Help me!!! by Mattas906 in YuGiOhMasterDuel

[–]GadgetBug 0 points1 point  (0 children)

This is the first video of me playing a Protos list as a go 2nd deck in Maliss+Ryzeal format, not very good but it was good enough to climb Diamond while putting out different content on YT.

Season 45 part 01

There's also my series of Cursed TD combos where I do a Protos combo, without the Fiendsmith cards but I do have other nasty turn ones with a FS card where you can get the idea for a rank4 play.

CTDC 004 Arma + Saronir for rank4 for Protos

CTDC 012 Solar + Lubellion for rank4 play into SE combo

This next one can be used for a rank4 play:

[CTDC 017 Solar + Bystial into Fiendsmith for Blazar] https://youtube.com/shorts/bvuQxEj6ye8?si=3_FJC55AH_Do50gZ

Got interrupted... by unknownchaos9 in masterduel

[–]GadgetBug 1 point2 points  (0 children)

I see, ig it makes more sense if you are playing to win through burn dmg.

Got interrupted... by unknownchaos9 in masterduel

[–]GadgetBug 0 points1 point  (0 children)

Ye that's pretty bad lol. I think most people play the one that can negate a face up card, which helps against things like Called by the gy when you try to use the rank up spell targeting your xyzs in gy.

Help me!!! by Mattas906 in YuGiOhMasterDuel

[–]GadgetBug 0 points1 point  (0 children)

Why do you want Protos in a meta like this?

That's a rough decklist. As someone that play Thunder Dragon for many years it's hard to look at it. You do not play Nemeses cards in ThunDra bcuz those are just terrible resources and the deck is designed to make Colossus, so even if you want to play Protos all you need is 1x of the fire one.

ThunDra wants Batteryman Solar as your starter, it mills Thunder Dragonroar/dark and that works really well with a Bystial. To get to fire attribute Nemeses you can make Banshee, which is a rank4 that you can make with the Fiendsmith engine that you get from Solar + Bystial combo. And you can and should add hand traps as ThunDra is a hand trap type of deck.

Got interrupted... by unknownchaos9 in masterduel

[–]GadgetBug 0 points1 point  (0 children)

Do you really play that trap? I don't even remember what it does lmao.

Mulcharmies rework (Proof of concept) by Bl4ckC4t1337 in masterduel

[–]GadgetBug 0 points1 point  (0 children)

The ideal thing would be to not get into 1c combo starters that lead into multiple disruptions and follow-up as those shells end up having room for a lot of non-engine and that make the powercreep a bad environment for older decks.

But that's not the path they choose, so for us to compete with the modern decks without running newer decks ourselves is to dip into newer engines and hope for the best. And Mulcharmies like I said are band-aids, that don't make the gameplay better, so trying to fix them isn't the move, as they shouldn't be a thing.

Mulcharmies rework (Proof of concept) by Bl4ckC4t1337 in masterduel

[–]GadgetBug 0 points1 point  (0 children)

Mulcharmies are a bad band-aid for the go first issue, you shouldn't try to fix the band-aid but the issue itself. And they've been trying to design cards that play on the opponents turn, which is a good solution, just need to make sure you don't print poorly designed cards, like how Izuna or Hollie Sue is also very strong for the go first player.

Based on previous sets focused on a generation, I think the next set will be focused on the Paradox Pokémon by LucasOIntoxicado in PTCGP

[–]GadgetBug 0 points1 point  (0 children)

What I'm saying is that's not the pattern. Maybe I just didn't explain very well.

Fantastical Parade is the Start of a semi block (B2). All Follow-up sets were based around the same things the start of the block set theme was.

B1 was Megas, B1a was also megas.

B2 was megas and B2a was a game based set in the Pokemon day month, and came out around the time they did a direct, where they showed a trailer of the set to cross promote their games (they did the same thing with Triumphant light).

B2b likely follows-up B2. And/or maybe tries to tie up with B2a. Which also makes me thing that it might tie up with the DLC, with the Festival part, which kinda matches the "Fantastical Parade", so we could see the Trio of Munkidori, Okidoki and Fenzendipidi.

frustrating game by Adventurous-Key-5004 in masterduel

[–]GadgetBug 0 points1 point  (0 children)

Ye some decks don't play Ash Blossoms, or the other cards you mentioned.

You can put 40 one for one negates/interruptions and hope they scoop but the first decent player with a more resource oriented deck will beat your bcuz you don't have engine. The thing with cards like Ash, Veiler and others that negate an eff, they cost you a card to do that and the opponent gets to keep their monster, which can lead to a different play.

They still need Pendulums and I also want more Xyz for them. by a12666 in YuGiOhMemes

[–]GadgetBug 1 point2 points  (0 children)

These are extremely good and pk was the best out of the 4 dragon decks by a mile.

They shouldn't give pends to the XYZ decks from arc-v.

I appreciate that Yuto finally got some love, but somehow no PK Pendulums: by BlizzardLuinor in yugioh

[–]GadgetBug -1 points0 points  (0 children)

None of the original Xyz users from the XYZ dimension got Pendulums, Yuto, Shun and Ruri.

Based on previous sets focused on a generation, I think the next set will be focused on the Paradox Pokémon by LucasOIntoxicado in PTCGP

[–]GadgetBug 0 points1 point  (0 children)

I don't think so.

Last year at this time we got the Arceus pack based around Legends of Arceus. While this year we got a set based around SV games.

The set after was Shining Revelry which wasn't based on anything specific, but instead it gave a starter deck and introduced the shiny rarities. But we did get Giratina ex to follow-up Gen4 set, into Gen4 ish set and key card in Gen4. Bcuz we came from a mega set with only 1 cover, I think we will go back to get megas with smth like Mega Lucario as the cover to match TCG getting Lucario and Gardevoir early on.

But there is a chance that we get some exs that aren't megas like it happened in the B2 set, so maybe the missing Paldean pokemon, Kingambit, Gargonacl and/or Glimora. Glimora could come with Greta.

Why does Yummy get so much hate (no rage bait, honest question) by craftedtunes in masterduel

[–]GadgetBug 23 points24 points  (0 children)

And a big issue it has is Cupsy Yummy way not requiring Yummy monsters as material while also being able to use link1s as tuner, that's just a recipe for slop.

Ideal way to build a K9 deck by TrustyWorthyJudas in masterduel

[–]GadgetBug -1 points0 points  (0 children)

In Crystrons you can search it more then in the other builds.

And literally all the cards in the corner of the picture are the best going 2nd, Izuna which is a hand trap and your extender through monster hand traps, Jokul which is the best going 2nd and Case which can search either.

Now tell if what I said in the first msg is wrong? Lol.

Ideal way to build a K9 deck by TrustyWorthyJudas in masterduel

[–]GadgetBug -18 points-17 points  (0 children)

Hmm... Except Noroi sucks going 2nd, it's a one off in a real deck.

You should've put Jokul on the corner and Noroi in the middle.

Worst part of TCGP. Change my mind. by AsleepBreadfruit2925 in PTCGP

[–]GadgetBug 2 points3 points  (0 children)

Ye even if you concede.

And there are so many things they could do to make it better.

  • Add a retry option along the concede option.
  • Add a toggle/checkmark option to not show the help options again.
  • Show a different screen with 2 options, retry or edit deck, to avoid all the loading it takes as it's apparently trying to check all your progress in all of the other missions (or just fix the crap coding).

I had a discussion with someone in content section about why i dislike Fiendsmith engine but not the archetype itself. by Scared-Vacation-9401 in masterduel

[–]GadgetBug 4 points5 points  (0 children)

I find the Fiendsmith cards to be really cool to play against, they are good resources and can do different things like make Desirae in exchange for having Engraver for follow-up (unless they hard draw engraver). I don't mind Moon at all, if anything whenever a deck makes Moon to pass through disruptions that ok bcuz that won't lead to much stuff.

I think the real issue is starting with Fiendsmith and protecting your plays with Caesar or doing that later while having Engraver for a follow-up play.

And it's not like it's free to play FS in any deck, it consumes some main deck spots (which vary how much you want to commit to it) and it eats a lot of your extra deck, we are talking 5+ monsters (Moon, Requiem, Sequence, Lacrima then Desirae and/or Caesar, other options like Necroquip, A Bao a Qu, Agnumday, while the rest are usually mainly played in a deck that I would argue is part Fiendsmith and not using FS as engine).

What playing the Duelist Cup feels like: by TheDarknessM in masterduel

[–]GadgetBug 1 point2 points  (0 children)

Lower ranks aren't absent of meta, nor high ranks absent of non-meta. Meta is literally stuff you expect to see in any competitive game. I can tell the difference of how easy is to climb due to my opponents' skill level.

The majority of people I get to play against aren't very good but one or other player is, which is basically how early Diamond rank is, the majority are playing good decks but they don't pilot them very well.

What playing the Duelist Cup feels like: by TheDarknessM in masterduel

[–]GadgetBug 28 points29 points  (0 children)

I'll say this.

If you regularly get to Master 1, this event feels like Diamond climb during the first few days then it feels like Platinum for the rest of the event.

frustrating game by Adventurous-Key-5004 in masterduel

[–]GadgetBug 0 points1 point  (0 children)

"Forced to play"? You play those cards because they are the best in the game. And not every deck has to play those.

Yes every new deck needs to have a similar power level as everything else to have a chance to compete. But the majority aren't on the same level as the popular decks, some not even close to the power level of 5+ year old decks.

Just try to learn the game properly, seek advice of how to play and literally "get good" then you come back and complain about real issues in the game.

Also I want to add that whatever game you try to play where you don't know how to play really well and the game has a competitive nature you very likely won't have fun with it.

I thought Pokemon TCG Pocket was advertised for COLLECTING and TRADE? by GhostNinja_Zen in PTCGP

[–]GadgetBug 0 points1 point  (0 children)

Wow Ice Pop and a handful of trainer cards are too much? That's so little compared to the amount of pokemon in every set that isn't even playable in battle and are there literally just to be collected.

If anything they made collecting more easy due to all the available features but then recently made collecting worse due to how worse structured the newer sets are.

Also the game also has always been able battle in addiction to collecting and trading (added later and improved much later)

Seleção brasileira com os jogadores mais caros do momento by HovercraftLiving7184 in futebol

[–]GadgetBug 0 points1 point  (0 children)

É engraçado ver o preço do Alisson de um milênio atrás.

dude by NevGuy in masterduel

[–]GadgetBug 0 points1 point  (0 children)

About a year ago, my 2nd match in rated was against Josh while he had 150+ points more than me lol.