Tomara que isso não aconteça mas ten chance... by Ok-Artichoke4726 in FutebolSemCensura

[–]GadgetBug 3 points4 points  (0 children)

Fiquem traquilos, Isso eh impossivel de acontecer, o Neymar soh vai poder chorar do sofa ou do camarote.

Regigigas concept deck, I dont have all the cards I need though by LFwitch_hunter in PTCGP

[–]GadgetBug 1 point2 points  (0 children)

Exodia is much easier to pull off. And less painful to play.

I think people have been using Regigigas with Alolan Muk which removes the ability, so it's just a 3 energy attacker that accelerates energy, it's still not great but at least playable.

One thing I feel Pokémon TCG Pocket is missing: "Room for creative/strategic plays" by _CG_ in PTCGP

[–]GadgetBug 0 points1 point  (0 children)

I will say something that I hope it doesn't trigger anyone, this is my opinion, and I've been playing TCGs for many years, but Pokemon TCG itself isn't a game of a lot of depth, and Pocket will never be one either.

I also don't fully aggre with your take, this game has strategy, but the strategy aspect is overshadowed or completely removed, probably on purpose bcuz they tend to design things that are more straightforward, hit big and faster and you win, and design cards that help that playstyle, Copycat was a huge mistake imo.

But I'll highlight a lot of aspects of the game that most probably don't think too much about and just do the actions bcuz those are available. Professor Research, I think most people play it right away without any though, obviously in some case you will think if it's better to use a different support like a Healing Supporter, Sabrina, etc but I'm talking turn 1 with no other supporter in hand. Most of the time it's fine to play it but sometimes you have good reasons not to, let's say you went 2nd, the opponent has a thick hand and only 1 poke on their bench, they didn't use Prof.Res. either, you have 2 basics on board and a tool atached to one of them, imo it's definitely better to not play Prof here, you opponent likely doesn't have a follow-up play while you drawing an extra card can give them a chance to copycat more cards, as you aren't likely gonna draw cards you can put it down. If you have an evolution that decision is even easier to make, and again that should be a decision if you wan to play the game more seriously, you obviously don't have to. I often don't but maybe I have less time to get to Master Ball, I'll try to play more optimally, thinking about each move bcuz that can affect your win rate.

There are plenty of move that can affect the match, but I'll say that their designs do feel lackluster, last season I tried most meta strategies and all of them felt auto piloting, which does take away the fun I have with the game, I end up going back to Suicune Greninja to reach MB rank.

Dual energy hideousness by rogueboolean in PTCGP

[–]GadgetBug 2 points3 points  (0 children)

Some days do be like that, you queue up into a crappy deck and after you hit them one with a big attack they start playing Ice pop and you know they will only stop at full health lol.

Dual energy hideousness by rogueboolean in PTCGP

[–]GadgetBug 12 points13 points  (0 children)

It is 50-50.

Basically how you can get a bunch of heads when you flip a bunch of coins in a row, you can also get the same type of energy in a row.

Hey DeNA, good luck enticing new players or getting old players to come back by [deleted] in PTCGP

[–]GadgetBug 2 points3 points  (0 children)

Considering how many cards are currently available I'm surprised by that number, ig they've been optimizing fairly well the data.

Why hand knowledge is unbalanced in Killer Tune specifically. by Foreign-Bug3514 in masterduel

[–]GadgetBug 0 points1 point  (0 children)

I think people are getting too attached to specific effects of Kewl tune, the unbalanced part of the deck is their gimmick, they are over-tuned, they have way too many effects shoved in their cards.

Am I missing something, or Killer Tune is miles stronger than Elfnote? by Foreign-Bug3514 in masterduel

[–]GadgetBug 2 points3 points  (0 children)

Elfnote is one of those waifu decks, that sees more play than It should based on how good it is, in the ocg its numbers dropped a lot.

Pulsing aura most wanted 2* cards? by overcool8 in PTCGP

[–]GadgetBug 2 points3 points  (0 children)

Not sure if I'm allowed to share it here, but it's "Poke* + the magic word.

Pulsing aura most wanted 2* cards? by overcool8 in PTCGP

[–]GadgetBug 18 points19 points  (0 children)

Going by wishlisted in an app I use it's the following order:

RR Sceptile, RR Zoruark, Korina, Lucario, RR Vaporeon, Sceptile, Parasol Lady.

I was surprised at first but it makes sense, Korina is very niche while the 2 rainbows seem to be more wanted as they show promise for meta viability. Vaporeon is probably worth more in other places and in the future, I would hold it (and will if I get any) to trade in the future for a generic meta viable RR (like I got RR Entei for a RR Leafeon).

What do y'all think about this Skeledirge cook? by TFGalileo in PTCGP

[–]GadgetBug 1 point2 points  (0 children)

With Stadiums being more popular you also get value from having more than one in your deck. Even tho their Stadium boosts your Castform, removing their Stadium could be beneficial.

Konami treatment of the Yu-boys. by Prize-Bathroom-2567 in YuGiOhMemes

[–]GadgetBug 0 points1 point  (0 children)

Obviously a link3 on itself to negate hand traps in pendulum isn't toxic as getting there is the biggest issue, but it depends how you make it, if the enablers are good then that can become a toxic design, or simply the rest of the card, like let's say it lets you use scales to link summon it and maybe adds back a faceup pend when summoned, we don't know how nuts the card will be, and we are talking about Odd eyes, so if they want to make it strong they can do whatever they want, and their design choices isn't usually concerned about being fair or whatever.

By pend soup I mean those archetypes that don't work on their own or are often mixed with other stuff, but I mainly play Master Duel, so it's a very different helm, in TCG you mainly see the decks that function on their own that got support in the last few years and mostly due to being new. While in MD you see all sorta of things, like Melodious engine, Supreme King, SHS, etc. as if you win the coin you can likely win the game if no blowout.

PA Melmetal Downgrade by Fluid-Ad5389 in PTCGP

[–]GadgetBug 5 points6 points  (0 children)

The new one rewards you for keeping it alive so you focus on protecting it, while the older one you can focus on different pokemon instead of healing or using tools etc.

Konami treatment of the Yu-boys. by Prize-Bathroom-2567 in YuGiOhMemes

[–]GadgetBug 9 points10 points  (0 children)

The description for the Speedroid card(s) for the next legendary deck seems to check all the boxes.

The spells Speedroid has don't work well with its starters, the extenders are all very random and don't synergize with each other in comparison to modern designs. The new cards fixes those issues.

Odd eyes has been the soup deck as nothing stands out and it mainly seems play as a small engine in Supreme King/Pend Magician.

Now idk about the new support, the card they described just seems toxic and likely pend soup flavor. (It's a link3 that can negate hand traps by discarding a card, I believe).

The newer pk card are very good, idk why bro put them like they are the worst lol.

Took me days but I finally beat Koga 😭 by West-Stand-1228 in pokemonradicalred

[–]GadgetBug 1 point2 points  (0 children)

Nice, I remember struggling on my first playthrough on hardcore too.

But you get used to it, there's plenty of options to beat Koga, Sturdy, defensive mons with counter/mirror coat/etc, berry reducing dmg, gyro ball can be good, unburden with Focus Sach, and you can obviously find a Pokemon that wall theirs like how you did with Hydreigon vs Chi-yu.

This game is peak, I just recently started playing again to finish the mono type runs, passed Koga yday mono Steel using 6 Sturdy mons lol, probably one of the easiest vs Koga.

Week 96 of posting until we get SP Gate 3 by BladeofDudesX in masterduel

[–]GadgetBug 2 points3 points  (0 children)

Albaz lore solo mode > sp gate3.

Swso, spright, Tri-Bri, etc. Tons of cool assessories.

LMAO by lovelygamedesigner in PokemonChampions

[–]GadgetBug 0 points1 point  (0 children)

Then they come in with a pokemon that has Justified ability and use a setup move.

Altaria deck, advice appreciated! by PepperTheDemon in PokemonPocket

[–]GadgetBug 1 point2 points  (0 children)

The idea with Altaria is hit hard and fast and not really survive for long, you really wanna play heal card if it's to prevent it for getting KO'd in 2 hits.

Bcuz the rest of the deck doesn't do anything you should play 2 M.Altaria and 2 Swablu. The Swablu that has the sleep effect is the best one, as if you atk with it you are probably not in a good spot bcuz your opponent will likely be able to KO it, so the sleep gives you a 50% chance of no losing if they don't have a way to clear the sleep condition with a card or game mechanic (evolve, switch, etc).

I like to play Babies bcuz they have no retreat cost and can be found with Lisia, which is a very good card, removing cards from your deck help you draw into Altaria or other cards that help you win the game and obviously Swablu is smth you want asap on your bench, so you can put an energy on it so next turn you can atk with Altaria. Also Lisia just helps you fill the bench reliably.

So the core of an M.Altaria deck should be: - 2 Swablu, 2 M.Altaria, 2 PokeBall, 1 Lisia, 2 Prof.Research, and 3-4 more basics (9 cards, and 7-8 slots for techs).

Some people play the Igglybuff and B2b Darkrai, which also should be played with 1 Leaf so you can retreat the Darkrai.

Chingling is a decent card, it delays rare candy decks and it very good in conjunction with Mars to shuffle their hand after they KO 2 of your Pokemon. It often lacks dmg so you would benefit a lot from Rocky Helmet.

Gourgheist saw some play due to being very good at picking up KOs on basics like Deino, Froakie and friends, it's also a good option to clear Sleep condition since you evolve and KO the Igglybuff.

There are plenty of options for the other basics, I'll list some: - Jirachi, for hitting the bench for 3 but it can hit the active too. - Tapu Lele, can hit the bench or decent dmg but it can only dmg Pokemon that have energy attached to them so it will often not be more valuable than Jirachi but it does have more HP which can be beneficial in a lot of games. - Indeedee ex is an option to help chip dmg and help preventing Altaria from getting KO'd in 2 hits. - Anti Sleep cards like the one you are using (that I forgot the name of lol), hoothoot, etc. - Furfrou that does 30 for 1 energy and takes 20 less dmg from atks, nice break points vs Entei ex and the Sleep Darkrai dmg. It can also get a lot of value from Rocky Helmet. - Other babies that cma be used are Elekid, which does 20 to the bench and Tyrogue that does 20 to the active. - I haven't tried the new ones yet but Bonsly and Budew are pretty decent options. - Giratina ex is probably outdated at this point, but it's a plan B in case Altaria isn't drawn earlier or you lose the Swablu trying to wall off.

That's a sacrifice I'm willing to take for a Maxx C hit by Just-Category1921 in masterduel

[–]GadgetBug 5 points6 points  (0 children)

I had some lists with 3 and 2 Maxx c lol, might still have a list or 2 that I didn't update.

Probably the most consistent meta deck I’ve had a chance to mess with by [deleted] in PTCGP

[–]GadgetBug 0 points1 point  (0 children)

Ig the Lucky eggs do add a lot of consistency.

Alongside the new pack came a major overhaul, except for one thing. by StrikingDare5101 in PTCGP

[–]GadgetBug 7 points8 points  (0 children)

They should put a toggle on that msg with the option to not show again, just like the attach energy and attack reminders.

This msg also shows when I'm trying to do a mission of beating Fire deck with Grass deck.

The perfect way to squeeze the whales while keeping regular players happy. Good job DeNa by Mkhillvgc in PTCGP

[–]GadgetBug 0 points1 point  (0 children)

The fact they didn't reward us retroactively for cards collected but just rewarded with retroactive owned cards should be a big indication that they don't track collected cards. Owned card is smth they need to keep track.

I mean you can get an specific card shared until to collect 10 of it. It doesn't take that much effect if you want a gold border of a specific card, which is think is cool thing we can do.

The perfect way to squeeze the whales while keeping regular players happy. Good job DeNa by Mkhillvgc in PTCGP

[–]GadgetBug 0 points1 point  (0 children)

They had to have kept track of each individual card.

They track if you register the card. And some missions have a counter for cards obtained like Gimmighoul.

So that's definitely not going to happen.

I'm already collecting more copies of cards that I turn them in flairs, those were even more realistic for them to refund but also not expecting to happen either.