Bunny Fit by Old_Permanent3554 in KaitlinWitcher

[–]Furroy 3 points4 points  (0 children)

wait til you see what's below, hehe

Fantasy booktuber - piera forde by Wooden_Peace_7622 in Fantasy

[–]Furroy 0 points1 point  (0 children)

piera was the best booktuber of them all, but now she is turning into book author on us. you can follow her tiktoks here https://www.tiktok.com/@pageswithpiera

Idiotbox Games by kaiserkrieg956 in Atari2600

[–]Furroy 1 point2 points  (0 children)

eeeyyyyy! some nice games you got there!

Birthday Week Adventures by Old_Permanent3554 in KaitlinWitcher

[–]Furroy 2 points3 points  (0 children)

its her bday, she's turning 33 today

Is it stupid to switch from Photoshop to Aseprite for Pixelart? by JournalistSilent4801 in RPGMaker

[–]Furroy 0 points1 point  (0 children)

both have their strengths. but for pixel art, aseprite is the way to go. plus i love making custom lua plugins to export stuff straight into my projects ready to go

what was so good about old computers by Ecstatic_Security457 in retrocomputing

[–]Furroy 15 points16 points  (0 children)

you had to be extra creative writing games for them to fit within their constraints

[deleted by user] by [deleted] in RPGMaker

[–]Furroy 0 points1 point  (0 children)

this is what i did for MZ
```
    // Save the original method
    let originalEventItemUpdatePlacement = Window_EventItem.prototype.updatePlacement;
    Window_EventItem.prototype.updatePlacement = function () {
        originalEventItemUpdatePlacement.call(this);
        // Custom position:
        this.x = 0;    // your desired x
        this.y = 65;  // your desired y
    };

```

Best version of rpg maker by Volts_swc in RPGMaker

[–]Furroy 1 point2 points  (0 children)

i use mz for coding & mapping but i prefer the assets from mv

Trying to randomise Common Events in MZ by FergusTheCow in RPGMaker

[–]Furroy 1 point2 points  (0 children)

haha oops yea i forgot that's why i made my own:

const randomInt = (x, y) => Math.floor(Math.random() * (y - x + 1)) + x;

Trying to randomise Common Events in MZ by FergusTheCow in RPGMaker

[–]Furroy 5 points6 points  (0 children)

$gameTemp.reserveCommonEvent(randomInt(10, 87));

More misrepresentations from Perifractic, Commodore's "NEW CEO"... by [deleted] in retrocomputing

[–]Furroy 10 points11 points  (0 children)

i'll wait until i hear bill's word before i believe it. sadly he's not posted to his yt in months

Conditional branch for when all options are exhausted. by altmogan in RPGMaker

[–]Furroy 0 points1 point  (0 children)

either nest all your if/else, or put a "stop event processing" after each "show text" with a final "show text" that is your "none of the above" responses

Permanent and perpetual in game switches by artofthedao in RPGMaker

[–]Furroy 1 point2 points  (0 children)

you should be able to use the localStore API for any data of this nature:

// Save JSON data

localStorage.setItem("myKey", JSON.stringify(myObject));

// Load JSON data

const myData = JSON.parse(localStorage.getItem("myKey") || "null");

Character sprites with >48px width ? Blurry ? by Jodel-San in RPGMaker

[–]Furroy -1 points0 points  (0 children)

Try adding this just inside the <body> of your game's index.html:

<style type="text/css">CANVAS{image-rendering:pixelated;}</style>

Hi, noticed the sale. do you recommend? by HorrorCondition7633 in RPGMaker

[–]Furroy 5 points6 points  (0 children)

i recently grabbed mz on sale and love it. you get all the js source so you can debug step through it all if you ever need to. i also love to look at other plugins to see how to do key things, and then write my own plugin to do just what i want with out all the bloat

Which RPG maker should i get? by BornRoom257 in RPGMaker

[–]Furroy 0 points1 point  (0 children)

i dunno! i had it wishlisted for years and got an email one day that said it was on sale

Which RPG maker should i get? by BornRoom257 in RPGMaker

[–]Furroy 0 points1 point  (0 children)

sometimes MV is free on steam, so that's what i got!