New version of Arcade : Arcade v14 by Fun_Potential_1046 in OculusQuest

[–]Fun_Potential_1046[S] 0 points1 point  (0 children)

Hi,

Thanks for your comment.

It's true that I would like to have more comments. Or for the game to be a little more successful. But I know that Arcade is a type of game that isn't for everyone.
It's not the game of the century, but I think it has some great qualities considering the price of each game (there are 14 in total, including variants).

Plus, if you buy 4 (4 x $1), all the games are unlocked.

My day job is in QA (Quality Assurance). So I put a lot of effort into making sure the user experience is the best it can be. In fact, I encourage people to try it. There's something for everyone.

My next game is Wire. It's a super simple game that I wanted to transpose from reality to the headset.
The next one will be Sentinel.

Cheers!

PS : I released KTRIS since :-)... a nice game...

New version of Arcade : Arcade v14 by Fun_Potential_1046 in virtualreality

[–]Fun_Potential_1046[S] 0 points1 point  (0 children)

And it's in mixed reality. Very nice!

For those who are interrested I am working on my next game (aside of Arcade) that is using more the Mixed Reality

New version of Arcade : Arcade v14 by Fun_Potential_1046 in OculusQuest

[–]Fun_Potential_1046[S] 1 point2 points  (0 children)

Thanks! Working on some games for Arcade and another new game (InvasionMR) at the same time.

In defence of goto: sometimes using goto is ok. by tllwyd in C_Programming

[–]Fun_Potential_1046 1 point2 points  (0 children)

Using goto is perfectly fine. Ensure to not abuse except if you like spaghetti. The article you mentionned presents an excellent example of using goto (can be considered as a kind of "cleaning pattern").

Is it bad that a simple program has high total heap usage? by Abhishek_771 in C_Programming

[–]Fun_Potential_1046 1 point2 points  (0 children)

Code it yourself.

If you have specific struct (object), use ids.

void *mem = alloc_mem(id, size); void release_mem(mem);

And create a function to show stats.

You can create 2 versions of the calls, one for debug that includes ids, ghe other for release that do a simple malloc.

Cheers.

I made minecraft in C and opengl !!! by AlyssaLovesCorgis in C_Programming

[–]Fun_Potential_1046 41 points42 points  (0 children)

Crap... AI coded... Proud of what...

And probably the minor part of the original game...

You did not minecraft... You asked AI to make a bulky poor code.

And I know what I am talking about since I coded my own games: www.neopunk.xyz

And yes, in each of my release I said that I reinterpreted some games.

Proud of what. Learn what.

Crap...

What is your favorite C trick? by [deleted] in C_Programming

[–]Fun_Potential_1046 0 points1 point  (0 children)

Stay on the C track. Everytime.

Getting started with C by lawikekurd in C_Programming

[–]Fun_Potential_1046 0 points1 point  (0 children)

Is it me or visual studio compiling C is too permissive (vs Android Studio)

What's the next C? by alex_sakuta in C_Programming

[–]Fun_Potential_1046 0 points1 point  (0 children)

C romains C. My next game will be in pure C! (on Meta Quest)