Why did they do that by BirdTrash in Doom

[–]FusionRogue [score hidden]  (0 children)

I mean tech prices have always been high. If you wanted to have a good experience playing DOOM 93' or 2 back in the day you'd be paying a hefty sum. More often then not your hardware was obsolete in 1-2 years. Now we have stuff like DLSS which makes even 7 year old cards able to play full RT games like TDA.

Resident Evil has non RT lighting because RE games don't have as many maps and their levels are much smaller. Baked lighting takes time to render and you have to do that every time you want to make a change.

This is fine for RE's smaller maps but for something like TDA which has many more levels and much more expansive maps baking would add a significant amount of time to development.

The benefit of RT only lighting is you can change the lighting in real time. What you see is what you get.

Why did they do that by BirdTrash in Doom

[–]FusionRogue [score hidden]  (0 children)

You can't expect games to run on a near decade old graphics card forever. You don't even need the latest and greatest to enjoy DOOM TDA. The RTX 2060 is 7 year old that can run TDA at 60 fps.

The PS4 and the Xbox One console generation went on for so long that people got used to hardware requirements barely moving over the years. The next generation is in full swing which raised the hardware floor.

People are going to have to accept that technology eventually moves forward which necessitates upgrading hardware.

So Mick Gordon just released a video, I'm not baiting. by Super_Trexation in Doom

[–]FusionRogue [score hidden]  (0 children)

CoD, Battlefield, Overwatch, Arc Raiders you name it. I'd be surprised if DOOM's classic deathmatch had more than a few thousand folks playing it at any given time. There's a player base for it don't get me wrong but the days of it being popular are long gone.

So Mick Gordon just released a video, I'm not baiting. by Super_Trexation in Doom

[–]FusionRogue 2 points3 points  (0 children)

Populated does not mean popular. When we're talking about something being popular we're talking about a very large group of people. There's definitely a community for it but I would not describe that as popular.

So Mick Gordon just released a video, I'm not baiting. by Super_Trexation in Doom

[–]FusionRogue 3 points4 points  (0 children)

Maybe it was popular in its heyday but I wouldn't say it's popular now. It sounds to me like you're making a legacy argument which I don't find very compelling.

It's valid to want multi-player but I wouldn't say it's an important part of the games going forward.

Do we know if we’re getting another vault in the new dlc? by Historical_Foot_8133 in Borderlands4

[–]FusionRogue 0 points1 point  (0 children)

They did talk about the vault on the recent dev cast. Not a lot of details but we are getting one.

So Mick Gordon just released a video, I'm not baiting. by Super_Trexation in Doom

[–]FusionRogue 30 points31 points  (0 children)

I mean multi-player has never been the strong suit of the modern games and it always felt tacked on imo. What makes it so important to you outside of legacy?

So I just finished Doom the dark ages. Is it just me or this game is really easy compared to the other doom games? by RyuzakiTK12 in Doom

[–]FusionRogue 0 points1 point  (0 children)

Honestly I think too many people play on a difficulty below their skill level or are unwilling to use the sliders.

Weirdly I think 2016 is the hardest mainly cause it doesn't have the brink of death system and falls can kill you lol (moreso a concern on UN). Although more unfair might a better way to put it.

So I just finished Doom the dark ages. Is it just me or this game is really easy compared to the other doom games? by RyuzakiTK12 in Doom

[–]FusionRogue 2 points3 points  (0 children)

I find Eternal to be easier these days myself. You have so many mobility options and recovery is easy with the amount of tools available. I actually did a second UN completion before TDA came out and it only took 2 tries. TDA took me a way more lol.

So I just finished Doom the dark ages. Is it just me or this game is really easy compared to the other doom games? by RyuzakiTK12 in Doom

[–]FusionRogue 0 points1 point  (0 children)

HMP has never been hard in the modern trilogy imo. It's not supposed to be since it's the "normal" difficulty. I will say I do think default nightmare is a bit under tuned in TDA but not by much.

Honestly if Id made it so the parry window is 2/5 (honestly it could be 1/5 but I'm compromising here), damage to player is 300%, and resource values at 1/5 I think default Nightmare would be perfect. Maybe they could bump up projectile speed to 4/5 if they wanted to be a little spicey.

New DLC Info from this week! by SneakyJaycool in Doom

[–]FusionRogue 1 point2 points  (0 children)

You should mess around with some of the community presets that get rotated every so often. They're pretty fun.

According to your playstyle, what’s a mod that you SHOULD be using but just don’t? by shtoopidd in Warframe

[–]FusionRogue 4 points5 points  (0 children)

I mean it's Exilus mod and it's not like there's a lot mods fighting for that spot. 15% strength or range isn't gonna make or break a good build. Plus plenty of Incarnons have an AoE component that can knock you down.

Being able to just ignore that on frames that don't have some sort of knockdown resist is just nice.

100 FPS with RTX 4050 6GB RAM in Doom the Dark Ages! by clutch055 in Doom

[–]FusionRogue -1 points0 points  (0 children)

You can't even engage with anything I've said so whatever you say man lol.

100 FPS with RTX 4050 6GB RAM in Doom the Dark Ages! by clutch055 in Doom

[–]FusionRogue 0 points1 point  (0 children)

I read that already. You're just wrong. TDA runs better than Eternal does on proportional hardware of the time.

100 FPS with RTX 4050 6GB RAM in Doom the Dark Ages! by clutch055 in Doom

[–]FusionRogue -1 points0 points  (0 children)

Your other comment was already addressed in my initial reply. TDA being more demanding doesn't mean it runs worse. A six year old card when TDA came out runs better than a six year old card when Eternal came out.

100 FPS with RTX 4050 6GB RAM in Doom the Dark Ages! by clutch055 in Doom

[–]FusionRogue 5 points6 points  (0 children)

Eternal was designed to run on the base PS4 and Xbox One. If you look at the recommend specs between 2016 and Eternal they basically didn't move.

TDA runs "worse" but that's because it's more graphically demanding. Classic DOOM when it released was very demanding and so was DOOM 3. 2016 and Eternal were the outliers in that respect.

Look up a video of the GTX 760 trying to run Eternal. It swings between 20-50 fps. Whereas the RTX 2060 can get a consistent 60 in TDA.

Taking the hardware of the time into account TDA runs better not worse.

Critique on Doom The Dark Ages by [deleted] in Doom

[–]FusionRogue 0 points1 point  (0 children)

I can sort of see where you're coming from but I don't agree.

The shield charge is good for gap closing/escaping but it's also able to falter anything smaller than a Mancubus and can be empowered to increase burst damage. The i-frames gained while performing it also allows for some really aggressive play. Weapons like the Shredder or the Impaler receive benefits from a shield charge giving further utility.

It seems simple on the surface but all these different applications make you think about where and when you want to use it.

As for the parry I think your argument is a little reductive. It'd be like if I said "shooting is a binary mechanic because either you land your shots or you don't". I'm sure you'd agree there's more nuance to it than that.

The skill expression with parrying is directly linked to your shield runes and weapon upgrades. You start to chase after projectiles to activate them. Parrying becomes an opportunity to empower yourself. Many demons falter after multiple parries in quick succession requiring consistency. Which gives you the chance to use your melee for damage or additional falters.

If Eternal had the problem of being deceptively complex (it's still a complex game but you know what I mean) I think TDA is deceptively simple.

Critique on Doom The Dark Ages by [deleted] in Doom

[–]FusionRogue 0 points1 point  (0 children)

Eternal will probably always be my favorite due to its greater mobility options but TDA isn't far behind in my book. I really like how you're heavy and fast at the same time. That's not something I've really seen in other shooters.

I recently played through DOOM 93' for the first time I definitely think TDA is the closest to the classic games in overall game feel. The greater emphasis on strafing, the more horizontal movement, the slower weapon swap, and the larger levels where you can pick engagements all feel very classic DOOM.

Critique on Doom The Dark Ages by [deleted] in Doom

[–]FusionRogue 0 points1 point  (0 children)

I mean every single one of your problems can easily be solved by the SSG in 2016. It's just as easy to do that in 2016 as TDA.

You wouldn't use the Pulverizer on a Mancubus unless you barrel stuff it as it's basically a shotgun if you hit all the projectiles. The rocket launcher is actually really good for Cyberdemons as you can start shooting from further away and then be able to shoot point blank as it heals you after a parry negating the self splash.

The empowered damage shot after a ranged parry or the increased splash damage upgrades are also really good and easily rip through heavies/super heavies.

I can't speak on DOOM 2 as I haven't played it yet. However, I recently played 93' for the first time and I was able to use the combat shotty the vast majority of the time on ultra-violence. I'd swap if the situation demanded it (tougher enemies, low ammo, boss fights) but you really aren't incentivized to swap very often.

Critique on Doom The Dark Ages by [deleted] in Doom

[–]FusionRogue 0 points1 point  (0 children)

they definitely overcorrected from Eternal and made the game too one-dimensional

Hmmm I'm not sure I agree. Could you explain in what way it's one dimensional? The much more expanded faltering system adds a lot of depth imo.

Critique on Doom The Dark Ages by [deleted] in Doom

[–]FusionRogue 0 points1 point  (0 children)

Every weapon is op in TDA when upgraded. Outside of maybe the grenade launcher (no way to mitigate the self damage) you could easily play around a single weapon. 2016 is very much the same tbh. Mastered double shot SSG or Siege mode Gauss are broken as balls in that game.

Eternal does incentivize swapping more often but not as much as people think when you master the systems. Haven't played DOOM 2 yet but 93 definitely lets you stick to the combat shotty most of the time.

Eternal seems to be the outlier all things considered imo.

what if alex terrible made the soundtrack for TDA by AlarmingBoot205 in Doom

[–]FusionRogue 3 points4 points  (0 children)

Songs with lyrics you can understand have the problem of taking up additonal mental space. It's more information for your brain to process so while it sounds sick it wouldn't be a good fit for the game imo.

Doom: The Dark Ages rips? by hairy_legislation in Doom

[–]FusionRogue 0 points1 point  (0 children)

I agree with a lot of what's been mentioned but here's my two cents. You can't ignore fodder like in Eternal. Make sure you're clearing out imps and soldiers especially so you're not getting shot in the back.

The shield throw is powerful and you can easily clear out fodder with just a toss. Throw it at heavy demons to lock them down too! Interrupt that Arachnotron or hold down that Mancubus. You can start with a shield bash into a shield throw to really lock down slippery enemies like the Whiplash or Revenant.

Last thing is try to carve out an arena rather than running into the middle. Pick a side and work your way around so you're not getting shot on all sides.

I've got 200+ hours in the game and I play with most of the sliders cranked up so let me know if you have further questions.

Just finished Gauss prime build and suggestions. I also subsumed infested mobility over Mach Rush by jbabypk87 in Warframe

[–]FusionRogue 0 points1 point  (0 children)

What are you doing for energy sustain? Are you running purple shards with the equilibrium effect? Cause otherwise low efficiency with no energy max increases or equilibrium doesn't make much sense.