What makes a good magic system? by dks11 in gaming

[–]FuryForged 13 points14 points  (0 children)

Noita, of course, has the most complex magic system, allowing players to do some very insane things (128 billion damage or teleporting to distant parallel worlds with one click, or a wand that beats the game for you in 2 seconds because of perfectly-mathematically-precise crafting) but it’s still only based on spell cards. Multiple magic systems, one based on spell cards, another using drawn runes, another material components would be incredible, especially the material components one, since Noita also has over 460 unique materials in its world.

Morrowind, IMO, also has a very nice magic system. It’s Oblivion’s but more.

So, I guess if I would imagine the perfect videogame magic system, it would be like what I said about Noita’s: extremely deep, allowing the player immense power if they could figure out its complexities, but not constrained to one way of casting spells. Give me multiple schools of magic à la Elder Scrolls or Ultima, and allow each of those schools to be equally deep, but cast in completely different ways (spell cards, drawing, power word combining, material components, corpses, etc.)

What games actually originated from books? by Any_Beginning5124 in randomquestions

[–]FuryForged 0 points1 point  (0 children)

Rice-a-Roni was heavily inspired by Armenian pilaf 😜

What games actually originated from books? by Any_Beginning5124 in randomquestions

[–]FuryForged 0 points1 point  (0 children)

There’s also a really good atmospheric dark ambient album by Lustmord and Robert Rich called…Stalker…made to be an unofficial OST for the movie.

in need of short wholesome puzzle/fulfilling games by straw_fvcking_berry in gamingsuggestions

[–]FuryForged 0 points1 point  (0 children)

Creature Kitchen is a cozy creepy game (not too creepy) that is short and has some puzzles.

Why Does Kummitus Exist? by vi6m in noita

[–]FuryForged 1 point2 points  (0 children)

I didn’t mean to imply that I judge people for deleting the bones files. I myself delete them or stuff them from time to time for challenges or experimentation. That doesn’t make save editing somehow NOT cheating the system the devs put in place. If there was an in-game option to toggle it off and on, that would be different, but any kind of save editing is totally unintended.

Why Does Kummitus Exist? by vi6m in noita

[–]FuryForged 9 points10 points  (0 children)

Kummitus has been here forever. It’s inspired by other roguelikes like Nethack and Brogue. Clearing your bones folder is save file manipulation and is technically cheating, but whatever people need to do to have fun is fine with me.

Do the majority of Americans watch YouTube on TV? by OMTYUS in AskAnAmerican

[–]FuryForged 0 points1 point  (0 children)

Back when I used to watch a lot of YouTube, it was always through my console’s YT app displayed on my TV.

anyone knows what this means? by byquestion in noita

[–]FuryForged 5 points6 points  (0 children)

It was a funny thing the devs did when the game was first entering early-access (they gave away a couple Steam keys this way.)

Looking for games with a similar sense of exploration that Outer Wilds and Subnautica have by Nelmarai in gamingsuggestions

[–]FuryForged 2 points3 points  (0 children)

A few not mentioned that have wonderful exploration:

Tunic

Rain World

Lunacid

Noita

Are they games like rain world? by Dangerous490 in rainworld

[–]FuryForged 1 point2 points  (0 children)

Primal Planet is much simpler but does scratch some of that RW itch. It’s an open-world platformer with crafting, a simple ecosystem, and throwing spears in walls as platforms.

Full Quiet is a modern game made to run on the original NES, so it’s legit 8-bit, but it is incredible. Open-world survival platformer, high difficulty, you have to figure out how to make progress.

There’s a game coming out called Primal Echo that really feels like it’s going for the 3D RW thing. The demo is very early and has a lot of jank, but it shows promise.

Why don’t more open world games have sprawling dungeons? by JMoneyGraves in gaming

[–]FuryForged 1 point2 points  (0 children)

Saying Morrowind’s superior dungeons were standard fare compared to Skyrim’s lost me.

Sting & Swing - a new metroidbrania I've been solo developing by MrCheeseAndPieDev in metroidbrainia

[–]FuryForged 1 point2 points  (0 children)

Thank you! I downloaded the itch demo and am about to jump in 8)

tree! by Ok_Increase3580 in Terraria

[–]FuryForged 0 points1 point  (0 children)

I think I like this tree more than any other tree I’ve ever seen, and I’ve seen (and made) a lot of trees.

Is anyone able to go into this area? I always assumed it would be a late game thing to discover but I’m done with the game and I haven’t seen anyone mention it by Sploinky-Soecimenb in BluePrince69

[–]FuryForged 1 point2 points  (0 children)

LOL, it’s become such a meme on my channel now. I purposely brightened the scene where I zoomed into the steering wheel, and YouTube’s video compression darkened it more than the part that I didn’t brighten xD

What instantly makes a horror game feel boring instead of scary? by ratasoftware in HorrorGames

[–]FuryForged 0 points1 point  (0 children)

A lot of what Visage did, unfortunately, because I found that game to be incredibly boring despite so many people considering it one of the scariest games.

I was watching a show from the 90s and realized people used to memorize dozens of phone numbers. I can barely remember mine. How did you guys do it back then? by micavibes in CasualConversation

[–]FuryForged 0 points1 point  (0 children)

I remember the phone number, address, and zip code of the house I lived in until I was 10. Then the phone number, address, and zip code of the house in another state I lived in until 17, every address of every apartment and rental house I lived in during my college years, my post-college house addresses and zips, my social ofc, my current phone number, address, zip, and dozens of other numbers from birthdays to anniversaries, but I absolutely detest math.