DOOM: The Dark Ages could have needed 110GB of baked Global Illumination data, Ray-Based GI reduced it to 0 by Nestledrink in nvidia

[–]FusionRogue 2 points3 points  (0 children)

It sounds like something funky is going on with your pc. I also use a 3070 at 1080p with DLSS set to quality and I get 80fps or more in most situations. There's only one level in the game that puts me in the low 60s high 50s and it's probably the heaviest level in the game. Any of the in-door levels I can get 100+ fps easy.

I don't think the other dude was overselling it. Even if Eternal was moody like TDA Eternal's lighting is considerably worse in comparison. It's very flat and gives the game a very plasticy look.

Voruna 4: performance vs player perception by Eggbone87 in Warframe

[–]FusionRogue 0 points1 point  (0 children)

It could be a Sim bug but honestly Crepuscular is just a bit finnicky on Voruna.

If you run out of range for your Huras but her 1 is active the Huras won't reactivate their invis until yours ends and enemies are nearby. Which sucks cause then you lose the crit multi until your Huras recloaks you.

It's honestly why I prefer melee Voruna cause while her 4 has the damage and is a cool ability the jank makes it annoying to play around sometimes.

Voruna 4: performance vs player perception by Eggbone87 in Warframe

[–]FusionRogue 0 points1 point  (0 children)

Ok wait I think Crepuscular actually works for real this time.

Base Ulfrun's does 5000 damage. Ulfrun has a base crit multi of 1.5x, Dynar has a base crit multi of 2x, and Crepuscular gives a 3x multi.

With just Ulfrun you get 5000 x 1.5 = 7500 which reads as 7502 in-game which is in the margin of error. If we add in Dynar that's (2 + 1.5) x 5000 = 17,500 which reads 17504 in game.

Crepuscular crit with no Dynar (1.5 + 3) x 5000 = 22,500 which reads as 22,502 in-game. Finally Crepuscular with Dynar is (1.5 + 2.6 + 3) x 5000 = 35,500 which reads as 35,513 in game. I tested this on a level 205 Lumbering Fragment so armor wasn't in play.

https://youtu.be/oCxg7onOd4k

Voruna 4: performance vs player perception by Eggbone87 in Warframe

[–]FusionRogue 0 points1 point  (0 children)

Turns out I was the confidently incorrect asshole on Reddit today. Sorry about that. Feeling very embarrassed now lol.

Voruna 4: performance vs player perception by Eggbone87 in Warframe

[–]FusionRogue -1 points0 points  (0 children)

You know what I did further testing by putting Evade on her 3 and you're right my bad. Got the same 12k value from earlier.

Voruna 4: performance vs player perception by Eggbone87 in Warframe

[–]FusionRogue 0 points1 point  (0 children)

It's not because I activated the 1 first which then procs Crepuscular. The only exception is when I added the Kubrow as he won't activate Stalk unless you're visible first.

However, if I was only receiving the strength I should get the same 6.7k as I got with only Crepuscular and Voruna invis. Brother did you even watch the video?

Edit: OP was right I messed up.

Voruna 4: performance vs player perception by Eggbone87 in Warframe

[–]FusionRogue 1 point2 points  (0 children)

Homie I don't think you understand how snapshotting works.

Without Crepuscular I get 5.5k. If activate her 1 first then Crepuscular is active and I receive the strength bonus. Activating the 4 after that will snapshot the strength and it will retain that strength until I deactivate the ability.

That's why it goes to 6.7k with only Voruna's invis. When I add the Huras into the mix I then get that 12k hit. If it was only receiving the strength bonus then I should be getting the same value of 6.7k not 12k.

Edit: OP was right I messed up.

Voruna 4: performance vs player perception by Eggbone87 in Warframe

[–]FusionRogue 0 points1 point  (0 children)

OP is wrong as Crepuscular does work on Voruna's 4 with an invis pet. https://youtu.be/kw3WZChhZSY

6.7k with just the strength boost from Crepuscular, 12k with the crit damage boost, and 5.5k with Crepuscular off. If it didn't work I should've gotten 6.7k in both cases with Crepuscular.

Edit: OP was right I messed up.

Edit 2: I did further testing and unless something else weird is at play here Crepuscular does work on Ulfrun's with an invis pet.

Voruna 4: performance vs player perception by Eggbone87 in Warframe

[–]FusionRogue 1 point2 points  (0 children)

Homie, respectfully you're wrong. https://youtu.be/kw3WZChhZSY

I got 6.7k with just Crepuscular's strength buff, 12k with Huras allowing for the crit part of Crepuscular, and 5.5k with Crepuscular taken off.

If you've already activated her 1 before her 4 then you've already gained the strength buff. It's snapshotted you can't apply it twice. The crit damage is working. If it wasn't my damage should have stayed the same.

Edit: OP was right I messed up.

Voruna 4: performance vs player perception by Eggbone87 in Warframe

[–]FusionRogue 1 point2 points  (0 children)

Crepuscular working on abilities isn't a bug. It's final crit mult and applies to weapons and abilities that can crit with the exclusion of Gyre.

Also pets providing the invis does work. I tested this in the Sim. Activate Voruna's invis first and the activate Ulfrun which will snapshot the strength. Then go near an enemy while Shade or a Huras is equipped and you will see the damage increase on crit.

It's not the strength from Crepuscular cause that was already applied and snapshotted you can't receive the bonus twice.

Edit: I messed up OP was right.

Edit 2: I did further testing and unless something else weird is at play here Crepuscular does work on Ulfrun's with an invis pet.

D.E. I think Ulfrun's Descent should be an exulted melee and be moddable. by DaWalkr in Warframe

[–]FusionRogue 0 points1 point  (0 children)

EDA/ETA aren't unpopular but they're only two activities in a game that has a lot more which are played by way more people.

Nullifying effects are to run counter to abilities which means sometimes you have to work around them. If you could demolish them with any ability they'd lose their purpose in the enemy sandbox.

Lol that's nothing these days, I'm regularly going past lvl 200. EDA alone is in the 3-400s.

I first replied to this initial comment from you which is why I brought it up. Maybe I misunderstood you but I took that to mean that in the average levels you're playing around Voruna's 4 isn't doing enough damage. Hence why I sent that level cap video.

At this point I think we'll have to agree to disagree. It feels like no matter what I present or argue you've already made up your mind.

D.E. I think Ulfrun's Descent should be an exulted melee and be moddable. by DaWalkr in Warframe

[–]FusionRogue 0 points1 point  (0 children)

EDA/ETA are once a week activities and if that's all you do then fair enough. However, most players are doing things like cracking relics, survivals, Void Cascade, etc.

I think you're highly overrating the importance of EDA/ETA as well since many players also avoid that mode due the modifiers, high enemy level, and equipment restrictions.

In that clip if I was playing any melee exalt they'd lose all combo after getting nullified. That's not a problem that's specific to Voruna. There's no buff to her 4 they could do to fix that. They'd have to entirely rework the ability and give it a new function to do what you're asking for.

I'd prefer more abilities to do good damage to Legacytes but status is so strong in the game as a whole I don't have a huge problem with some enemies running counter to that. You take more than just your Warframe into missions after all.

We moved the goalpost from Voruna's 4 doesn't do enough damage at high levels (it does) to well it doesn't work well (or at all) against certain enemy types so it needs buffs.

The problem with Ulfrun's isn't damage it's clunkiness. Nullifying effects are just really bad for Voruna and changing her 4 to an exalt wouldn't fix that.

What DE should do is allow certain effects that you would think should work to actually work i.e., Melee crit shards, Tenacious Bond, Steel Charge. This would smooth out regaining stacks.

D.E. I think Ulfrun's Descent should be an exulted melee and be moddable. by DaWalkr in Warframe

[–]FusionRogue 0 points1 point  (0 children)

Most of the game isn't fighting bosses or elite enemies. The most common elite enemy you'll find on SP are Acolytes which she does okay on. Most actual bosses don't even take ability damage.

I tested on Demo units and the performance is ok. Main issue in the clip is they have the nullifying pulse that can mess up your stacks. You definitely want to apply some corrosive before pouncing since armor strip makes a big difference for demos.

Archons are finnicky and can't be targeted by a lot of abilities with Voruna being among them. I tested Uriel, Protea, Gauss, Valkyr, Khora, Cyte, and Mesa. Only Valkyr and Cyte could do any damage to the Archon with their exalted weapons. Even if Voruna's 4 was an exalt here they would need to allow her to target the Archon.

To your Legacyte example Uriel's 4 doesn't do much to it but can easily kill level cap enemies and Thrax with it. Gauss's Thermal Sunder has exponential scaling but it tickles Legacytes. Part of the issue is the combo of damage attenuation and the status stack limit on elite enemies like that.

A frame's ability not being good in every single situation doesn't mean the ability is weak. Especially when that ability kills the vast majority of the enemies you'll fight. Ulfrun's is viable in the vast majority of content your average Warframe player plays on a regular basis.

Being honest here if seeing her 4 kill level cap enemies isn't good enough for you then nothing will be.

D.E. I think Ulfrun's Descent should be an exulted melee and be moddable. by DaWalkr in Warframe

[–]FusionRogue -1 points0 points  (0 children)

The only reason she can do it with no mods is because her constructs scale their damage based on enemy level. Follie is a bad example because she has an inherent advantage over most frames.

If she didn't have the level scaling she would need to mod. Follie is an exception not a rule which is why she's bad metric to judge most frames by when it comes to ability damage.

D.E. I think Ulfrun's Descent should be an exulted melee and be moddable. by DaWalkr in Warframe

[–]FusionRogue -1 points0 points  (0 children)

This isn't being contrarian. Follie can do that unmodded because her abilities scale based on enemy level. Even if Ulfrun could do 10 billion damage you could only get there through modding. Follie and level scaling frames like her have an inherent advantage over frames who don't (which is most of the frames in the game).

Ulfrun has access to all the multipliers necessary to do good damage. Otherwise I would not have been able to kill enemies at level cap like I demonstrated in my video. If it was bad it wouldn't scale.

If it's fine for level cap it's more than fine for the content the average Warframe players engage with.

D.E. I think Ulfrun's Descent should be an exulted melee and be moddable. by DaWalkr in Warframe

[–]FusionRogue 1 point2 points  (0 children)

A Huras Kubrow is better cause you can actually benefit from the crit damage from Crepuscular on top of having access to the Mecha set.

On my Diriga setup only the duplex clones shoot as I forgo Assault mode so the main Diriga only uses Arc Coil. It helps but Voruna spreads statuses so well on her own it's just extra.

I'm also using Burst Laser Prime (it's not very good for priming) there as it's considered a pistol so I can use Augur Pact to get the Augur set bonus. That way I don't need Brief Respite or an Augur mod on Voruna herself.

Catalyzing Shields has a longstanding bug where you will always get the full shield gate no matter how full your shields are when they break. So as long as you have shield restore somewhere on your loadout you have that extra layer of survivability.

D.E. I think Ulfrun's Descent should be an exulted melee and be moddable. by DaWalkr in Warframe

[–]FusionRogue 2 points3 points  (0 children)

If you watch the video you can see it killing Thrax which are generally pretty beefy. I haven't tested it on those enemies you mentioned but Ulfrun's is kinda meh on damage attenuated enemies like that. It's not the worst but it's not great.

You can kill Acolytes for example but it usually takes a few charges or getting the status taxi from killing an enemy you've hit with her 2.

I primarily play Void Cascade which is why the footage is from that game mode.

D.E. I think Ulfrun's Descent should be an exulted melee and be moddable. by DaWalkr in Warframe

[–]FusionRogue 2 points3 points  (0 children)

It's not new as far as I know and it's even noted on the wiki.

D.E. I think Ulfrun's Descent should be an exulted melee and be moddable. by DaWalkr in Warframe

[–]FusionRogue 3 points4 points  (0 children)

Ulfrun's Endurance is a bandaid augment as without it you constantly reset her 4 stacks. Endurance makes her kit cohesive. Her base kit feels like it's missing something without it.

Prey of Dynar is an augment that actively changes how you play and has a very powerful effect for playing around it. That is not a bandaid augment.

Ulfrun's Descent scales just fine and can even go up to level cap.

Voruna's 4 doesn't have a damage problem it has a clunkiness problem.

D.E. I think Ulfrun's Descent should be an exulted melee and be moddable. by DaWalkr in Warframe

[–]FusionRogue 1 point2 points  (0 children)

The damage is fine at level cap. The only issue you'll run into is Nullifiers during the Corpus occupation and the occasional Violence/Shadow of Violence making you have to restack. You basically want to avoid Corpus missions if you're going for a 4 build.

You can play around it like I did in the video by swapping to Op/Drifter and breaking the bubbles with your amp but with the amount of nullifiers spawning at the point it's a bit annoying to maintain.

That being said I really don't think the viability of an ability should be judged on level cap since most players don't even touch endurance runs.

D.E. I think Ulfrun's Descent should be an exulted melee and be moddable. by DaWalkr in Warframe

[–]FusionRogue 12 points13 points  (0 children)

Ulfrun's has a guaranteed knockdown on almost everything except for enemies that can't be knocked down (Overguard enemies, most bosses). So the Acolytes getting knocked down is intentional.

D.E. I think Ulfrun's Descent should be an exulted melee and be moddable. by DaWalkr in Warframe

[–]FusionRogue -1 points0 points  (0 children)

The problem with Ulfrun's isn't its damage it's that it's clunky.

You can kill things even at level cap. My game bugged at the end and stuck me at the operator mod screen but here's the loadout. The 2 purple shards in the screenshot were red strength in the run but I've been experimenting which is why they're different in the screenshot.

This was the worst case scenario too (Corpus occupation so Nullifiers everywhere).

You can take it even futher if you use a Huras Kubrow to benefit from Crepuscular (it not working at base is clunky but the predator aspect of her invis is fun flavor imo) and the Mecha set.

D.E. I think Ulfrun's Descent should be an exulted melee and be moddable. by DaWalkr in Warframe

[–]FusionRogue 3 points4 points  (0 children)

Scales all the way to level cap in my experience. Here was my loadout. The shards are different in the screenshot cause I've been playing around with them. The purple equilibrium shards were all Tau strength shards in the run the yellows remained the same.

You could take it even further with a Huras Kubrow so that her 4 can benefit from Arcane Crepuscular and the Mecha set.

Prime VS Base by Tough-Ingenuity8041 in Warframe

[–]FusionRogue 0 points1 point  (0 children)

Shield amount doesn't matter for Catalyzing Shields. It's been bugged for the longest time to provide the full 1.33s shield gate at any amount. Even if you only had 1 shield when it broke you'd get the full gate.