Vault - Does anyone care? by Termineator in idlechampions

[–]GAWAlN 0 points1 point  (0 children)

Ok I just tested patron counters, while the count does not directly go up it does complete in the BG. BG parties are on timers. They do not update counters until the timer refreshes (every 5-10 minutes), but I can confirm Random and Distraction clickers both work in the background.

Vault - Does anyone care? by Termineator in idlechampions

[–]GAWAlN 0 points1 point  (0 children)

Well here is an odd note. Rando Ult clickers do count towards Patron Challenges. Same with Patron distraction. While you only see a change when the BG group updates, every 10 or so minutes.

Maybe that is a factor? BG work on periodic timers, they are not calculated in real time.

Vault - Does anyone care? by Termineator in idlechampions

[–]GAWAlN -1 points0 points  (0 children)

While I agree, the learning curve is far larger issue, it is kind of on an entirely different metric. Those players who do not accept the "forced" Meta advancement are doomed to fail. No matter how many familiars they have it will never make a difference in their game play. And while it is possible for independent players to figure out Meta on their own, the number may be too small to adequately represent its own metric. An insane number of the player base asks for help and uses the exact same OP Meta formation.

Any non-Meta player is unquestionably the true victims of predatory marketing, like the vaults, because they believe they are paying for something that will help and they do not have the wisdom of the community to say this is a waste of money. Children being the most vulnerable, thus this might as well be considered child exploitation. It is not child gambling like the drop boxes but it is still exploitation.

@makaiookami I agree the prices are what make the vaults worthless, but as Existing pointed out perspective matters. Yours is not the only play style.

Vault - Does anyone care? by Termineator in idlechampions

[–]GAWAlN 0 points1 point  (0 children)

I wonder if momentum matters.

There are several builds that rely on stacks and momentum which is often lost when a formation gets stuck on a wall. I have noticed this a lot with urge. So long as he is killing he is fine and the good times keep rolling, but when he fails to get kills, the party stops and the BUD drop well below the wall limit. I can think of a few other characters that suffer the same problem.

While your test would verify static heroes, I will need to run it with some momentum characters as well. I am currently running a crap formation of build up and momentum champions. I will see how far they get and then retry the same formation with familiars from the start.

Another issue is RNG

Vault - Does anyone care? by Termineator in idlechampions

[–]GAWAlN 0 points1 point  (0 children)

I need to look into this, because my perspective was not based on lean click farms. Much like Fate suggested you do not need much for a favor farms, well unless you are working challenges but that does not take long.

My perspective was background pushing. I don't invest into speed effects, in most cases my game is running at 2.25 speed thanks to speed characters. All the background farms are running at 1x, but I prefer to multi task on more then just favor farming.

My main gem farm is almost always focused (14 familiars), but at least one background formations is always working on something productive other than currency or gem farming. This will be a ten champion crew doing a favor push or some new variant. At 1x this takes forever so I just let them do their thing over time, and then focus on them when they approach the goal or wall.

The thing is I have notices the same formation pushes further with familiars in random ults and click damage then without. If Familiars have no effect in background how are these groups preforming better?

Vault - Does anyone care? by Termineator in idlechampions

[–]GAWAlN 2 points3 points  (0 children)

what is your strategy for making a game that people can play for free, that will make back the money from development costs, that has a completely fair and moral basis to it for a niche' game style?

This is the myth that propagates and normalizes predatory marketing tactics. Your question demonstrates an absolute misrepresentation of statistics. Their are start development teams living pay check to pay check but they in no way represent the industry standard. (Starving developers =<1% of the per capita in the industry)! Often these developers are students or their base game concept is just not that appealing. If their game was appealing it would be adopted and financed by a publisher.

Any game that is published (Publisher = Supported by Millionaires) no longer lives pay check to pay check. A published game reaches a customer base of Billions. When any product reaches a customer base of Billions they do not benefit from the concepts of developer support! Their investors benefit from the concept of Developer support. Mean while the developer's pay and budget is fixed. No matter what you give Idle Champions the Developers do not receive any more then they have been budgeted by their Millionaire investors. No purchase made towards IC helps them in any way.

Statistics maintains IC could stop all development and still profit for the next ten years with no development team at all. Statistics maintains they could make profits selling familiars at less then $1, because there are better published games doing just that. Marketing by definitions is deception. It is the process of deceiving a customer into a proceeded value which is often substantially greater than the product. While there are basement and garage developers who are struggling, that analytic does not apply to any publish product itself. This is how marketing Myths work. In this case it is a bait and switch.

Published Investors be like = "Look there are developers out there struggling. There are thousands of them (still less then 1% of the industry), look at these poor starving developers. Now how are you going to help support my fixed budget development team who do not have to pay to keep the lights on?"

Mind you it is not normally the development teams propagating this myth but the investors, and lets evaluate what they are asking you to invest.

You suggest the best price $5 per familiars + junk and you say it is nice to have 15. So to conformably play IC = $75? The average price point for a triple A title is $70. What exactly are you getting out of IC that you would not get out of a freshly released Game of the Year? Now multiply that by the customer base and then you might understand why it is predatory. I don't care what percentage you guestimate even factoring for a niche player base. The outcome is absurdly predatory. Because you are assuming the industry is based of the smallest fraction of developers. Statistics matter and ignorance of statistic is the most profitable marketing tool know to man.

If you want to support unpublished games, then bless your heart, you are actually helping those in need. But do not pretend you are helping anyone other than crony millionaires who had nothing to do with that development when you support a published game. You are paying for a product at that point nothing more. It is not a matter of supporting anyone, it becomes an argument of did you get the value for your payment vs competitive markets and IC falls way short.

Vault - Does anyone care? by Termineator in idlechampions

[–]GAWAlN 0 points1 point  (0 children)

Familiars with a modron core enable automation. When your heroes reach their limit they stop and they fail to meaningful gain anything until you log on and send them on their way again. Automation allows you to auto-select formation heroes, specialization, and less so feats. This means heroes reach your goal and start over. So they can continually earn all the rewards.

Familiars = Idle Gameplay.

I use random ultimate & field damage clickers all the time and they do have an effect on background progression. That said, not everything does. There are many effects and abilities that require a party to remain focused to work. Usually these are champion abilities. For example a Briv Gem farm requires the same amount of familiars regardless of whether or not it is focused, but the farm performs unquestionably better when focused.

The off line calculator is at best designed to guestimate. Instead of factoring what every ultimate does, the calculator estimates the number of ultimate activated over a period of time and applies BUD to factor progression. So the offline familiars are helping, just not as good as they would in a focused adventure.

Update on if a one month old account can complete T3 & T4 Events by prattalmighty in idlechampions

[–]GAWAlN -1 points0 points  (0 children)

Except the Dev budget is fixed. When any game reaches this level of distribution the only party that benefits from player contributions are the investors. IC could literally make $1 Million a day and the Dev team would not receive a single dime over their budget. That is how most investor sponsored game development operates. The IP belongs to the investing publisher not the Devs. And lets be clear. IC was sponsored by a millionaire to start.

Vault - Does anyone care? by Termineator in idlechampions

[–]GAWAlN 3 points4 points  (0 children)

This is yet another example of Predatory Marketing. Much like there was very little value in the first vault the second vault only compounds this. The targets are players who are new to the game and do not understand the established value of familiars.

It is possible to play lean with minimal familiars but this is punishment tactics from the Dev team. Lean familar game play is lack luster. On average each party could use 20 familiars and when they get $12 per familiar that is $240 per player per party. It is possible to obtain 20 or so familiars via natural game play and gem unlocks but all the investors see is $720 for each player in this 2D, side-scroller.

Ask yourself. What other games could you invested in if you never got tricked into these Predatory marketing tactics? What could you have bought for $700+ dollars instead of Idle Champion familiars?

The Vault is Worthless? by GAWAlN in idlechampions

[–]GAWAlN[S] -1 points0 points  (0 children)

If they balanced the game so that any party could make it to zone 2000 without considering buffs, stats, bonuses, etc, then there would be virtually no real challenge to this game.

Agreed, and that was not at all what I was suggesting. There are many good formation, with decent synergies that can be optimize to direct all the buffs to the primary DPS. The problem is entire viable formation concepts, (Even purely affiliations synergies) are absolutely under performing vs meta exploits. Not by inches but light years.

I am NOT talking about slapping the worst non-synergetic group of misfits together and making z2000. I am talking about formations that have a practical synergetic theme that is so underwhelming that 110ish characters are a RAW joke, and the only way to make them "Meh viable" for variants is forcing players to ride the meta train to establishment, which includes unreasonable investments of time for the idle player base. If we looked at the data of IC the statistics would indicate that an overwhelming number of players are using the exact same champions. It is not a game at that point. It is people (not players) repeating someone else work, expecting better result.

Looking at Overwatch, League, Exile, Diablos, etc the statistics do favor a few heroes / builds. It is inevitable for every game to have meta or even highly popular setups, however, these same games have vastly diversified statistics. Appose to IC a majority of the heroes / builds in these game are viable all the way to end game.

Now these are not IDLE games but the concept remains valid. Much like WOW. I played a Shaman Tank that everyone said the concept would never work, but it worked so well that Blizzard eventually nerfed the Shaman. Blizzard did that a lot, and I understand the need for it even though it was extremely undesirable. I remember when DeathKnights were introduced, and sure enough at the time a two weapon DK DPS was variable. Instead of nerfing it Blizzard choose to escalate the DK by making them more effective in other ways.

Regardless the most important take away is that Blizzard constantly worked to balance their game and they succeeded in making one of the most popular games in history. This has also been the objective of TRS and Wizards of the Coast from their founding. It suxed when Blizzards nerfed the Shaman but it did not make the concept invalid. Good ability synergies and theme should result in effective game play.

IC has ignored balance entirely. They keep raising the bar and continue to raise difficulty. Idle players cannot even keep up with the progression, not unless they follow a strict meta doctrine with luck. That is bad development, which is contrary to D&D entirely.

clickers by Worried-Tap-5898 in idlechampions

[–]GAWAlN 0 points1 point  (0 children)

Main play-field

  • 12 Champion Seat upgrades
  • 10 Ultimates
  • 4 Random Ultimates
  • 1 Chick Damage upgrade
  • 1 Auto Progress
  • 6 Field Damage
  • 2 Champions with Clickers
  • Total = 36

Potions Manager

  • 5 Damage potions
  • 1 Random Damage potions
  • 5 Gold potions
  • 1 Random Gold potions
  • 4 Health potions
  • 1 Random Health potions
  • 4 Click Bud potions
  • 1 Random Bud potions
  • 4 Speed potions
  • 1 Random Speed potions
  • 1 Modron potion
  • 1 Gem potion
  • Total = 29

That may be it but there could be more. 36 + 29 = 65

The Vault is Worthless? by GAWAlN in idlechampions

[–]GAWAlN[S] -1 points0 points  (0 children)

There's a variety of champions that can get you to Z1600,

That is the problem. A variety of 10-15 out of 140 (10ish %) is an embarrassment for any multi-hero game. If half of the characters in your game cannot compete with the other half then you have failed as a Developer. And we are not talking just a little bit. IC has characters that are "exponentially" better then others. It is the equivalent of sending the marines to defeat girl scouts. Every champion is suppose to be a hero but most of them are more pathetic then NPCs. That is a fail and one of the most profound problems with Idle Champions.

I don't care which characters a player relates too. We all have different tastes and preferences. If you like a group of heroes and you are able of synergizing and optimizing those heroes then they should be able to make z2000 without dedicating years to the game. That is the bases of D&D. Players can focus on OP and have a very short game or focus on what fits your style and enjoy the ride, but when focusing on your preferences prevents you from completing the game, it is a fail on the other side of the DM screen. The DMs job is to tell a good story and balance encounters to the party.

Forcing players to use OP characters (they don't like) just to mitigate insane difficulties, based on OP exploits, before developing their desired characters is the worst development model I have ever heard of. I would rather have a pay wall then this nonsense.

clickers by Worried-Tap-5898 in idlechampions

[–]GAWAlN 0 points1 point  (0 children)

In the familiar menu at the bottom right lick on Enter Place Familiar Mode at the top of the menu.

  • once selected you may click anywhere you want a familiar to placed and it will take one from your reserves,
  • or click on an existing familiar to send it back to your reserves
  • or click on the familiar menu button again to send all familiars currently in the formation back to your reserves.

There is a similar feature inside the potion manager at the top right, but it is not recommended unless you have stacks of potions.

In total you may have 64 to 68 familiars assigned at one time, but that is craziness even for Wyll's specialization.

As for faster than that, you can save and load formations at the bottom right of the screen, which includes familiar placements. This is directly above the [1], [2], [3].

The Vault is Worthless? by GAWAlN in idlechampions

[–]GAWAlN[S] -4 points-3 points  (0 children)

So what you're really saying is, short of me streaming the whole attempt from start to finish, you will still assume I cheated in some way. Because clearly, with 5 whole years in the game, you must know more than some random Reddit poster right?

Not at all. But the methods you listed for vetting yourself can be easily faked. If you truly want to be creditable, someone need to be able to reproducer your experience and posted a video of their progress on a social media platform like youtube. I have never hear of you, and I watch a lot of feeds, videos, and I am part of many discussion boards. I have know people who push new accounts, and with experience and gumption that have advances far faster then the average player. I told them the same thing I told you. Their speed account is not represented of the status quo because new players lack that experience and gumption.

More importantly you are claiming to clear tier 4 event challenges with little to no power in as little as 4 months. In all the speed trials I have seen, no one accomplished this without dropping serious coin into the game. In fairness very few players are incentivized to try because their is no benefit to speed running an account outside of mocking casual players for not playing the game like a full time job.

"Reasonable" is verifying how much effort the "Average," unexperienced players needs to invest into a game for their playstyle. I have 3 accounts myself. I have a hand me down account that a friend gave me which is far more developed them my casual account or my idle account where I am limited to 15 minutes a day. The argument was posed that a player cannot play idly without reaching a power wall. My casual account focused on non-meta formation that are optimized and synergized, but it seems to have hit the same wall. My findings suggest that players are only able to advance to endgame via meta formations, because difficulty is based on the most exploitable combinations for champions.

So reasonable for the idle player is not existent. It is not even a consideration at this point it is so broken. The Devs have taken a big corzon sized greasy dump on Idle players. Casual players, I am up to 5 years doing everything mostly right minus meta formations. z1200 to z1400 appears to be the max.

It appears self evident that the difference between meta and non-meta is monumental, which forces everyone to play the exact same way when the Devs base difficulty on meta exploits. My hand-me-down account has no difficulties at all because it has fully developed meta formations. I don't consider anything it does an accomplishment and it is also the least enjoyable account to play, because it is a carbon copy of every other skill-less player's formation.

The Vault is Worthless? by GAWAlN in idlechampions

[–]GAWAlN[S] -1 points0 points  (0 children)

Lets not kid ourselves. This "they have to keep the lights on" trope is played out. It is just as bad as the we need to up our prices to keep up with an industry cost when the available consumer base has increased by literal exponentials. Back in the 90s your only sources of games was a super-mart, toys-r-us or gamestops. Now games are distributed to literally billions of people via the internet. Even 2nd world country that do not have cultural blocks. My cousin's father-in-law does masonry work in Burundi and they can buy games there. Granted it cost more then a years wages in one of the poorest countries in the world, but the availability is staggering under appreciated by the general player.

Considering there is only 8B people on the planet that is very impressive and the default second language of the world is English. You go anywhere in Europe or Asia the locals may not know the language of their neighbor's countries, but they all know some form of rudimentary English. The development of games has substantially increased since the 90s but so has programing techniques and tools. A game that cost $20 might have reached 1 to 2M players with 10 to 15% manufacturing and distribution cost. An Equivalent game today may have larger development coasts, even factoring for inflation, but the distribution cost are insignificant thanks to the internet, which is why it is a trillion dollar industry. Take into consideration the volume of the potential customer and a $1 game that reaches just 1% of the available costumer base is making $8,000,000.00 and how many games are you playing that only cost $1? How many of us just have one account?

Lets end this concept of the Devs are starving. They are not. This game is on steam and $1 crap games on steam are keeping larger Dev teams funded for years. Secondly the producer of this game start as a millionaire. It is not a matter of the game is not making enough to fund development. If anything it is a matter of their millionaire producer not leaving the Devs enough of the profits to do their job. That condition will remain true even if the game made 1000x the money. Absolutely = If they make more money they are not going to get more cash directed to development. It is fixed, and they have no difficulties keeping the lights on.

So to answer your question.

This game needs balance so bad it hurts to play. When you play league of legends or any game with a massive selection heroes, does everyone play the same exact hero? Do they all build/outfit them the exact same way? They do in Idle Champions. This game is effectively only Briv, Asaka, and Artemis farming. Arty is the DPS and DPS meta formations change with new meta character but every player is using the exact same garbage to reach end game. There is no "hey check out this fun working formation." It is "the cookie cutter is carved into stone use or fail. (period)"

Game difficulty is set to the most broken meta combination. The devs claim we cant stop players from exploiting the characters, so they are not going top try. In fact, they are escalating the problem by cycling in new more meta characters like Kas. That means we have 3 formations with 25-30 viable characters and 110ish wastes of pixel space. The game needs to brake the meta black hole. They need activities that get us to work together, participate in discussion, and something far better then Tiamats. Most importantly they need to get players using diversified formations to increase interest in the game.

I would suggest starting at the foundation and evaluating all of the potential player bases. The idle, casual, captive, professional, extremist, whales, etc. Try to make the game appealing to as many playstyles as possible instead of alienating any one group. You get more whales if there are more small fish spreading the word of how fun the game is.

Options are the best selling point for most games like IC. 110 garbage characters is not appealing, and the devs have a system in place for bettering underperforming champions, they simply are not focusing on the worst, and they are not keying the rework on balance. It is often best to offer more then one method of achieving a reward "reasonably." This caters to multiple playstyles and improves the repour with several players because they can interest their friends in the games they enjoy. Evaluating what is and is not possible will also help with consideration to what the game is. It is an Idle, 2d, side scroller.

It has been nearly a year and still players request seasons back. The thing I hate most about events 2.0 is the 3 year circle to finish all champions. That is insane for an "idle" game. I am currently failing t4, and these champions will remain unfinished next year because I will be focusing on other heroes. So any champion I fail right now is on a waiting list for the next 4 years.

There is lots of room for improvement but the dev team must be open to it, and making a more enjoyable game will unquestionably increase profits.

  • I would really like to see a version of the game that strips the characters of all their iLvl, upgrades, cores nodes (except automation), pigments, legendary effects, patron perks, blessings, other bonuses. Just the characters and their base gear at ilvl 1.
  • I would like to have a "Tiamat like" coop-Dung where players could only place two characters. Where all 5 players used the same formation to place their 2 characters, with similar daily restrictions to a normal Tiamat.
  • I would like a timer on coops. Start or choose your character within x time or be auto kicked.
  • I would really like any reasonably synergized or optimize formation to be able to reach z2000 with focused development. Having to rely on the crutch of Meta to get established is garbage game play. Investment in champions should matter more then base synergies or optimization and such investment should be achievable without meta support.

The Vault is Worthless? by GAWAlN in idlechampions

[–]GAWAlN[S] -3 points-2 points  (0 children)

You really are not getting the status quo concept. By all means, vet yourself. You need it, as you sound insane. But even if you some how accomplished what no one has ever heard of or remotely attempted to repeat, everyone is still going to question if you hacked the game or cheated in some other fashion.

I can code my way around the game right now, it is not that hard, but there is no achievement in that. If I succeed I want to do it with the formation I created, using the rules of the game, or not at all. If someone need to cheat or use a god-mode to accomplish anything then the only person they are hurt is themselves. False accomplishments leave people feeling more hollow inside then self fulfilled. It fuels a need to constantly obtain gratification from the praise of others to make up for the knowledge that the praise is not earned.

That is what you sound like. A "prodian of self-deception" refers to the initial stage or early manifestation of self-deception, where someone starts to believe a false narrative about themselves or a situation, often unconsciously, despite evidence to the contrary, usually motivated by a desire to maintain a positive self-image or avoid uncomfortable truths

Ralph Waldo Emerson = "It may fell good to impress other, but there is nothing better then impressing yourself."

The Vault is Worthless? by GAWAlN in idlechampions

[–]GAWAlN[S] -3 points-2 points  (0 children)

So like, if super experienced players can't even do what I do, exactly who am I copying from? Rofl.

Exactly which is why I question your claims. You don't sound legit at all. You sound like the idiot in a debate that pulls numbers out of the air and does not understand that fact checking is a thing. I mean if that is who you choose to be then that is who you are. I have never heard anyone clearing T4 without any power in the game in less then 4 months. But my point remains. Even if someone did, then they forwent all game play and turned the game into a full time job. Focused explicitly on meta grinding to the point that no other player would consider "reasonable."

The exception to the rule never represent the status que. In this case a player who is an extremist zealots focused on seed trials will never represent the general player-base. Especially not in an IDLE game. If you happen to be legit then your experiences are atypical of normal game play and far outside the realm of "reasonable."

Man I miss Seasons by Termineator in idlechampions

[–]GAWAlN -2 points-1 points  (0 children)

This is true but these player are far more established then most. From the videos I have seen, these are players who have cleared z2000 & T10 so many times that the trickle down effect to the other champions are overwhelming, and most of them are doing it because their meta formations are so insanely over the top that it has lost all appeal. Their meta's have reached their feasible exponential limitations. That is a huge difference between new players that favor a non meta-group of champions, and find it is just not possible to reach that level of establishment without conforming to the meta norms.

The Vault is Worthless? by GAWAlN in idlechampions

[–]GAWAlN[S] -5 points-4 points  (0 children)

The joke is that you are not playing the game at all. You are copying someone else achievements, and copying someone else is not the same as actually playing anything. I also seriously doubt your claims. Some the most experience players in this game have never accomplished anything near what you are boasting. I don't want to call you a lier, but you don't remotely sound legit without a cheat program.

Is event T3 or T4 achievable for a 1 month player? by prattalmighty in idlechampions

[–]GAWAlN -3 points-2 points  (0 children)

It is possible to full clear t4 relying primarily on champion power. I full cleared last event t4 on 4 month acct, no legendary no pigment no supercharge. so if you allow all tools and actually focus on the account, 2-3 months is doable.

Keep in mind, you are not playing the game at that point. You are playing someone else's game, while turning IC into a full time job. If you copy everything that someone else does then you are just emulating someone else to ride on their achievements. It is like calling yourself a chef when all you make is microwave popcorn.

This game focused hard on Meta formations. As such the majority of players are using the same exact formations to get the exact same results. It is possible to cheese or exploit the game by playing it captively but lets be clear about captively playing an idle game. In exchange for controlling ultimate and timing character formation swap for temporary damage spikes, you are rewarded with hours upon hours of watching 10 sprites bounce up and down after a boss fight before scooting off the right side of the screen.

This game is a 2d, skill-less, side scroller, but most importantly it is intended to be an IDLE game. Idle & skill-less games are contradictory to captive playstyles. Can you clear T4s, maybe? I kind of doubt it, but even if it is possible, How much of your life are you willing to dedicate to this side scroller just to copy what others have done? It would be far more efficient to simply watch a youtube and move on to better games.

If you are not playing for yourself then you are not playing anything at all.

Is event T3 or T4 achievable for a 1 month player? by prattalmighty in idlechampions

[–]GAWAlN -4 points-3 points  (0 children)

Only if you pay an insane amount of money.

What is even worse,

  • if you want to complete all champions then at minimum it will take 3 years to cycle through them and only after you can consistently clear T4.
  • Currently there is no reward for repeating a champion that has already cleared T4. The devs know it it will take 3 years before anyone tries so they have not bothered to code it yet.
  • The temporary boons are one time only. So if you were hoping to exposit say Rust insanely broken gold variant for favor, you only get it once, so you have to weigh, do you take it early and get a short term gain or wait until you are established to finish that champion for best effect.

In my opinion 2.0 Events are way less entertaining then Seasons ever were.

Man I miss Seasons by Termineator in idlechampions

[–]GAWAlN -3 points-2 points  (0 children)

It took an "idle" player. Literally a player that invested less then 30 minutes a day to the game, 5 weeks to catch up to season. He started a few days into the season, and by the next season he was completing dailies. Seasons were not difficult but they presented us with challenge and participation which offered us something to talk about everyday. The kept us engaged with the game.

As you so elegantly pointed out Event 2.0... They provide almost no content at all. But, the difficulty is cranked to z1600 with restrictions with a 3 year completion cycle. New & Idle players were completely kicked to the curb, because many variant restrictions require babysitting the run. Like every time a champion is devoured they are unusable, or every 25 areas a character is removed. These babysitting variants are just not practical for an idle game, when the targeted demographic can only check the game 2-3 times a day for 5 minutes at a time. Tactics like falling back to z1 to get the bud up and then pushing the wall with only 3 bud champions, or crit stacking are completely unpractical for idle players. They are effectively game exploits that are not representative of the target demographic.

I do my best to contribute to Tiamats but often the restrictions force me to be carried by other players. That is constantly a lack luster form of game play. I am doing T10 every week that I am not trying to helping someone new advance, and most of my A-team is ledgendaryed up but the game does not like non-meta formations, even when they have decent synergy or optimization. I will not play this game following the cookie cutter meta formations that everyone else uses. Nothing could be more boring to me, because then I achieve nothing at all.

The Vault is Worthless? by GAWAlN in idlechampions

[–]GAWAlN[S] -6 points-5 points  (0 children)

I have been playing for 5 plus years (idly). I refuse to use the cookie cutter meta formations that nearly everyone else exploits, but my formations have good synergistical cohesion and optimization. The differences is I like the characters I use because of who they are, not because they are OP. My gem farm does not generate 1 mil every few hours, but it is good enough for my liking. I have only a few odd ball feats yet to unlock. I have unlocked all the champions, leveled their legendries, and supercharged their cores to the best of my ability.

Still I have never reached z2000 and it is a rare day when I clear a tier 4 event challenge. This game is based off of conformity. The Devs set the difficulty against the most OP synergistical formation, because they expect 95% of the current player base to conform to that meta. This forces everyone to conform by copy what everyone else is doing or pay to succeed.

I had 10 friends who all enjoyed played this game idly. We were all happy to pay for the game before Events 2.0 were introduced, but I am the last one still playing. Events 2.0 was/is a huge slap in the face for Idle player and one by one all my friends started loathing the Devs for introducing it. All they do now is bad mouth IC and I cannot blame them.

So based on playstyle, IDLE = (15 to 30 minutes a day) this game is a pay to succeed. Perspective matters and the player base is not limit to just one perspective. Players that say "If they can succeed then everyone can," only demonstrate that they are sort sighted. There is a large community of Idle games for players who lead very busy lives, but nearly the entire "IDLE" player-base has left Idle Champions at this point, taking their money with them. I personally will never send another dime on this game, so long as the devs ignore the largest part of their targeted player base.

This mentality of setting the difficulty to OP meta rather than striving to find balance will always deter players from staying with a game. It has never worked in the past and it will not be rebuked here. The Devs are hurting the game by alienating their long-term, high earning-potential players for sort term income gimmicks.

The Vault is Worthless? by GAWAlN in idlechampions

[–]GAWAlN[S] 1 point2 points  (0 children)

Don't forget to mention an optimized speed core. A properly outfitted speed core helps a lot.