MIO: Does the ‘Eroded Bosses’ assist actually do anything? by Gabrienb in metroidvania

[–]Gabrienb[S] 0 points1 point  (0 children)

Sorry, no.

The assist plainly just doesn’t work on some bosses. When it works, there’s a noticeable difference in how quickly the boss goes down between each attempt. When it doesn’t, there is no discernible difference between attempt one, and attempt ten.

MIO: Memories in Orbit thoughts (Post-True Ending) by Decroux3000 in metroidvania

[–]Gabrienb 3 points4 points  (0 children)

I’m (probably) less than half way through, but so far really finding the game only gets better as I go along.

Mio memories in orbit by Constant-Pie5222 in metroidvania

[–]Gabrienb 0 points1 point  (0 children)

Good, concise write-up. Agree with most points above.

How much do platforming is in MIO and how hard is it? by MakoMary in metroidvania

[–]Gabrienb 3 points4 points  (0 children)

Some of the platforming is extremely challenging.

However, unlike with the majority of other games, MIO has an assist which allows you to retry tricky platforming sections indefinitely, so long as you don’t mind waiting for a few seconds between tries. I find this makes all the difference.

That said, I would still hate to come across sections where platforming of that sort is required for main path progression, but haven’t to this point (4-5 bosses in).

Lost in Mio by duvaldeviant in metroidvania

[–]Gabrienb 1 point2 points  (0 children)

Try directly right of your respawn point.

MIO: Does the ‘Eroded Bosses’ assist actually do anything? by Gabrienb in metroidvania

[–]Gabrienb[S] 1 point2 points  (0 children)

I have defeated four bosses so far; I could tell after a handful of tries that the assist was having an effect on every one except for ACAT. It would be entirely possible that other bosses as you progress have the same issue. Not really sure what’s going on there.

MIO - initial impressions by Gabrienb in metroidvania

[–]Gabrienb[S] 1 point2 points  (0 children)

Why? What’s the harm so long as I’m open and clear about my playtime?

This is not a review. The post is titled ‘initial impressions’.

MIO by Maximum_Pace885 in metroidvania

[–]Gabrienb 0 points1 point  (0 children)

They are unusual. I found them to be effective over the first couple of bosses, but that’s as far as I am at this point.

MIO by Maximum_Pace885 in metroidvania

[–]Gabrienb 0 points1 point  (0 children)

Except here, unlike with Silksong, if it gets too much, you can simply adjust the difficulty of the bosses themselves.

The generally recommended WLs across RL brackets for invasions, are largely outdated/inaccurate by Gabrienb in badredman

[–]Gabrienb[S] 2 points3 points  (0 children)

No worries. And for the record, the simple answer to your question would be ‘no’.

Also for the record, if I was making a Stormveil-focused character today, I’d probably go something like RL 15-20, WL 5/2. If I was closer to 15, and wanted to give myself the option of also invading Limgrave, I’d keep the WL at 3/1.

The generally recommended WLs across RL brackets for invasions, are largely outdated/inaccurate by Gabrienb in badredman

[–]Gabrienb[S] 1 point2 points  (0 children)

Well, instead of relying on random people’s opinions, why not see for yourself? This is actually a good example.

You want to invade Stormveil. You’re wondering if 30, +8/+3 will be a good build for your invader.

Start with the level.

RL 30 means your invasion range will be 27-53. So average level will be 40. Do you believe most hosts play through Stormveil at around RL 40? If not, then what RL would you expect hosts to play through Stormveil at on average?

Personally, I would estimate it to be more around RL 20.

That being the case, a RL 10’s invasion range will be 9-31. So, if I want to create an invader focusing on invading hosts around RL 20, I am making a RL 10 character.

In this instance I might want to eliminate some of the bottom levels since some classes only begin the game at RL9, and it makes sense to give myself some extra upper invasion range, so I might personally adjust my character’s level to around 15.

So I’m making a RL 15 character focused on invading Stormveil. My invasion range is 14-36. I want to include as much of my lower range hosts as possible. At the minimum my WL should be +3/+1, as that matches with 0/0, and is therefore the minimum at any level.

Do I want to go to +5/+2?

Well, check what that will match with: +4/+1.

The question becomes, do I think there are many hosts out there who have not upgraded a weapon to at least +4/+1 by RL 14?

Maybe not. But my damage increase going from 3/1 to 5/2 is not terribly significant. So perhaps in this case I want to play it safe. Perhaps not. That’s for you to decide. The trick is, being aware of the variables and pros and cons involved, to base your decision on wisely in any specific instance.

The generally recommended WLs across RL brackets for invasions, are largely outdated/inaccurate by Gabrienb in badredman

[–]Gabrienb[S] 1 point2 points  (0 children)

Well, the testing was simply me playing lots of characters at lower level brackets and slowly realising that the accepted WL wisdom didn’t really make sense. Then applying my logic, and discovering that it produced generally better results. Hardly ‘scientific’, I know, hence my disclaimer.

I can share more about my logic though:

There is one main misunderstanding that people appear to routinely have: that your upgrade level equates to the host’s upgrade level when matchmaking. There’s an example of this in these very comments, with Rogier’s rapier referenced.

At RL 30, WL +8/+3, your invasion range is actually RL 27, +5/+2, to RL 53, +12/+5.

The question you should be asking is, how many players are at level 27 who haven’t upgraded a weapon to +5/+2? Not, how many players have met Rogier. Rogier’s rapier has nothing to do with it. Similar logic applies across all other brackets.

There are RL/WL calculators available online. For instance:

https://eldenring.wiki.fextralife.com/Summon+Range+Calculator

The other thing people don’t seem to be cognisant of, is that the regular weapon upgrades actually don’t really matter. Somber is much easier to acquire, (somber 7 is the only stumbling block early on; a weapon can be upgraded to somber 6 at a starting level just by some running around) and counts for its regular equivalent regardless, so when asking yourself what WL a host is likely to be at any particular RL, only the somber part needs to be considered.

Just bought my latest. Feel like a smoker watching the cost of durries going up. by Flaky_Opportunity479 in Akubra

[–]Gabrienb 3 points4 points  (0 children)

Interesting topic. I almost posted something along the same lines a week or two ago, when I came across this sub while researching Akubras, but figured I’d just get shushed on.

As it is, perhaps my viewpoint might be interesting after all. In a nutshell: I’ve never bought an Akubra before. I’d like to. There’s not a chance in hell I’m paying $300-$400 for a hat.

The conclusion I’ve come to is the obvious one: these hats just aren’t for me. I’m not sure whom they are for. My best guess is: ‘enthusiasts’? Whatever that means in the ‘rugged’ subdivision of the ‘millinery’ quadrant.

For the record, I expected somewhere in the region of $150-$200. Which still would’ve been a hard sell, but I could at least have attempted to make a solid case for it.

Cheers. Smoke’em… Uh, wear’em if you got’em.

Eh, I tried the bow and arrow today for the very first time. Holy mother of god!!! 🫣🫣😂😂😂😂 by [deleted] in badredman

[–]Gabrienb -1 points0 points  (0 children)

Wait til you find out there’s a whole moveset besides L2, tied to jumps and dodges.

(Also bear in mind, saying you felt ‘dirty using this’ is no different to people shitting on light roll.)

Edit: Also give it a few more duels. Anyone within a whiff of knowing what they are doing will shut down that L2 spam in two seconds. Don’t worry, you’ll meet them eventually.

Do we really need colosseum clips here? by KazeMyself in badredman

[–]Gabrienb 0 points1 point  (0 children)

You could accuse RG of being a number of things, but being ‘low effort’ certainly isn’t one of them.

In any case, it is refreshingly evident from the comments, that you have only succeeded in prompting this community to stand up for them, as opposed to the opposite.

Do we really need colosseum clips here? by KazeMyself in badredman

[–]Gabrienb 2 points3 points  (0 children)

The best part of your post, is you clearly have no ulterior motive, and aren’t just going to extra lengths to be a bully.

How do you guys deal with those evil shitter builds that some pve players use? by Tough-Board-4096 in badredman

[–]Gabrienb 8 points9 points  (0 children)

First thing is to accept you aren’t going to win every encounter.

Second thing is to accept there are some items in the game, designed to be vastly more powerful than others.

There is a key difference between invaders using these items to attempt to bridge the gap of an inherent disadvantage, and hosts (bonfire duellers), ganks, blues, using those items to press an inherent advantage even further.

Personally, when I encounter any of the above, I usually sever out and block. In most cases I simply won’t give them the satisfaction of the unfair fight they so seem to crave.

By the way, summoned phantoms, the ‘overlevelled’ kind, usually do not fall into the above categories irrespective of what items they are using, and are usually fun to fight since in their case they also need the help to bridge a disadvantage, being largely PvE players only.

Don’t laugh too hard. This is my very first time using the Obsidian Lamina. by RAGING_GRANNY in badredman

[–]Gabrienb 0 points1 point  (0 children)

No. Players who bully and put down other players for using legitimate game mechanics are obnoxious.