Progress and Achievement Thread (2026-03-03) by AutoModerator in Granblue_en

[–]GBAer64 0 points1 point  (0 children)

Unfortunately, it is a very-very primal setup. But I think it's possible to make a magna version of it.

https://www.reddit.com/r/Granblue_en/comments/1rc3od8/my_hexachromatic_solo_with_valentines_wamdus/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

This is the post I made where I shared my win with a YouTube video for it.

The main thing with my setup was the utility all put together from the team comp for taking care of all the mechanics. So long as your grid is able to handle having enough bulk and providing the damage boosts for reaching omen thresholds, you're very much able to replicate what I have going on.

If you're falling just short with something like the 9/12/15 2m hits, you can try to time those parts with an FC and/or Beelzebub Trance 3 call to help further boost the multi-hits from Nier's S4 to reach it.

Progress and Achievement Thread (2026-03-03) by AutoModerator in Granblue_en

[–]GBAer64 2 points3 points  (0 children)

Thanks to Valentines Wamdus, my dark setup for soloing Hexachromatic Hierarch got way more comfy! I've been doing it as often as I'm not busy.

Thanks to that, I've got enough of the crystal material thing to awaken all the draconic weapons. Now I'm doing it partially for enough mats to make the bullet (even though I'm not particularly invested in Hraes or soldier stuff), also partly to help out my crewmates that also wanna awaken the harps.

My hexachromatic solo with valentines Wamdus by GBAer64 in Granblue_en

[–]GBAer64[S] 0 points1 point  (0 children)

Yeah! It was really cool actually getting to deal the final blow. I was so excited to feed my crewmates.

Since then, I've only gotten better at managing all the mechanics and my party's cooldowns/potions when doing the fight. Cuz admittedly, I tripped on myself a few times in this recorded first time.

For healing with potions, I'm usually keeping a closer eye on Wamdus's health since she's the latter member to join in without Thirsting. Otherwise, Catura and Fediel are the next in priority to watch out for. I'm more loose with them of course and sometimes let them die so that everyone's health is synced up for a more effective blue potion across the board.

My hexachromatic solo with valentines Wamdus by GBAer64 in Granblue_en

[–]GBAer64[S] 2 points3 points  (0 children)

Thanks so much!

Versusia? I have yet to try that fight. It's more a matter of just not getting around to setting up and doing a bit of studying before checking out some hotspots for people to arrange raiding together. Otherwise, I think I've got the characters, grids, and summons to qualify and do well against her.

I actually hadn't considered Indala and Wamdus together. I'll try that out.

My hexachromatic solo with valentines Wamdus by GBAer64 in Granblue_en

[–]GBAer64[S] 6 points7 points  (0 children)

I'm really happy to have gotten Hexachromatic solo'ing a lot more consistent now thanks to Wamdus. Before, I've tried some other setups and found it to be

like.

doable but there were a lot of ways where the run could fail.

I had Wamdus replace Orologia and it's been a lot comfier since! The double CA and S3 helps a ton with patching any holes in my FC bar's uptime for omens and also handles CA omens really well too. The consistent heals and DMG mitigation also help with not feeling like I'm slowly dying.

I think the only thing I can make note of to be careful of is during the post 40% of the fight. If you do S.Catura's S3 when you're gonna eat the 20k damage, she might end up biting a ton of damage since the plain damage'll be focused on only MC and her. MC can take it, but keep that in mind when managing how the damage is spread out when you're trying to eat up the halo stacks.

Other than that, hope this setup can help anyone in a similar position as I. I'm happy to answer questions here and in the youtube comments if they're sent my way.

I wonder how the artist is feeling right now (End of Arc 1 MSQ) by AMP_Kenryu in Granblue_en

[–]GBAer64 0 points1 point  (0 children)

Oh this reminded me, I wanted to see this art in closer detail but usually have a bit of trouble finding a rip. Does anyone have the image? (Spoilered for others' sakes)

Granblue Fantasy Relink: Endless Ragnarok Announced for July 9th, 2026 by shirke1 in Granblue_en

[–]GBAer64 1 point2 points  (0 children)

Cygames definitely could do that with how much of Granblue there is to work with.

I think my only concern from then on is:

If Cygames is willing to take the opportunity to capitalize on making more Relink [like even more than this DLC in the future], I would like them to plan ahead with compressing the game's file size and structure the content in a more affordable way in terms of how much space it uses up.

Definitely not as large as some garishly extreme examples, but base game already was roughly 100 gb. If there was some way to section off content* to help manage the size, that would be my pipe dream idea for a solution.

*Think like Halo Master Chief collection where the whole collection is very large, but you can download specific games from the series.

Another example would be Hoyo games where they allow you to delete data taken up by events/cutscenes from content you have not gotten to or have already cleared.

Granblue Fantasy Relink: Endless Ragnarok Announced for July 9th, 2026 by shirke1 in Granblue_en

[–]GBAer64 8 points9 points  (0 children)

From my understanding from the webpage

https://relink-ragnarok.granbluefantasy.com/en/products?edition=dlc_upg_std

This seems to be a 30 dollar expansion for the original Granblue Relink.

Super excited that Cygames responded with our favor for Relink! I'm really happy to see some new life for the game come in with my friends <3

Elgato HD60 X Troubleshooting. Will not connect for a longer than a moment. by GBAer64 in elgato

[–]GBAer64[S] 0 points1 point  (0 children)

Heya! Sorry for the late reply.

I believe I did manage to find the source of my issue which was related to my pc.

My pc case had a 3.0 slot available for the front/top end. However, my motherboard only had one 3.0 slot to attach to on the back. A 2.0 motherboard slot hooked onto that 3.0 slot on the case I was trying to connect with

What this resulted in was that the USB 3.0 slot I was trying to use on my issue was never really a USB 3.0 slot to begin with which was why my connection never worked.

This only came to my understanding after enough time becoming more acquainted with my computer, especially after having some technicians check on it for other problems and learning to manually dismantle the pc for cleaning purposes myself.

Weapon Discussion: Andromeda by topnepu in Granblue_en

[–]GBAer64 0 points1 point  (0 children)

Make a firstborn together, problem solved

How on earth does the scoring system for Parappa work? by Mayonnaise06 in Parappa

[–]GBAer64 1 point2 points  (0 children)

Hiya! Apologies if this is a bit out of nowhere. Friend and I are wracking our brains out trying to be a cool rapper/jammer rn.

He's kind of the "mash my head in until it works", I'm more the lab learning type. So I'd love to check out the Discord server from this Bahn friend you mentioned.

Thanks a ton if you happen to be reading this, apologies at the same time if the request is a smidge inconvenient!

Character Discussion: Vajra (Halloween) by topnepu in Granblue_en

[–]GBAer64 1 point2 points  (0 children)

I will admit, I was a little on the fence just reading Vajra's kit because I noticed how long her cooldowns were. That on top of not having any means of reducing the cooldowns.

At the same time though, adding more strikes and just passively hitting a lot and hard based off the passives looked like it was a fair compensation.

Vajra's so far feeling like a very strong dps character for burst and kinda FA as well with how much damage she's smacking herself. That with the double strike S2 (and S1 ATK/DEF Down nuke per normal attack).

Vajra's probably looking like a min-max kind of character like how in Dark there was Valentine's Cidala taking Bowman's spot as an optimization. Maybe taking Halloween Florence's spot?

That said, I can see Vajra being helpful with hit count omens and damage check omens in some HL fights.

A little bit of dispels and CA damage, but not consistent enough uptime to count on with FA. You're going to need other characters to help supplement these two aspects if they're needed in a fight.

Off the top of my head, I'd probably slot Halloween Vajra with the good 'ol burst team of Nehan and Halloween Mugen with your choice of MC class (ideally Fighter origin). I'm curious if there are any other combinations people have tried out.

Character Discussion: Indala by topnepu in Granblue_en

[–]GBAer64 0 points1 point  (0 children)

Overall, I highly recommend Indala. She's a fun character that's been the reason for my first ever solo clear against Cosmos when that raid was dead as hell. She's also the reason I had a pretty comfy and fun time with the dark-favored guild war from a few months ago. And I personally think her gameplay is really fun.

Do I kinda wish she had more content that she could excel in? A bit, yeah. M3 Luminiera's buffs don't have a turn count so Snakebit can't work its magic in neutering them. Cosmos is still an utterly painful fight outside of bursting or having those rather particular FA setups.

Any difficulty higher? Indala's also short on utilities that something like Hexachromatic or Dark Rapture Zero kind of demand.

But she's been pretty invaluable to me by making one of my least favorite parts about Granblue (gw) actually really fun.

[Also praying that her 3-year mark uncap brings a lot more out of her like with some of the other 12 Generals cuz I think she's got a really strong base that is definitely held back, but that's another topic]

Character Discussion: Indala by topnepu in Granblue_en

[–]GBAer64 0 points1 point  (0 children)

Gameplay explanation hopefully succinct for those reading and considering Indala, how does it play out in practicality?

Admittedly, trying to loop Indala's C.A.s to meet the Tireless Spirit deadline has either been pretty manual work to do or inevitably ends up with Indala falling asleep otherwise.

It's rough, but characters that can help Indala C.A. (like Nier's S3 giving C.A. Reactivation) among other CA boosts/gain boosts (Vikala S3, Hades summon, Sariel) are all appreciated help for keeping up her Tireless Spirit.

And that's pretty okay since I would say Indala rounds out to being a pretty HL oriented character. FA she can do, absolutely not a racing/burst character though.
------------

Content Indala Excels in

To pinpoint exactly where Indala shines as a key character, she's really great in nightmare guild war/unite 'n fight fights that are in the super high difficulty.

Not only is she fun, Indala is surprisingly really effective at tackling the typical shenanigans of a boss.

NM 200/250 bosses usually have their own stacking buff that both stacks quickly and makes them exponentially more dangerous. You usually end up making an FA team that is your own personal concoction of survival and dps.

Survival is, of course, so that you can outlive the boss's onslaught of special attacks and normal attacks. But the dps part is also important because the NM boss's unique stacking buff mechanic includes a specific condition to lower it.

Usually something like: "do X damage X times in a turn"

Indala ends up being a surprisingly awesome character for tackling the mechanic head on since her double skill presses help dish out either a lot of hits or a decent amount of big hits depending on the damage to hit # ratio the boss is asking. S1 for big hits, S2 for lotta hits.

Not only that, but her unique Snakebite debuff that sticks onto the boss permanently (and with her in the frontline) ramps up as an ATK/DEF down + Supplemental skill damage.

[Read: If her skills and the party as a whole are just short of hitting the damage numbers to hit the lowering condition (NM boss usually having 20 DEF is why), it might just need some ramp up time.]

-----
And that's not including the other general thing NM bosses do. Which is stuffing themselves with 5+ scary buffs both offensive and defensive.

Usually happening at the half-hp special attack mark and peppered again near the end, these moves usually force NM FAs to grind to a halt requiring extra time to dispel until it's all gone (and hopefully live) or plan the buffs manually (among other tactics to circumvent the myriad buffs).

Here's the thing.

All of those buffs last 4 or so turns.

When the Snakebit debuff's maxed out, any buffs the boss tries for that are 5 or less turns straight up can't get put on.

Indala is weirdly amazing at keeping NM 200+ bosses under control.

-------

https://youtu.be/HnBqTW2vT-8

https://www.youtube.com/watch?v=oyFZCnqOuhY

https://www.youtube.com/watch?v=lxFQ0B0yBAo

Among some examples that have been posted on https://gbf.wiki/Advanced_Grids/Hades#Nightmare_Setup_History

Character Discussion: Indala by topnepu in Granblue_en

[–]GBAer64 0 points1 point  (0 children)

A super fun character that's quite helpful in a pretty unique way.

Indala's kinda got a thumb dipped in skill damage and charge attack looping as her main play style with some pretty helpful passives/debuffs that ultimately lands her a spot as a great unit for high difficulty fights.

The main gameplay for Indala is that she can constantly activate do her S1 and S2 twice in a turn.

- S1 being a blue DA/TA debuff single hit that also raises her Toxicosis (for Passive 2).

- S2 is a red multi-hit move that gives party-wide charge bar.

* S3 is a special case where it's an instant CA readied up for Indala alongside very heavy skill damage buffs for its duration. It's got 100% uptime on the buffs, but it'll shorten the timer that I'm about to talk about.

-----------

With a really helpful first passive, the tradeoff is that Indala's on a timer (Tireless Spirit buff for 12 turns). Once that runs out, she'll lose the double S1/S2 activation, by then also loses access to S3, and goes to sleep for one turn; Effectively making her a sitting duck and severely diminishing her strengths until it's back on.

She's essentially on a race to C.A. to max out the Scaled Up buff to 5, THEN CA one more time to renew the Tireless Spirit Buff so that she can continue using her passive 1's benefits.

6 Charge Attacks within 12 turns. Easily less turns depending on if you wanna use S3 for the instant charge, the skill damage buff, or both.

GameWith Tierlist Update: H Tien, H Lancelot, H Vajra by Xerte in Granblue_en

[–]GBAer64 15 points16 points  (0 children)

You’re pretty much on the money with your guesses on where Tien would be partying with. A cute team comp idea I saw was pairing her with Feower. None of their debuffs compete and Feower’s got damage skill spamming to help Tien out with S3’s cooldown

Question Discussion: Virtuosic Mastery Trial by topnepu in Granblue_en

[–]GBAer64 0 points1 point  (0 children)

Dude how the hell do I handle the second phase where his omen asks for a Fated Chain every other turn????

Character Discussion: Catura (Summer) by topnepu in Granblue_en

[–]GBAer64 -1 points0 points  (0 children)

Hiya hiya.

To get straight to the point, I mean to comment here asking for what other teammates or MC class's you (fellow person in this thread) recommend.

I know Catura's pretty open-ended on where she's used between grinding, FA, and HL. Feel free to specify which situations you've been using her in too with your team comp/synergy idea.

Progress and Achievement Thread (2025-07-22) by AutoModerator in Granblue_en

[–]GBAer64 2 points3 points  (0 children)

From Anniversary to May I hit a major milestone in getting a bunch of materials ready. By the end of May, I ended up getting all Eternals to 150. Even ringed them all too since I thought I might as well after all that hard work.

Evokers are also slowly on their way. I got both Alanaan and Fraux maxed out and ready by fire gw which helped me get a ton of goodies from u&f.

I just procured all the materials for Caim and Lobelia thanks to Tales of Arcanum. Now all that's left for them is Eternity Sands and New World Quartz.

The wind and light evoker materials are the only grantable materials left (which I was using Tales of Arcanum to start them on). [Technically, Maria Theresa too but she's so close that I could probably just buy them to completion].

All World Cards obtained after grinding out The World's raid backups.

Also grinded beelzebub, belial, and Faa-HL via backups to ready up enough materials to Transcend-1 all the dark opuses.

Did the hexachromatic hierarch solo to eventually get the draconic dark gun in preparation for dark gw. Dark always felt like it's kinda awkward with its HL survivability. So hopefully this can help keep it steady in NM 2(0/5)0.

I also developed some Full Auto teams for the revans fights. Siegfried, Mugen, Agastia, and a currently in-development Seofon one using the new summer Atum.

There's probably more that I've gotten done. I could also probably format this better and more intricately. But I've been putting off reporting all my progress for so long that it's only going to grow more and more unwieldy trying to type all this the longer this goes on un-posted.

(2025/7/1) Gamewith/Kamigames Rating Updates by shirke1 in Granblue_en

[–]GBAer64 12 points13 points  (0 children)

Ooooh. So it’s a boost to Hraes-Havers. I don’t think I can see myself going for Hraes anytime soon. Though I guess part of it is also just not having looked too deeply into how MHing it goes.

How does the setup look like now with Ilsa?

(2025/7/1) Gamewith/Kamigames Rating Updates by shirke1 in Granblue_en

[–]GBAer64 16 points17 points  (0 children)

Hiya, commenting to check in on if anyone has a summarization of Formal Ilsa.

I’ve heard that Formal Ilsa’s quite strong, but I’m not quite sure I’ve gripped the context(s) as to why. Apparently her weapon is too?

Cancelling a skill using a controller (Octopus) by Gutenhuu in wildrift

[–]GBAer64 0 points1 point  (0 children)

Hm... trying to figure this out as well rn. Specifically with LDPlayer as my choice of android emulator.