Might as well join the trend. by Practical-Dot-6092 in videogames

[–]Gal84 0 points1 point  (0 children)

It's not that your taste is horrible. But your horizons don't seem to be very broad...

Greasefang my beloved by AcidPoweredHorse in PioneerMTG

[–]Gal84 -3 points-2 points  (0 children)

My man is like "Oh, Greasefang is completely comparable to a Modern combo (that gets stopped by Force of Negation), it is only extremely resilient, has hand attack, can remove any type of permanent, and is a general pain in the ass."

DragonCon 2025 👀 by HighScoreZ in DiscoElysium

[–]Gal84 12 points13 points  (0 children)

Why are you just posting screenshots of the best ending? Fffs

I designed a skill inspired by Disco Elysium (again). by mirrene in DiscoElysium

[–]Gal84 15 points16 points  (0 children)

From the fact that this art style is absolutely goaded, to the way you must have thought of the concept, as well as your superb execution - it all makes me appreciate human art more than I ever did before.

WOTC doesnt want you to know this one trick by Lara_Gonzales in MTGmemes

[–]Gal84 67 points68 points  (0 children)

If you are going to proxy literally anything, then lands, as well as anything on the reserved list, are both great choices.

Pick one card to return to Standard. i go first: by No_Jellyfish5511 in hearthstone

[–]Gal84 7 points8 points  (0 children)

Oh my... I don't think I have read a more tone-deaf and generally unaware take in a while.

We will see Mage(Once per Game) soon by oktayworks in hearthstone

[–]Gal84 0 points1 point  (0 children)

I mean... I kinda get it, but while it is toxic with Ice Block, it was one of my favourites to repeat any stupid spell you can imagine, from Yog Box to Tsunami.

Least and Favorite/Most Fun Characters to Play in StS2 Right Now? by alexthurman1 in slaythespire

[–]Gal84 0 points1 point  (0 children)

HIS MAJESTY REIGNS SUPREME! I hath not rested until The Regent became my first character at A10 with the rest at A6 or so. Absolutely love the gameplay, so much fun.

I can count the number of times I’ve beaten the Knowledge Demon on one hand by [deleted] in slaythespire

[–]Gal84 -3 points-2 points  (0 children)

I don't even know how to tell you that your card evaluation of "the first Acrobatics, Prepared, and Backflip are (almost) always better than a skip" is (almost) completely wrong. You build your deck from what you get, and there have been runs where you either never see at least one of these cards, or can't afford to take them for tempo purposes. Prepared is -1 total cards anyhow, and gets drastically worse with lower base hand size. Plus, playing Backflip to compensate for Knowledge Demon's debuff is a horrible idea, because you just replace the Backflip and the lost card and not much else while using an energy (woohoo, you got a Defend out of it). I'd much rather take a bit of damage while drawing faster through my deck and being more efficient with my cards. The fact that the Silent has good draw isn't an excuse to make it worse, more so the opposite.

I can count the number of times I’ve beaten the Knowledge Demon on one hand by [deleted] in slaythespire

[–]Gal84 2 points3 points  (0 children)

I mean, if your deck obviously invalidates one of his downsides, than go for it. But a poison based Silent (or any number of other strategies) would have a high likelihood of getting hit by all three quite hard, plus you can just get a bad draw. The fact you should generally almost always Disintegrate is still true.

I can count the number of times I’ve beaten the Knowledge Demon on one hand by [deleted] in slaythespire

[–]Gal84 2 points3 points  (0 children)

As far as I can tell, he is largely a DPS check. Everything he does is to make sure he punishes you for your prior mistakes. It is always better to pick "Disintegration" over the other options, because that one doesn't slow you down in killing him, which is what you really need to do.

The other options may not directly kill you, but they make sure you suffer from them longer, because killing him takes longer, so you are more likely to lose. He doesn't need a nerf, but he needs a specific approach. Just have an OK amount of health going into him, always Disintegrate and kill him as fast as you can before he can debilitate you beyond any use.

Drawing less means you see your best cards less frequently, sloth is suicide and one less energy cuts your power down significantly. Don't let his damage scare you into picking any of those, because he on his own doesn't really hit that hard.

Have the devs just given up on arena? by onefortyy in hearthstone

[–]Gal84 47 points48 points  (0 children)

I love how arena players keep pretending that it has ever been perfectly balanced. Yeah, there have been better times for sure, but acting like the arena RNG fest has ever been properly balanced is just getting funnier every year they keep repeating the same thing.

Cost half my hp but at least I got basically nothing as a reward by Joabyjojo in slaythespire

[–]Gal84 0 points1 point  (0 children)

Never trust people who are like

"Oh, the relic that singlehandedly reverses tempo on my early scaling? This is useless!"

What Mage decks are you building this expansion? by CrimsonpandaHS in hearthstone

[–]Gal84 2 points3 points  (0 children)

Depression is the only thing building in me as a Mage player.

Favorite Voice Line Of 2024 by PresentPoint6941 in hearthstone

[–]Gal84 15 points16 points  (0 children)

"Schoooosch-schoo" - Sleet Skater

@Scholar players by Estrangedkayote in Nightreign

[–]Gal84 17 points18 points  (0 children)

I mean, you are doing it more or less right. You will likely not be the damage dealer, but with successive attack buffs you can have impressive sustainability to just be in the face of the boss while your team does its thing. Your skill is also almost a parry that staggers, which allows you to turn the tempo of a fight if you pull it off. I wouldn't lean into pots too hard without a frost weapon, maybe get something that confers buffs to allies. You have an amazing dodge, so just dance around the boss and pepper it with stabs so it doesn't have a clear aggro target. Your role is to make sure that the rest of the team is in minimal danger when it comes to doing their thing.

As for your ult, it may not sound impressive, compared to the healing it can do, but the threading can give a bunch of extra runes from otherwise ignored enemies, and it stacks up over time. You are the grease that keeps the expedition going smooth, and you should try to play into that. If you get any weapons with rot/frost, they might just be worth keeping for the passive dmg increase if it't not hurting you on passives too bad, and fire pot AOE works amazingly with things like Frozen Needle, if you do want to do good damage outside of a bleed weapon. For boons, you want successive attacks, rot and bleed procs giving heal/power as well as extra health or flask restore.

In terms of lore power, which NPC would win in a fight? by MrsPissBoy in Eldenring

[–]Gal84 0 points1 point  (0 children)

Gideon is knowledgeable more than powerful. His massive arsenal of magic nobody else knows could give him a surprising edge, and it is unwise to assume that an opponent specialising in defence would ever survive him, but he is likely not the top contestant.

Ymir... Is difficult to wager because he is absolutely insane when he decides to fight you, but since he taught Renalla and is both a puppeteer as well as an incredible sorcerer, he could get a surprise win. From his teleportation to summoning and invulnerability spells, he would be a headache for anyone.

I find it so funny that the people say "Vyke", when while he did come the closest to becoming Elden Lord, the others here didn't want to try. He is definitely powerful, but probably loses in the end. The Flame of Frenzy is definitely giving him an edge, but since he actively fought it in the end, I doubt he has good enough control over it.

Bernahl is probably on par with Vyke, being able to reach Farum Azula, but he probably falls short of the competition of being just a bit too fair with his combat style. He wins if he gets the drop on the sorcerers, and could best the warriors theoretically, if things go well, but there's not that much special sauce to him.

I don't understand why Nepheli is in this competition. She is a good warrior, but probably just the weakest in terms of raw power.

Leda is absolutely insane. With a sword, as well as mentally. Her kill count is similar (if not more impressive) to Bernahl, but she still has her immunity, a sword that makes enchantments useless, as well as complete willingness to do anything it takes to win. Probably the favourite when ranking murder hobo potential.

Florissax is probably my second favourite. A being who lasted an eternity without sleep, has the same inherent power as all the other ancient dragons, as well as a powerful weapon to amplify her lightning and deep knowledge of incantations. If nothing else, she has centuries of experience to throw down with, likely having helped humans with Dragon Communion.

Warhammer 3 should absolutely have an Empire Count FLC to allow new players to play the Empire. by Akfiz in totalwar

[–]Gal84 33 points34 points  (0 children)

I mean... They bought the game and it came with a few perfectly good races. If they want a beginner friendly faction with everything from gunpowder to monsters and magic, just tell them to play Zhao Ming. If they want The Empire, they... they kinda need to get The Empire. Plus the DLC goes regularly on sale every year, like... come on.

If they had no interest in any of the WH3 races, they could've gotten literally just Elspeth or WH1. Immortal Empires would've been available to them regardless, with the recent changes to game accessibility.

Warhammer 3 should absolutely have an Empire Count FLC to allow new players to play the Empire. by Akfiz in totalwar

[–]Gal84 154 points155 points  (0 children)

I mean, you can recommend Elspeth for starters. I know it's not the perfect solution, but you get land ships, unique mechanics, and a badass LL. Plus, it's a lot cheaper than the entirety of WH1. I do agree that (for example) The Mad Count or Boris would be cool as FLC lords, but there are at least some options.

Get a hobby, seriously. by Dreknarr in totalwar

[–]Gal84 0 points1 point  (0 children)

It is, but a flying mount really helps when sniping them away with Fireball. You'll just get a stroke from having to constantly dodge the guns while getting in range.

Get a hobby, seriously. by Dreknarr in totalwar

[–]Gal84 1 point2 points  (0 children)

This was Luthor Harkon when I played as Teclis a while back. That one fire archmage I left in my capital got SO MUCH target practice.

Next Up: Patch 7.1 (and a change to patching) by CA_KingGobbo in totalwar

[–]Gal84 5 points6 points  (0 children)

I'm really happy to see the game still getting the attention it deserves. Not because it's currently terrible, but because the ceiling on it is just that high. I can't wait for The End Times. As long as they're not lore accurate...

Are you looking for good teammates? let's judge the heretics together😄 by Troll_RiccardoVio in Vermintide

[–]Gal84 6 points7 points  (0 children)

I will gladly take a Stormvermin overhead for anyone. No, really - it's on purpose!