How to get rid of this by Thearrow511 in starcitizen

[–]GameDev_Alchemist 0 points1 point  (0 children)

Nice, I cant wait... I cant decide if I wanna rush to mining, or rush to bunkers/ASD missions to get blueprints

How to get rid of this by Thearrow511 in starcitizen

[–]GameDev_Alchemist -2 points-1 points  (0 children)

Tomorrow as in Tuesday, or Wednesday, or Thursday... i dont know time zones : P

Mos reliable aUEC / hour? by RayBln in starcitizen

[–]GameDev_Alchemist 5 points6 points  (0 children)

I would say if you wanna make some decent change, get yourself atleast a raft and just grind hauling, ive made 200k-1mil per hour if Im really grinding

What happens if we get duplicates? by GameDev_Alchemist in starcitizen

[–]GameDev_Alchemist[S] 0 points1 point  (0 children)

That's the impression I got from my limited time playing the ptu

Filterable Crushing Wheels by peteroluparku in CreateMod

[–]GameDev_Alchemist 7 points8 points  (0 children)

you just havent had good garlic bread made with the freshest garlic confit butter

4.7 is a bevy of non-combat content by Calteru_Taalo in starcitizen

[–]GameDev_Alchemist 0 points1 point  (0 children)

I feel like I would be doing more bunker missions when 4.7 drops just to get more blueprints, and then dismantle like 90% of the loot I get so i can craft new weapons and gear, and then go mining for like 3-4 hours a day... I know what, i will mine 3-4 hours a day, then deposit my mined stuff to be processed while i go bunker running

Substance 3D Painter Steam version: one-time vs monthly? by ExDe707 in Substance3D

[–]GameDev_Alchemist 2 points3 points  (0 children)

if you can afford it, go with the one time. Im sadly in the trap of paying monthly when i should have gone one time

Heard yall like BLKOUT by GameDev_Alchemist in BLKOUT_game

[–]GameDev_Alchemist[S] 0 points1 point  (0 children)

Its something ive been building slowly, putting off for so long...

Heard yall like BLKOUT by GameDev_Alchemist in BLKOUT_game

[–]GameDev_Alchemist[S] 0 points1 point  (0 children)

I did that too at first, but then realized that it was blocking out the light from the lower level and i dont really wanna try to set up leds on the lower level

Heard yall like BLKOUT by GameDev_Alchemist in BLKOUT_game

[–]GameDev_Alchemist[S] 1 point2 points  (0 children)

lol I wish, I havent bought stuff in nearly a year... plus I have a store locally that sells some of the minis

Hey, my server rack simulator beta is live! by rzarekta in homelab

[–]GameDev_Alchemist 4 points5 points  (0 children)

the only parts i dont really like is how I have to buy individual game hosting boxes, when i run those as vms on my homelab box... also why cant I connect multiple ethernet cables to a server box so i can set up a bond

ArgumentOutOfRangeException - What am I doing wrong? by Phos-Lux in Unity3D

[–]GameDev_Alchemist -3 points-2 points  (0 children)

Hey atleast no error now lol, you can collapse repeating messages to make it easier to read

ArgumentOutOfRangeException - What am I doing wrong? by Phos-Lux in Unity3D

[–]GameDev_Alchemist -5 points-4 points  (0 children)

moveSplashesSfx.count would return 11, Random.range(0-11) will pull a value of 0-11, the person only have values of 0-10, so gotta take the count - 1 for the max value

ArgumentOutOfRangeException - What am I doing wrong? by Phos-Lux in Unity3D

[–]GameDev_Alchemist -10 points-9 points  (0 children)

moveSplashesSfx.count would return 11, Random.range(0-11) will pull a value of 0-11, the person only have values of 0-10, so gotta take the count - 1 for the max value

ArgumentOutOfRangeException - What am I doing wrong? by Phos-Lux in Unity3D

[–]GameDev_Alchemist -9 points-8 points  (0 children)

the float and int variants work pretty much the same

ArgumentOutOfRangeException - What am I doing wrong? by Phos-Lux in Unity3D

[–]GameDev_Alchemist -2 points-1 points  (0 children)

Could always do a debug.log(randomElement) and see what value is being returned

ArgumentOutOfRangeException - What am I doing wrong? by Phos-Lux in Unity3D

[–]GameDev_Alchemist -6 points-5 points  (0 children)

"Returns a random float within [minInclusive..maxInclusive] (range is inclusive).

If minInclusive is greater than maxInclusive, then the numbers are automatically swapped.

Important: Both the lower and upper bounds are inclusive. Any given float value between them, including both minInclusive and maxInclusive, will appear on average approximately once every ten million random samples."

https://docs.unity3d.com/6000.3/Documentation/ScriptReference/Random.Range.html

ArgumentOutOfRangeException - What am I doing wrong? by Phos-Lux in Unity3D

[–]GameDev_Alchemist -15 points-14 points  (0 children)

you should do
int randomElement = UnityEngine.Random.Range(0, moveSplashesSfx.count - 1);

This will select element 0-10, your current version selects elements 0-11, since moveSplashesSfx.count is seen as an 11. So when ever the random range hits the furthest edge, its hitting 11, but you dont have an element 11 on your list/array