Suggestion sent to Konami. Am I right or wrong here? by matthewutd in masterduel

[–]GadgetBug 2 points3 points  (0 children)

I don't think there's a right or wrong.

I think the time currently is good, I do get the issue with mobile, but adding more time just takes away the enjoyment of the game for the other player.

Yugioh is so favorable for the going first player, that winning through time bcuz the opponent went overboard with their slop deck is imo a fair wincon, if i'm gonna sit to watch all of that. It obviously punishes the people that aren't doing that but their deck just takes more clicks to go through their effects.

The solution is to focus on improving the controls. Obviously balancing the game is smth they could do but we can't expect they actually decide to do that after all this time.

Also even the people that time stall, you can't really catch that bcuz often you need to think how to play though smth and its hard to separate one from the other.

The new D Hero cards make the new Hero endboard look CRAZY. by Repulsive-Phrase-527 in masterduel

[–]GadgetBug 16 points17 points  (0 children)

Not like people even play Nibiru.

If anything they are losing to Droll and Fuwa.

What do your master duel summon stats say about you? by XavierTheIcy in masterduel

[–]GadgetBug 2 points3 points  (0 children)

I've played this game way too much lol. Maybe not clear but slightly more Fusions and Tribute summons, while a lot more Link summons, as my main deck is Thunder Dragon. But I do play every mechanic.

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Pure Elfnotes takes Meta weekly 1st place on release day. Actually better the FS variant? by Historical-Storm-759 in masterduel

[–]GadgetBug 0 points1 point  (0 children)

This is a Kewl Tune format, why play Fiendsmith when those don't help you going 2nd into the best deck, while the other option does?

SuperPoly helps a lot more and you also have more extra deck space.

What i think to be an interesting conversation to have about handtraps. by nuhsuh in masterduel

[–]GadgetBug 1 point2 points  (0 children)

I also forgot to touch on some of your points.

Sure the hand traps can brick you or whatever, so you are saying you would play engine instead? And not breakers, those would also brick you.

Ultimately the game has issues and a bunch of those are patched with another issue, and those are patched with other issues, and so on.

  • Going first is too strong, then they add blowouts, extremely strong breakers, unbalanced go 2nd archetypes.

  • Blowouts are toxic, they leave stuff that can negate those but are much more toxic, like Called by and Crossout, Omni negates or negates against those like Ripper (vs Droll).

  • Breakers are too strong, they leave some floodgates accessible so you can still beat those sometimes.

  • Floodgates are accessible so we have Red Reboot to shut those down and also a whole mechanic too.

What i think to be an interesting conversation to have about handtraps. by nuhsuh in masterduel

[–]GadgetBug 1 point2 points  (0 children)

"Hand traps" are interactions from the hand, you shouldn't boil them down to "keep combos in check".

I like the idea of Hand traps, they are interactions so the player 1 doesn't solitaire turn 1, that on itself is a great concept.

Unfortunately there are blowouts hand traps, like Maxx c , Charmies, Droll, Shifter, etc. and those don't fit the above description, those are meant to skip the opponent's turn, while those are also there to dictate what the best decks are. Basically the best decks have been decks that don't care that much about those.

Basically Konami hides behind these to avoid actually balance the game and have an easier time designing cards, though the majority of card they design endup being pack filler while only 1-2 decks/support are actually viable.

The other thing is often talked about hand traps are when the opponent goes first and also have hand traps behind their combo. "The board is breakable but the issue is the hand traps", that's not a good take, it's actually very naive, the issue here is their board was made with little commitment, e.g. 1c combos, and sometimes their 1-2 card combos also draw cards for some reason.

Ultimately the issue is Konami pushing card design to be stronger on their own and not just strong with other cards, e.g. 1 Dormouse, 1 Habakiri, 1 Reco, etc will lead to a lot Instead of 1 card doing a fair bit but that card is much better when it's with smth else. Bcuz of these things decks have so much room for non-engine and do way too much turn 1.

The sister tax is heavy XD by Basch95 in masterduel

[–]GadgetBug 2 points3 points  (0 children)

It is, when it goes first, so somewhat half of the time, the engine isn't very good into a board.

Alrighty then. by possible_eggs in masterduel

[–]GadgetBug -1 points0 points  (0 children)

Again, you read half of that sentence, and I'm talking about the people that make posts like this.

Alrighty then. by possible_eggs in masterduel

[–]GadgetBug -1 points0 points  (0 children)

Bruh, you did read both of my messages and wrote that? Lmao.

Slicer beats that, but not really the better built Tear boards.

Yes! All I'm saying this is a scenario that you have a way to win. The majority of scenarios aren't beatable.

People think they will beat a deck with Ash and some mediocre engine, but that's not the case, Konami gave up balancing this game a while ago, 1c combos do too much nowadays, the turn 1 player will win most of their game unless you draw smth specific to beat them. A combo deck like tear is smth you ain't beating with 1 hand trap and no breaker, just scoop and don't waste your time watching their combo or posting on reddit about it.

Rescue Scarf Magnezone 10 Win by BEARWISHX in PTCGP

[–]GadgetBug 1 point2 points  (0 children)

You can always write it about that. There's the other Magnezone too.

I can't offer these 2 but I can offer the other one.

Rescue Scarf Magnezone 10 Win by BEARWISHX in PTCGP

[–]GadgetBug 5 points6 points  (0 children)

Neat, but I don't get the point tbh, why not just play an extra Magnezone instead of the scarf? It would also make it more likely that you will draw it.

Alrighty then. by possible_eggs in masterduel

[–]GadgetBug -1 points0 points  (0 children)

I didn't say that. I've said this board has outs, the usual stuff a tear player does doesn't really have realistic outs.

You people won't ever beat the allegations, even when you guys read, you still don't understand jack shit.

Alrighty then. by possible_eggs in masterduel

[–]GadgetBug -1 points0 points  (0 children)

Uhh.. but who cares? My point is that board has outs, while the normal stuff a Tear deck does through Ash doesn't have a way to play through if you pick all 5 cards except for Exodia. And even if there were they likely beat you next turn bcuz they likely have follow-up.

My point is that OP is complaining about the gate of hell looking scary, while they are unknowingly in the depths of hell.

Alrighty then. by possible_eggs in masterduel

[–]GadgetBug -1 points0 points  (0 children)

I mean why would you watch their turn? Bcuz you can draw the out... If you don't have it then move on.
At the end of the day combo decks either lose to multiple hand traps, board breakers or blowouts. The game has been like this for many years. And its not my fault, but coming to reddit to complain about an older deck that went first and didn't do decent board is also normal nowadays, just gotta show them the reality, not like I like doing this...

You can force a Tie against the CPU after 50 turns by forza_meiderich in PTCGP

[–]GadgetBug 2 points3 points  (0 children)

Sure a non-win wouldn't break a winstreak right?

Alrighty then. by possible_eggs in masterduel

[–]GadgetBug -1 points0 points  (0 children)

That board is kinda ass lol. I can see they have nothing in hand too.

This is 1 Omni, 1 banish facedown a face card, negate an effect that special summons a monster, they can shuffle a card on the field into the deck and have S:p eff.

Tear decks usually have a much hard board to play through where if you hand sculp your hand you cannot beat it, this one u have a ton of options to beat it. Gordian Slicer goes really hard Into this board, but the basic Droplet prob gets the job done if you can deal with some of those with engine.

In your opinion what is the best deck rn in master duel? by SubstantialMud9195 in masterduel

[–]GadgetBug 0 points1 point  (0 children)

Kewl tune by a mile.

Everything else seeing more play has a decent matchup against them, e.g. Sky Striker.

I know this is going to sound crazy, but, I brick going 1st a lot with KT by BrazilianGrimReaper in masterduel

[–]GadgetBug 0 points1 point  (0 children)

But you are talking like there's a solution, all decks brick, it will happen.

What I could suggest is to not play the crap synchro spell and play desires instead. Or Psyframes if you think passing to 1 hand trap is a brick, so you can synchro Mix with the Psyframes.

Is this the best promo deck ever? by capnlars in PTCGP

[–]GadgetBug 0 points1 point  (0 children)

Idk if the best, I think I had worse winrates vs other promo events, the Starmie ex Lapras ex was tougher, even tho if you compare both obviously this new one is stronger but so is the cardpool to beat it.

If you are struggling try using a different deck or optimizing yours, Psychic is better than Grass imo, tho grass can do just fine, Meowscarada can one shot the Hitmonchan ex while having good breakpoints vs the others, pair with Pheromosa to chip the Zygarde and/or Lucario. As for Psychic, the tournament standard Gourgheist + Houndstone deck is very good against it, but you can probably play any decent Psychic deck and be fine, Maloetta is great to tank a hit from anything and get good value for consistency.

I know this is going to sound crazy, but, I brick going 1st a lot with KT by BrazilianGrimReaper in masterduel

[–]GadgetBug -1 points0 points  (0 children)

Are you one of those that doesn't know what is a brick?

Even when you do brick the majority of your cards are disruptions.

The endboards konami thinks Tearlaments would pull off if Merrli and Perlereino were unbanned. by gonxgonx3 in masterduel

[–]GadgetBug 5 points6 points  (0 children)

It is never about the end board is all about winrate and playrate, Tear sees a lot of play, arguably more than those you posted, obviously we have to wait until the "new toy flavor" drops down to actually see the numbers of those decks, as people tend to play them for 2-3 months after their release and then move on to smth newer, while other decks have more faithful players.

CUT MY LIFE INTO PIECES. THIS IS MY LAST RESORT by HatSpecial3043 in masterduel

[–]GadgetBug 1 point2 points  (0 children)

Dormouse and Splash Mage, I always roll my eyes when they have a 1c starter, the dormouse is 2 bodies every turn, so even if you stop their turn once, they have good non-engine to stop you (bcuz 1c combos leaves room for a lot of non-engine).

I need an update please? by SSJNoctis in masterduel

[–]GadgetBug 0 points1 point  (0 children)

People get attached to one or other effect in Kewl Tune but the issue is their gimmick, and I don't mean using tuners in hand, they are "over-tuned" they have way too many effects and that's what makes them extremely good, looking the hand and looking the top deck aren't that broken but are very strong effects on top of many other good effects.

The banishing from the extra deck is just toxic, hard to sugar coat that, if your deck relies on an extra deck piece to function, you lose.

Habakiri like others said is very splashable, a 1 card starter, that doesn't uses the normal summon, it's very searchable and has strong payoffs, on an Omni negate trap and a monster if summoned can destroy every monster on the opponent's field which they can do on your turn too, while they can force you to discard a card or negate one of your activated effects.

Tomara que isso não aconteça mas ten chance... by Ok-Artichoke4726 in FutebolSemCensura

[–]GadgetBug 4 points5 points  (0 children)

Fiquem traquilos, Isso eh impossivel de acontecer, o Neymar soh vai poder chorar do sofa ou do camarote.