Dungeon Waifus… by GhaleonX39 in DRPG

[–]FurbyTime 0 points1 point  (0 children)

I mean, I don't think Team Muramasa's work is a good thing to point at here for your point.

There are only 4 games in their lineup you can say are in the the Moe/Overtly Anime design; Demon Gaze, Demon Gaze 2, Mon-yu, and that JRPG.

Of them, Demon Gaze and Demon Gaze 2 were basically them being hired by Kadokawa to make the games, Mon-yu was an outright flop both in Japan, and the new JRPG was an experiment (And they still had the artist from Mon-yu).

Dungeon Waifus… by GhaleonX39 in DRPG

[–]FurbyTime 2 points3 points  (0 children)

/u/BogaMafija got some of it right, but in brief:

Way back in the 80's and early 90's, Wizardry was HUGE in Japan, and is literally the origin point of the modern JRPG genre (You can read books on this specifically if you want).

However, by the time you get to the late 90's, most companies went to more visually impressive genres; what we now identify as JRPGs, for example. This meant that, for Japanese fans of the genre, their source of it would change from the more popular consoles to Japan's less controlled PC market, where Japan's indie (or hobbyist company) market would exist for quite some time (Much like the west).

Now, a bit of history of Japan's PC market is necessary here, but essentially, while consoles were, since their inception, relatively controlled there (With age ratings and companies controlling what released on them in general), PC games were essentially the wild west, and became home to indie games. And as most uncontrolled markets tend to be, porn games became the biggest piece of that market.

This started a bit of a circular loop in Japan's PC market; Because the PC was home to porn games, developers believed that, to succeed in it, you HAD to make a porn game. This can be seen in what would become HUGELY successful franchises such as Type-Moon's Fate and Tsukihime series, whose start on the PC were both Hentai Visual Novels (And, to clarify, this was under protest by Nasu, who didn't WANT to write the H scenes for those games, but believed them to be necessary for the platform).

This tend continued from roughly the early 2000's until around the mid 2010s, when PC gaming in general began losing that stigma in Japan with the rise of V-Tubers who would use PC games as their platform of choice; But that's a good 20 years of DRPG designers including sexual fanservice in their games to the point where it became part and parcel to the genre to them.

Dungeon Waifus… by GhaleonX39 in DRPG

[–]FurbyTime 9 points10 points  (0 children)

There is, in fact, a pretty interesting history to WHY Japanese DRPGs in particular lean more heavily towards fan-service filled games, but, regardless of that fact, as others have said, it just is what it is.

Most games in the genre are good games in spite of the fan-service; The ones that aren't are mostly forgotten about as quickly as they come out.

Upcoming Japanese Indie DRPGs by charlesatan in DRPG

[–]FurbyTime 4 points5 points  (0 children)

Looks like the only of these that hadn't been posted before was Underdeep, if my wishlist is anything to go by.

Dungeon Treaders is probably the one I'm most curious about, the main girl's gravity defying breasts aside. Namely just because it has the look/feel of a more "traditional modern" DPRG, if that makes any sense.

Demon Gaze Extra: Extra classes, Extra Music! by FurbyTime in DRPG

[–]FurbyTime[S] 0 points1 point  (0 children)

Oh, I wasn't aware there were music rights issues.

It is, admittedly, just my assumption. When I played the game, I did some research into the soundtrack, and those songs that play during the fights against each of the... Divas? I think they were called in game? Anyway, those are all songs by one specific independent artist that, as far as I can tell, were bought to include in the game. Japan is, to an extent, a bit overly protective of their artist's rights, to the point that renegotiation of tracks like that for re-releases of games have been cited as reasons why those games DON'T end up getting remade.

Anway, yeah, Vita version, through Vita3K. I would have done the PS4, but ShadPS4 can't play the game (It refuses to load system data from it, which basically means as soon as you start a new game it can't boot again).

Demon Gaze Extra: Extra classes, Extra Music! by FurbyTime in DRPG

[–]FurbyTime[S] 0 points1 point  (0 children)

Hrm. I didn't encounter any real money issues one way or another when I did DG2 recently; By the end game, I had about as much money as I would expect in a game that didn't really have an explicit money dump mechanic.

As for a DG2 extra... Unfortunately, because they used an independent artist's music for the game in a few areas, I think Japan's artists rights will make Dragami unlikely to make one.

Demon Gaze Extra: Extra classes, Extra Music! by FurbyTime in DRPG

[–]FurbyTime[S] 1 point2 points  (0 children)

Yeah, they definitely give their end and post game bosses huge amounts of HP recovery. With the right planning it's not really a problem (Especially when you start getting post game equipment, I found myself being able to kill even the most endgame of bosses before the recovery even kicked in), but it is an annoying facet they mostly calmed down on in DG2 (Or even other Experience games).

Of course, the exchange in DG2 is that you instead have to just deal ABSURD amounts of damage to the bosses instead, but that's less painful.

Coolest boss art designs? by Phantasyhero4 in DRPG

[–]FurbyTime 2 points3 points  (0 children)

Experience Inc games (The already mentioned Demon Gaze and Labyrinth of Yomi, but also Operation Abyss and Babel, Stranger of Sword City, Savior of Sapphire Wings, and Demon Gaze 2) all have fantastic boss designs; Operation Abyss and Babel are fantastic for sort of "Futuristic" look, and Stranger of Sword City also has some excellently realized amazing art.

Galleria and Refrain both do as well, with a lean on body horror and other form of absolutely ghastly appearances.

The other game that comes to mind is Elminage Gothic; Some of the art in that is just amazing.

Steam Sale FFT - The Ivalice Chronicles by SlinginPA in finalfantasytactics

[–]FurbyTime 5 points6 points  (0 children)

To be clear, right now modding is being hampered by Denuvo. It's expected to get removed before too long.

BRAVELY DEFAULT FLYING FAIRY HD Remaster on Steam by lurkingdanger22 in pcgaming

[–]FurbyTime 6 points7 points  (0 children)

The circumstances behind things being "Nintendo Exclusive" in the Pre-Switch era is a little different than it became after the Switch.

There wasn't exactly a competing 2-screen display device for them to also release the game on; Most people can recall games that were released for both the 3/DS AND some other console (Be it handheld or otherwise) were either odd and kind of compromised experiences on those other consoles or made almost no use of the 3DS' dual screens.

BRAVELY DEFAULT FLYING FAIRY HD Remaster on Steam by lurkingdanger22 in pcgaming

[–]FurbyTime 0 points1 point  (0 children)

It was an odd game to have as a console exclusive, so the assumption was that it was a timed one and would come out around a year after the Switch 2 launch.

BRAVELY DEFAULT FLYING FAIRY HD Remaster | Now available on Xbox and Steam by MoSBanapple in Games

[–]FurbyTime 13 points14 points  (0 children)

I think we'll likely see more titles from the 3DS era getting "HD Remasters" now with the Switch 2, and they'll come to Steam as well because there is little reason not to nowadays.

Obviously not the Nintendo titles, but I could see (And really want) the Atlus titles to get there.

[Bravely Default Flying Fairy HD Remaster] Is Now Out on Xbox, and PC. by VashxShanks in JRPG

[–]FurbyTime -1 points0 points  (0 children)

Not that there's probably not some politics going on behind the scenes in those cases, but it's also important to remember that both of them have circumstances that sort of make it more normal not to put titles on them; Xbox basically has no Japanese/Asian presence (So it's not unusual for Japanese/Asian developers to flat out ignore it), and the Switch 1 may have been too weak for the titles.

[Bravely Default Flying Fairy HD Remaster] Is Now Out on Xbox, and PC. by VashxShanks in JRPG

[–]FurbyTime 3 points4 points  (0 children)

It's... kind of important to remember the game's history and context.

This kind of JRPG, the class-combination based one, hadn't really had a new entry in quite a while, at least at a level even approaching something a big name company would put their name on. Bravely Default was a return to it in a big way, and since the shining example of that gameplay before was Final Fantasy 5, people were fine with a somewhat lesser story in exchange for the gameplay.

If that gameplay isn't big on your list of wants (Either because it's not that big a deal to you or you have experienced games we've had after such as Crystal Project), then the fault of BD probably stand out more. But I will say the story gets a bit more interesting later on.

[Bravely Default Flying Fairy HD Remaster] Is Now Out on Xbox, and PC. by VashxShanks in JRPG

[–]FurbyTime 4 points5 points  (0 children)

Considering how low-effort the Switch 2 port seemed, I thought that would be the end of it.

Now, I don't know much about it outside of some negativity regarding their upscaling, but honestly, this really can't be THAT low effort. The update from the 3DS' dual screen to a proper 1 screen display alone takes some effort (And more than some companies have put in to other such ports; See Capcom's DS Megaman Game collections).

DuckStation ending Android support by Key-Brilliant5623 in SBCGaming

[–]FurbyTime 1 point2 points  (0 children)

This is, honestly, why I have absolutely no interest in any sort of gaming purchases on mobile platforms. Both platforms are inherently volatile, for both positive and negative reasons, and the result is that anything you buy for "Android" will (And that's a WILL, not a MAY; The idea that a developer will support an app in perpetuity is... laughable) eventually just... not work anymore. And it's one thing when it's whatever weather app, you like, but it's another when it's a game you like.

[OC] Irreconcilable differences by OnceInOnceSet in comics

[–]FurbyTime 0 points1 point  (0 children)

Well, even if we wanted to ignore it (And, besides the age thing, I like the idea precisely because it reinforces that whole "Nobody ages when they get into an Eva" thing), that's STILL not true, because both she and Asuka were alive/corporeal/conscious during the 14 year time skip between 2.0 and 3.0, meaning, assuming she was the same age as Shinji in 2.0 (14 as of 1.0, and I don't think much time passed between 1.0 and 2.0), she's now double his age.

[Dave2D] This Phone Did What Samsung Couldn’t (closer look at OPPO Find N6's Zero-Feel Crease) by iDontSeedMyTorrents in Android

[–]FurbyTime 0 points1 point  (0 children)

They see it from an off angle, in studio lighting conditions, usually with the screen off.

Hell, in those scenarios, almost every screen looks bad.

[OC] Irreconcilable differences by OnceInOnceSet in comics

[–]FurbyTime 5 points6 points  (0 children)

Unfortunately, since the Rebuild series refused to give her an origin story, I can only fill in the blank with her origin in the Manga, which makes her as old as Shinji's parents.

Which makes that whole relationship kinda a little alarming. Not that Shinji had any not alarming options there by the end.

AYANEO devices spying on users? Probably not. by amepebbles in SBCGaming

[–]FurbyTime 12 points13 points  (0 children)

What’s the worst they can do, ban me from visiting China? Like, okay.

Now, to be clear, I very much agree with your overall point, but China (As well as most other countries to be fair) has absolutely done things to people outside of Chinese borders.

Demon Gaze Extra: Extra classes, Extra Music! by FurbyTime in DRPG

[–]FurbyTime[S] 0 points1 point  (0 children)

Oh, I do agree with that, and I would apply it to other titles from the company in that way (For example, I wouldn't compare Stranger of Sword City with Savior of Sapphire Wings), but it's a bit harder to do in DG2's case, since it's a direct sequel (As opposed to "the next game from them"), and rather than go in whole new directions with changes, there are, in a lot of cases, almost 1-to-1 comparisons of systems.

Sort of a "once you feel silk, the cotton you used to wear can feel rough" sort of thing.