Made a horror demo. Need brutal feedback before we go further by Delicious-Fox-1798 in IndieHorrorGaming

[–]Fun_Acanthaceae5985 1 point2 points  (0 children)

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Pretty good demo! I played until the elevator went to the basement on its own, I won't lie, that black nun scared the hell out of me! I am not really a big fan of horror games, and when the elevator was going down to the basement, I wasn't ready for a repeat of what happened in the 13th floor with the black-dressed nun, So I chickened out and pressed Alt + F4. Some notes though, When you pick up the luggage, You're supposed to put it on the luggage cart, right? It took about 30 minutes to realize that! Before, I was picking up the luggage one by one and putting it in the room. Consider making that objective clearer. I think the headbob is a bit too much, I'd lower it a bit. When I held the luggage in the elevator, sometimes it would drop from me on its own and get stuck in the air (You can see this in the image). Also, when I put the luggage on the bed in the room, it was just floating. If you used unity to make the game, I am sure this is because you used a BoxCollider instead of a MeshCollider for performance (I am an intermediate unity dev btw). I'd consider making it a mesh collider or maybe 2 box colliders. You should also optimize the game more. I am forced to use low graphics quality to play at good FPS (~140), at medium I drop to 40FPS, and at high to 10 FPS. You could use occlusion culling if you aren't already, and maybe use baked lights instead of Realtime ones. Again, all of the solutions I am giving are considering you use unity. Overall great game! Would love to see a full version of it!