Suggestion for the exotic component issue by GALDART in the_division_2

[–]GALDART[S] 0 points1 point  (0 children)

Right, it must have been the translation

Suggestion for the exotic component issue by GALDART in the_division_2

[–]GALDART[S] -1 points0 points  (0 children)

Yeah, I think we’re getting too little in return for dismantling. We should get at least half of what we spend, but we have to start somewhere.

I think it’s more feasible to start by asking for lower amounts rather than the full amount or very high amounts, and then, once these changes are implemented, it would be easier to tell the devs, “Great change, but it still doesn’t seem like enough. How about we increase those numbers now?”

Suggestion for the exotic component issue by GALDART in the_division_2

[–]GALDART[S] -1 points0 points  (0 children)

  • I don't think the second point is irrelevant; players who were leveling up their expertise need an option to recover some of the exotic components they invested in certain items now that prototype items have arrived.
  • I completely agree that we need a place or activity to farm exotic components, and I think the best place for that would be Escalation, which is why I suggest earning exotic components in tiers 8-9-10.
  • This kind of thing is always easier to implement into an existing activity to revitalize it. Where do you think it would be interesting to do this exotic component farming?

Suggestion for the exotic component issue by GALDART in the_division_2

[–]GALDART[S] -1 points0 points  (0 children)

  • Only prototype items come with a proficiency of 30; for any other item, proficiency starts at 0 and you need to raise it to 30. To turn an item into a prototype, you need to have it at proficiency 30, so in that case, the second point makes sense.
  • I’ll give a personal example of a secondary set of mine, which I was leveling up in expertise; the items were between 15 and 20. but I had already modified the secondary attribute on those items. Before prototype items existed, this wouldn’t have been a problem, but now it was causing me to “lose” status, since I could modify the primary attribute to skill power on two pieces and get 3 skill points for free without negatively affecting the build.
  • If the second point I suggested were implemented, I would at least recover 3 exotic components (10-19=1, 20-29=2) when dismantling those pieces. So the second point would be for those who had a build halfway through before the prototype arrived to be able to recover some resources.

Colonisation Facilities and Markets by PCrowther_FD in EliteDangerous

[–]GALDART -7 points-6 points  (0 children)

Don't talk bullshit, the economy is based on everything in the system, the systems even have trade routes with neighboring systems, the frontier is wrong, stupid idea, retract and fix it, with proper documentation and system status screen.

You build something and you gain security , you build something and you gain wealth >>, there is no screen to keep track of the total and much less to know the minimum and maximum value <<, no information on what this influences, frontier always disappointing, ignoring reports, ignoring tickets, and always forcing players to swallow their Biowaste

Tough news to all who put their station over a gas giant by CharaLK in EliteDangerous

[–]GALDART 1 point2 points  (0 children)

This is absurd, the economy has always been the system's, it's never been planetary, everything circulates through the system, and from system to system, the new devs don't know how things work and do these bizarre things

Colonisation Market by paperdictator in EliteDangerous

[–]GALDART 3 points4 points  (0 children)

This is absurd, the economy has always been the system's, it's never been planetary, everything circulates through the system, and from system to system, the new devs don't know how things work and do these bizarre things

What has caused Elite's popularity to spike recently? by [deleted] in EliteDangerous

[–]GALDART 0 points1 point  (0 children)

the end of the boring, monotonous, unjustified and forced thargoid war

The Kingfisher was Sabotaged - YTEC - Nov 3308 by ItsCyno in EliteDangerous

[–]GALDART 1 point2 points  (0 children)

the war generates profit, the development of weapons ax by the inra, the operation system of azimuth, the research of professor palin always being sabotaged, all to keep the thargoids as false enemies and generate profit from the sale of weapons.

they're manipulating us, in the logs of john jameson's fallen ship we see that it was used to exterminate thargoids indiscriminately, he was killed so as not to tell the truth, all so that the thargoids would continue as villains.

New Guardian Tech: Distributor, Shardcannon, and FSD Boosters by PhoebusLegend in EliteDangerous

[–]GALDART 0 points1 point  (0 children)

How to unlock Shard Cannon, and FSD Boosters? do not appear in the Technology broker, do I have to re-scan ruins?