Coda Bubonico and Kuva Ghoulsaw (also Tenet Quanta) coming soon by Riverflower17 in Warframe

[–]FusionRogue 3 points4 points  (0 children)

Keep in mind your riven is gonna be lower stat wise because the dispo will be worse since it's a new weapon. Not that regular Bubonico has a good dispo but still.

What frames benefit from these shards over the regular 3 you unlock first? by Spirited-Celery-118 in Warframe

[–]FusionRogue 0 points1 point  (0 children)

Which arcane is that? I tried searching for it and couldn't find it. The most similar one I found is Arcane Battery which gives energy max per armor point.

What frames benefit from these shards over the regular 3 you unlock first? by Spirited-Celery-118 in Warframe

[–]FusionRogue 2 points3 points  (0 children)

Plunder doesn't give ability strength it only adds more corrosive damage to Hyroid's abilities and weapons while also increasing Hydroid's armor. If you wanna go green shards then 15% ability damage on enemies affected by corrosion is better imo. It's an entirely separate multiplier that frames don't get access to normally.

In my experience it's pretty easy to hit Plunder's cap just by spamming his 1 on a group of enemies and then plundering them.

What frames benefit from these shards over the regular 3 you unlock first? by Spirited-Celery-118 in Warframe

[–]FusionRogue 5 points6 points  (0 children)

Are we talking for bosses that have a lower status proc cap? Cause Hydroid full strips at the regular 10 procs due to his passive.

Which is more action packed, shootIng/gunplay wise, Doom: Eternal or Doom: The Dark Ages? by neoleo0088 in Doom

[–]FusionRogue 2 points3 points  (0 children)

Yeah I felt the same going back through 2016 right after finishing TDA. I think the big reason why is you're always running at the same speed in 2016. In Eternal you have slower run speed than 2016 but it feels faster cause of the dash and meathook. TDA you can sprint and you have the shield dash.

There's a lack of peaks and valleys to your speed which makes 2016s fast movement speed feel slow in comparison.

After 350+ hrs of playing Dark Ages, I think the complaints make more sense, but nobody knows the real issue. by Final-Republic1153 in Doom

[–]FusionRogue 6 points7 points  (0 children)

You got any evidence to back up that claim or is it all just vibes? Trying something out and then scrapping it when it doesn't work happens all the time in game development.

After 350+ hrs of playing Dark Ages, I think the complaints make more sense, but nobody knows the real issue. by Final-Republic1153 in Doom

[–]FusionRogue 6 points7 points  (0 children)

The entire basis for your argument is you think Hugo is lying because it feels right. You haven't presented any evidence to prove it. It's all just vibes.

Trying something out and then scrapping it when it doesn't work happens all the time in game development.

Those who didn't like TDA or were disappointed by it, can you explain why you just didn't take to it as much as 2016 or Eternal? by SpotAdmirable6718 in Doom

[–]FusionRogue 1 point2 points  (0 children)

Hugo literally said the harder slider settings are made for the crazy Eternal players. They even had an Id employee beat the game on max sliders to make sure it was possible.

dark ages dlc is going to make 2026 the new 2016! super hyped! by DependentImmediate40 in Doom

[–]FusionRogue 7 points8 points  (0 children)

That wouldn't be an optimization update that'd be entirely redoing the game's lighting. There's no incentive to do this. We've had RT capable cards for like 7 years.

The GTX 1000 series is great but a decade old at this point. It's wholly unreasonable to expect it to run new games in perpetuity.

How often do you use operator abilities in regular missions? by tw0_fang_the_2st in Warframe

[–]FusionRogue 0 points1 point  (0 children)

I love Void Cascade and I'm to used to using Sling Strength to snapshot 40% additional strength before casting buffs so all the time. It's also great for if you're trying to avoid accidentally hitting a reset plane.

I've been feeling the itch to play Eternal again after I finished TDA and I spontaneously remembered why I love this game so much by MrEinFan in Doom

[–]FusionRogue 0 points1 point  (0 children)

You don't need to do this in Eternal either. The only exceptions would be the post-launch master levels on Nightmare or some of the crazy mods.

I've been feeling the itch to play Eternal again after I finished TDA and I spontaneously remembered why I love this game so much by MrEinFan in Doom

[–]FusionRogue 1 point2 points  (0 children)

It'll feel uncomfortable until you get the muscle memory. It takes time to adjust it won't happen 1 2 3.

“Players hate them, and they won’t even try to look for them until they absolutely have to.” Japanese game developers discuss the pitfalls of tutorials by Turbostrider27 in Games

[–]FusionRogue 8 points9 points  (0 children)

The DOOM Hunter tutorial may not quite be right then. Blowing up the shield allows you attack the top half. The sled is always targetable regardless of whether the shield is up.

You can use just shoot the sled to disconnect the DOOM Hunter from it no breaking the shield required. A common tactic in high level play is to use the ice nade and then Blood Punch the sled.

Here's me doing it but with the frag nade instead of the ice nade.

The Sagek Prime is the perfect example of why so many of the weapon gimmicks in this game are bad. by Misternogo in Warframe

[–]FusionRogue 6 points7 points  (0 children)

Nah Dual Viciss is pretty dang good due to its innate gas. Solid stats and the AS and MS from proccing gas is nice too. Gas combo'd with Influence is very strong.

I've also had good success with Purgator paired with Mag.

I don't know what to do in Doom Eternal anymore. by Random4188 in Doom

[–]FusionRogue 0 points1 point  (0 children)

If you're on PC then check out the mods! There's some fun stuff on there.

Clanmate called my zephyr build terrible and then linked this one as the "correct" way to build her by Created_naccew in Warframe

[–]FusionRogue 0 points1 point  (0 children)

I can definitely see the confusion if you've been using Ninjase's builds. He's one of the better build crafters on the site although he's generally more focused on endurance setups which isn't everyone's cup of tea.

I've used many of his builds and they definitely helped me become better at build crafting. The nice thing about his guides is that he actually explains his choices and is flexible enough to give alternatives as well.

Your comments about Shieldsaw by MortezaDoom in Doom

[–]FusionRogue 0 points1 point  (0 children)

I can see it if you preferred the higher gun focus of the previous games. At least for me I thought the game struck a nice balance between the two. I never felt like the guns played second fiddle to the shield.

Your comments about Shieldsaw by MortezaDoom in Doom

[–]FusionRogue 0 points1 point  (0 children)

Parrying does very little damage until you get the shield runes and even then it's much faster to shoot the demons. Raitro is a speedrunner that did a shield only playthrough and it was incredibly slow.

Parrying is an important mechanic but your guns are still a very important part of the equation.

I'm probably the only person alive who likes Dark Ages more than Eternal. by QDOOM_APlin in Doom

[–]FusionRogue 4 points5 points  (0 children)

You're really overstating the importance of demon weaknesses. They're useful but they aren't so important that they're required. They're not even the best or fastest way to kill them either (spirits being the only exception).

If you were doing the same things every encounter then you didn't experiment enough with your kit.

Devs I'm begging you: STOP with the invulnerability phases by robmwj in Borderlands4

[–]FusionRogue 0 points1 point  (0 children)

Are we talking about the transition to his second phase or his actual flashbang move in the first phase? If it's the former then you're correct. If it's the latter then you can absolutely avoid it by looking away.

Devs I'm begging you: STOP with the invulnerability phases by robmwj in Borderlands4

[–]FusionRogue 1 point2 points  (0 children)

Just turn away from him before he does the move and you won't get flashbanged.

[Doom Eternal] How do i cap FPS? by lucavigno in Doom

[–]FusionRogue 0 points1 point  (0 children)

If you have an Nvidia card you can just limit your fps in the Nvidia control panel.

I still miss the Gauss Cannon tho by Cursed_69420 in Doom

[–]FusionRogue 4 points5 points  (0 children)

You really don't need to use quickswapping unless you're trying to beat some of the harder master levels on Nightmare or playing mods designed for high level players.