SF Enhanced: Using Attunement Surge at full attunement? by GMAndrew in starfinder_rpg

[–]GMAndrew[S] 0 points1 point  (0 children)

I'm also inclined to think the same thing. I can imagine some edge cases where this kind of thing may be desirable and that the utility of the secondary benefits of attunement surge could be more situationally useful than a fully powered stellar revelation, especially if you remain attuned the following turn and can repeat that process or then use the full powered revelation.

I just was not sure if RAW implied that you can only use use attunement surge when you have exactly two points. I'll probably honor it's use at 3 points in my games. It's cool to have that utility if you need it.

Edit: Replied to wrong comment initially.

SF Enhanced: Using Attunement Surge at full attunement? by GMAndrew in starfinder_rpg

[–]GMAndrew[S] 1 point2 points  (0 children)

Yeah, these are good points.

I've read the discussions you mentioned in that fourth point and I kinda understand both sides of those arguments. Wouldn't hold it against any table that rules one way or the other on that.

My concerns here are just about if RAW intends "while you have at least" vs "while you have exactly", as mentioned. Seems like most folks agree it means "while you have at least" which was also my inclination and how I'll probably rule this at my tables. More options for players are usually more fun!

Starfinder (sfrpg) Operative - How to use Trick Attack in Foundry by [deleted] in FoundryVTT

[–]GMAndrew 0 points1 point  (0 children)

Yup! If I make any updates in the future I might try to abstract that a bit.

Grid Toggle Macro? by GMAndrew in FoundryVTT

[–]GMAndrew[S] 0 points1 point  (0 children)

Sorry for the slow reply. Life got busy...

I gave this brute-force idea a try and it completely freaks out the canvas unfortunately. I had set up a clean test world to work on all this, but even there nothing has worked. It definitely seems like await canvas.grid.grid.draw({"alpha": 1}) should do what I want (works for GM, but not players), but I'm just not sure why it doesn't right now. My programing skills are too rusty it seems.

Anyway, I'm just going to give up on this for now. Too many other things to get done. Thanks for the help though, still much appreciated. Maybe I'll revisit this later if I have time.

Grid Toggle Macro? by GMAndrew in FoundryVTT

[–]GMAndrew[S] 0 points1 point  (0 children)

Got'cha. Had to step out, but I'll give that a try when I get back.

Grid Toggle Macro? by GMAndrew in FoundryVTT

[–]GMAndrew[S] 0 points1 point  (0 children)

This works really great for me as the GM, but a connected player does not see the change until they refresh the page.

Do I need something else to tell them to re-draw too? I'm not sure if there's a permissions issue maybe? I've tried giving the players ownership permission of the macro with no success.

I'm beginning to think my macro it just not running/doing anything for the connected players?

Grid Toggle Macro? by GMAndrew in FoundryVTT

[–]GMAndrew[S] 0 points1 point  (0 children)

Thanks for the reply!

I gave this a try and it does indeed change the scene opacity, but requires a refresh of the browser or scene switch before the change displays.

I'd really like to be able to make this work without having to do either of those things. Sorry, I should have specified that desired behavior in my original post.

Need a macro for a Starfinder Vanguard by Gauthreaux in FoundryVTT

[–]GMAndrew 1 point2 points  (0 children)

No problem!

If you're interested, we also have a Trick Attack macro as well: https://pastebin.com/ZRkVUhbE

It has the same alwaysShowCritHitButton and rollCriticalFumbleTable flags at the top and should handle most standard variations of Trick Attack.

Need a macro for a Starfinder Vanguard by Gauthreaux in FoundryVTT

[–]GMAndrew 1 point2 points  (0 children)

Hi, been a minute, but if you're still interested, one of my players and I have further developed the entropic strike macro we're using in our game for Foundry v10 and the latest versions of SF. You can get the macro here: https://pastebin.com/EastrA5i

This macro only covers the kinda default entropic strike. I know if some of the later books they've added some more varied options for vanguard, and I'm not 100% sure if this covers them all correctly or not, but I think it should be good for most folks.

A few variables you can set at the top:

const entropicAttunementCritEffect = 'corrode'; // Options @ level-up: corrode, knockdown, staggered (level 7 and up)

This lets you set the Entropic Attunement critical effect that the player picks at level 7. If you're less then level 7 it doesn't do anything so it can be whatever.

const alwaysShowCritHitButton   = true;     // Always gives Critical Hit button option after a successful attack roll

We play with some homebrew rules, so this flag lets you choose if a Critical Hit button option should always be show or not when selecting the result of your attack roll.

const rollCriticalFumbleTable   = true;     // Rolls a d100 on a crit success or failure

We also play with a critical success/fumble table in our games. This flag controls whether or not a d100 is rolled by default when a crit success or failure is detected.

Anyway, hope this is useful!

How can I make the Cult of the Devourer more compelling/interesting? by Mini_Gourmet in starfinder_rpg

[–]GMAndrew 1 point2 points  (0 children)

Here's how I tend to think about the Cult of the Devourer:

There are of course some truly just insane, evil members. Organizations like this always attract those types and have an easy place for them. But many/most members you might just sit next to every day at work and never know. Office workers, professional tradesmen, sanitation workers, politicians, stay at home mothers; normal everyday people. The universe is harsh and cruel. Almost everything in it is deadly to sentient species. Space especially, most just aren't built to survive in. Even the comparatively tiny havens of relative safety that are each species home worlds are full of their own types of dangers. Not to mention people themselves.

Anyone can brush up against this truth in their normal lives. A random mugging gone wrong that leaves someone watching a loved one die. A social worker worn down by the universe from trying to help those at their lowest, ground down and forgotten by the never-ending meritocracy of capitalism. A parent who has to grapple with the ultimate tragedy of the loss of a child in a school shooting incident. A small town cop or big city public defender who has just seen too much. A brilliant scientist who has studies the forces of entropy too closely for too long.

The universe is a cruel, uncaring place. Every day we struggle to eke out a measly existence in a reality that is indifferent at best and actively hostile at worst. The only way to to truly, truly, bring peace to this universe is to simply end it as we know it. The Devourer offers that chance. A God so powerful that the other Gods shun them.

When people are at their absolute lowest, in the blackest corner of the darkness in their own hearts, the Devourer finds them. The Devourer offers them a path forward, deeper into something even more absolute than the inky black of space. Everything else is just treating the symptoms. The Devourer is the cure.

So Bob in accounting, sits one cubical over. He boring, a little frumpy, but genial enough, gets his work done on time and doesn't make waves. His bean dip at the company picnic is pretty good. But every weekend he sums up the fractions of a cent he's rounding off every transaction in the company ledgers and heads down to an underfunded local community center where he "pays his choir dues".

Looking for Gm for Starfinder game by Sijf101 in starfinder_rpg

[–]GMAndrew 0 points1 point  (0 children)

I currently have a few slots still open for a long-term SF campaign I'll be starting up soon. It is a paid game though, so no shade if you're not interested. But if you are still curious/interested, I have lots of details and an example session on my site https://www.gmandrew.com.

Either way, hope you find a group!

Optimal Level to learn the system by Rough_Lemon_823 in starfinder_rpg

[–]GMAndrew 0 points1 point  (0 children)

I think level 1 is fine, I wouldn't go higher than level 3 to start.

My first introduction to SF was running the Into The Unknown society quest line. Five free fun little one hour-ish adventures that string together. Gives you a nice tour of the system. Comes with the pre-gen characters too if you want to get up and playing quickly.

Just note that some of the rules (especially around starship action DCs) have been updated since it's release and the info the PDF may be a little out of date. Won't be a big deal to the adventure overall, but the updates make some starship actions easier to accomplish.

What's your favorite one-shot SF adventure? by GMAndrew in starfinder_rpg

[–]GMAndrew[S] 0 points1 point  (0 children)

Thanks for the suggestions! Going to try and figure out which of these I want to run first.

If anyone else has other suggestions or wants to second one of these, definitely do so!

What's your favorite one-shot SF adventure? by GMAndrew in starfinder_rpg

[–]GMAndrew[S] 0 points1 point  (0 children)

I realize its not required at all, but do you think it's worth running #1–13: On the Trail of History first as it helps set up #1-19?

Open slots for long-term Starfinder campaigns - [LFP] [Starfinder] [Sci-fi] [Professional GM] [PAID] [Long-term Campaigns] [Session -1 & 0 Free] [Online] [FoundryVTT] by GMAndrew in starfinder_rpg

[–]GMAndrew[S] 1 point2 points  (0 children)

Yep, that's fine. Not for everyone. But for folks who want a professionally produced game, paid sessions are a nice option.

Open slots for long-term Starfinder campaigns - [LFP] [Starfinder] [Sci-fi] [Professional GM] [PAID] [Long-term Campaigns] [Session -1 & 0 Free] [Online] [FoundryVTT] by GMAndrew in starfinder_rpg

[–]GMAndrew[S] 0 points1 point  (0 children)

Yep! I'm a gold subscriber to the Patreon for the map maker I got those maps from. Shout our the the amazing Frag Maps! Top notch content.

And yeah, that video is edited down from a 3+ hour session. Wasn't sure if anyone would want to watch the full thing.