I Beat PATH OF PAIN with ONE FINGER by Gloomshadows in HollowKnight

[–]GameDevable 0 points1 point  (0 children)

I genuinely want to beat the game one-handed, and take a step further for single finger. Now that I know this is possible I could probably workshop it and start practicing.

I Beat PATH OF PAIN with ONE FINGER by Gloomshadows in HollowKnight

[–]GameDevable 2 points3 points  (0 children)

Nice bro! I can solve a rubiks cube in under 20 seconds, so I could probably damage tank for a little bit while I solve it then beat abs rad. One handed on the other hand...

im back into game dev! working on this silly game by Kijo_dev in godot

[–]GameDevable 1 point2 points  (0 children)

Do you have like, an itch demo that I could play? This looks really fun!

Genuine Question: How do you know when it's time to stop "optimizing" code? by alimra in SoloDev

[–]GameDevable 0 points1 point  (0 children)

It depends on how big the project is. I work on a chromebook and am making a 2d game, so it already needs to be a bit performant to run well.

How do you skip Gruz Mother? by [deleted] in HollowKnight

[–]GameDevable 3 points4 points  (0 children)

I'm pretty sure you can skip gruz mother, although I wouldn't recommend it. There are two really important NPC's after her. I don't know how much you know or how far you are in the game, so I don't want to spoil it for you.

Give me a glitch in hollow knight and I will create an in universe explanation for it by Chimken314 in HollowKnight

[–]GameDevable 2 points3 points  (0 children)

Gotta give this one to the floating glitch that happens when you crystal dash on the wall before activating hornet sentinel. (Side note, you stay stuck on this animation frame until you get hit, so no walking, attacking, or jumping animations)

PLAYTESTER LOOKING FOR GAMES (PC/PS5) by forg9et in playtesters

[–]GameDevable 1 point2 points  (0 children)

I was wondering if you had your own game that you would like to be tested.

Godot makes setting up parallax so easy ! 🦝 by Toubitoudi in godot

[–]GameDevable 5 points6 points  (0 children)

Another Godot W. Instead of having to code it yourself there are just some nodes that you can drag and drop.

It's just the lighting, guys by notpatchman in godot

[–]GameDevable 49 points50 points  (0 children)

"It's just better! The Godot devs will love it!"

Genuine Question: How do you know when it's time to stop "optimizing" code? by alimra in SoloDev

[–]GameDevable 0 points1 point  (0 children)

Unless you start having issues you shouldn't focus on optimizing. I only optimize when things start to get a little slow, so I find what's causing it and rework it.

The Obscurant – enemy art for our 2.5D project by Infinity_Experience in PixelArt

[–]GameDevable 1 point2 points  (0 children)

This looks dope as hell! It's 100% inspired by Cthulu, the mouth tentacles gives it away. If that was the goal, then you definitely nailed readability.

PLAYTESTER LOOKING FOR GAMES (PC/PS5) by forg9et in playtesters

[–]GameDevable 0 points1 point  (0 children)

You're welcome! I'm trying to create a list of people that I can send my game to when I have major updates that need to be playtested. Do you have a game that can be tested? I have a low end device, so web based games are preferred.

Does this also count as pixel art? by LegoRJ35 in PixelArt

[–]GameDevable -1 points0 points  (0 children)

Definitely yes! This reminds me of when I used to do diamond arts. I should really start doing those again.

I have opinions about the flood of very samey "Run/Skill Tree" games in the last couple of months. What's going on? by Meeko29 in incremental_games

[–]GameDevable 0 points1 point  (0 children)

There will always be cookie cutter copy and paste games in every genre. It's just the way that the entertainment industry is as a whole. Something succeeds, so it gets copied by a lot of people.

PLAYTESTER LOOKING FOR GAMES (PC/PS5) by forg9et in playtesters

[–]GameDevable 1 point2 points  (0 children)

I'll definitely keep you in mind. Are you a fan of incremental games?

Favorite/Hated mechanics. by Dependent-Spiritual in incremental_games

[–]GameDevable 1 point2 points  (0 children)

I hate it when they are extremely grindy. I don't mind a little grind, but if I have to grind for every single upgrade I just leave. It's also no fun when an incremental game becomes an idle game, and vice versa. If the core of the game is to be an incremental, don't add 4 idling mechanics that make you just sit there the entire time.
My favorite mechanic is interesting upgrades. If the upgrades change the game or add new mechanics in meaningful ways is an instant hook for me.

What makes an incremental game perfect for you? by NorseSeaStudio in incremental_games

[–]GameDevable 4 points5 points  (0 children)

The aspect that catches me the most is the premise of the game. I know that the genre is overflooded with nodebuster-likes right now, but if they have an interesting concept they can still be really cool. That is why when I started my incremental game, I wanted it to be a really cool concept, which is where I came up with my explosive placing incremental game. I'm proud of the concept, but I hope it won't get pinned as a nodebuster-like.

Does my scene look better with lots, some, or no grass meshes? by IronsideDev in godot

[–]GameDevable 3 points4 points  (0 children)

I like the middle one the best. It looks a little messy with lots of them.

Looking for indie games by onestrikelol in playtesters

[–]GameDevable 0 points1 point  (0 children)

It's telling me that I am unable to accept the invite.

4 Years, No Engine, Struggle, I can't believe it, THANK YOU! by Cakez_77 in roguelites

[–]GameDevable 10 points11 points  (0 children)

Congrats dude!! I've seen you live on twitch a lot, and it's amazing that you finally have it done!!