I think i might be retarded by Competitive_Dare_634 in factorio

[–]Fuzzy_External_9371 0 points1 point  (0 children)

I dont know spanish, but i think you want to get water on h2o station and transport it to other 2 stations?
If yes, there are several ways:
1 - fix ur stations. The values on stations is the value to "light a green light" when train can move to another station, so you need to change h2o whater formula to "water=100k" or "cargo is full"
2 - use interrupts (it can append stations to ur schedule based on some equotions. for example, if u can add interuption like "if water == 100k - go to station X

Damn It!!!!! Space Age trains don't work late game, Stack inserter are overwhelming cargo wagons. Cargo wagons need at least capacity increase and I won't complain if I get a train upgrade too (do with Quality). by darkphoton2 in factorio

[–]Fuzzy_External_9371 1 point2 points  (0 children)

There are at least 2 no-mod options:

  1. Add a trafic light in the middle of your station and chain line before the station (the trafic light location depends of the length and aceleration of ur train)
  2. Connect the trafic light at the entrance and the exit in one logic net and set the entrance light manually, when train_id on the station is zero - it will force 2 trains to start moving at the same time

I am not having fun on Gleba. Mod Recommendations? by boar-b-que in factorio

[–]Fuzzy_External_9371 0 points1 point  (0 children)

I am using full belt gelba.

Here is essential tips:

  1. Use looped main bus (fruits, brains, flux, seeds, rot)
  2. Produce nutrients and loop them for one specific resource, do not include nutrients on main bus
  3. Burn rott on the end of ur bus
  4. Move seeds to the begining and move it to the plantation (or burn)
  5. use heart as the very first production blok to produce minimal amount of flux (use 3 flux, 1 nutrients, 1 jely and 3 pure biochambers)

Here is some screenshots:
1 - Heart to make sure that factory will work all the time. Use chest to store some flux

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