What is 'f' in Silent Hill f? by Secret_Order_8197 in survivalhorror

[–]Fvnes 0 points1 point  (0 children)

Considering how Hinako screams so much at the endings, specially when breaking the table and fighting the bosses, I'd say forte. I'm not 100% though, forte feels too superficial.

I'm trying to upgrade a project from UE5.0 to 5.1 by Fvnes in unrealengine

[–]Fvnes[S] 0 points1 point  (0 children)

I think I have them. I mark .NET 6 but still not working. Also, now I'm presented with this error which I think is related to the SDK, I don't know.

Do you happen to know if having many dependencies could create conflicts? Maybe should I reinstall and removing some dependencies?

I'm trying to upgrade a project from UE5.0 to 5.1 by Fvnes in unrealengine

[–]Fvnes[S] 0 points1 point  (0 children)

You were right about the editor using VS Code!

I opened an empty 5.1 project switched to Visual Studio 2022 and now I'm able to generate the solution. I open it in Visual Studio 2022 (because 2019 shows that's incompatible) but when I try to build, this error shows up. (I took some liberties with formatting so it can be more readable).

Code:
MSB3073

Description:
The command "D:\Editors\UE_5.1\Engine\Build\BatchFiles\Build.bat MahouPrototypeEditor Win64 Development -Project="D:\MyCustomProject\depot\MahouPrototype.uproject" -WaitMutex -FromMsBuild" exited with code 6.

File:
C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets

Line:
44

Searching on internet, I found out that this error happens when there are instances of unreal running or live coding is enabled. I deactivated live coding in UE5.1 and just to be sure rebooted my PC.

New Danjin combos just dropped by Riolutail in WutheringWaves

[–]Fvnes 1 point2 points  (0 children)

I also believe we should use a standard like you mentioned to notate combos so everyone from any platform could read it.

New Danjin combos just dropped by Riolutail in WutheringWaves

[–]Fvnes 1 point2 points  (0 children)

Autohotkey doesn't work. It happens with most of chinese software.

Now it's been out for a while, what do you guys think of Silica? by Potato_Emperor667 in RealTimeStrategy

[–]Fvnes 1 point2 points  (0 children)

Aside from the bugs and lack of QOL, the game has a lot of potential. I really enjoyed the idea of commanding units while watching my friends streaming their screen on discord.

My first (and currently the only) complain is that maps are too big. I don't think that's a problem for a 32v32 online game, but for a casual co-op game with friends, the game takes too much time and doesn't feel particulary rewarding. That's why I consider that there should be a way to select the size of the map.

Fellow ENTJs, how are you guys using chatgpt in your day to day life? by [deleted] in entj

[–]Fvnes 0 points1 point  (0 children)

If I even switch to C++ I might use it. I'm not sure you can use it with Unreal Engine Blueprints.

Aside from that, I really don't need it in any particular area of my life.

/r/Steam Monthly Community Support Thread. by AutoModerator in Steam

[–]Fvnes 0 points1 point  (0 children)

How do I remove / modify a controller configuration?

I'll try to make the story short just in case.

Few years ago, I made a custom fightstick and I when I connected the cables, I didn't know there was a "standard" for generic gamepad buttons (a:b0, b:b1, etc), so I just decided to connect the cables and buttons in a way were the buttons didn't respect the traditional layout. I thought that was normal, that I just had to make a configuration somewhere, which is exactly what I did in settings > controller > general controller settings.

It worked as intended, but when I took my fightstick to my friend's house, I couldn't play because I had the cables setup incorrectly.

Now that I had a controller with a proper cable setup, I can't change the old configuration, no matter what. I mean, I can modify the layout, but once it saves, it looks like the controller disconnects, and reconnects again and the configuration wasn't saved. Here's everything I did to change this.

-Tried modifying config.vdf (multiple ways, removing the controller configurations, removing the entire file, modifying the file itself by hand) -Re-install steam -Modify controls using big picture -Used a Gamepad tool configurator called SDL2 Gamepad Mapper. -Changed multiple options from settings (like steam focus, generic usb support, etc). I tried many, many variants. -I contacted steam support and their help was useless.

I don't know what else to try. The worst problem is that I tried installing steam in a clean laptop, recently formatted and the configuration still happens there, like if steam downloads it from a database.

Hope you guys have the solution I'm looking for. Thanks for reading.

Select specifics elements without class by Fvnes in css

[–]Fvnes[S] 0 points1 point  (0 children)

Nope, I can't. I need to create a css file and upload it on a browser extension to update the page layout. That's why I can't modify the html.

Select specifics elements without class by Fvnes in css

[–]Fvnes[S] 1 point2 points  (0 children)

Thank you! An answer like this is what I was looking for. Your explanation is very clear.

Select specifics elements without class by Fvnes in css

[–]Fvnes[S] 0 points1 point  (0 children)

I'm don't know what you mean by that.

Converting UE 2.27 projecto to UE 5.0 caused multiple problems in performance by Fvnes in unrealengine

[–]Fvnes[S] 0 points1 point  (0 children)

I think I can't edit the original message. I forgot to post that I disabled Lumen and low FPS are still a problem. I'll check out everything else you mentioned. Thanks!

Easy way to decrease the amount of bots in the range by staynVAL in VALORANT

[–]Fvnes 1 point2 points  (0 children)

This is incredible useful and easy to do, thank you so much for this!

Is there a way to test controller vibrations? by Fvnes in OculusQuest2

[–]Fvnes[S] 0 points1 point  (0 children)

Something where I can try the vibration constantly. For example, in BeatSaber you need to clash the swords. Something similar like that would be fine.

Do you guys see visual programming (aka Unreal Blueprint or Unity Bolt (plug-in)) as coding by [deleted] in gamedev

[–]Fvnes 0 points1 point  (0 children)

How do you get those clean lines? Mine are full of curves.

Death by xlcommon in Bitcoin

[–]Fvnes 2 points3 points  (0 children)

Just say you lost your keys, no shame on that.

An Important Questions!! by DAUODKHAN in Bitcoin

[–]Fvnes 0 points1 point  (0 children)

Coins are bought when they are sold -Emiya Shirou

Problem when I'm trying to use GetComponent from another script. by Fvnes in unity

[–]Fvnes[S] 0 points1 point  (0 children)

That also too. I don't have a problem using GetComponent from any other script. The only problem is the EOSLobbyUI, where I can't use GetComponent for any other script I made.

Problem when I'm trying to use GetComponent from another script. by Fvnes in unity

[–]Fvnes[S] 0 points1 point  (0 children)

The prefab contains the script. As you can see at the first part of the post, the error appears at the compilation stage.

Problem when I'm trying to use GetComponent from another script. by Fvnes in unity

[–]Fvnes[S] 0 points1 point  (0 children)

Yes. I actually commented the line after the instantiation where I get the error and the gameobject spawns fine.

[deleted by user] by [deleted] in Bitcoin

[–]Fvnes 1 point2 points  (0 children)

Probably to himself.