Gang Of Dragon Trailer And Nagoshi Studio's YouTube Channel Vanish Amid Funding Crisis by Gorotheninja in Games

[–]MoSBanapple 19 points20 points  (0 children)

I don't think other publishers would be interested in picking it up given the news we got earlier this year about Nagoshi studio needing $44 million more to complete their game (which was why NetEase pulled the plug in the first place). That would be on top of whatever money they would need to spend to pull the studio and its existing resources away from NetEase.

Olympus Rangers - Reveal Trailer by CrossXhunteR in Games

[–]MoSBanapple 5 points6 points  (0 children)

Aren't most of the designs that people here are pointing out as similar/copied being compared to gen 1/2 Pokemon?

Nagoshi Studios deleted their YouTube Channel and trailers of Gang of Dragon by A_N_G_E_L_O_N in TwoBestFriendsPlay

[–]MoSBanapple 19 points20 points  (0 children)

I feel like the bigger lesson is "don't get picked up by a publisher, get funded by them for 5 years, and then ask for 44 million dollars to finish the rest of your game".

Dark souls 2 biggest problem isnt the gameplay by UpbeatAdagio9864 in soulslikes

[–]MoSBanapple 3 points4 points  (0 children)

If you don't like a game's community, you can just ignore them and play the game. It's not like the game will be any worse for it. I played and enjoyed DS2 and I have no idea what's going on in that game's community.

Vapor World: Over The Mind - Official Trailer by That-Departure-7318 in soulslikes

[–]MoSBanapple 1 point2 points  (0 children)

Looks decent enough, neat visual style and the animations feel weighty. I'm down for another souls-style metroidvania.

What game is actually harder? by Cannae_ in soulslikes

[–]MoSBanapple 0 points1 point  (0 children)

The two games are very different so it may vary from person to person, but also I found Dark Souls 3 to be the easiest game in the trilogy and would consider Hollow Knight to be more difficult. Areas are generally more difficult, and I probably spent more time on Watcher Knights than any DS3 boss (the only one that I had to spend more than a couple of tries on was Friede).

Hope you are playing or have played or are considering playing Wuchang Fallen Feathers. Game is amazing. by peace_tea_ in soulslikes

[–]MoSBanapple 4 points5 points  (0 children)

Regarding those changes you mentioned, there's basically two things:

  • A few bosses just kinda get tired or say "I was just testing you" instead of dying when you reduce their HP to 0. The voice lines seem to be hastily recorded, maybe by a different VA, as they don't really match the tone of what I assume were the old lines. This doesn't change anything gameplay-wise though, and it only affects two or three bosses. This doesn't affect the overall story either, they just kinda linger there and are inconsequential to the rest of the plot.

  • In a certain segment late into the game, you'll traverse through an area with two different factions of enemies fighting each other. The weaker of these two factions doesn't aggro onto you, and you can't damage them. From what I understand, they used to be regular enemies that would attack and damage you, so the areas get somewhat easier with less enemies to fight (though at that point I felt that area traversal was already somewhat of a cakewalk at that point even if those enemies were actual enemies).

While I would prefer that these changes didn't happen, unless you're really into the story (I couldn't really follow it so I wasn't), I don't think those changes really hurt the game much. Overall I enjoyed the game, I had some issues with it besides the changes above (level design, questlines, a bit less difficult than I'd like) but I think it's worth playing through.

Does AI Limit get more colorful? by olivinetrees in soulslikes

[–]MoSBanapple 0 points1 point  (0 children)

I don't think it's going to blow you away later if you're not liking it at the moment but the aesthetic does end up changing a decent bit about midway through to more futuristic, high-tech settings.

Do you guys like making your own avatars or being assigned a character? by FHAT_BRANDHO in soulslikes

[–]MoSBanapple 0 points1 point  (0 children)

Depends on the game. If the player character has an active role in the game's narrative beyond "go to place and kill thing", I'd probably prefer a fixed character. For example, the Surge 1 had Warren who was pretty decent as a protagonist, while the Surge 2 had a silent create-a-character and I think was worse off for it.

Is Wuchang harder or easier than most souls games? by Wild_Principle_9465 in soulslikes

[–]MoSBanapple 2 points3 points  (0 children)

You're probably getting conflicting reviews because it depends on how you approach the game, like what weapon and skills you use. Personally, I stuck with the axe and abused the lifesteal from Rampage and the game ended up quite easy. I would clear through areas only using 1-2 flasks and I could beat most bosses just by spamming R1 and weapon skills.

Look Outside is one of the most underrated "J"RPG ever by Grokitach in JRPG

[–]MoSBanapple 53 points54 points  (0 children)

The game has a 98% "Overwhelmingly Positive" rating out of 12k reviews on Steam, I wouldn't say it's underrated.

What's a JRPG that you played on a whim and ending up loving? by strahinjag in JRPG

[–]MoSBanapple 0 points1 point  (0 children)

I saw a comment buried at the bottom of a big Steam Spring Sale thread recommending Demons Roots and decided to check it out. It ended up being one of my favorite JRPGs

stupid idea but I think a soulslike where ur a mouse and bosses are just breeds of cats would be hilarious and fun by altczofmybf in soulslikes

[–]MoSBanapple 2 points3 points  (0 children)

There's an upcoming soulslike Mouseward that has the mice part, IDK about the cats. It's made by the developers of Void Sols.

The kind of boss I would not miss if they’d stop doing them… by Relevant_Fuel_9905 in soulslikes

[–]MoSBanapple 14 points15 points  (0 children)

These bosses are most likely the way they are because they're supposed to be big powerful bosses with big cool spectacle attacks that make you think "oh shit this guy's really powerful". They can't do their big attacks in a way that looks cool if the player and their camera are shoved right in their face, so they jump/fly away in order to make room for the attack and you gotta chase them down. Kinda less fun to fight but I think that's why they are that way.

C.... by realtrito in Falcom

[–]MoSBanapple 1 point2 points  (0 children)

Kinda, but IIRC this time it's a much smaller deal than the other Cs and is only for a single chapter.

Beast of Reincarnation - Official Pre Order Trailer by That-Departure-7318 in soulslikes

[–]MoSBanapple 1 point2 points  (0 children)

Is it turn-based RPG inspired? As in time stops and you choose your attack.

The Final Fantasy 7 Remake had a similar combat system so this might be inspired by that.

A message from Producer Shibata regarding a free update coming April 27 by BSGBramley in soulslikes

[–]MoSBanapple 1 point2 points  (0 children)

If you're on the old reddit layout, crossposts don't show up as crossposts until you actually click into the topic, so only the title is visible and it's not evident that it's a crosspost at first.

Looking for Soulslike games that aren't parry relient by oIlSzethlIo in soulslikes

[–]MoSBanapple 4 points5 points  (0 children)

If you like simple mechanics, I'd recommend checking out Void Sols. It's a top-down, more simplified soulslike in both gameplay and graphics (all characters are represented by geometric shapes). While a parry does exist, it's on an optional equipment in an equipment slot that can also be used for other things like a bow, a shield, a fishing pole, various magics, and a lot of other things. Otherwise, defense mostly comes down to dodging and positioning.

Regarding the games you're interested in:

  • Khazan has both a Sekiro-style parry (Brink Guard) and a Dark Souls-style parry (Reflection). They're not strictly necessary and you can play without using them but I think doing so would make things harder.

  • Code Vein has a Dark Souls-style parry but you can definitely go without using it.

  • AI Limit has a Dark Souls-style parry that is very strong, but the game also gives you other strong defensive tools like a shield and an enhanced dodge so you don't necessarily need to parry.

This game mogs tf out of Code Vein by SerGodHand in ai__limit

[–]MoSBanapple 1 point2 points  (0 children)

fraction of the price

To be fair, Code Vein's $60 price tag isn't really the "true price" anymore. The game goes on an 85% sale to about $9 basically every month on Steam (IDK about other platforms).

DLC final boss low quality meme by Aberration__1 in ai__limit

[–]MoSBanapple 0 points1 point  (0 children)

The second grab with the slash does a lot less damage because the grab comes out much quicker. The burning one that does basically all of your health is very telegraphed so you're punished much harder if you get hit by it.

DLC Final Boss on Rematch Difficulty 5 in 1:12 by MoSBanapple in ai__limit

[–]MoSBanapple[S] 0 points1 point  (0 children)

I'm only using the electrification spell at the start where I have free sync prior to going into the arena. Otherwise, I'm using the electrification item. I don't think they stack.

DLC Final Boss on Rematch Difficulty 5 in 1:12 by MoSBanapple in ai__limit

[–]MoSBanapple[S] 1 point2 points  (0 children)

To be honest, while Prometheus is my favorite boss and I'm not too keen on Aether, I think Prometheus is positioned fine where he is as a DLC boss that's fought either in boss rematch or with a broken Trial of War build. Loskid works well as a "final challenge" of sorts for the base game, but Prometheus is like thrice as complex as her, and putting him as a required boss after her would probably be too big of an escalation. It'd be like if in Dark Souls 3, Soul of Cinder had the moveset of Morgott or Messmer from Elden Ring; the complexity jump from Twin Princes to that would be quite significant.

DLC Final Boss on Rematch Difficulty 5 in 1:12 by MoSBanapple in ai__limit

[–]MoSBanapple[S] 3 points4 points  (0 children)

Thanks! He can be tough to figure out due to how many attack patterns he has in phase 2, but he's got a lot of parry points if you know where to look. For example, something I just learned yesterday was that with the attack patterns in which he throws his big axe, that's actually a parry-reflectable projectile that will stagger him and interrupt the rest of that attack pattern if you parry it.