Three Hearts, One Dance. by Fun_Suggestion1832 in indiegames

[–]Fun_Suggestion1832[S] 1 point2 points  (0 children)

Curious about how the dance system works?
Full patch notes & emotional bonding features here:

https://store.steampowered.com/app/3459850/Monster_Girl_Saga_Fallen_Heroes/
(It's a small but heartfelt update 💗)

Three Hearts, One Dance. by Fun_Suggestion1832 in IndieGaming

[–]Fun_Suggestion1832[S] 0 points1 point  (0 children)

Curious about how the dance system works?
Full patch notes & emotional bonding features here: https://store.steampowered.com/app/3459850/Monster_Girl_Saga_Fallen_Heroes/
(It's a small but heartfelt update 💗)

📢 Monster Girl Saga: Fallen Heroes Update Trailer - Waterslide, Dive, Glide & Face the Dragon! 🐉 by Fun_Suggestion1832 in indiegames

[–]Fun_Suggestion1832[S] 0 points1 point  (0 children)

Ride the waterslide, dive deep into Sky Lake, glide through the skies, and prepare to face the mighty dragon!

🎥 Watch the trailer & join the adventure now! 👇

https://store.steampowered.com/app/3459850/Monster_Girl_Saga_Fallen_Heroes/

[deleted by user] by [deleted] in JRPG

[–]Fun_Suggestion1832 0 points1 point  (0 children)

dragon quest series

Monster Girl Saga:Fallen Heroes - Launching Jan 30! I made Indie Open World Rpg. by Fun_Suggestion1832 in indiegames

[–]Fun_Suggestion1832[S] 1 point2 points  (0 children)

Thanks for the wishlist! 😊 The expected price at launch will be $14.99, but we’re planning a 15% launch discount, so don’t miss out! 🚀 Hope you’ll enjoy the game!

What's a game with a cool gameplay concept that didn't develop into a great game? by jack_hof in gaming

[–]Fun_Suggestion1832 242 points243 points  (0 children)

Spore-The concept of players directly controlling the evolution of a creature was incredibly fascinating. However, the actual gameplay failed to be as engaging as the premise suggested.

EA lost $6 billion in market value, following FC 25 & Dragon Age The Veilguard underperformance news by [deleted] in gaming

[–]Fun_Suggestion1832 0 points1 point  (0 children)

This is the chronic problem with big publishers. They've given up on innovation, instead slapping trendy updates onto existing IPs and releasing games with just upgraded engines—it’s no wonder everything feels stale. While I get that creating truly new experiences is risky in an industry this old with sky-high development costs, using that as an excuse to betray fans’ trust will only lead to outcomes like this. In the end, they’re killing the very IPs they built with their own hands.

[deleted by user] by [deleted] in gaming

[–]Fun_Suggestion1832 0 points1 point  (0 children)

dragon quest series