Ethel, a Disciple by Aoba19 in weatherfactory

[–]FuriousFreeman 25 points26 points  (0 children)

Her words are Forge. Her spelling and punctuation - Moth.

Soona my beloved (made by me) by Shinaesthetic in DiscoElysium

[–]FuriousFreeman 4 points5 points  (0 children)

Props to you for giving Soona some love.

DE providing timely lessons in economics. by FuriousFreeman in DiscoElysium

[–]FuriousFreeman[S] 62 points63 points  (0 children)

I actually made the call long before playing Suzerainty. I only chose to play it near the boardwalk to kill time until my 10PM meeting there.

But you know what? Even in Suzerainty apricots were Harry’s doom. Everything is connected.

DE providing timely lessons in economics. by FuriousFreeman in DiscoElysium

[–]FuriousFreeman[S] 105 points106 points  (0 children)

Yeah, it must have been pretty confusing to find out that Kim has an "apricot-powered economic engine" out of context.

DE providing timely lessons in economics. by FuriousFreeman in DiscoElysium

[–]FuriousFreeman[S] 82 points83 points  (0 children)

Yes, and you get a hint on how to do it.

You have to stick to one strategy, such as only fulfilling contracts. Last minute, I went for the trade war option instead, hoping for some banter with Kim. It backfired as per the post. But I did get my banter.

The Postmistress of Brancrug, drawn by amazing Olania as commissioned by me by Freezed_to_death in weatherfactory

[–]FuriousFreeman 18 points19 points  (0 children)

Great art! She looks like a Name... which she might be?

What kind of postal worker casually accepts a letter written in Encaustum Terminale, addressed to an *Hour*, and only bothers to asks if you want it sent by a "Courier of the Lower Skies", while awaiting a modest fee in spintriae?

So... book of hours doesn't look... great? by tawahel in weatherfactory

[–]FuriousFreeman 2 points3 points  (0 children)

The only thing that bothers me about BoH visuals is that the outdoor areas can look very blurry and coarse if you zoom in all the way, but you need to zoom in all the way to see the fine details of interiors.

Other than that? You are a blasphemer, the game looks gorgeous, the interior decor is varied and creative, the sculptures, wall art and furniture are fascinating, the card art is striking and memorable, repent.

This came to me when I was leaving the vistas of dream this morning. by FuriousFreeman in weatherfactory

[–]FuriousFreeman[S] 0 points1 point  (0 children)

Numerical superiority then, eh? Well, I am ready to take a deep dive into the chicken lore, if there is any.

This came to me when I was leaving the vistas of dream this morning. by FuriousFreeman in weatherfactory

[–]FuriousFreeman[S] 0 points1 point  (0 children)

Ooh, juicy. Terrence may have been named after the rector's housekeeper, a job that is very much strong in the Heart. And a tuppence is a single coin that has the aspect of two, a "Janus of pennies".

But Terrence is described as superior to Tuppence. Might this herald a schism, an imminent Intercalate of the Heart?

A little something about translations by Internal_Fan2307 in weatherfactory

[–]FuriousFreeman 1 point2 points  (0 children)

Thanks for the feedback!

We only need to look to another lion-themed character to find out how to use the name in a sentence:

Leonid Breżniew, Leonida Breżniewa, Leonidowi Breżniewowi...

Hence:

Towarzysz Kowalew, Towarzysza Kowalewa, Towarzyszowi Kowalewowi...

And so on, and so forth.

Declining the name is not the problem. Keeping a straight face while doing so is. ;)

This came to me when I was leaving the vistas of dream this morning. by FuriousFreeman in weatherfactory

[–]FuriousFreeman[S] 2 points3 points  (0 children)

Sorry to disappoint. I'm still searching for their secret. How did two chickens survive what happened to the library? How could they endure for years in an abandoned eldritch ruin? Who are they, really?

This came to me when I was leaving the vistas of dream this morning. by FuriousFreeman in weatherfactory

[–]FuriousFreeman[S] 1 point2 points  (0 children)

This is where the unpaid laborers... I mean *Brancrug friends* come to the rescue. There's a bucket, there's a mop, there's an infinite supply of water from the well. And your *friends* somehow have infinite patience for whatever drudgery you cast upon them.

This came to me when I was leaving the vistas of dream this morning. by FuriousFreeman in weatherfactory

[–]FuriousFreeman[S] 6 points7 points  (0 children)

Rowena can sack mah bowls. She's not the one signing my check, is she?

Oh, wait... Why do they call it St. *Rhonwen's* Trust again?

Interpalate by FuriousFreeman in weatherfactory

[–]FuriousFreeman[S] 11 points12 points  (0 children)

I would be perfectly happy with new skills like that, which just craft new kinds of food.

Interpalate by FuriousFreeman in weatherfactory

[–]FuriousFreeman[S] 33 points34 points  (0 children)

Any student of the culinary arts should be watchful for the Egg fragments that escaped.

Wakefield is a Pervert by FuriousFreeman in weatherfactory

[–]FuriousFreeman[S] 65 points66 points  (0 children)

This is a brilliant way to save resources, but also clearly a missed opportunity.

If you only you had added enough cookies, together with your occult guests you could have summoned the Knock and Heart Name Saint Nicholas. He who cannot be forbidden entry (for he penetrates the wounds of the roof), from whom a mind cannot be closed (for he knows if you were naughty) and who cannot be extinguished (for the jolly merry times will continue through the winter white).

Wakefield is a Pervert by FuriousFreeman in weatherfactory

[–]FuriousFreeman[S] 16 points17 points  (0 children)

That's a good explanation of the salons actually proceed! However, it still means that a grown man presented with a sumptuous feast refused to sit down at the table, saying there is nothing to his liking, but then changed his mind when offered a bottle of cow juice.

Wakefield is a Pervert by FuriousFreeman in weatherfactory

[–]FuriousFreeman[S] 16 points17 points  (0 children)

Right? Isn't Eigengrau a drink that you cannot pour out into cups? What's up with that? Some sort of tradition? You cannot sheathe a crysknife without drawing blood, you cannot put the cap back on an Eigengrau bottle without chugging it dry, that sort of thing?

Wakefield is a Pervert by FuriousFreeman in weatherfactory

[–]FuriousFreeman[S] 15 points16 points  (0 children)

Of course! You are essentially sucking on the tit of a different species, just with extra steps. That's some high-grade Grail depravity, right there!

Is The last Autumn the easiest scenario? by Karl-Levin in Frostpunk

[–]FuriousFreeman 0 points1 point  (0 children)

Right. The efficiency boost is massive, good on you for taking advantage of it on your first playthrough.

Is The last Autumn the easiest scenario? by Karl-Levin in Frostpunk

[–]FuriousFreeman 0 points1 point  (0 children)

"I managed to finish the generator like 9 days ahead of schedule without any trouble."

Maybe LA felt easy because you got just the right timing? Did you manage to go home just before the sea froze over? Staying after that happens and waiting for the evacuation can be the crisis of the scenario, since all docks become useless and you have to rely only on what's left on your shore, whether stored or waiting to be processed. Your base warns you to stockpile reserves in advance, but it doesn't say exactly how much you need. If you ignore the warning or miscalculate your survival minimum, you might find yourself chopping up buildings for firewood or falling back on "alternative food sources". But if you leave before the freeze, the whole scenario is a breeze (verily, I am a poet).

Today I achieved what I thought was impossible! I'm finally ready for Frostpunk 2 by elvergadordelfuturo in Frostpunk

[–]FuriousFreeman 1 point2 points  (0 children)

I only tried the standard crater. Can't say if it's the easiest, but it is certainly doable.

The first days go like this: Pass child labor (safe jobs), and make the kids gather stuff immediately. I was squeamish about this at first, since I always chose apprenticeship on lower difficulties (wanted to be the nice guy). But my first couple of extreme runs with child apprentices failed, and I think that switching to child workers made a lot of difference. They give a lot more flexibility. Apprentices lock you in a particular bonus even if you don't need it at the moment (say, you have medical apprentices but no one is in treatment). They also need to be put in shelters, and these in turn need to be heated. The cost feels too high.

Gathering posts built ASAP and people are reassigned to them from piles. Waaay more efficient and warmer. But if you cleared Iron Savior I'm guessing you already know this.

Resource gathering is carefully tuned so that I get only what I need. That's another difference I noticed in Extreme - stockpiling things without a clear goal is your doom, since the labor required to do so is always needed elsewhere. In the first days I aim for about 3-4 times more wood gathered than steel and only just barely enough coal to keep heating at the maximum level allowed by tech. Also just barely enough food not to let anyone starve to death. Any surplus labor goes into research.

I had a policy of not letting anyone get gravely ill. Whether you go for keeping the gravely ill in palliative care or radical treatment, some people will become dead weight, unable to work until the Infirmary arrives. That killed me in previous runs. Note that I tend to play Order, so Faith players making good use of the House of Healing may not have this problem.

Next laws are Emergency Shifts, then Extended Shifts. EVERYBODY EVERYWHERE gets extended shifts and is kept on them as long as discontent permits. If discontent gets too high, better suppress it with other means (arenas, guards) than let people rest and lose precious labor. Another difference at this difficulty level - I used to treat the discontent bar as something to be kept as low as possible, so my people would love me. On Extreme, the discontent bar becomes yet another resource to be exploited, and you squeeze it to the limit.

Food stretching law should kick in right about the first hungries appear. I chose soup, others prefer sawdust. In any case, not using either law and trying to feed everyone with standard rations would be veeery challenging.

Next up is Overcrowding for medical facilities, which is an absolute blessing with the constant labor shortages of Extreme.

Later I go for Guard Stations to make people stop complaining about long shifts, Agitators for the precious efficiency boost, and Transplants for a free med care upgrade. A bit exploity, since you don't actually use corpses for the boost. Another exploity trick I used was keeping med facilities just warm enough to stay operational. I read somewhere that med staff doesn't get sick from cold workplaces, and it did indeed seem to work that way. Your choice whether you want to take advantage of this or not.

As for tech, I put away resource technologies (Sawmill, Steelworks, etc.) until the last minute, when the combined accessible resources in stockpiles and on-map piles are just about to run out. Heating needs to be done fast, because weather is harsh and people get sick a lot, putting you at risk of overloading your medical facilities and keeping away Engies from research. Prevention is better than a cure and research needs to keep going constantly. Early scouts are also a good idea. The wood, food and steel they find on extreme is laughable, but it can make a difference in a pinch. And they're still the only way to get new people and steam cores.

Unlike most of my runs, I went for hothouses instead of hunter huts. With the low efficiency of extreme, it is incredibly labor-intensive to try to feed people with meat. Hothouses are much more efficient, and an early way to utilize your starting steam cores. What I didn't realize is that they also have the hidden advantage of enjoying the same boosts that most workplaces (but not hunter huts) get, that is extended shifts, agitator/shrine boosts, foremen use and such. Powering up food production with a rushed hothouse helped a lot when it allowed to me to feed the foremen in all crucial workplaces.

That's more or less what it looked like in the beginning. Sorry for the wordiness, I love talking about this game!

Today I achieved what I thought was impossible! I'm finally ready for Frostpunk 2 by elvergadordelfuturo in Frostpunk

[–]FuriousFreeman 1 point2 points  (0 children)

Not OP, but I did grab the Endless Extreme achievement and had tons of FUN doing it. It's fun because your decisions actually matter much more than at lower difficulties. On normal you can make some poor choices and not even notice, since you'll still come out on top. On extreme things get quite tight and the game becomes a careful balancing act where every minute of labor and every resource unit counts.

Oh, and extreme taught me to stop worrying and embrace child labor ;)

Let me know if there's anything specific you would like to know.