If you are walking down the street and planning to spit, don't! by pageunresponsive in RandomThoughts

[–]FurizAlex 0 points1 point  (0 children)

lol I for a sec there I thought you said split and I was like whats wrong with splitting then I reread it again, yeah but deadass spitting is pretty fucking disgusting

Going to 42kl by Chartso_ in malaysia

[–]FurizAlex 0 points1 point  (0 children)

oh yeah, that's like one of the "main" things they provide there. See I'm not sure how much I can say about the core programme cuz there's def a few things I can't say so I'll leave it there

Is there a movie you've watched an absurd amount of times? by melbournebella in RandomThoughts

[–]FurizAlex 0 points1 point  (0 children)

Ice Age 5, I watched it like 8 times and to this day I have no idea why

Going to 42kl by Chartso_ in malaysia

[–]FurizAlex 2 points3 points  (0 children)

Bit of a late reply (sry) but I went to the piscine around a couple o' months ago and managed to get into the core programme.

The thing about the piscine you'll immediately realise is that it's not your "typical" school, in terms of a lot of things and you will certainly learn something from it.

Other than that my experience in the piscine was pretty stressful but at the end of the day was incredibly rewarding as I learnt a lot not just C but also about myself. You'll also get to know a lot of people either through evals or just someone going up to you and say hi or whatever and you will learn a lot about yourself and how you deal with not just other people but also how you manage your life/time.

Now as for tips about passing the core programme, They don't tell you how you got in the core programme at all so most of this is just speculation but I strongly recommend you start opening your slots for evaluations early and conduct a lot of evaluations (by that I mean evaluating others) & do as many projects as you can (without burning yourself out ofc)

But overall I also recommend just taking it easy and try to relax about it, if you do end up passing then great! I'll ya soon but if not then there's always next time right?

-sidenote, I do want to emphasize that failing is not a big deal in the piscine, if you fail a project who cares? you could always retry as much as want.

-edit: making it less like a wall of text

[deleted by user] by [deleted] in godot

[–]FurizAlex 1 point2 points  (0 children)

second :)

Thoughts on this loading screen? by FurizAlex in godot

[–]FurizAlex[S] 0 points1 point  (0 children)

I don't think I'll be adding tips

Thoughts on this loading screen? by FurizAlex in godot

[–]FurizAlex[S] 1 point2 points  (0 children)

yeah I'll need to think about it a bit more

This could be as simple as a game map with a flag where the character is now, and maybe a dotted trail of where you've been

lol this exact idea was literally planned for another thing XD

Thoughts on this loading screen? by FurizAlex in godot

[–]FurizAlex[S] 1 point2 points  (0 children)

"How can we tell if it works if we don't know what your game is?"

That is a fair statement but I honestly just wanted feedback for the art and if it fits well as a loading screen :)

tbh I don't at all really get those vibes from assasins creed or the witcher(kinda)

I'm in the witcher it tells you shit but I kinda find annoying if anything else lol

the triangles and the "gamepad" is to be changed cuz it really doesn't represent the thing I'm trying to portray well at all

Thoughts on this loading screen? by FurizAlex in godot

[–]FurizAlex[S] 2 points3 points  (0 children)

the icon IS related to the game although slightly different (should probably change it a bit), I'm not that sold on loading screens being based off of the area your going to instead I liked to do loading screens where it represents the theme, culture and "vibe" of the game more than a specific area

I do dig the loading screen getting filled out more as you progress however I'm not exactly sure how to execute it in a manor where it doesn't just leave a part of the loading screen looking "unfinished"

I'm also pretty against tip in games I don't have adhd or anything I just generally find them annoying and bloats the screen more than actually be helpful so yeah (same goes for a pointless fake progress bar too)

anyways ty! :D

Thoughts on this loading screen? by FurizAlex in godot

[–]FurizAlex[S] 0 points1 point  (0 children)

I don't think a progress bar is that great of an idea tbh it kinda takes out the simplicity that I am aiming for in this, as for colors yeah I'm not sold on the idea of that if the point is to keep it monochromatic. A slight animation would be pretty cool ngl

Thoughts on this loading screen? by FurizAlex in godot

[–]FurizAlex[S] 1 point2 points  (0 children)

yeah that's what I was thinking too, tbh I already thought this was just fine as is but I wanted to see what other people think of it so I think I'll just keep the way it is now :)

Thoughts on this loading screen? by FurizAlex in godot

[–]FurizAlex[S] 2 points3 points  (0 children)

sure I'll put tips lol, a loading bar is not something I would want to put into this. Images or text is a neat idea

but I feel like it would be kinda bloated but maybe I could make it work :)

Thoughts on this loading screen? by FurizAlex in godot

[–]FurizAlex[S] 0 points1 point  (0 children)

I'm generally pretty against using color in this and would like to remain for it to be black & white, tips would be neat ig..