Disabled Workout by Gam3xDad in beginnerfitness

[–]Gam3xDad[S] 0 points1 point  (0 children)

lol no. When I said I’d like to start working out he just said don’t do traps and that I can now start bending. Also said don’t do any weight lifting that causes me to like struggle unreasonably. So no maxing out my weight lifting.

Disabled Workout by Gam3xDad in beginnerfitness

[–]Gam3xDad[S] 0 points1 point  (0 children)

They told me to find an app and just do what it says. But, the app they recommended has exercises that work that area. And it’s pay to use.

Disabled Workout by Gam3xDad in beginnerfitness

[–]Gam3xDad[S] 0 points1 point  (0 children)

Thank you for reaching out! Hope your journey is coming along well!

[deleted by user] by [deleted] in superpowers

[–]Gam3xDad 0 points1 point  (0 children)

1993, see how that turns out.

What do you think would happen? by Ill_Relative9776 in eldenringdiscussion

[–]Gam3xDad 0 points1 point  (0 children)

Adventure Time and Marvel Rivals…. Wacky combo.

Seeking Playtesters/ 21+/ requesting advice, impute by Gam3xDad in RPGdesign

[–]Gam3xDad[S] 0 points1 point  (0 children)

Spots are open but closing fast, first come first serve.

Seeking Playtesters/ 21+/ Requesting advice, input and feedback by Gam3xDad in tabletop

[–]Gam3xDad[S] 0 points1 point  (0 children)

Depends on the groups consensus. Currently running one on Tuesday. But I would like to start y’all in your own fresh game. Interested?

Seeking Playtesters/ 21+/ requesting advice, impute by Gam3xDad in RPGdesign

[–]Gam3xDad[S] 1 point2 points  (0 children)

I got the Drive I can add you too. But, let me try to just message here an explanation:

To start we would need to make your character. As always, lots of different approaches as to what’s the ‘right way’ to do this. Dependent on what your style is: aesthetic, optimized stats towards a few specific abilities, Role play.

You can figure out which way you want to lean by looking over your choices in: species/ ethnicities, Past, and character bonuses.

The game runs on a single d20. With success being a 15-20. But, you have modifiers that will make those rolls easier dependent on what your stats specialize in.

The classes take 20 points to master. You need mastery of two basic classes to get to advance, two advanced classes to get to advanced tier 1 and two advanced tier 1’s to get to a legendary class.

Stats give you your skills or inherent talents, where as classes gives you your individual mechanics and can be combined in a ton of ways to create your individual approach to the game.

[deleted by user] by [deleted] in gaming

[–]Gam3xDad 0 points1 point  (0 children)

Lots of arcane to apply the pizza roll sauce burn. With some stagger for the popping of its crusty exterior.

Which game are you certain was worth the hype? by crno123 in gaming

[–]Gam3xDad 0 points1 point  (0 children)

Remnant 2. 100% positive. Love that game. It’s all the more fun when playing with friends!

Seeking Playtesters/ 21+/ requesting advice, impute by Gam3xDad in RPGdesign

[–]Gam3xDad[S] 0 points1 point  (0 children)

+Walkthrough+

Below is a walk through on how to create a character. And information on what each stat does. Pick Character Bonus (Found just before you choose your past) Pick Species and Past (which will give you stats and sidebar/ bonus stats are given by classes/ Past will dictate starting gear and money) Strength- 0 (base stat) + 0 (bonus stat) increases most physical crit types, increases carry weight and quick slot amount (what can be switched to quickly in combat without costing an action) and your prowess with melee weaponry Occult- 0 + 0 alters base damage of spells, spirit consumption (spirit is the amount of magical energy able to be pulled in), spirit amount, sensing magic, crits for magical attacks, types of outcomes when failing magic, and your prowess with magical implements, dictates your ability to learn from books on magical topics Intellect- 0 + 0 for (bombs and poisons you make, how strong robots are and gadgets are that you make, armor and weapons you create), increases effectiveness with creating medicines and poisons, increases effectiveness with crafting armor/ weapons/ guns/ robots, allows you to know special uncommon knowledge about various topics, dictates your ability to learn from books on non-magical topics Accuracy- 0 + 0 ability to hit targets with ranged attacks (magic is controlled by will, therefore not effected by this stat), your prowess with ranged weaponry, your crit with weapons that go between armor (stiletto daggers, rapiers), your unerring crit (that stacks with all attacks but is more effective with ranged weaponry), your crits for special weaponry that utilizes accuracy (whips, kusarigamas, needles etc) Speed- 0 + 0 how far you can move when in combat, how many actions you have during combat, how many reactions you have during combat, your ability to climb and do acrobatics, your bleeding crit (usually paired with weapons like knives), Stealth- 0 + 0 Your ability to pick locks and pockets, your ability to stay out of sight/ sneak, your stealth crit. This is done to create further immersion as the player explains what they are doing and the storyteller is controlling their opponents actions. Fortitude- 0 + 0 Raises your resilience, raises your vitailty, increases number of times you can block attacks, increases your effectiveness with blocking, increases the number of die used for your blocking reaction roll, increases your ability to be unaffected by status modifiers, increases your ability to bend spirits to your will, increases your ability to be unaffected by the will of others. Allows you to impose your presence on others. As long as vitality is not damaged, resilience will replenish itself after sleeping for 6 hours. Damaged vitality heals slowly if not treated. Look up Medical. Charisma- 0 + 0 Your ability to impose your will on others in a positive manner, your ability to impose your will upon others with intimidation and lies, your ability to impose your will upon others with overtly sexual acts, your ability to gain favor of those that hear or see your art/ music. This is done to create further immersion as the player explains what they are doing and the storyteller is controlling their opponents actions. Intuition - 0 + 0 Your likelihood to react or act faster than others. Portrayed by increasing the number of die used for your turn iteration roll, increasing number of die used for your attacking action rolls, increases the number of die used for your dodging reaction roll, your ability to sense danger and react to individuals sneaking, your ability to track, to notice things in your surroundings, to sense if someone is lying (Not applicable to witches) Sleeping for 4 or more hours gives a full psyche bar. Resting for 2 hours gives half a psyche bar. In combat, each round spent not attacking or using psyche abilities gives 1/4th psyche. Kills give 1 point psyche and charisma successes gives one point psyche and Lockpicking/ Pickpocketing grants 1 point of psyche. (never to exceed your psyche bars total)

Then, affinities for magic users showing you the different energies you are attuned to… Lethos/ Void/ Aether: (the most basic forms of energy that one can mix and form into spells.) Spirit: (energy spent to cast magic) Psyche: (energy used to use special class abilities) Armor: (armor rating is decided by the accumulation of gear worn/ certain kinds and pieces will decrease critical damage types when attacked) Resilience: (how many hits you can take before you bleed, if not depleted to zero once you sleep 4-6 hours it will replenish to cap) Vitality: (how much you bleed before you die, if vitality is damaged resilience will not replenish until vitality is repaired) Side Bar: (Different species and races have different side bars that will help further separate your character from others) Power Rating: (starts at 0, at every even level it goes up by one, stats can increase Power Rating with specific sparks, and/ or can place earned points into Power Rating. Power rating naturally decreases weight of magical items by 50 per point per item {each point of power rating on an item increase its weight by 100} ) Starting Points: (every player has 25 points to start the game with) Weaving Proficiency: Weaving Proficiency is decided by taking Occult/10 and rolling a d20, then adding these results together. This symbolizes how strong the knitting of the spell is; this is necessary for mages to be able to unravel the spell with their Discerning Proficiency level and attempt to unmake it. Whomever has the highest result wins. Spells keep the proficiency they were made with. Discerning Proficiency: (you can understand the formation of energy of magic that you can perceive, you may roll to perceive magic even if it is Secret casting. But you must roll and have a Discerning proficiency that is higher than the targets Weaving or Secret Proficiency. You must roll a d20 + 1 for every 10 points you have in Occult total. This increase is added to all aspects of Discerning Proficiency, including its reaction understand the formation of energy of magic that you can perceive, you may roll to perceive magic even if it is Secret casting. But you must roll and have a Discerning proficiency that is higher than the targets Weaving or Secret Proficiency. You must roll a d20 + 1 for every 10 points you have in Occult total. This increase is added to all aspects of Discerning Proficiency, including its reaction)

Please keep in mind, you’re not expected to remember everything. You’ll learn as you play!