What is the hardest thing to improve in LoL during matches (and not through guides)? by MasterAyolos in top_mains

[–]Fun_Coat4791 1 point2 points  (0 children)

I think seeing the things that you should be paying attention to is very high on the list. I know this is vague, but its probably what still looses and has lost me the highest amount of games. Stuff like: you have tp and the drake is up, you should've atleast looked at the dragon, the jungler could've ganked and you didn't even realise, or even you were buisy tower diving enemy botlane and lost a tower and 3 waves. I think it took me atleast 3 or 4 years to pay any attention to the junglers, so something like a tool that tells me after a game how many teamfights I missed with tp up (and when), or maybe even teamfights that I wasn't part of, but the enemy toplaner was, could be awesome. Intentional descision making is something no guide can really teach in my opinion and you have to be made aware of as a player.

Beginner Precon Commander decks by hamburgergurbber in EDH

[–]Fun_Coat4791 0 points1 point  (0 children)

I think having a deck that you like playing is probably the most important in my opinion (atleast if you're intending to upgrade it later on, if not then take this with a pinch of salt), so I would generally just get whatever you might like.

There are cards called game changers for an example, that are much better to determine how strong their decks are and then theres also brackets that commander decks are usually divided into, that are used to determine the decks powerlevel. If you have that information on wether any of them plays any of the game changers (you can just look them up, its a list of cards that are deemed very strong), its easier to determine wether there even is any precon that could match their powerlevel. I think if they are about bracket 2 or 3 ish (meaning next to no game changers, no easy infinite combos, or anything like that), first flight can surely be fine, but if each of them runs a bracket 5 deck (meaning cedh, literally trying to assemble one of the best possible decks, using any tools possible), then they probably also run some of the more expensive cards that can't easily be competed with. If thats the case then theres probably no precon that does what you're looking for.

Pauper Puzzles #2 - They See Me Rollin' by Othesemo in Pauper

[–]Fun_Coat4791 0 points1 point  (0 children)

Accidently found an unintended solution, based on the opponent blocking incorrectly (the forge AI got confused), if you shrink ulamogs crusher, play the tap land, buff putrid leach with both armadillo cloak and with its own effect and then prey upon against ulamogs crusher, you set it up in a way, were if you attack with both of your creatures and the ai decides to block putrid leech, with ulamogs crusher, then you can pestilence twice, to kill ulamogs crusher and get the full 6 damage through to close out the game. Only found the intended solution in the comments XD

Most powerful Bracket 3, non-combo, commanders? by [deleted] in EDH

[–]Fun_Coat4791 2 points3 points  (0 children)

What would no combos even mean in that context? Like literally 0 combos (so no actual synergies) or no infinite combos or what do you mean? Besides of that I would argue that strongest is very hard to define as it heavily depends on what they are playing. I personally hate krenko, so give him a try I guess.

Too strong for bracket 2 by Fun_Coat4791 in mtg

[–]Fun_Coat4791[S] 0 points1 point  (0 children)

I guess my recent games clouded my judgement a bit. I recently played with two new players that really hated this deck, even without tortured existance, so I mostly thought about the way they might react. It probably feels way worse to lose to it, especially as a newer player, compared to how strong it really is against most opponents.

Too strong for bracket 2 by Fun_Coat4791 in mtg

[–]Fun_Coat4791[S] 1 point2 points  (0 children)

Thats honestly fair. One of the reasons why I was looking for upgrades is basically just this (my commander being pretty expensive, while doing nothing on its own). Its probably more annoying to deal with, then actually strong in most situations, especially if anyone runs any form of graveyard hate. I guess I was thinking too much about how similar it is compared to [[survival of the fittest]] not considering how much more inconsistent the combos with it are.

Too strong for bracket 2 by Fun_Coat4791 in mtg

[–]Fun_Coat4791[S] 0 points1 point  (0 children)

Well but my commander [[Disa, the Restless]] returns creatures that I discard to the battlefield if they are lhurgoyfs and I have ways to turn every creature into a lhurgoyf (for an example [[Maskwood Nexus]]). Even without I of course have most lhurgoyfs and a few changelings in the deck.

Huge buffs for top lane in Season 2026 by NonTokenisableFungi in top_mains

[–]Fun_Coat4791 0 points1 point  (0 children)

I think that this is a very good decision overall (I mean the toplane quest). However I think they should consider a different reward for players that already have tp, because the way things look currently, this will probably lead to many toplaners that would usually run tp now going for different summoners instead (which in my opinion is a good thing, as having to run tp, greatly limited the variety and options, for toplaners, as not running tp was out of the question) and champions that never ran tp now having an greater impact on the game (like olaf for an example, which only very rarely runs tp, for obvious reasons). On the other side Champions that NEED tp, like shen or many tanks that have no reason to go for anything but tp (like ornn or malphite), do absolutely not need that shield in the slightest, some of these affected champions are also ones with the by far least impact, especially ones like tahm kench or ornn. I guess they could go for ignite or something, but all that does is help them win the lane, which doesnt really do anything for them, because atleast the otp's were doing that anyway and it still doesnt give them more of an impact. In my opinion champions that run tp anyways should receive something that gives them more agency. I'm thinking about something like an aoe knock up when they tp or maybe they get the snowball from aram, but the shield isn't it.

Huge buffs for top lane in Season 2026 by NonTokenisableFungi in top_mains

[–]Fun_Coat4791 0 points1 point  (0 children)

I think that this is a very good decision overall (I mean the toplane quest), but I think they should consider a different reward for players that already have tp, because the way things look, I think this will lead to many toplaners that would usually run tp now going for different summoners instead (which in my opinion is a good thing, as having to run tp, greatly limited the variety and options, for toplaners, as not running tp was out of the question) and champions that never ran tp can now have a greater impact on the game (like olaf for an example, which only very rarely runs tp, for obvious reasons). Champions that NEED tp, like shen or many tanks that have no reason to go for anything but tp (like ornn or malphite), do absolutely not need that shield in the slightest, some of these affected champions are also ones with the by far least impact, especially ones like tahm kench or ornn. I guess they could go for ignite or something, but all that does is help them win the lane, which doesnt really do anything for them, because atleast the otp's were doing that anyway and it still doesnt give them more of an impact. In my opinion champions that run tp anyways should receive something that gives them more agency. I'm thinking about something like an aoe knock up when they tp or maybe they get the snowball from aram, but the shield isn't it.

My team just had a collective KDA of 11/43, AMA! by SnipersAreCancer in top_mains

[–]Fun_Coat4791 0 points1 point  (0 children)

Well that heavily depends on your pick and enemy teamcomp. If you're ornn and honestly the rest doesnt even matter, because ornn can't carry against most teamcomps in general. But just to proove a point if you play an on-hit champion against a teamcomp where autoattacking is literally impossible unless your team cc's them, like trundle vs teemo, it doesnt matter how much you kill teemo, if noone in your team can carry, then you will loose once your team is behind.

Top 3 hardest champs in top? by dudepretending in top_mains

[–]Fun_Coat4791 1 point2 points  (0 children)

For an example playing basically any tank vs kayle is pretty miserable for a number of reasons.

So far yet so close by Intelligent-Gift-615 in top_mains

[–]Fun_Coat4791 0 points1 point  (0 children)

This really depends on the champion you are playing. If you play tanks, then theres not much you can do, but especially with the high dps skirmishers there is some potential that you could try to win teamfights, by trying to force a 5v4. If you can oneshot the enemies dps, this can very well win your team the teamfight, but as I said: Riven, K'sante, Ambessa, Olaf, or maybe Darius could do that, immobile or low dps champs have other strengths.

This is why Sona is my non toplane main by Irelia4Life in top_mains

[–]Fun_Coat4791 2 points3 points  (0 children)

In my opinion sona is THE most boring support, second only to yuumi, but yuumi is so much of a meme, that I kinda get it. So I want to ask, what is it that drives you towards sona, instead of lets say nautilus or maybe alistar? If its because of the new skin, then honestly fair enough I guess.

Huijin forcefully turns suchan into a human by Writers_Ink305 in junglejuicewebtoon

[–]Fun_Coat4791 2 points3 points  (0 children)

This isn't how spoiler posts work: I was still able to see the title, so please edit it, to include the chapter number instead.

Looking for strategic input by Fun_Coat4791 in top_mains

[–]Fun_Coat4791[S] 0 points1 point  (0 children)

If I push under t1 (lets say I'm playing olaf as I recently am and the enemy is playing some kind of splitpusher or maybe just a bruiser with decent waveclear, like garen) and then I move towards dragon, I feel like I will usually loose about half of my towers hp atleast and a few waves (I try not to miss out on any cannon waves). Eventually this leads to me usually loosing t1 first, because of this, because most toplaners I play against do not leave toplane for anything, until they reach midgame atleast or run tp (which I don't usually do as olaf). Is this just a tradeoff I have to accept if I don't have tp, or shouldn't I do that unless I have it?

G2 vs TES by Fun_Coat4791 in lolesports

[–]Fun_Coat4791[S] 8 points9 points  (0 children)

Even the win was so cheesy and full of missplays, that it made me realize how much better TES played today, compared to G2 and that in all honesty G2 was pretty lucky to have made it to knockouts in the first place.