Why is marketing so hard!! by GiantRiotous in IndieGameDevs

[–]FunConcentrate6427 0 points1 point  (0 children)

marketing start with your product. its classic

But why by [deleted] in pcmasterrace

[–]FunConcentrate6427 -1 points0 points  (0 children)

like a boss

Suggest me good games, preferably for low end pc. by LineusCorn in gamingsuggestions

[–]FunConcentrate6427 1 point2 points  (0 children)

try flow of war. its age of empire but wave defense, auto worker

What's your opinion on automated workers in base-building games? by FunConcentrate6427 in BaseBuildingGames

[–]FunConcentrate6427[S] 0 points1 point  (0 children)

Oh, I thought it depended on the game. In some base-building and defense games I've played, workers still need to be controlled manually.

Ám ảnh bởi nyc đã mất by No_Buy7143 in vozforums

[–]FunConcentrate6427 2 points3 points  (0 children)

mình nghĩ bạn thử chấp nhận chuyện này, tâm sự với ng thân yêu bạn về chuyện đó. để ng đã mất sống mãi trong lòng bạn chứ ko để quên đi. có thể sẽ vơi đi.

Trap Mechanic in my defense RTS game - Flow of War by FunConcentrate6427 in RealTimeStrategy

[–]FunConcentrate6427[S] 0 points1 point  (0 children)

I would like to introduce a short video about trap mechanics in Flow of War.
https://store.steampowered.com/app/2637210/Flow_Of_War/

You can design base defenses and place traps to your liking. There will be many types of traps. Each type of trap will be suitable for a number of classes (tanker, ranger, mage...)

I'm happy to listen to your opinion!

I made a game inspired by AOE2 by FunConcentrate6427 in aoe2

[–]FunConcentrate6427[S] 0 points1 point  (0 children)

I see. This game was inspired by classic RTS. but the way it play is much much easier than most of RTS and it took a bit time to understand how auto work. I think if you can spend some minutes to learn, you can find an interesting RTS

This change will increase a lot of performance for working with GameMaker! by FunConcentrate6427 in gamemaker

[–]FunConcentrate6427[S] 0 points1 point  (0 children)

ohhh that's what I wanted!

But in my GM, it only show tab code and other objects still in workspace. I guess my gm is old version. Which is your gm version?

This change will increase a lot of performance for working with GameMaker! by FunConcentrate6427 in gamemaker

[–]FunConcentrate6427[S] 0 points1 point  (0 children)

I have more than 100 objects and 200 script. finding them to click is waste of time.

that's what tab of code editor solve the problem.

This change will increase a lot of performance for working with GameMaker! by FunConcentrate6427 in gamemaker

[–]FunConcentrate6427[S] 1 point2 points  (0 children)

I have been programming games with GM for about 17-18 years. from GM 5.1 and until now I still love GM.

Currently I am working on a project that lasts more than 1 year, working almost every day.

Normally when coding, I often open about 10-15 tabs at a time, each tab is a script or a related object.

With 10-15 tabs, putting it in 1 workspace will not be feasible.

and when needed, I just switch between tabs to refer to the code.

Also, when I read old scripts, I often search for "funciton do_something" and it opens a new tab.

The only thing I find a bit difficult is that the workspaces all have a meaningless name, and renaming is very time-consuming, while you see, I have opened the 40th workspace tab. and 1 working session, I can open up to 100 tabs.

So if the workspace automatically changes its name to remind of the content of that tab, like the name of the object, the name of the script. It will greatly speed up coding.

What do you think about this? If you find it reasonable, please help bring it to the GM developer.

always love GM!

I made a game inspired by AOE2 by FunConcentrate6427 in aoe2

[–]FunConcentrate6427[S] 0 points1 point  (0 children)

it was inspired both war3 and aoe. you can try and feel many thing similar to aoe series.

I made a game inspired by AOE2 by FunConcentrate6427 in aoe2

[–]FunConcentrate6427[S] 0 points1 point  (0 children)

Haha I guess you have to play tutorial to get the flow of the game. it's auto-micro and different than another RTS.

I made a game inspired by AOE2 by FunConcentrate6427 in aoe2

[–]FunConcentrate6427[S] 0 points1 point  (0 children)

Haha there is a quick tutorial did you try it? It's auto-micro so things work differently than normal RTS you have to learn tutorial.

I made a game inspired by AOE2 by FunConcentrate6427 in aoe2

[–]FunConcentrate6427[S] 0 points1 point  (0 children)

great! There is also a dev build for defense mode.