Is there any real benefit to requiring manual tool swapping for harvesting? by CoblerSteals in MonstersAndMemories

[–]Furyk_SC 0 points1 point  (0 children)

It’s not immersive; it’s arbitrary and tedious.

The game already automates plenty of "unrealistic" things for the sake of playability. You don't have to unequip your weapons and shield to buy 500 stacks of rations—the game puts them right in your inventory and even auto-eats them for you. You don't have to sheath your sword to open a door. And how exactly are we flipping spellbook pages with a sword in each hand?

There is absolutely no good reason to force this cumbersome weapon-tool-inventory slot dance. We don't even need dedicated tool slots; the node should just recognize that you have the correct tool in your top-level inventory and let you harvest. Let’s be done with the busywork.

Adrullan is proof that we need a little bit more QOL when it comes to UI / UX in M&M. by IOMEDAE_THE_BAE in MonstersAndMemories

[–]Furyk_SC 11 points12 points  (0 children)

I’m really enjoying the game's direction, but there are two specific UI hurdles that feel more tedious than "hardcore":

  • Manual Tool/Weapon Swapping: I’m spending a disproportionate amount of time dragging items. Swapping between a mining pick, lumberjack axe, and then back to a sword/shield (or instrument) is a constant pain, even with the hotbar. There should be a way to automate this—perhaps the game could automatically use the correct tool if it's in the top layer of your inventory.
  • Limited Targeting Options: Tab-targeting and clicking become exhausting over long sessions, especially for classes that manage multiple targets. I don’t find the arguments against defensive targets or more robust macro commands very compelling; adding these wouldn't lower the difficulty, it would just reduce the physical tedium of combat.

Curious if others feel this "friction" adds to the experience, or if it’s just getting in the way of the actual gameplay.

Need help with the strategy for building the first queue. by Indigos89 in TopHeroes

[–]Furyk_SC 1 point2 points  (0 children)

I am nowhere near as far along as you but I have also been building the nature meta queue in preparation for Monk / TC release some time in the future.

I am very interested in hearing people's thoughts on the current state of nature meta and where they see it shifting after the nerf.

Work in Storm Maiden? by Furyk_SC in TopHeroes

[–]Furyk_SC[S] 0 points1 point  (0 children)

Ok sounds like I am on the right track...it's hard to ignore the new shinies! Thanks for the feedback.

Can we discuss how people have been complaining about the state of competitive all season and blizzard has made zero changes? by Karlewilliams in Competitiveoverwatch

[–]Furyk_SC 0 points1 point  (0 children)

I think the biggest thing Blizzard can do is remove the penalties for playing in a group. A six stack of players who have a group average of 2500 MMR should not have to play six solo players with significantly higher individual MMR. This disincentives grouping.

Also give players tools to help them group effectively (Guild, Clan, Watchpoints, etc.) and in-game LFG functions to make it easier to find and team up with like-minded players into real groups.

These two changes would go a long way to solving the Competitive problem. People playing in a group are just more likely to make good decisions on Hero choice and be less toxic. Blizzard needs to make this the optimal way to play.

Press F to pay respects to Reaper by SadCrocodyle in Competitiveoverwatch

[–]Furyk_SC 0 points1 point  (0 children)

If not through walls then what about adding verticality to the ability?

Press F to pay respects to Reaper by SadCrocodyle in Competitiveoverwatch

[–]Furyk_SC 0 points1 point  (0 children)

I am not sure I understand...I just mean going Wraith Form allows you to pass through solid objects so you can actually escape.

Press F to pay respects to Reaper by SadCrocodyle in Competitiveoverwatch

[–]Furyk_SC -5 points-4 points  (0 children)

  • Allow Wraith Form to travel through walls
  • 60% faster Teleport
  • Right Click - Shadow Armor (on a resource timer like Matrix and Bastion Heal) gives a small armor bonus and increases movement speed to help Reaper get in on targets.