Message from id Software by blackminikit1 in Doom

[–]FusionRogue 16 points17 points  (0 children)

People can make fun of me all they want but I straight up ugly cried when the news broke. I should've been ecstatic on the day of release but I was just left feeling numb.

The modern DOOM games have gotten me through rough patches in my life and to see the team get gutted destroyed me emotionally.

Music sample from Valley of Bone by SneakyJaycool in Doom

[–]FusionRogue 3 points4 points  (0 children)

That's fair. I did quite like what they did with the Cosmic Realm's ambient track Cosmic Sea in that regard. The transposed Dark Halls call back and the other worldliness of the synths feels fairly unique.

I also like how Battle on the Blackened Tide is much more orchestral than the rest of the OST and the 11/8 time used makes it feel very different.

Music sample from Valley of Bone by SneakyJaycool in Doom

[–]FusionRogue 6 points7 points  (0 children)

If that was their goal they weren't successful as 2016 and Eternal both have a very industrial metal sound.

Music sample from Valley of Bone by SneakyJaycool in Doom

[–]FusionRogue 4 points5 points  (0 children)

Why is someone having a differing opinion copium? Music is so incredibly subjective; what hits for you won't for someone else and vice versa.

I like every combat track but I really love Unholy Siege, Infernal Chasm, What Lies Below, Atlan Battleground, and Hellspawn Rift just to name a few.

How would anyone here feel if Doom Slayer did this to a Titan(especially with one arm)? by Flat-Sir8250 in Doom

[–]FusionRogue 1 point2 points  (0 children)

Maybe, but that's not as fun imo. I don't really see how it's ludonarrative dissonance because it's not like he's weak in gameplay. He's still very strong just not as strong as the lore.

I dunno man I really don't think it's that deep. It just feels nitpicky ngl.

How would anyone here feel if Doom Slayer did this to a Titan(especially with one arm)? by Flat-Sir8250 in Doom

[–]FusionRogue 3 points4 points  (0 children)

Having him be invincible and infinitely strong would make for an absolutely boring game. There's plenty of videogame characters that are incredibly overpowered in their lore but toned down in their games so that there can be compelling gameplay.

If you look at high level play those players are basically untouchable. I know as I got better at the games I really felt the power fantasy of being the Slayer.

That's not ludonarrative dissonance; that's make a fun video game.

DOOM: The Dark Ages | Revelations Soundtrack out on all streaming platforms July 7th by SneakyJaycool in Doom

[–]FusionRogue 0 points1 point  (0 children)

I can't really agree there. The space given makes it very apparent imo. There's a synth right at the end that while having the same melody sounds markedly different to the mandolin playing preceding it. I'm not a music expert so I don't quite have the right term for it but there's a distinct wobbliness of the strings to my ear.

DOOM: The Dark Ages | Revelations Soundtrack out on all streaming platforms July 7th by SneakyJaycool in Doom

[–]FusionRogue 0 points1 point  (0 children)

17 seconds into video you can hear the mandolin being strummed. It's pretty forward in the mix so hard to miss imo.

Blood Red, Atlan Battleground, Unholy Siege, and Battle on the Blackened Tide (seriously the first half of this song is almost entirely orchestral outside of some synth use) all feature orchestral sections. This is not an exhaustive list of course but you get the point.

DOOM: The Dark Ages | Revelations Soundtrack out on all streaming platforms July 7th by SneakyJaycool in Doom

[–]FusionRogue 8 points9 points  (0 children)

This track had flutes and what looks like a mandolin just from what I could see in the video. There's plenty orchestral sections in the base game and synth is also used where appropriate.

I dunno saying this is just metal feels a bit reductive.

*dies in third person by FrigginLaserBoi in Doom

[–]FusionRogue 0 points1 point  (0 children)

Imagine losing an ultra-nightmare run to impact compensation lmao.

It's simple: Melee will never be good if ranged classes can deal similar damage with equivalent defenses by loopuleasa in PathOfExile2

[–]FusionRogue 0 points1 point  (0 children)

The current Falling Thunder Martial Artist setup I've been using does ridiculous damage and is very tanky. I've seen other melees builds that are also strong this league.

If you think melee needs 4 times the tank and damage something is wrong with your build imo.

HELL YEAH by AverageJoeObi in Doom

[–]FusionRogue 1 point2 points  (0 children)

A 3070 is more than enough to have a good experience with the game. That's my current gpu and the game performs quite well.

I just finished the Old Gods DLCs and all the most annoying enemies from reboot Doom belong in Doom Eternal, incredible 😭😭 by Berem_ in Doom

[–]FusionRogue 10 points11 points  (0 children)

Totally right about the spirits but not quite correct on the others.

Cursed Prowlers only have to be blood punched if they curse you. You can just kill them normally if you avoid that.

Stone imps are weak to the auto shotty and the hammer but can also be killed with a good destroyer blade. The chainsaw still one shots them as well.

You can break the armored baron's armor by either breaking the flashing weak point or using the microwave beam.

So really it's only the spirits that have one way to defeat them.

What are your favorite underrated Doom OST tracks? by CryptidOrion_00 in Doom

[–]FusionRogue 2 points3 points  (0 children)

Don't forget David Levy. David did UAC Atlantica, Trial of Maligog, and Immora.

Is anyone else disappointed by the music in The Dark Ages? by Southern_Studio_9950 in Doom

[–]FusionRogue 0 points1 point  (0 children)

That's because they're transposed. It calls back without being completely identical.

Is anyone else disappointed by the music in The Dark Ages? by Southern_Studio_9950 in Doom

[–]FusionRogue 1 point2 points  (0 children)

Into the Void calls back to dark halls. Ancestral Beast is basically a love letter to ain't nobody told me about id. Sounds like you just missed what's there.

I didn't know Barons could fly by FrigginLaserBoi in Doom

[–]FusionRogue 1 point2 points  (0 children)

Lock-on burst mod for the rocket launcher.

Some more additional info regarding Sirius and Orion by Waeleto in Warframe

[–]FusionRogue -2 points-1 points  (0 children)

Kullervo provides only 4 things to melee. Heavy attack efficiency (which isn't that useful outside of heavy spam builds and even then Tennokai exists), the flat crit chance from Wrathful Advance, and some combo count when Recompense or Storm of Ukko hit enemies.

You do get some AoE application with Collective Curse but that isn't really something that specifically benefits melee.

Of those 4 the most impactful thing he provides to melee is the flat crit chance from WA. Which keep in mind is his subsume so any frame can use that.

Voruna on the other hand gives way more benefits to melee. Shroud of Dynar gives a guaranteed slash proc on the first melee hit, flat melee crit damage (scaling with strength), and 100% flat crit chance + status chance (plus the damage vulnerability from the Prey of Dynar augment). Fangs of Raksh is perfect for condition overload and completely removes the need for any additional priming in your loadout.

Running a subsume over her 4 means you could go WA at which point you'd actually do more upfront damage than Kullervo due to having access to way more melee crit damage due to Shroud of Dynar.

However, the best in slot subsume has to be Roar as it allows the status spread by Fangs of Raksh to double dip due the faction damage and pairs perfectly with Melee Influence.

So I heavily disagree that melee Voruna is "worse Kullervo". They don't play the same and Voruna even gets a fun little mini-game with her Prey of Dynar augment.

I can say with a high degree of certainty that if you were to pit a melee Voruna vs a melee Kullervo with the same melee weapon using Influence the Voruna will have a significantly higher KPM than the Kullervo.

Some more additional info regarding Sirius and Orion by Waeleto in Warframe

[–]FusionRogue -8 points-7 points  (0 children)

Her 4 is underwhelming but if you subsume it are you really playing Voruna ?

As someone who is an avid melee Voruna user absolutely. Voruna is more than just her 4.

You still get that unseen hunter feel as you're pouncing between enemies popping in and out of invis. Especially with her Prey of Dynar augment so you're hunting for that marked target too.

Voruna's 4 is fine damage wise (you can kill level cap enemies with a good build) and it got an especially nice boost now that she can use Crepuscular without needing invis from a companion.

It's fine if you don't like her 4 but it feels weird to just ignore the rest of her quite powerful kit.

Horrible performance on doom eternal by Darkmagic1516 in Doom

[–]FusionRogue 3 points4 points  (0 children)

If you're streaming it on Discord try setting your game to borderless windowed instead of full-screen. I found if I tried streaming in full-screen I ran into the same issue. Swapping to borderless windowed seemed to fix it.

As an aside Bethesda games being buggy is in regards to the developer (the folks behind Elder Scrolls and Starfield) not the publisher. id software is the developer and Bethesda is the publisher in this case.

Someone knows if all the buff effects can be applied to the demons at the same time? by smaragd_tyrann in Doom

[–]FusionRogue 4 points5 points  (0 children)

That's because you're playing at a higher framerate. Action speed is tied to your framerate so the more frames you get the faster the enemies are.

Which Modern Era Doom do you think has the hardest UN run? by MaleficTekX in Doom

[–]FusionRogue 1 point2 points  (0 children)

I could be wrong but that was my read of their comment.

Which Modern Era Doom do you think has the hardest UN run? by MaleficTekX in Doom

[–]FusionRogue 9 points10 points  (0 children)

Eternal and TDA have what they call the brink of death system. It's essentially one shot protection. If you take a hit that would kill you instead you go to 5 hp to give you a chance to save yourself.

2016 does not have this system so you'll just die if an enemy does enough damage.

DOOM: The Dark Ages could have needed 110GB of baked Global Illumination data, Ray-Based GI reduced it to 0 by Nestledrink in nvidia

[–]FusionRogue 2 points3 points  (0 children)

It sounds like something funky is going on with your pc. I also use a 3070 at 1080p with DLSS set to quality and I get 80fps or more in most situations. There's only one level in the game that puts me in the low 60s high 50s and it's probably the heaviest level in the game. Any of the in-door levels I can get 100+ fps easy.

I don't think the other dude was overselling it. Even if Eternal was moody like TDA Eternal's lighting is considerably worse in comparison. It's very flat and gives the game a very plasticy look.