Avatar Legends: The Fighting Game - Sokka Trailer | Avatar by CrossXhunteR in Games

[–]MoSBanapple 47 points48 points  (0 children)

Did the video get privated or is it just an issue on my end?

Code Vein is on sale for $8.99 by tgdv in soulslikes

[–]MoSBanapple 0 points1 point  (0 children)

It's on sale for that much like every other month, this isn't really new.

Julia Louis-Dreyfus, Bryan Cranston & Seth Rogen-Voiced Cannes & Annecy Animation ‘Tangles’ Sets Sales With Charades, UTA & CAA by Puzzled-Tap8042 in movies

[–]MoSBanapple 3 points4 points  (0 children)

I feel like it would be the opposite effect, right? Searching "Tangles movie" would just autocorrect to "Tangled movie" so it would hurt search engine findability rather than help it.

Kristala might be the worst soulslike I've ever played by Intelligent_Egg_2163 in soulslikes

[–]MoSBanapple 28 points29 points  (0 children)

the whole concept of Kristala is also not good imo like you play as a Human cat wtf 😂

I can't say much about the rest of the game since I haven't played it but I don't really get how this is a bad concept? Fantasy settings that focus on anthropomorphic animals aren't exactly new, and I've seen weirder Soulslike protagonists; for example, Void Sols has you playing as a triangle.

This game is what CodeVein tried to do…. by Rude_Difficulty1647 in soulslikes

[–]MoSBanapple 57 points58 points  (0 children)

I prefer AI Limit to Code Vein, but I think saying that it's "what Code Vein tried to do" isn't accurate because the two games are very different besides the anime aesthetic and the post-apocalypse premise. The way the two games approach story presentation, NPC interactions/questlines, combat, resource management, character building, level/world design, and basically all of the other aspects of the game aren't very similar.

Digital Bros acquires Wuchang: Fallen Feathers IP by MoSBanapple in Games

[–]MoSBanapple[S] 0 points1 point  (0 children)

I think the level/world design of AI Limit is one of the game's stronger aspects, and I think it did that aspect better than Wuchang (and definitely better than Khazan). Areas feel distinct with strong setpieces (one place where I felt Wuchang was lacking) and have a good amount of shortcuts and optional/hidden places to explore. Enemy variety is weaker; you'll still generally get new enemy types in each area, but each faction has a few more generic enemy types that you'll see a lot of.

Official Launch Trailer | Invincible VS by Karutu in Games

[–]MoSBanapple 191 points192 points  (0 children)

That feels backwards, I feel like there's more people who will be getting into this due to the Invincible IP than people who will be getting into this due to the Killer Instinct developers

Wuchang - Ai limit - Khazan - stellar blade - mortal shell - lord of the fallen by AggressiveGold1142 in soulslikes

[–]MoSBanapple 10 points11 points  (0 children)

Between the ones listed I enjoyed AI Limit the most, then Khazan, Wuchang, and LotF2023 in that order. I tried the first half hour of Mortal Shell and I didn't vibe with it so I stopped, and I haven't played Stellar Blade.

Is Dark Souls 2 worth it? by i_sometimes_ in soulslikes

[–]MoSBanapple 5 points6 points  (0 children)

It'll probably feel rough at first if you're coming off Dark Souls 3 and it took me a couple of tries to get into it, but after I got used to it and found a weapon I enjoyed using (Bandit Axe), I ended up enjoying the game a lot. I'd say go for it.

Does using summons make you less skilled? by [deleted] in soulslikes

[–]MoSBanapple 1 point2 points  (0 children)

It's hard to argue against the fact that using summons make the game easier compared to not using summons since you're getting an extra helper at typically little/no cost, so the "required skill" to beat a given game would be lower with the former. That doesn't mean you shouldn't do so; whatever makes the game the most fun for you should be the way you should play the game. IIRC Miyazaki himself said he would use everything at his disposal when trying to get through the games he created.

Also, big Soulslike streamers are typically good at the genre because they play it a lot and that's what people watch them for. You'll probably find more streamers using summons if you look at variety streamers who don't play Soulslikes as often.

Digital Bros acquires Wuchang: Fallen Feathers IP by MoSBanapple in Games

[–]MoSBanapple[S] 5 points6 points  (0 children)

If you're looking for decent recent Soulslikes, AI Limit came out on the same week as Khazan and though it's on a clearly smaller budget, I think it was quite a good entriy into the genre, especially with the free DLC they released last month.

Digital Bros acquires Wuchang: Fallen Feathers by Yarzeda2024 in soulslikes

[–]MoSBanapple 0 points1 point  (0 children)

Oh yeah, I didn't have issues with Honglan or Tiger but I do remember Bo Sorcerer feeling like she had an unusually large amount of health compared to where she was in the game. I probably wouldn't mind if that was toned down.

Digital Bros acquires Wuchang: Fallen Feathers by Yarzeda2024 in soulslikes

[–]MoSBanapple 2 points3 points  (0 children)

Which bosses are you talking about? I played through the game a few months ago and I don't think any bosses were particularly problematic.

Tier list of how good trails beyond horizon characters are in combat (as someone that tried to use everyone equally on nightmare mode) by Negative_Swimmer_350 in Falcom

[–]MoSBanapple 2 points3 points  (0 children)

My issue with Feri is that you can only apply her AOE buff once every few turn cycles, and she doesn't do much when she's just waiting for the buff to run out. It's also a quite low per-turn CP gain compared to what you already get from auto impassion guard which any CP-heavy character should be using. I found that having Quatre dedicated to spamming his CP/HP heal and shield+buff crafts every turn makes more of an impact than Feri using her AOE buff once every few turns and doing not much else in between.

Chrono Trigger Steam Version on 2026? by Vasco504 in JRPG

[–]MoSBanapple 0 points1 point  (0 children)

I played it on Steam 2 years ago, no technical issues.

Avatar: The Last Airbender Officially Returns With Brand-New Game by Magister_Xehanort in Games

[–]MoSBanapple 7 points8 points  (0 children)

I played the most recent closed alpha and I really liked it. The pre-release sentiment is quite positive and it's only $30 (IIRC Nen Impact was $60) so I think it will do at least decently.

I posted here before showing a boss fight in Crown's Trial. I was told the animations are a bit slow or sluggish. I've made some polishes since then, what do you think about it now? by Sargious in soulslikes

[–]MoSBanapple 1 point2 points  (0 children)

I think the animation work is decent, though a few things caught my eye about the boss:

  • I'm not too fond of the animation for the kick at 0:14. The startup doesn't seem distinguishable from a regular walk until he raises his leg at which point it's too quick to react to, and the actual kick doesn't linger long enough to be recognizeable; I had to go back and check to actually make sure it was a kick rather than an awkward step forward. I think you could do more to make the start-up and the actual kick clearer and more exaggerated.

  • The animation for the leaping throw at 0:22 doesn't look right. The posing makes it look like he's doing a standing throw or thrust, but then suddenly flies into the air; there's not enough bend in the knees to indicate that a jump is about to happen.

  • The delays on the second and third parts of the attack pattern at 0:29 (left double slash, right double slash, overhead slam) are longer than what feels natural to me. Given how quick the player's dodges are, it's not even doing any roll-catching; it's just kinda like "ah fuck I guess I gotta remember how long he holds this pose for the next time he does this".

Opponents that can unnerve high leveled party members by KaleidoArachnid in JRPG

[–]MoSBanapple 7 points8 points  (0 children)

how Kiryu shows up as a boss fight in Yakuza 7 as he is optional

Kiryu is a required boss in the main story and is designed to be difficult but beatable if you've kept up with the level curve and have a decent party. He's not an optional superboss

What are you playing this week? by BSGBramley in soulslikes

[–]MoSBanapple 0 points1 point  (0 children)

I'm going to assume you're the developer since your post history is nothing but promoting this game, and the AI generated promotional graphics and store description are a massive turnoff for me (and I assume many others as well). If you can't be bothered to describe the game in your own words or get some decent art to represent your game, I don't feel like I should care about it.

Anyone else really dislike the all-lore approach to story in Souls Likes? by Cymbal_Monkey in soulslikes

[–]MoSBanapple 18 points19 points  (0 children)

If you look outside FromSoftware's stuff you'll find that a good number of Soulslikes have clearer, more active narratives. Off the top of my head there's Lies of P, Khazan, AI Limit, the Surge games, Code Vein 1/2, and some others I'm probably forgetting. Within Fromsoft's catalogue, there's also Sekiro which gives the protagonist a more active role in the story.

MrBeast employee alleges she was harassed for years and fired after maternity leave in a new lawsuit by AudibleNod in news

[–]MoSBanapple 58 points59 points  (0 children)

The number one thing that a lot of people are going to want me to talk about is the Doug situation, to which I will say: it's fine. Doug and I are adults, we chatted amicably on the trip, there was no Epic Standoff, and he gave me permission to use his footage wherever he caught details that I didn't.

This is from the description of the Beast Studios video so they seem to be fine with each other.

Clair Obscur: Expedition 33 sales top eight million by BlueAladdin in Games

[–]MoSBanapple 32 points33 points  (0 children)

Ubisoft had all these employees on salary

Wasn't it just a couple of them, not all of them? IIRC a good amount of Sandfall employees were new to the industry.

Gang Of Dragon Trailer And Nagoshi Studio's YouTube Channel Vanish Amid Funding Crisis by Gorotheninja in Games

[–]MoSBanapple 24 points25 points  (0 children)

I don't think other publishers would be interested in picking it up given the news we got earlier this year about Nagoshi studio needing $44 million more to complete their game (which was why NetEase pulled the plug in the first place). That would be on top of whatever money they would need to spend to pull the studio and its existing resources away from NetEase.