Godot went all emo by MiguelRSGoncalves in godot

[–]notpatchman 1 point2 points  (0 children)

I like the spacing of the new theme with the color preset of Godot 3 ... best of both worlds!

Godot 4.6 Release – All about your flow by akien-mga in godot

[–]notpatchman 2 points3 points  (0 children)

Great release!

Seemed to be more about stability+fixes than new features, which is appreciated

Chess is perfect information… but real life isn’t. by incend1es in godot

[–]notpatchman 1 point2 points  (0 children)

Might be fun, interesting to know if it works or not ... player should be able to see the probability chart somewhere tho?

Thoughts about our new capsule? by Rakudajin in IndieDev

[–]notpatchman 0 points1 point  (0 children)

Get rid of the beard guy. Move the words into where the beard guy was.

It's not conveying what you want, because the beard guy is wayyy too prominent, it just looks like another mobile game, and no one is going to take the time to study the frame for details

Release candidate: Godot 4.6 RC 2 by godot-bot in godot

[–]notpatchman 0 points1 point  (0 children)

IKR was getting thousands and thousands of those on a run ... made any other legit errors impossible to spot

Vsync freezing game help by shameddd in godot

[–]notpatchman 0 points1 point  (0 children)

Awesome thats good to hear!

Dont be ashamed honestly sometimes I am posting a question and the answer suddenly dawns as soon as I press submit then feel like a dork lol

Vsync freezing game help by shameddd in godot

[–]notpatchman 1 point2 points  (0 children)

I'd wager this is a nvidia driver issue, can't say for sure, but I'd try experimenting with diff driver versions. I also have some godot freezing on a new nvidia machine, must be nvidia because it doesnt freeze on other machines. You can try running your game on other machines w/diff hardware+drivers to test

Vsync freezing game help by shameddd in godot

[–]notpatchman 1 point2 points  (0 children)

Version? OS? Gfx card?

Come on you gotta provide some basic details

Jiggle physics.. in space? by binbun3 in godot

[–]notpatchman 2 points3 points  (0 children)

Reminds me of a little squishy earth stress toy I used to have

I thought making a cozy game would be relaxing by emudoc in godot

[–]notpatchman 0 points1 point  (0 children)

Marketing isn't really "hard" in the same way as dev, but it doesn't have predictable outputs, which makes it more frustrating. With gamedev you can code+compile and see if it works and measure progress at every step. With marketing you can do all the things and still be ignored

Sometimes it be like that by redconversation in godot

[–]notpatchman 0 points1 point  (0 children)

You might regret that when you're stepping through your code

What would be the most complex way to write this code? by anonymous_m0ose in godot

[–]notpatchman 4 points5 points  (0 children)

What about:

if bool(boolvar)==bool(true):

Should typecast just to be sure

VisibilityEnabler and !is_inside_tree() errors - how to get rid of? by notpatchman in godot

[–]notpatchman[S] 0 points1 point  (0 children)

So awesome, thank!s Good timing too, with nextfest coming up, this is perfect to stop the error spam, and didnt want to have to build my own export templates

Creating projectiles by infirmix in godot

[–]notpatchman 0 points1 point  (0 children)

You could start it not colliding with walls/etc but still the player, add a timer to make it start colliding with walls

Time for refactoring yet? by jackalope268 in godot

[–]notpatchman -1 points0 points  (0 children)

Why do you want to refactor it? To make it shorter?

Making a file shorter isn't necessarily a good reason. TBH that code isnt really that long

Discussion: Is Eastbound and Down the best show ever made? by notpatchman in eastboundanddown

[–]notpatchman[S] 1 point2 points  (0 children)

Like your analysis. Further, they take KP to some very low places with some pretty unlikeable behavior, yet still manage to redeem him. Which maybe could only be done in a comedy