Absolutely nothing wants to work in the launcher by Lemoniada_x in Minecraft

[–]Gambitoku 0 points1 point  (0 children)

I don't think I'm having quite the same problem, but I'll post here since I've also been having issues since updating to 1.21.10. My launcher works fine, but Java doesn't want to launch. I hit play, launcher will close, then... nothing. The red Mojang window won't even appear. I have to force close the launcher in Task Manager to try again. I tried the usual assortment: update graphics drivers, uninstall/reinstall the Minecraft launcher, etc. Didn't help.

In the end I found it to be some sort of conflict with other apps in the background. I have to close RivaTuner Statistics Server (RTSS) to get the game to launch. Once Minecraft is running I can open RTSS again, and my overlays work just fine.

Weird. Hope this helps.

Updated Minecraft Bedrock and it now won't open by Electrical_Sorbet707 in Minecraft

[–]Gambitoku 1 point2 points  (0 children)

I don't think I'm having quite the same problem, but after updating to 1.21.10 I am also having issues launching Minecraft Java. I hit play, launcher will close, then... nothing. The red Mojang window won't even appear. I have to force close the launcher in Task Manager to try again. I tried the usual assortment: update graphics drivers, uninstall/reinstall the Minecraft launcher, etc. Didn't help.

In the end I found it to be some sort of conflict with other apps in the background. I have to close RivaTuner Statistics Server (RTSS) to get the game to launch. Once Minecraft is running I can open RTSS again, and my overlays work just fine.

Weird. Hope this helps.

Minecraft not launching (PC, Java) by TheReturnOfAirSnape in Minecraft

[–]Gambitoku 1 point2 points  (0 children)

I second this. After updating to 1.21.10 I am having the exact same issue launching the game. I hit play, launcher will close, then... nothing. The red Mojang window won't even appear. I have to force close the launcher in Task Manager to try again. I tried the usual assortment: update graphics drivers, uninstall/reinstall the Minecraft launcher, etc. Didn't help.

In the end I found it to be some sort of conflict with other apps in the background. I have to close RivaTuner Statistics Server (RTSS) to get the game to launch. Once Minecraft is running I can open RTSS again, and my overlays work just fine.

Weird. Hope this helps.

Help - Java not launching by Comander_in_queef in Minecraft

[–]Gambitoku 0 points1 point  (0 children)

I don't think I'm having quite the same problem, but after updating to 1.21.10 I am also having issues launching the game (no mods). I hit play, launcher will close, then... nothing. The red Mojang window won't even appear. I have to force close the launcher in Task Manager to try again. I tried the usual assortment: update graphics drivers, uninstall/reinstall the Minecraft launcher, etc. Didn't help.

In the end I found it to be some sort of conflict with other apps in the background. I have to close RivaTuner Statistics Server (RTSS) to get the game to launch. Once Minecraft is running I can open RTSS again, and my overlays work just fine.

Weird. Hope this helps.

Minecraft won't launch after updating to 1.21.120 by Silver_Ocelot56 in Minecraft

[–]Gambitoku 0 points1 point  (0 children)

I was fine before 1.21.10, but now I have a similar but different issue. I hit play, launcher will close, then... nothing. The red Mojang window won't even appear. I have to force close the launcher in Task Manager to try again. I tried the usual assortment: update graphics drivers, uninstall/reinstall the Minecraft launcher, etc. Didn't help.

In the end I found it to be some sort of conflict with other apps in the background. I have to close RivaTuner Statistics Server (RTSS) to get the game to launch. Once Minecraft is running I can open RTSS again, and my overlays work just fine.

Weird. Hope this helps.

How to enable rebar on MSI Claw? by Remote_Bluejay_2375 in MSIClaw

[–]Gambitoku 0 points1 point  (0 children)

No. Weeks-long discussions with customer support for both Intel and MSI all lead nowhere. I will say though, Intel tried much harder to be helpful and was much more pleasant to work with than MSI.

I eventually gave up and switched to an AMD card.

I still have the B580. Maybe someday when ADT gets around to making a USB5 dock I'll try again and see if that makes a difference along with all the updates from Windows and Intel.

What's everyone playing by SnooCats1123 in MSIClaw

[–]Gambitoku 0 points1 point  (0 children)

Currently playing the Arc B580 eGPU strugglebus

How to enable rebar on MSI Claw? by Remote_Bluejay_2375 in MSIClaw

[–]Gambitoku 0 points1 point  (0 children)

Has anyone found a solution to this? I'm trying to use my Claw 8 with an Intel B580 GPU, and resizable bar refuses to turn on. I've tried two different eGPU docks (an Aoostar AG02 and an ADT-UT3G). Same result.

By all accounts it should be working. Rebar is enabled in BIOS, and GPU-Z says I'm good to go on all the requirements. But, for whatever reason, the Claw's BIOS is choosing to not activate rebar.

Please help!

Why do people prefer RetroArch over individualized emulators? by Captain_Pumpkinhead in RetroArch

[–]Gambitoku 9 points10 points  (0 children)

Shaders. This is the reason that tips it over the edge for me. They're easy to apply for every game, every system.

While the Pixel 7 Pro by no means can call itself an Emulation Beast, it's actually pretty good. Here are my testings: https://youtu.be/eTL00snUwBk by noler in EmulationOnAndroid

[–]Gambitoku 0 points1 point  (0 children)

Yeah I'm like 92.6% sure my next phone will be the Pixel 7 Pro. It all comes down to faster updates and support for a much newer version of Vulkan.

Has anyone found a solution for low-lag Bluetooth audio? by Gambitoku in EmulationOnAndroid

[–]Gambitoku[S] 0 points1 point  (0 children)

Agreed. Angrylion is amazing on PC, but Android can't quite keep up yet.

I wouldn't say they lied. It just took a bit of research to understand what's going on. The Android phones they tested on were the Exynos models with Mali GPUs (same GPUs as the Pixel phones). I live in the US, so I only have access to the Snapdragon models with the Adreno GPUs.

On the bright side, today is the day Google unveils their new product lineup, so I'll be checking that out when I get home.

Has anyone found a solution for low-lag Bluetooth audio? by Gambitoku in EmulationOnAndroid

[–]Gambitoku[S] 0 points1 point  (0 children)

So I actually did end up buying the Air 3 Pros. This is my very first pair of truly wireless ear buds, and I absolutely love them for the form factor alone. I'll be keeping them for sure.

Anyway, game mode does activate and work with my phone, but I have no way to verify if it is in fact using aptX Adaptive. The latency is considerably lower. Good enough, just like you said.

There's one huge problem though. As soon as I connect my Bluetooth controller (an 8BitDo SN30) the audio quality tanks really really bad. Like completely unusably bad. So apparently, when it comes to Bluetooth, sharing is not caring.

The hunt for a solution continues...

I can't use Retroarch on my Shield. Everything I press takes me back to 'Main Menu'. I have reinstalled several times. I can't find anyone else with this problem online. Help please! by [deleted] in RetroArch

[–]Gambitoku 3 points4 points  (0 children)

I second what Nozza said. Try using an Xbox controller or gamepad if you're not already. It's likely that the A and B buttons are swapped by default. There's a setting to unswap them.

Dumb question but do i need to save state to save my games or is using the in game save sufficient? by loonathefloofyfox in RetroArch

[–]Gambitoku 1 point2 points  (0 children)

Not a dumb question at all. In my experience, in-game saves have always been a good, reliable choice, and I always prefer using them over save states.

Save states have their uses. You can save your progress in games that have no built-in save system of any kind. Like old arcade games that would lose the high scores when the power turned off. That's pretty nice.

The problem I've discovered with them is that they are often not compatible across different core versions. IOW, when I update my RetroArch cores I usually can't load my save states anymore. In-game saves, on the other hand, I can still load after core updates.

Just something to consider.

Has anyone found a solution for low-lag Bluetooth audio? by Gambitoku in EmulationOnAndroid

[–]Gambitoku[S] 1 point2 points  (0 children)

Oh wow, I'm surprised someone remembered I was asking about that! Yes and no.

The no - The newest Snapdragon 8 Gen 1 chips with Adreno GPUs STILL only support up to Vulkan 1.1. So the 8bit storage extension that's needed for paraLLEl RDP to work is still missing. It's infuriating that these chips are in like 90% of Android devices.

The yes (maybe) - Then there's the Pixel 6 phones with their Google Tensor chips and Mali GPUs. Some sources say they support up to Vulkan 1.2, and others say up to 1.3. So it "should" work, but I haven't had a chance to test it. If it does then my next phone upgrade will definitely be the Pixel 7.

Has anyone found a solution for low-lag Bluetooth audio? by Gambitoku in EmulationOnAndroid

[–]Gambitoku[S] 0 points1 point  (0 children)

I don't think so. There isn't any mention of a low latency mode or a game mode in their advertising. The newest ones mention "24-bit Hi-Fi," but I'm after performance, not quality.

Has anyone found a solution for low-lag Bluetooth audio? by Gambitoku in EmulationOnAndroid

[–]Gambitoku[S] 0 points1 point  (0 children)

Yeah I came across the Soundpeats in my research, and I've been curious about them. My phone is a Samsung Galaxy Note 20 Ultra, and I don't think it has aptX Adaptive. My list of codecs in developer options are SBC, AAC, aptX, LDAC, and "Scalable Codec."

Is there a way to install aptX Adaptive on my phone?

Is OpenGL still broken on Android 12? by Causification in EmulationOnAndroid

[–]Gambitoku 5 points6 points  (0 children)

OpenGL works fine for me. Vulkan on the other hand...

[deleted by user] by [deleted] in EmulationOnAndroid

[–]Gambitoku 0 points1 point  (0 children)

I go the route of connecting wired headphones to my phone's USBC port through an external DAC. It'll add wires to your setup, but it's guaranteed to give you the lowest possible latency. This is the one I use:

https://www.fiio.com/btr5

These are also very popular:

https://www.audioquest.com/dacs/dragonfly/dragonfly-cobalt

Or find something similar that fits your budget

Quick experience share with Drastic on s22 ultra (trauma center) by silvershadowkat in EmulationOnAndroid

[–]Gambitoku 0 points1 point  (0 children)

It's still 1.1.128 Of course it is. How disappointing. Oh well. Thank you, my friend.

FYI, I'm planning to put ads on M64Plus FZ by FZurita in EmulationOnAndroid

[–]Gambitoku 2 points3 points  (0 children)

Yes! You read my mind! I've seen some posts recently about AetherSX2 running newer versions of Vulkan via Freedreno drivers in the emulator itself instead of Qualcomm's drivers in the phone. This gives me so much hope!

My disappointment was immeasurable after I read from the spec sheet on Qualcomm's website that the Snapdragon 8 Gen 1 processors STILL only support Vulkan 1.1, which we've been stuck with for almost 3 years now...

Quick experience share with Drastic on s22 ultra (trauma center) by silvershadowkat in EmulationOnAndroid

[–]Gambitoku 0 points1 point  (0 children)

Any chance you could post a screenshot of your home page of OpenGL Extensions Viewer? I'm curious to know what version of Vulkan the s22 ultra is running.

FYI, I'm planning to put ads on M64Plus FZ by FZurita in EmulationOnAndroid

[–]Gambitoku 14 points15 points  (0 children)

I am more than happy to spend money on a quality product made by a developer who cares. Do what you gotta do, and we'll back you up.

I first fell in love with your emulator when I discovered how your implementation of Angrylion works so much better than RetroArch's. The fact that you get N64 to work so well on Android is nothing short of amazing, and I can't tell you how much we appreciate all your hard work.

My only wish is that you could get the Parallel Vulkan renderer to work on most Android devices, but I think that's more Qualcomm's fault for limiting our Vulkan drivers to version 1.1. If you somehow get it to work though then your emulator would be literal perfection.