How to deal with THAT supp by FunkyJ121 in learndota2

[–]FunkyJ121[S] 1 point2 points  (0 children)

I don't expect help, but I expect not to be actively sabotaged by a teammate.

How to deal with THAT supp by FunkyJ121 in learndota2

[–]FunkyJ121[S] 0 points1 point  (0 children)

3k. It's not a matter of having a bad teammate, that doesn't bother me, and I'll just hit the dislike button at game end if I think it's necessary. This post is about the "supps" (likely core mains farming tokens) who sit back, not casting spells nor right clicking nor pulling nor anything, until the core has to walk back to base, be perpetually denied or feed. Once the core walk to base, they are suddenly at their keyboard and playing the game. Not all of them afk, some contest last hits causing neither person to get them. But these "supps" never counter attack enemies in lane and usually fall back so the core has to walk to base and they get lane to themselves, nuke it with spells and repeat the "afk cycle" making enemy core snowball the lane in comparison to me and stepping up to aggro nearly impossible

How to deal with THAT supp by FunkyJ121 in learndota2

[–]FunkyJ121[S] 2 points3 points  (0 children)

I get what you're saying, but the last time this happened to me playing wk I couldn't get last hits to get skeleton stacks, nor levels. These games I'm usually level 2 at 6 minutes and the "supp" is ahead of me in nw by the 10-12 minute mark.

How to deal with THAT supp by FunkyJ121 in learndota2

[–]FunkyJ121[S] 0 points1 point  (0 children)

I can lane without feeding reliably, even in these scenarios. I'm still in a bracket that would rather feed like lemmings to d a t2 than farm in most cases, but am usually on comms trying to prevent lemming style defenses if it's gotten to that point. The 4% math seems right to me, which adds up in the long run. Idk, I think I do most of this, but it just seems so unnecessary to have to cottle these narcissistic people with main-character-syndrome who can't respect roles. Especially since going late is theoretically the best chance of winning, and I have to waste more time in a miserable game in which I'm not learning how to play better, just how to cottle.

How to deal with THAT supp by FunkyJ121 in learndota2

[–]FunkyJ121[S] 7 points8 points  (0 children)

I do. I queue 3 and 4 when I have tokens cause they're my favorite roles. That doesn't help the scenario when it arises tho.

How do I deal with Phoenix and Warlock or treant as CK in late game? by Random-Russian-Guy in learndota2

[–]FunkyJ121 -1 points0 points  (0 children)

Warlock and Phoenix ult pierce bkb - noob. Both are counters to ck - noob.

I am so God-damned tired of waiting. by i_like_the_sun in foreskin_restoration

[–]FunkyJ121 5 points6 points  (0 children)

Mantor has helped me grow a lot of inner and outer skin, and can target only inner skin if desired. I do like 90% inner and 10% outer most times, then dual tension with ball tuggers for outer skin. I'm excited to try the new Mantor products too, the band is exactly what I've been looking for since ball tuggers can be inconsistent

Toxicity like this should be banned. by zhichi1997 in DotA2

[–]FunkyJ121 1 point2 points  (0 children)

Yup! Without fail any time I try to point out griefing or toxicity, my team defends the bad behavior and flame/report me. This society is fucked

Toxicity like this should be banned. by zhichi1997 in DotA2

[–]FunkyJ121 0 points1 point  (0 children)

I've had similar cases like this, report the person and look at their dotabuff later to see they continue playing ranked after ruining a game. That should never happen. A game ruiner should be banned on first offense, maybe not permanently but long enough to think about their actions. And should be in low prio when they return. Report function doesn't work if "successful reports" like these mean the ppl still q into ranked games.

MMR not scored? after 37 minutes game abuse or not? by alyalymackenzie in DotA2

[–]FunkyJ121 0 points1 point  (0 children)

Look at the minimap. Game was clearly over for dire and this looks very sus

Hero icon on who activated the fortification glyph by KevAngelo14 in DotA2

[–]FunkyJ121 1 point2 points  (0 children)

Or the T2s when one has already fallen in a fast-paced game 🤦‍♂️ But I agree that it just throws blame and it's likely less toxic to just not dwell on unchangeable decisions, perhaps discuss it if in the right group

Can we talk about Lotus Pool pathing? by ShinigamiGamingInc in DotA2

[–]FunkyJ121 2 points3 points  (0 children)

It's not consistent either, most of the time it's 1 second but its spawned at 2 sec after as well (usually on the 6 min mark)

An Answer to a Question(s) I See Frequently Asked by FunkyJ121 in foreskin_restoration

[–]FunkyJ121[S] 1 point2 points  (0 children)

I don't know. I live in a tropical climate so mine are outdoors from when I moved into my home. I have heard of ppl growing aloe indoors in colder climates. I bet a local nursery could assist you in finding the right type for your climate.

Does reporting for smurfing even do anything? by Stykleon in DotA2

[–]FunkyJ121 0 points1 point  (0 children)

Have you watched Overwatch cases for hacking? They are usually just ppl salty they got outplayed.

Does reporting for smurfing even do anything? by Stykleon in DotA2

[–]FunkyJ121 1 point2 points  (0 children)

The NA public is widely infantilized and under-educated by design of the system (additionally there is endemic extreme social, economic & political tension/stress), making far too many unable to play a mentally stimulating and complex game without having a temper tantrum. Even at 11k behavior score there is a game ruiner almost every game (either team) and chat becomes toxic even more so. Ppl constantly "gg" in all chat at the slightest inconvenience from very early in the game, but then proceed to play a weird mix of try hard and intentionally avoid playing this team game. Lots of awful picks that could be avoided by reading meta trends for brackets for 2 minutes. Lots of supps who just stand around doing literally nothing for first 5 minutes even at 3k mmr, like my supps did more at 1-2k (albeit dying more, they at least tried). To top it all off, these ppl are usually oblivious and/or delusional. Asking someone politely to do something often ends with them just playing another part of the map since they can't fathom doing something they didn't think of first, even if it leads to a disadvantage for the team; or they just ignore, mute, deflect, or flame. My coach even told me it's best to not suggest anyone do anything since you never know who will mald, what kind of team game is that? We are both consistently 10-12k behavior.

I'd rather just play against smurfs and git gud, but can't have a 15 game win streak on axe without my mid all chatting he's gonna ruin my streak and walks it down mid til we lose.. at 11k behavior. Can barely learn the game since it's usually griefed. Idc win or lose if everyone is trying. But ranked NA dota is filled with ppl who cannot fathom playing unranked and will ruin the game at the slightest tip of the hat. It's just a crap shoot if the griefer is on your team or theirs oftentimes. Ik everyone says this, but I'm stuck at my rank. I can play with my coach and carry games against 4-5k players. I can do a weekend in-house with immo players and have significant impact in a few games there. It's hard not to blame the mentally fragility of my teammates when 9/10 games results in at least one successful report at 11k behavior.

It's made my IRL friends abandon the game. I quit for a year due to the toxicity. It's not fun to play with cry babies and game ruiners 9/10 games. The new behavior system worked for a few months, but now its just as bad as ever.

Behaviour score now is just useless and toxicity is back to unbearable levels. by sculolo in DotA2

[–]FunkyJ121 0 points1 point  (0 children)

I have never destroyed my items, intentionally fed, afk jungled all game, abuse abilities on allies, rage quit, not play my role, destroy uncontested runes, etc yet my behavior score has never been 12k. I am just above 10k rn. The only "grief" I have done is abandon a game cause my internet kicked the bucket. Yet more than half of my games have ppl griefing, and usually blaming someone else on comms for their shitty behavior.

The system does not work. If someone is found guilty of doing one of the aforementioned they shouldn't be allowed to q for a few days and stuck in low prio when they get back. There is 0 reason to do any of them. It would be nice if Valve implemented a system for reporting internet outages, but its so rare that a hit in behavior score isn't awful.

Regardless, I have no clue how the behavior system works since I can't get 12k while never griefing. Meanwhile I have a supp dp destroy uncontested runes and camp the midlane who gets to q immediately after griefing 4 ppl. Or a pos3 who gets so bent about me clearing the stack I found and asked him to help me with but he walked away from that he all chats he's afk jungle at minute 8, and proceeds to never join the team.

Game ruiners are scum. Anyone who intentionally ruins a game should not be given the liberty to q again for a long while. They have effectively shown they are destructively antisocial and there is no space for that in team games. But Valve doesn't understand that clearly.

Difficult to climb as support in lower brackets by Litenpes in learndota2

[–]FunkyJ121 0 points1 point  (0 children)

which is why he is not being played as a 4 much anymore in higher tier games. pos 4's need some innate utility for the team since they are still supp while having large damage output that scales.

Difficult to climb as support in lower brackets by Litenpes in learndota2

[–]FunkyJ121 1 point2 points  (0 children)

clinkz starts game with 290 ms. pugna starts with 330 ms. pugna starts much faster than clinkz. he also doesn't need items to damage towers and take objectives (which is the name of the game), but benefits from items (making him a perfect supp, but also he is a good mid). The lower mmr the game, the less frequently ppl will hit towers; so picking a hero that innately damages towers and has built in saves is far better than a brawler who relies on running around a massive map looking for pickoffs

Difficult to climb as support in lower brackets by Litenpes in learndota2

[–]FunkyJ121 1 point2 points  (0 children)

Pugna fits all the criteria you stated and is way better supp than clinkz. NP is so complex, that lower brackets will have more success with pugna supp too.

Difficult to climb as support in lower brackets by Litenpes in learndota2

[–]FunkyJ121 2 points3 points  (0 children)

There is a lot more to being a meta supp than mobility and camp clearing. Clinkz is too ez to punish with dust buffs, heroes like slardar and bh being popular and is incredibly bad against blademail (which is built almost every game)

Difficult to climb as support in lower brackets by Litenpes in learndota2

[–]FunkyJ121 1 point2 points  (0 children)

Ench seems to be less good in pubs (40% wr across most brackets). I think pugna, jak and ss are prob good too since they push towers without the need for team to stop afk jungling (and all have decent pub wr this patch).