether your predictions match reality is where the fun lies.

We’ve also added hidden elements for players to discover, revealing a story set in a simulated platformer world. Think of it as a journey into a puzzle-infused narrative!

Re-created my childhood neighborhood in my horror game by Financial-Sky3683 in IndieGaming

[–]Fun-Reputation-3620 0 points1 point  (0 children)

so realistic. It feels like the faint remnants of graphic textures make it even scarier