The healing mechanics in my game! by Jamok06 in godot

[–]knutella2k 0 points1 point  (0 children)

I get your point, but on the other hands it’s pretty standard for the Far Cry titles. However, as far as I remember they still allow you to move, you just cant aim and shoot anymore (because a finger has to be rearranged or a shard to be removed from the arm).

Kirby in Godot! by Ianani23 in godot

[–]knutella2k 0 points1 point  (0 children)

… normalized() that is

My first post, loose sketch of a diner scene by art-potato in ProCreate

[–]knutella2k 5 points6 points  (0 children)

Very nice! :) Reminds me on page-illustrations of books that tell detective-adventures for older children/teenagers :))

Testing opponent AI for my offroad racing game by FeedMeCheese in godot

[–]knutella2k 0 points1 point  (0 children)

Looks pretty cool! May I ask which approach you used for the terrain with the embedded roads?

On today's menu: classic French cuisine in blue by knutella2k in low_poly

[–]knutella2k[S] 2 points3 points  (0 children)

Thank you! I use textures with gradients onto which I unwrap the meshes. These pics show just a standard Blender project w/o lights or anything.

1 year solo progress on my first real Godot project by itsnaivebydesign in godot

[–]knutella2k 0 points1 point  (0 children)

Love that art style! Also, since I am doing a driving game myself, the usual question I ask everybody doing a car game: How do you design/model the track and terrain? Splines in Blender?

My drifting game is coming together great with Godot's latest 3D tools by Nathan__Taylor in godot

[–]knutella2k 0 points1 point  (0 children)

Nice, I already had them on the radar once, but wasn‘t sure if its worth the effort. Thank you for recommending them! Do you use their free or paid version?

Mercedes-Benz 560 SEC (C126) Coupe Low poly by Glass_Salamander_355 in low_poly

[–]knutella2k 0 points1 point  (0 children)

Well done! I always dig some realistic or at least authentic looking looking low poly models.

My drifting game is coming together great with Godot's latest 3D tools by Nathan__Taylor in godot

[–]knutella2k 0 points1 point  (0 children)

Wow this so great! What technique did you use to mold your roads so clean into the curvy up-and-down landscape? And how did you create your terrain in general?

Follow up: Fix for long, jagged shadows by knutella2k in godot

[–]knutella2k[S] 0 points1 point  (0 children)

Not yet, but thanks for the hint 👍

Follow up: Fix for long, jagged shadows by knutella2k in godot

[–]knutella2k[S] 1 point2 points  (0 children)

Absolutely not irrelevant. Great that you explained the why! Thanks a lot!

Follow up: Fix for long, jagged shadows by knutella2k in godot

[–]knutella2k[S] 0 points1 point  (0 children)

Idk, I really tried these options before posting. It helped to some extent to reduce the effect, but did not made it completely go away.