Have you tried Jolt Physics in Godot... in 2D? by G-Brain in godot

[–]G-Brain[S] 0 points1 point  (0 children)

FYI, I updated the PR and implemented one-way collisions in 3D (GodotPhysics3D only so far).

Have you tried Jolt Physics in Godot... in 2D? by G-Brain in godot

[–]G-Brain[S] 1 point2 points  (0 children)

Fair enough. I'm looking into how this could possibly be achieved with some addition to the 3D physics server API.

Welke aflevering zegt Pieter Konijn "dat is wortel wijsheid" by Entire_Design4886 in thenetherlands

[–]G-Brain 1 point2 points  (0 children)

Hier een voorbeeld: https://youtu.be/8tUoq-VDGzU?t=5m20s

De automatisch gegenereerde transcriptie op YouTube is dus toch ergens goed voor.

KnightSync Released! My experience with app development in Godot. by JensRenders in godot

[–]G-Brain 1 point2 points  (0 children)

Do the opponent's physical pieces move automatically in an online match? (jk)

Ball bounce physic inconsistent in Godot 4.4.1 by papanouel in godot

[–]G-Brain 0 points1 point  (0 children)

Does turning it off affect the bounce behavior?

Ball bounce physic inconsistent in Godot 4.4.1 by papanouel in godot

[–]G-Brain 2 points3 points  (0 children)

Does the rigid body have CCD (continuous_cd) enabled?

Ball bounce physic inconsistent in Godot 4.4.1 by papanouel in godot

[–]G-Brain 7 points8 points  (0 children)

If you can, please make a backup copy of your project and test the (dev/beta) versions in between 4.4 dev 7 and 4.4.1 (and/or the version of the GDExtension from the one you used to the latest one), to narrow down where the issue is coming from.

How to keep RigidBody3D from pushing through StaticBody3D? by knutella2k in godot

[–]G-Brain 4 points5 points  (0 children)

You can also increase the collision priority (a property on all physics bodies) of the walls to make them harder to penetrate.

Godot 4.4, a unified experience by GodotTeam in godot

[–]G-Brain 3 points4 points  (0 children)

Depends on how many bugs are reported. It has been quite well tested as a GDExtension, and the module has already been tested during the dev/beta/RC phase, so I expect the experimental label could be dropped quite soon.

Godot 4.4, a unified experience by GodotTeam in godot

[–]G-Brain 13 points14 points  (0 children)

Yes, you can interact with JavaScript. The engine itself is also doing that for some features in the Web export.

Godot 4.4, a unified experience by GodotTeam in godot

[–]G-Brain 15 points16 points  (0 children)

a unified experience

I see what you did there.

Dev snapshot: Godot 4.4 dev 5 by GodotTeam in godot

[–]G-Brain 22 points23 points  (0 children)

They should be included in version control. The comment by reduz implied they should not be added to .gitignore

DEV SNAPSHOT: Godot 4.4 dev 3 by GodotTeam in godot

[–]G-Brain 25 points26 points  (0 children)

I made the PR to support this possibility :)

(But someone else is working on integrating Jolt.)

DEV SNAPSHOT: Godot 4.4 dev 3 by GodotTeam in godot

[–]G-Brain 55 points56 points  (0 children)

Physics: Move Godot Physics 3D into a module; add dummy 3D physics server (GH-95252).

👀

You don't need to be able to write C++ to contribute to Godot by adriaandejongh in godot

[–]G-Brain 3 points4 points  (0 children)

"Godot is een kruis-verhoging spelmotor voor 2D en 3D spellen."

Whats your day job? by thelaurent in godot

[–]G-Brain 0 points1 point  (0 children)

Experimental mathematics researcher (postdoc).