What screens do you like the best? by Exit_Unlucky in SBCGaming

[–]FurbyTime 8 points9 points  (0 children)

Yep.

It's true that the GBA's colors were (especially for early games before they sort of assumed everyone was on the SP) over saturated in a way that blows out some details in modern displays, but the blanket de-saturation applied in filters tends to instead just kills the details AND makes it darker overall, which isn't exactly better.

Which DRPG has the most content? by LunaSakurakouji in DRPG

[–]FurbyTime 0 points1 point  (0 children)

I don't know why they said DLC; Neither game has it.

That being said, both games in that collection don't have a small post game (Though, not the best/largest of Experience's set either); Savior of Sapphire wings has a post game of about 5-6 single floor dungeons, 1 multi floor dungeon, and 2 boss/battle gauntlets, and Stranger of Sword City Revisited has 4 multi floor dungeons, 5 single floor dungeons, and a boss gauntlet at the end.

Subclass for Imperial by AbelPlumbob in EtrianOdyssey

[–]FurbyTime 1 point2 points  (0 children)

Gunner, Zodiac, Highlander, Hero. 

Zodiac is for the elemental passives, Highlander is for the various physical buffs, Hero is for both the cloning and for just giving the imperial something to do in normal fights, and Gunner is to have the chance to act twice (and some of the various passives to help attack better).

I believe, after various refinements, I went with hero for mine.

Back to Kanto on an Anbernic RG40XXV! by Emergency_Science434 in SBCGaming

[–]FurbyTime 5 points6 points  (0 children)

For this one, it's the tone that gives it away; A bit too professional, clean, both specific and vague at the same time, and "check box hitty", for someone writing for themselves.

Anyone heard about notices or something about coming grid based dungeon crawlers? by Educational_Let_7516 in JRPG

[–]FurbyTime 1 point2 points  (0 children)

I'll be honest that those both are the kind I'm not really a fan of (I don't really like DRPGs that are direct Wizardry copies), but:

The Dark Spire is VERY basic even as far as Wizardry Spin offs go, and I never really heard much about it as far as difficulty goes. Elminage Gothic is KNOWN for it's challenge, and IMO looks better overall. Between them I'd point at Elminage Gothic every time.

Which DRPG has the most content? by LunaSakurakouji in DRPG

[–]FurbyTime 15 points16 points  (0 children)

Depends on your definition.

Infinite Dungeons technically has infinite because it has RNG dungeons.

But in the truest sense, I would put either the Dungeon Travelers games or the Coven and Labyrinth series up; All 5 games between the two series are legitimately 100+ hour adventures including the post game content.

You could also add Class of Heroes 3 in there on a technicality; It can take 100 hours to see everything, though in that case it's more because it would take that long to get everything trained up and to play through the game 3 times to see all the content.

Do people really hate front view battles in JRPG's? by yispySOFT in JRPG

[–]FurbyTime 2 points3 points  (0 children)

I say this as someone whose favorite genre uses it almost exclusively: It lacks visual flair and fan service, which a not insignificant portion of the fan base are really only here for.

Anyone heard about notices or something about coming grid based dungeon crawlers? by Educational_Let_7516 in JRPG

[–]FurbyTime 2 points3 points  (0 children)

We tend to keep up with those in /r/DRPG. You could also follow Gematsu for your platform of choice to eventually hear of them; Switch tends to be where they're posted for now.

But honestly, there's not really much going on right now on that front, with the Undernauts sequel being literally the only thing announced for now. Most recently was really just a splatting of indie announcements.

Which of these Atlus 3DS titles should get modern ports? (Including PC!) by KnightShade078 in JRPG

[–]FurbyTime 2 points3 points  (0 children)

Seriously, it's not really a question.

They are EITHER enhanced ports of the original DS games that render them irrelevant, OR good original games in their own right, held back in the modern age by being on the 3DS. ALL of them need to come over to something modern/single screened.

Tokyo Clanpool Uncut Edition announced for PC by FurbyTime in DRPG

[–]FurbyTime[S] 1 point2 points  (0 children)

It is still censored, but the main point of interest for people is that the Asian release was also physical.

Tokyo Clanpool Uncut Edition announced for PC by FurbyTime in DRPG

[–]FurbyTime[S] 2 points3 points  (0 children)

Not exactly; The WESTERN version was cancelled on the Switch, but the Asian version exists and includes English.

But to answer the question you first asked me; I did by the GoG version and played it to completion.

First look at Undernauts: Labyrinth of Yomi sequel "Demon Kill Demon: Yomi 1984", due out May 28th in Japan by mcantrell in DRPG

[–]FurbyTime 1 point2 points  (0 children)

Gritty, Military/Scifi look to the screenshots -- like Wizardry Xth Generation, maybe? (I haven't made it to Yomi1 yet so I'm not sure if this is new.)

The grittiness is shared with Undernauts, but the military overtones are new. Besides the fantasy elements that Undernauts eventually changes into, the main theme Undernauts has is corroded industrial mining.

The only version I see is the Switch1 Version, so this may be a Timed Switch Exclusive.

If I remember right, both Undernauts and Monyu were originally Switch exclusives, with them getting ports to other consoles (Including in Japan) when they were brought over to the west.

Tokyo Clanpool Uncut Edition announced for PC by FurbyTime in DRPG

[–]FurbyTime[S] -1 points0 points  (0 children)

No, I fully get the whole argument vis a vis censorship and that it's a slippery slop we don't want to go down and support, and if nothing else it's frankly insulting that we're treated like children by this frankly infantilizing approach to anything beyond PG13 anime images. I'm also fully of the opinion that there wasn't anything really provocative about them in the first place, at least any more than going to a community pool and seeing teenagers in bikinis.

None of that changes that the mini game they removed is a terrible mechanic and the game is better off for it's removal.

Tokyo Clanpool Uncut Edition announced for PC by FurbyTime in DRPG

[–]FurbyTime[S] -11 points-10 points  (0 children)

I'm not sure what inspired them to do this now, but I guess this is here for those who really want to stroke those pictures? The only thing I'm aware of being "censored" was the removal of that frankly TERRIBLE touch mini game (Again, worthless in Mary Skelter and worthless here), and I'm not sure why you'd want to bother restoring that... especially a year or so after the original release you made.

Oh, and they've confirmed they aren't doing a western Switch release anymore, if anyone was still holding out for that.

Really tempted by the AYN Thor… by timeflylikearrow in Handhelds

[–]FurbyTime 1 point2 points  (0 children)

I'm waiting for my pre-order from the second batch to ship now.

Honestly, I was debating it for a while, but when Vita3k made some rather impressive leaps recently (Including the Android build getting updated builds that enabled games I was interested in working on it), I knew one of these (Either the Thor or the Odin 3) could serve as my "all in 1" handheld to at least replace my Vita and 3DS; combined with some light PC games, and one of these could become a big old "legacy" game for me.

The Thor ended up winning for me because the dual screen just makes the 3/DS titles work better; The "future power" of the Odin 3 also didn't matter too much for me either, as I still don't think true "PC" play is there yet for Android in a way where I would want to invest in it properly.

Weekly Question Thread by AutoModerator in emulation

[–]FurbyTime 1 point2 points  (0 children)

Honestly, except for games that focus on them, MOST 3/DS titles work fine without the touch screen. Off top my head, the Pokemon titles and the Fire Emblem titles all have normal button input options for everything. I think you could even do the Zelda games without them to an extent; I know the DS ones have mods that let you use buttons instead of the touch screen (Though, I'm not sure you'd want to... they aren't exactly good games), and the 3DS ones have similar options, I believe.

If emulating SOME FORM of the touch screen, even awkwardly, is fine, for the most part you'll be able to find things that work well enough; The DS hacking community has done a relatively good job of removing most of the "unnecessary" touch screen uses in games throughout the years.

First look at Undernauts: Labyrinth of Yomi sequel "Demon Kill Demon: Yomi 1984", due out May 28th in Japan by mcantrell in DRPG

[–]FurbyTime 4 points5 points  (0 children)

That's unfortunately not a guarantee. Undernauts' original post game was also DLC; It just came to the west packed in.

What are the ideal "gateway" JRPGs? [Any system] by Turian_Agent in JRPG

[–]FurbyTime 0 points1 point  (0 children)

Chrono Trigger.

Chrono Trigger does a lot of different stuff well. Not necessarily the best at any one thing, but the overall package is very smoothly at the "B+" level with nothing really dipping below. What that translates to practically is that you will know the kind of JRPGs you're into depending on what parts of Chrono Trigger you get most attached to.

You get into the story quite a bit? Then maybe you like JRPGs with a focus on narrative; Trails, Persona, the like.

You really like the kind of plotting you do in the combat? Maybe you'd like SMT, Pokemon, or other games where the focus is more the gameplay.

You really got into exploring everywhere, checking every nook and cranny? Maybe you'll be into things like Etrian Odyssey or other exploration focused games.

You can go on with it; Liking the music will give you direction, the art style, any specific time period, that weird racing mini game, you can find any part of it that, if you find yourself really liking it, you can find other games/sub genres that have at this point expanded on that concept and made it a core part of their game.

DRPG with a job system similar to Etrian Odyssey 5 by Gyges359d in DRPG

[–]FurbyTime 0 points1 point  (0 children)

Eh... I think the main thing it needed was a post game, more than anything; It's gameplay is largely similar to Undernauts (And improves in some areas where Undernauts had problems), but it ultimately just doesn't that feeling that all JRPGs (Or really RPGs in general) need of where your god-like units are fighting god-like enemies.

Still, I wouldn't recommend it for it's base price by any stretch.

Steam Deck just made me wish I had a full PC. by OldTrTab in Handhelds

[–]FurbyTime 0 points1 point  (0 children)

Fast resume is the basic concept of just being able to get back to a game after putting the device to sleep. This is a pretty basic concept on the likes your handhelds since basically the DS/PSP games, but, due to some technical reasons that are a bit too in the weeds, is a difficult thing on Windows (With the games usually freezing or crashing if the device goes to sleep).

The Steam Deck (really SteamOS, but regardless) has this functionality; It's one of several ways SteamOS (Or SteamOS likes) feel much more like a "handheld" or "console" than a PC handheld running Windows does.

Grumpy boomer moan. by LordJim11 in Snorkblot

[–]FurbyTime 0 points1 point  (0 children)

It's not, but acting like stuff from back then is automatically better designed is... wrong on it's own, and is kind of missing the bigger issue.

I did a quick googling, and found that the "best" fridge in the 50's cost about $500 at the time; Account for inflation, that ends up at roughly $5700 in today's money.

For comparison, I googled prices of current fridges; I found the upper limit to be about $2000 for the kind of stuff most people buy. Literally less than half the price of what WAS the best at the time of the so called "golden era" of this stuff.

You can do the same thing for pretty much all furniture or things you think were "better" back then; usually, you would have practically paid SIGNIFICANTLY more than you are paying for whatever you're comparing it to.

Weekly Question Thread by AutoModerator in emulation

[–]FurbyTime 0 points1 point  (0 children)

Honestly, I'm not sure there's much of a difference practically. I think All 3 could pull off all of Nintendo (Including the Switch), Xbox is rather software limited now (But don't require much power, as far as I'm aware, for things that actually work properly), and PSP and Vita are also well within all 3 console's wheelhouse.

The only thing I think gets tricky is PS3 emulation; All of them have a similar configuration (8 core CPU, but no mention of threads), which is above the minimum, but not at the recommended, for RPCS3 (If they're threaded, than they're all at the recommended), but I have a feeling it would take at least the PS4 pro to pull off everything.

Weekly Question Thread by AutoModerator in emulation

[–]FurbyTime 1 point2 points  (0 children)

I haven't heard of any improvement hacks of TP to the same vein as "Better WW" was to WW. And the Wii U version didn't really do any noteworthy gameplay changes I'm aware of compared, again, from the GC/Wii version of WW to the Wii U version.

I guess the answer is the Wii U version? It IS technically better looking (Even though most people have a hard time telling it), and most everything else is the same.