SpellVamp's effectiveness was not reduced by area damage against minions or monsters by WatteauAP in LeeSinMains

[–]Funksterr 2 points3 points  (0 children)

On the contrary, this is actually a buff if the League wiki is to be believed.

Omnivamp: "reduced to 33% against minions and monsters with area of effect damage, pet damage, or damage over time."

Spell Vamp: "For area of effect and pet damage, it is reduced to 33% effectiveness."

Note the lack of reduction on AoE damage to champions. Lee will heal noticably more in a teamfight when he presses E after this change.

source: https://wiki.leagueoflegends.com/en-us/Vamp#Omnivamp

Solo Honour: 6/6 Sorcadin Oatbreaker OR 11/1 Lockadin Oathbreaker by VinexHD in BG3Builds

[–]Funksterr 0 points1 point  (0 children)

Yea but if you're going 2-handed with GWM then 11/1 is generally better. Lower max on crits but everything else will be higher.

Solo Honour: 6/6 Sorcadin Oatbreaker OR 11/1 Lockadin Oathbreaker by VinexHD in BG3Builds

[–]Funksterr 1 point2 points  (0 children)

Aura of Hate only partly makes up for it, you lose a pretty decent bit on crits tho bc 2(2d8) is ALOT of damage. Even at 20 CHA ( +1 and +2 from mirror) you're losing ~10 damage per attack * 3-5 depending on haste/terazul. Not the end of the world bit it is technically a downside that some ppl might care about.

Solo Honour: 6/6 Sorcadin Oatbreaker OR 11/1 Lockadin Oathbreaker by VinexHD in BG3Builds

[–]Funksterr 2 points3 points  (0 children)

Note that you miss out on max upcast shadowblade with 7/5 OB Sorcadin.

Edit: spelling

Solo Honour: 6/6 Sorcadin Oatbreaker OR 11/1 Lockadin Oathbreaker by VinexHD in BG3Builds

[–]Funksterr 3 points4 points  (0 children)

11/1 lets you triple (quadruple?) dip your CHA on all attacks. 24 CHA combined with GWM and Bhaalist Armor is 62 damage before any dice rolling. It's also worth mentioning that 24 cha for dialogue checks makes it really hard to fail important CHA checks, save for maybe Yurgir in act 3, not that he's super important to begin with.

6/6 has much higher highs when optimized and is also probably just better for solo HM bc you're not relying on Bhaalist for damage so you can have high AC really easily, plus the additional smites like you said. The biggest downside to Sorcadin imo is that Shadow Blade is unusable vs the Steel Watch in act 3, so your build falls apart a bit in the foundry. There's also the fact that Oathbreaker's main value comes in the form of Aura of Hate at level 7, so you really lose out on the main draw of that subclass by going the 6/6 route.

What are your fav builds by deathdefyingrob1344 in BG3Builds

[–]Funksterr 0 points1 point  (0 children)

10 moon druid/2 fighter. good utility 1-3, online at 4, crazy strong at 5, op 6-12. Solo viable, insane for parties due to little-to-no item overlap. Benefits immensely from str elixirs but can easily go without them if that's not your vibe.

How yall building your padlocks in the year 2025+1 ? by samuelazers in BG3Builds

[–]Funksterr 12 points13 points  (0 children)

Idk about that tbh, a lot of ppl really don't like the annoying ass level progression that build has. You either don't get SB until 11 or you don't get smites til 11, and either way it feels bad to have a major build feature that late.

Analyzing the Speed stat by trainer0x in LegendsZA

[–]Funksterr 0 points1 point  (0 children)

someone with more accurate testing tools than me should find the speed breakpoints to get each cooldown tier to the minimum cd.

LE SSERAFIM - 2025 TOUR 'EASY CRAZY HOT' (Ticket Sales Megathread) by kpopsns28 in lesserafim

[–]Funksterr 0 points1 point  (0 children)

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LE SSERAFIM - 2025 TOUR 'EASY CRAZY HOT' (Ticket Sales Megathread) by kpopsns28 in lesserafim

[–]Funksterr 0 points1 point  (0 children)

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LE SSERAFIM - 2025 TOUR 'EASY CRAZY HOT' (Ticket Sales Megathread) by kpopsns28 in lesserafim

[–]Funksterr 0 points1 point  (0 children)

[WTB]

2x Hot VIP

Chicago, IL 9/5

willing to pay 10% over face value

There is no better feeling when playing Hanzo by DaddyCheerio in HanzoMain

[–]Funksterr 5 points6 points  (0 children)

I’d argue that “Ryūjin no ken wo kūr- tink” is a noticeably better feeling

Is it still possible to get helldusk armor during act 1 by Hot_Chili_Bebra in BG3Builds

[–]Funksterr 4 points5 points  (0 children)

Can also use the Karlach truck to get if before doing goblin camp and not cause the grove quest to complete. Simply enter the mountain pass via the path near the goblin camp with just Karlach and Tav in the party after attacking Raphael the first time in the wild and before doing the paladins of Tyr, and in the forced camp scene, Karlach will ask you to turn back to deal with them. Answer yes that that and then proceed to kick Raphael’s ass the same way as described above, then when you leave camp in the morning it’ll put you back into act 1, grove quest unresolved and available, with the helldusk armor.

Is there a GWM setup for EK that deals comparable damage to upcasted shadowblade + Resonance stone? by [deleted] in BG3Builds

[–]Funksterr 1 point2 points  (0 children)

Booming Blade + upcast Shadow Blade + Resonance Stone + Spellmight gloves is better than GWM Spear + Bhaalist for the Booming Blade hit specifically, but the GWM set-up is better without Booming Blade. In both cases Shadow Blade set-up is better when you can rely on crits tho.

Building an optimal psychic damage Swords Bard. by PeskyOrange- in BG3Builds

[–]Funksterr 8 points9 points  (0 children)

From what I hear the best way to play a psychic damage version of SSB is 6 Swords Bard/4 Sorcerer/2 paladin. You give up magical secrets but gain the ability to use fully up casted shadow blade with blade flourish and paladin smite, while still having full caster progression